* Add TradeRegistry to add Trades a bit more easily. Uses the VillagerTradesEvent on forge
* Added TradeRegistry#registerTradeForWanderer which uses the WandererTraderEvent on forge
* Added javadoc
* Use Fabric own Trade implementation and fixed Test Mod
* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Added javadoc for SimpleTrade
* Use two lists instead of Int2ObjectMap
* Use "registerTradeForWanderingTrader" instead of "registerTradeForWanderer" for better clarification
* Use IllegalArgumentException instead of RuntimeException
* Remove level limit (Mods may be able to remove this restriction in VillagerData#canLevelUp), Clean up forge's implementation
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Clean up TestTrades and add licenses
Signed-off-by: shedaniel <daniel@shedaniel.me>
* [ciskip] Reintroduce lower bound validation for level
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: shedaniel <daniel@shedaniel.me>
Co-authored-by: Max <maxh2709@gmail.com>
* Add FarmlandTrample event
* FarmlandTrample debug event
* Add FILL_BUCKET event and testmod
* Add ENTER_CHUNK event and testmod
* Add CHECK_SPAWN on Forge
* CHECK_SPAWN on Fabric part 1 aka: The Concernening
* CHECK_SPAWN on Fabric part 2: I kinda don't hate this as much
* CHECK_SPAWN on Fabric part 3: Patrols
* CHECK_SPAWN on Fabric part 4: catJAM
* CHECK_SPAWN on Fabric part 5: Phantoms
* Fix CHECK_SPAWN for patrols
* Add mod metadata (#73)
* new event system
* Revert patrol spawner behaviour
* Implement CheckSpawn behaviour for spawners and add test (forgot about that)
* Revert "Revert patrol spawner behaviour"
This reverts commit 1da3fb73
* Change MixinPhantomSpawner to SOFT
* Edit forge mods.toml
We support 1.16.2+ on forge
Co-authored-by: shedaniel <daniel@shedaniel.me>
My reasoning for this lies in the quirk that Forge by default cancels all following event listeners when one of them fails with an Exception. Because we are an API that mods need to be able to rely on, and this may cause cascading issues with mods that depend on us down the line (see https://github.com/KubeJS-Mods/KubeJS/issues/101), I think we should act on HIGH priority by default to reduce the risk of this happening