Commit Graph

5243 Commits

Author SHA1 Message Date
paxcut
828951ffe9 build: msvc uninitialized variables. (#2239)
MSVC build failing because of a warning treated as an error for
variables being used without initializing even though they are being
passed as references.
2025-05-12 01:58:10 -07:00
WerWolv
616f34e210 fix: Window being created partially off-screen if monitor is too small
Fixes #2238
2025-05-11 23:54:58 +02:00
WerWolv
fa3ed7e618 impr: Load all unicode planes if requested 2025-05-11 23:26:27 +02:00
WerWolv
a207969dec fix: Unicode enable option not working correctly 2025-05-11 23:07:52 +02:00
WerWolv
7fde40b04e impr: Allow for higher planes of unicode characters to be recognized
#2237
2025-05-11 23:07:27 +02:00
WerWolv
1bce588cdd impr: Make sure settings descriptions are always visible 2025-05-11 18:11:28 +02:00
WerWolv
5a095cc993 fix: Icon scaling when using pixel perfect font 2025-05-11 17:42:36 +02:00
WerWolv
431eab47a2 git: Remove Fedora 40 support, add Fedora 42 support 2025-05-11 17:25:20 +02:00
WerWolv
e9e3d25315 fix: Rendering on macOS being broken 2025-05-11 17:18:43 +02:00
WerWolv
e2735e283e fix: Text not rendering at all on the Web version 2025-05-11 17:07:19 +02:00
WerWolv
3e9cb57dd6 fix: Grayscale antialiasing not blending correctly 2025-05-11 17:07:03 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
8cd961596e fix: Undo accent color changes as they produced some weird results 2025-05-11 15:24:24 +02:00
WerWolv
d2344418d6 patterns: Updated pattern language 2025-05-11 15:22:27 +02:00
WerWolv
33aa2248d2 fix: Theme color alpha not being applied correctly to accented colors 2025-05-11 11:05:53 +02:00
WerWolv
feb5b209ed web: Adapt new async WASM loading API 2025-05-10 21:30:42 +02:00
WerWolv
34722404f4 build: Emscripten no longer generates imhex.worker.js 2025-05-10 19:25:36 +02:00
WerWolv
b78a234fe1 impr: Make accent colors work more naturally 2025-05-10 18:23:29 +02:00
WerWolv
f19478374f build: Update emscripten to the latest version 2025-05-10 14:24:07 +02:00
WerWolv
51a01c860b patterns: Updated pattern language 2025-05-10 12:17:41 +02:00
WerWolv
eedd044716 build: Updated dependencies 2025-05-10 11:11:18 +02:00
WerWolv
0a327f4ad3 impr: Allow debug banner to be skipped with a env var 2025-05-10 11:00:18 +02:00
WerWolv
eec6a5da0a impr: Unlock frame rate in more cases 2025-05-10 11:00:18 +02:00
WerWolv
fc87bc0cf1 impr: Allow events to be used with a function without args 2025-05-10 11:00:18 +02:00
peelz
1f213408a1 build: Move nlohmann-json to build dependencies (#2218)
nlohmann-json is a headers-only library, so there's no runtime
requirement for it.
2025-05-10 10:59:18 +02:00
WerWolv
bac6fd803f patterns: Updated pattern language 2025-05-09 21:18:31 +02:00
WerWolv
5a74d7e3e2 patterns: Updated pattern language 2025-05-09 19:35:00 +02:00
WerWolv
e289380c39 fix: Crash when selecting invalid time_t 2025-05-09 19:33:01 +02:00
WerWolv
8081dff6b6 build: Updated libfmt (#2234) 2025-05-09 19:00:04 +02:00
WerWolv
7dcf09118b patterns: Updated pattern language 2025-05-09 18:24:50 +02:00
WerWolv
4b9a3d121d fix: Visualizer popups being draggable from their body 2025-05-09 17:23:55 +02:00
WerWolv
cd24cba240 build: Updated libwolv 2025-05-09 17:23:35 +02:00
paxcut
d33fad9d23 fix: The bar between pattern editor and console could be locked even if it seemed like it should be movable. (#2227)
This was caused by the variable that holds the bar location not being
updated when window was resized.
The bar can be moved until only one line is shown in the smaller window.
When ImJex window is resized, the proportion of editor/console height is
maintained.
2025-05-05 02:43:14 -07:00
paxcut
b02aa51e09 fix: macos builds
Found post on s.o. about c++ headers not being found when using llvm
clang installed using homebrew
[here](https://stackoverflow.com/questions/77250743/mac-xcode-g-cannot-compile-even-a-basic-c-program-issues-with-standard-libr)
and when I tested the proposed solution in my imhex fork the macos x86
builds were able to complete.
2025-05-04 21:19:29 -07:00
ThePirate42
36eeee5f9c fix: prevent potential UB using std::clamp.
### Problem description
It is possible for the maximum and minimum value arguments to std::clamp to be swapped which is defined  in the standard as undefined behavior

### Implementation description
Swap the values if necessary.


---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-05-04 17:24:59 -07:00
paxcut
4883ed0e5a fix: Incorrect horizontal scrollbar displayed. (#2209)
The horizontal scroll bar length is set using the maximum line length across the input file. The original setup had the lengths of imported and included files added so changes are made to insure that only changes from the input file are taken. This required changes to the Pattern Language library so the library is updated to the latest version as well.
2025-05-04 07:56:39 -07:00
paxcut
78ad0d2592 fix: fixed console selections while improving code clarity.
The function SetSelection() in the text editor is used as its name implies to set the part of text that will be shown highlighted as a selection. It has two parameter for the selection start and end.

