My reasoning for this lies in the quirk that Forge by default cancels all following event listeners when one of them fails with an Exception. Because we are an API that mods need to be able to rely on, and this may cause cascading issues with mods that depend on us down the line (see https://github.com/KubeJS-Mods/KubeJS/issues/101), I think we should act on HIGH priority by default to reduce the risk of this happening
Architectury API
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An intermediary api aimed to ease developing multiplatform mods.
What is Architectury API
Architectury API is an api to abstract calls to fabric api and forge api as both loader has different implementations of what can be perceived as the same thing.
Architectury API updates regularly, with new hooks and features. Currently contains over 90 events hooks, networking abstraction, loader calls abstraction, game registry abstraction and an easy to use @ExpectPlatform annotation (Only works on static methods).
Do I really need this API?
Architectury API is only one part of the architectury ecosystem, Architectury Plugin is the gradle plugin enabling all this multiplatform actions.
Architectury API is optional for projects built on architectury, you may create your architectury project with just Architectury Plugin.
Advantages of Architectury
- Open sourced
- Less boilerplate for your multiplatform mod
Getting started with making multiplatform mods
Gradle Plugin: https://github.com/architectury/architectury-plugin
Example Mod: https://github.com/architectury/architectury-example-mod
Credits
This library bundles typetools, which you can find its license here