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fix: Unicode enable option not working correctly
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@@ -154,7 +154,7 @@ namespace hex::fonts {
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io.Fonts = fontAtlas->getAtlas();
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// Check if Unicode support is enabled in the settings and that the user doesn't use the No GPU version on Windows
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// The Mesa3D software renderer on Windows identifies itself as "VMware, Inc."
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bool shouldLoadUnicode = ContentRegistry::Settings::read<bool>("hex.fonts.setting.font", "hex.builtin.fonts.font.load_all_unicode_chars", false) && ImHexApi::System::getGPUVendor() != "VMware, Inc.";
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bool shouldLoadUnicode = ContentRegistry::Settings::read<bool>("hex.fonts.setting.font", "hex.fonts.setting.font.load_all_unicode_chars", false) && ImHexApi::System::getGPUVendor() != "VMware, Inc.";
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if (!loadUnicodeCharacters)
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shouldLoadUnicode = false;
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