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fix: Properly set default font for ImGui to use
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@@ -412,6 +412,7 @@ namespace hex {
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void Window::frameBegin() {
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ImHexApi::Fonts::getDefaultFont().push();
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ImGui::GetIO().FontDefault = ImHexApi::Fonts::getDefaultFont();
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// Start new ImGui Frame
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ImGui_ImplOpenGL3_NewFrame();
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