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https://github.com/architectury/architectury-api.git
synced 2026-03-27 19:47:00 -05:00
Add an easy way to register Villager and Wandering Trader trades (#84)
* Add TradeRegistry to add Trades a bit more easily. Uses the VillagerTradesEvent on forge * Added TradeRegistry#registerTradeForWanderer which uses the WandererTraderEvent on forge * Added javadoc * Use Fabric own Trade implementation and fixed Test Mod * Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com> * Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com> * Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com> * Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com> * Added javadoc for SimpleTrade * Use two lists instead of Int2ObjectMap * Use "registerTradeForWanderingTrader" instead of "registerTradeForWanderer" for better clarification * Use IllegalArgumentException instead of RuntimeException * Remove level limit (Mods may be able to remove this restriction in VillagerData#canLevelUp), Clean up forge's implementation Signed-off-by: shedaniel <daniel@shedaniel.me> * Clean up TestTrades and add licenses Signed-off-by: shedaniel <daniel@shedaniel.me> * [ciskip] Reintroduce lower bound validation for level Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com> Co-authored-by: shedaniel <daniel@shedaniel.me> Co-authored-by: Max <maxh2709@gmail.com>
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.registry.trade;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.npc.VillagerTrades;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.trading.MerchantOffer;
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import org.jetbrains.annotations.Nullable;
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import java.util.Random;
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/**
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* This class is the easiest implementation of a trade object.
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* All trades added by vanilla do have custom classes like {@link VillagerTrades.EmeraldForItems}, but they aren't accessible.
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* <p>
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* Instead of widening the access of those classes or recreating them, this class was added to serve a basic trading implementation.
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* To register a trade, just call
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* {@link TradeRegistry#registerVillagerTrade(net.minecraft.world.entity.npc.VillagerProfession, int, VillagerTrades.ItemListing...)}
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* or
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* {@link TradeRegistry#registerTradeForWanderingTrader(boolean, VillagerTrades.ItemListing...)}.
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*/
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public class SimpleTrade implements VillagerTrades.ItemListing {
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private final ItemStack primaryPrice;
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private final ItemStack secondaryPrice;
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private final ItemStack sale;
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private final int maxTrades;
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private final int experiencePoints;
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private final float priceMultiplier;
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/**
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* Constructor for creating the trade.
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* You can take a look at all the values the vanilla game uses right here {@link VillagerTrades#TRADES}.
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*
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* @param primaryPrice The first price a player has to pay to get the 'sale' stack.
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* @param secondaryPrice A optional, secondary price to pay as well as the primary one. If not needed just use {@link ItemStack#EMPTY}.
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* @param sale The ItemStack which a player can purchase in exchange for the two prices.
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* @param maxTrades The amount of trades one villager or wanderer can do. When the amount is surpassed, the trade can't be purchased anymore.
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* @param experiencePoints How much experience points does the player get, when trading. Vanilla uses between 2 and 30 for this.
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* @param priceMultiplier How much should the price rise, after the trade is used. It is added to the stack size of the primary price. Vanilla uses between 0.05 and 0.2.
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*/
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public SimpleTrade(ItemStack primaryPrice, ItemStack secondaryPrice, ItemStack sale, int maxTrades, int experiencePoints, float priceMultiplier) {
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this.primaryPrice = primaryPrice;
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this.secondaryPrice = secondaryPrice;
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this.sale = sale;
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this.maxTrades = maxTrades;
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this.experiencePoints = experiencePoints;
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this.priceMultiplier = priceMultiplier;
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}
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@Nullable
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@Override
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public MerchantOffer getOffer(Entity entity, Random random) {
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return new MerchantOffer(this.primaryPrice, this.secondaryPrice, this.sale, this.maxTrades, this.experiencePoints, this.priceMultiplier);
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}
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}
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@@ -0,0 +1,61 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.registry.trade;
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import me.shedaniel.architectury.annotations.ExpectPlatform;
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import net.minecraft.world.entity.npc.VillagerProfession;
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import net.minecraft.world.entity.npc.VillagerTrades;
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public class TradeRegistry {
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private TradeRegistry() {}
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/**
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* Register a trade ({@link VillagerTrades.ItemListing}) for a villager by its profession and level.
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* When the mod loader is Forge, the {@code VillagerTradesEvent} event is used.
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*
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* @param profession The Profession the villager needs to have this trade.
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* @param level The level the villager needs. Vanilla range is 1 to 5, however mods may extend that upper limit further.
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* @param trades The trades to add to this profession at the specified level.
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*/
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public static void registerVillagerTrade(VillagerProfession profession, int level, VillagerTrades.ItemListing... trades) {
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if (level < 1) {
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throw new IllegalArgumentException("Villager Trade level has to be at least 1!");
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}
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registerVillagerTrade0(profession, level, trades);
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}
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@ExpectPlatform
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private static void registerVillagerTrade0(VillagerProfession profession, int level, VillagerTrades.ItemListing... trades) {
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throw new AssertionError();
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}
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/**
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* Register a trade ({@link VillagerTrades.ItemListing}) to a wandering trader by its rarity.
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* When the mod loader is Forge, the {@code WandererTradesEvent} event is used.
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*
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* @param rare Whether this trade is "rare". Rare trades have a five times lower chance of being used.
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* @param trades The trades to add to the wandering trader.
