From a207969dec006636e3f554d67cf73ae4b9ea5c71 Mon Sep 17 00:00:00 2001 From: WerWolv Date: Sun, 11 May 2025 23:07:52 +0200 Subject: [PATCH] fix: Unicode enable option not working correctly --- plugins/fonts/source/font_loader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/plugins/fonts/source/font_loader.cpp b/plugins/fonts/source/font_loader.cpp index d74274044..b442281e1 100644 --- a/plugins/fonts/source/font_loader.cpp +++ b/plugins/fonts/source/font_loader.cpp @@ -154,7 +154,7 @@ namespace hex::fonts { io.Fonts = fontAtlas->getAtlas(); // Check if Unicode support is enabled in the settings and that the user doesn't use the No GPU version on Windows // The Mesa3D software renderer on Windows identifies itself as "VMware, Inc." - bool shouldLoadUnicode = ContentRegistry::Settings::read("hex.fonts.setting.font", "hex.builtin.fonts.font.load_all_unicode_chars", false) && ImHexApi::System::getGPUVendor() != "VMware, Inc."; + bool shouldLoadUnicode = ContentRegistry::Settings::read("hex.fonts.setting.font", "hex.fonts.setting.font.load_all_unicode_chars", false) && ImHexApi::System::getGPUVendor() != "VMware, Inc."; if (!loadUnicodeCharacters) shouldLoadUnicode = false;