Strangely it also uses a third argument to choose one of 3 selection modes (line, word and normal). This is strange because it seems that if one wanted to select a line one would simply choose the line start and end as the selection values. 

Furthermore using selection mode creates a bug when the word boundaries are advanced twice during a single word left or right selection and a second bug when SetSelection is used to set the cursor when the window acquires focus breaking selections in the console editor.

This PR simply eliminates the extraneous argument to SetSelection() ensuring that any problems related to it are fixed once and for all improving code readability by removing the use of inconsistent argument values to cover for the functionality  duplication design flaw.
2025-04-30 22:08:23 -07:00
SparkyTD
f6def74b29 impr: Fix word bound selection and 'MoveHome' behavior in the pattern editor (#2193)
### Problem description
This PR addresses two small issues regarding the cursor in the pattern
editor (TextEditor.cpp):

1. It was not possible to move the cursor to the start of a line, if it
contained leading white space characters. With my fix, the editor will
behave more like other code editors. Pressing Home once will jump to the
first non-whitespace character (as it did before), but pressing it again
will jump to column 0. Subsequent presses will alternate between the two
positions.
2. When expanding a selection with Ctrl+Shift+{Left/Right}, the new
selection position would skip an additional word, resulting in the
cursor landing "inside" the selection. This PR fixes this bug.

### Implementation description
1. To fix the first issue, I simply added a condition in
`TextEditor::MoveHome` to check if the cursor is already on the first
meaningful character, or on one of the whitespaces preceding it, in
which case the jump offset is set to 0. If we're already on column 0,
then jump forwards to the first non-whitespace character.
2. This bug was happening because the word boundary jump calculations
were essentially happening twice. Once in
`TextEditor::MoveLeft`/`TextEditor::MoveRight`, and then a second time
in `TextEditor::SetSelection`, leading to the selection skipping an
additional word. I fixed this by replacing the ternary operator with
just `SelectionMode::Normal`.

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-04-30 11:57:34 -07:00
Geky
be44676b01 i18n: Added french translation (#2171) 2025-04-24 11:14:41 +02:00
paxcut
60c1c22a73 fix: fixes Issue #1621 (#2189)
fixes Issue #1621.
Using shift-tab on an empty line caused a crash.  Additionally, changed
the hard coded value of 4 to the tab size variable it really needs to be.
2025-04-23 06:54:39 -07:00
WerWolv
02cadc264e build: Try to use macOS 13 SDK if possible 2025-04-14 20:42:37 +02:00
WerWolv
a0ca5b8072 fix: Missing include on clang 20 2025-04-14 20:21:53 +02:00
WerWolv
31fdb73b0e git: Remove --no-lock from brew commands since it was removed 2025-04-14 19:02:07 +02:00
WerWolv
d2caa1859d fix: LayoutManager build issues 2025-04-09 07:26:45 +02:00
PietHelzel
f6c25b30ae fix: Saving layout now picks the first path in the list (#2208)
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### Problem description
Saving a layout using the "Workspace -> Layout -> Save Layout ..."
button saved to the last writable path in the list that can be found in
the "Help -> About" menu. Instead, it should write to the first working
path encountered.

### Implementation description
Getting all of the writable paths, then picking the first one.

### Screenshots
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### Additional things
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2025-04-08 21:47:20 +02:00
WerWolv
379d826f18 build: Fix configure issues with cmake 4.0.0 2025-04-04 00:02:39 +02:00
WerWolv
96afccc46c fix: Workspaces not being updated correctly 2025-04-03 23:55:35 +02:00
paxcut
c0a222644b feat: Allow adding breakpoints in pattern editor by clicking on line numbers (#2161)
Now that line numbers are not part of the line of code clicking them
makes the text editor lose focus. This PR changes that by allowing the
user to toggle breakpoints by clicking the field where the line number
is located.

Not only will the text editor retain focus when breakpoints are set, but
if other parts of ImHex had focus, then it will be transferred to the
text editor's current cursor position when the line number field is
clicked.

It is also possible to keep the focus where it was and only retain the
focus if the text editor was focused when the break point is set. The
change is very trivial so if that is preferred I can easily switch it.
2025-03-11 14:57:49 +01:00
paxcut
653173945f feat: Make undo work when importing pattern (#2160)
A user complained that they imported a file by accident when they meant
to export it and as a result had trouble recovering the changes they
were trying to save. Auto-save saved the day but there is no reason for
not being able to undo changes after importing a pattern.

In fact, the previous implementation treated importing a pattern as a
reset on the editor instance which actually erased all previous undo
entries. Importing now is treated as a normal editing operation where
the entire file is replaced with the imported pattern.
Since all imports use AddText it was easy to add an undo entry to that
function while removing the part where the previous undo records were
being deleted.

Care is taken to add the preprocessed version of the imported file to
the undo buffer so that unwanted chars don't sneak in. A bug was found
in the handling of a tab char as well but hopefully it wont need to be
used anymore.
2025-03-11 14:56:44 +01:00
paxcut
7d09cc6d25 fix: Console editor not showing all output (#2133)
This change is to fix a bug reported in discord by berkus and Naheulf
about the console missing output lines. The bug was caused by using
SetText which replaces the existing text with the text in the argument.

To fix it use InsertText which puts the text at the current cursor
position that was already set to the end of the current contents.

Code was tested with pattern used to reproduce the bug and seemed to
work when evaluated repeatedly.
2025-03-11 14:56:05 +01:00