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*/
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@ExpectPlatform
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public static void registerTradeForWanderingTrader(boolean rare, VillagerTrades.ItemListing... trades) {
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throw new AssertionError();
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}
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}
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@@ -0,0 +1,36 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.registry.trade.fabric;
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import net.fabricmc.fabric.api.object.builder.v1.trade.TradeOfferHelper;
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import net.minecraft.world.entity.npc.VillagerProfession;
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import net.minecraft.world.entity.npc.VillagerTrades;
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import java.util.Collections;
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public class TradeRegistryImpl {
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private static void registerVillagerTrade0(VillagerProfession profession, int level, VillagerTrades.ItemListing... trades) {
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TradeOfferHelper.registerVillagerOffers(profession, level, allTradesList -> Collections.addAll(allTradesList, trades));
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}
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public static void registerTradeForWanderingTrader(boolean rare, VillagerTrades.ItemListing... trades) {
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TradeOfferHelper.registerWanderingTraderOffers(rare ? 2 : 1, allTradesList -> Collections.addAll(allTradesList, trades));
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}
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}
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@@ -0,0 +1,75 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.registry.trade.forge;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import me.shedaniel.architectury.forge.ArchitecturyForge;
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import net.minecraft.core.NonNullList;
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import net.minecraft.world.entity.npc.VillagerProfession;
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import net.minecraft.world.entity.npc.VillagerTrades;
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import net.minecraftforge.event.village.VillagerTradesEvent;
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import net.minecraftforge.event.village.WandererTradesEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import java.util.*;
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@Mod.EventBusSubscriber(modid = ArchitecturyForge.MOD_ID)
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public class TradeRegistryImpl {
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private static final Map<VillagerProfession, Int2ObjectMap<List<VillagerTrades.ItemListing>>> TRADES_TO_ADD = new HashMap<>();
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private static final List<VillagerTrades.ItemListing> WANDERER_TRADER_TRADES_GENERIC = new ArrayList<>();
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private static final List<VillagerTrades.ItemListing> WANDERER_TRADER_TRADES_RARE = new ArrayList<>();
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private static void registerVillagerTrade0(VillagerProfession profession, int level, VillagerTrades.ItemListing... trades) {
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Int2ObjectMap<List<VillagerTrades.ItemListing>> tradesForProfession = TRADES_TO_ADD.computeIfAbsent(profession, $ -> new Int2ObjectOpenHashMap<>());
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List<VillagerTrades.ItemListing> tradesForLevel = tradesForProfession.computeIfAbsent(level, $ -> new ArrayList<>());
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Collections.addAll(tradesForLevel, trades);
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}
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public static void registerTradeForWanderingTrader(boolean rare, VillagerTrades.ItemListing... trades) {
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if (rare) {
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Collections.addAll(WANDERER_TRADER_TRADES_RARE, trades);
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} else {
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Collections.addAll(WANDERER_TRADER_TRADES_GENERIC, trades);
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}
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}
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@SubscribeEvent
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public static void onTradeRegistering(VillagerTradesEvent event) {
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Int2ObjectMap<List<VillagerTrades.ItemListing>> trades = TRADES_TO_ADD.get(event.getType());
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if (trades != null) {
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for (Int2ObjectMap.Entry<List<VillagerTrades.ItemListing>> entry : trades.int2ObjectEntrySet()) {
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event.getTrades().computeIfAbsent(entry.getIntKey(), $ -> NonNullList.create()).addAll(entry.getValue());
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}
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}
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}
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@SubscribeEvent
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public static void onWanderingTradeRegistering(WandererTradesEvent event) {
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if (!WANDERER_TRADER_TRADES_GENERIC.isEmpty()) {
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event.getGenericTrades().addAll(WANDERER_TRADER_TRADES_GENERIC);
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}
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if (!WANDERER_TRADER_TRADES_RARE.isEmpty()) {
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event.getRareTrades().addAll(WANDERER_TRADER_TRADES_RARE);
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}
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}
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}
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@@ -28,6 +28,7 @@ import me.shedaniel.architectury.test.gamerule.TestGameRules;
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import me.shedaniel.architectury.test.registry.TestRegistries;
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import me.shedaniel.architectury.test.registry.client.TestKeybinds;
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import me.shedaniel.architectury.test.tags.TestTags;
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import me.shedaniel.architectury.test.trade.TestTrades;
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import me.shedaniel.architectury.utils.Env;
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import me.shedaniel.architectury.utils.EnvExecutor;
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@@ -40,6 +41,7 @@ public class TestMod {
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TestRegistries.initialize();
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TestGameRules.init();
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TestTags.initialize();
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TestTrades.init();
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if (Platform.getEnvironment() == Env.CLIENT)
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TestKeybinds.initialize();
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}
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@@ -0,0 +1,42 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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||||
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.test.trade;
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import me.shedaniel.architectury.registry.trade.TradeRegistry;
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import me.shedaniel.architectury.registry.trade.SimpleTrade;
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import net.minecraft.core.Registry;
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import net.minecraft.world.entity.npc.VillagerProfession;
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import net.minecraft.world.entity.npc.VillagerTrades;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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public class TestTrades {
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public static void init() {
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for (VillagerProfession villagerProfession : Registry.VILLAGER_PROFESSION) {
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TradeRegistry.registerVillagerTrade(villagerProfession, 1, TestTrades.createTrades());
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}
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TradeRegistry.registerTradeForWanderingTrader(false, TestTrades.createTrades());
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}
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private static VillagerTrades.ItemListing[] createTrades() {
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SimpleTrade trade = new SimpleTrade(Items.APPLE.getDefaultInstance(), ItemStack.EMPTY, Items.ACACIA_BOAT.getDefaultInstance(), 1, 0, 1.0F);
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return new VillagerTrades.ItemListing[]{trade};
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}
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}
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