Commit Graph

383 Commits

Author SHA1 Message Date
aoqia194
cf87294a8c feat: Add EventViewClosed event (#2377)
Where one door opens, another one closes (said someone) and in this
situation i mean view, because there's no event for closing a view only
opening one, so please add this :c

### Problem description
Simply adds an **EventViewClosed** to match the pre-existing
**EventViewOpened**. Also fixes the issue where EventViewOpened wouldn't
trigger for windows that were popups (even if they are technically a
View.

### Implementation description
I mirrored the current functionality of EventViewOpened for closing.

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-08-06 22:22:46 +02:00
WerWolv
dda32ef0f9 fix: Build issues due to bad log calls 2025-08-06 20:09:27 +02:00
WerWolv
9cff9043ee impr: Remove hex::format, improve format and logging type safety 2025-08-06 20:02:23 +02:00
WerWolv
baebfe96ba impr: Make banners easier to read 2025-08-05 22:19:04 +02:00
WerWolv
388f5354a1 fix: ImHex being displayed as "Main" in some task managers on Linux 2025-08-05 17:57:26 +02:00
WerWolv
9fc9eb1425 fix: EventViewOpened only getting called for undocked windows 2025-08-03 17:57:46 +02:00
WerWolv
2db85ced59 fix: High background GPU usage on Windows if window is minimized 2025-08-02 23:35:47 +02:00
WerWolv
b81328ac1a fix: Web build not properly starting up anymore 2025-08-02 23:07:20 +02:00
WerWolv
7b6d5d2686 impr: Cleanup splash screen, make hex highlights look nicer 2025-07-31 20:33:55 +02:00
WerWolv
ac98e4e0b5 fix: Use after free when checking for frame render condition 2025-07-30 22:33:59 +02:00
WerWolv
6fcc3e8cb3 build: Move all demangler uses into the trace library 2025-07-30 20:57:53 +02:00
WerWolv
4c930b190e fix: Last character of font names being missing on Windows 2025-07-30 17:43:45 +02:00
WerWolv
4c89a79dc3 feat: Added full-screen views for use with subcommands in the future 2025-07-30 17:42:56 +02:00
WerWolv
2c3d8d4c0b fix: CppCheck issues 2025-07-30 17:41:45 +02:00
WerWolv
f239b0c6d7 fix: Incorrect progress bar on splash screen 2025-07-28 18:02:33 +02:00
WerWolv
8a7f232198 fix: Properly set default font for ImGui to use 2025-07-28 18:02:33 +02:00
WerWolv
8470334d6d fix: Reduce CPU usage when FPS is unlocked 2025-07-28 00:23:01 +02:00
WerWolv
f42ae97f14 impr: Added more generic way to unlock frame rate when needed 2025-07-27 16:25:10 +02:00
WerWolv
d08152a824 impr: Cleanup splash screen, speed up ImHex launching even further 2025-07-26 23:48:03 +02:00
WerWolv
66ec1de625 fix: Splash screen progress bar not updating properly 2025-07-26 23:03:34 +02:00
WerWolv
a8d61ed534 impr: Remove (TrueType) from the end of all font names on windows 2025-07-26 16:00:25 +02:00
WerWolv
c1545b57c9 impr: Cleanup font loading API, fix CJK glyphs being rendered way too large 2025-07-25 23:06:44 +02:00
WerWolv
820b833bbc fix: Window close event handlers not getting called correctly 2025-07-25 10:52:11 +02:00
WerWolv
a9ce71c481 impr: Make close button on macOS close providers if any are open instead of closing ImHex 2025-07-24 21:37:49 +02:00
WerWolv
2b72d08e39 build: Fix and re-enable Web build 2025-07-24 10:52:08 +02:00
WerWolv
90c2667028 fix: Detached window headers not getting scaled 2025-07-21 22:36:14 +02:00
WerWolv
a89fb542b0 fix: Window not being resizable anymore on Linux
Fixes #2328
2025-07-13 17:02:52 +02:00
paxcut
e7a2729d36 feat: semantic syntax highlights for pattern editor. (#2214)
allows the ability to assign colors to global placed and non-placed
variables, pattern, local and calculated pointer variables, template
arguments, function variables and arguments, etc etc etc. It
accomplishes this using the parser and the token sequence generated by
the lexer. It still uses the original colorizing code but the underlying
data holding the pattern has been updated to be easier to use and to
debug. The changes are too numerous to cite here.It is a big but
necessary step to bring the pattern editor to a somewhat useful state.
There may be one commit in the pattern language repo needed to be able
to run this code
2025-07-11 22:47:56 -07:00
WerWolv
4520637aed fix: Pixel perfect font not scaling correctly 2025-07-11 14:54:54 +02:00
WerWolv
2432462ff3 impr: Unlock frame rate for the first 5 seconds after startup 2025-07-11 13:37:15 +02:00
WerWolv
8c59684c14 impr: Much more accurate frame rate limiting
Many thanks to @ws909 in https://github.com/glfw/glfw/issues/2737
2025-07-11 13:29:56 +02:00
WerWolv
82c318f91d fix: Crash when no plugins could be loaded 2025-07-10 16:36:37 +02:00
WerWolv
2ab54baa2c fix: DPI scaling 2025-07-10 14:39:52 +02:00
WerWolv
da2aa85a8a build: Fix cppcheck issues 2025-07-10 13:57:08 +02:00
Nik
d1840a2184 build: Update ImGui to v1.92.1 (#2325)
Update ImGui to the latest version and rewrite most of the font handling
code
2025-07-10 10:00:39 +02:00
WerWolv
cfc364e4f1 fix: Commands that setup init events not working anymore 2025-07-07 11:16:29 +02:00
WerWolv
df58afe1a1 fix: Build issue when imgui test engine is disabled 2025-06-29 13:22:37 +02:00
WerWolv
053f7655c3 fix: Crashes on exit due to font deletion
#2287
2025-06-28 22:58:55 +02:00
WerWolv
288f8ee42f fix: Crash on Wayland when glfwTerminate() gets called more than once 2025-06-28 13:48:48 +02:00
paxcut
755a53f821 improv: ImGui test engine window can now be opened and closed from debug menu (#2310) 2025-06-20 12:26:17 -07:00
WerWolv
1ca40481bb tests: Integrated ImGui Test Engine 2025-05-29 23:44:49 +02:00
WerWolv
ce74915c14 feat: Add full exception tracing support 2025-05-26 20:15:20 +02:00
paxcut
828951ffe9 build: msvc uninitialized variables. (#2239)
MSVC build failing because of a warning treated as an error for
variables being used without initializing even though they are being
passed as references.
2025-05-12 01:58:10 -07:00
WerWolv
616f34e210 fix: Window being created partially off-screen if monitor is too small
Fixes #2238
2025-05-11 23:54:58 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
eec6a5da0a impr: Unlock frame rate in more cases 2025-05-10 11:00:18 +02:00
WerWolv
8081dff6b6 build: Updated libfmt (#2234) 2025-05-09 19:00:04 +02:00
WerWolv
335042ec08 impr: Reduce CPU usage further 2025-02-26 16:03:24 +01:00
WerWolv
f6944b15f3 fix: Large CPU usage 2025-02-26 16:03:16 +01:00
WerWolv
c974c4257d fix: Crash on exit due to frame rate limiter thread not being shut down
Fixes #2140
2025-02-25 11:50:38 +01:00