mirror of
https://github.com/ocornut/imgui.git
synced 2026-03-27 23:37:03 -05:00
This commit is contained in:
@@ -170,7 +170,8 @@ Other Changes:
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- WebGPU: fixed undefined behaviors in example code for requesting adapter
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and device. (#9246, #9256) [@r-lyeh]
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- SDL2+WebGPU: fixed hi-dpi handling. (#9300) [@ypujante]
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- GLFW/SDL2/SDL3+WebGPU: removed suport for Emscripten <4.0.10. (#9281) [@ypujante]
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- GLFW/SDL2/SDL3+WebGPU: added support for WGVK. (#9316, #9246, #9257) [@r-lyeh, @ocornut]
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- GLFW/SDL2/SDL3+WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
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-----------------------------------------------------------------------
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@@ -1,19 +1,24 @@
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# Building for desktop (WebGPU-native) with Dawn:
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# Building for desktop with Dawn:
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# 1. git clone https://github.com/google/dawn dawn
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# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_glfw_wgpu[.exe]
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# * build/example_glfw_wgpu[.exe]
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# * build/example_glfw_wgpu[.exe] or build/Debug/example_glfw_wgpu[.exe]
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# Building for desktop (WGPU-Native) with WGPU-Native:
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# Building for desktop with WGPU-Native:
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# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
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# 2. unzip the downloaded file in your_preferred_folder
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# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
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# 4. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_glfw_wgpu[.exe]
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# * build/example_glfw_wgpu[.exe]
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# * build/example_glfw_wgpu[.exe] or build/Debug/example_glfw_wgpu[.exe]
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# Building for desktop with WGVK (MUCH EASIER)
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# 1. git clone https://github.com/manuel5975p/WGVK dawn
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# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/example_glfw_wgpu[.exe] or build/Debug/example_glfw_wgpu[.exe]
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# Building for Emscripten:
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# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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@@ -66,13 +71,14 @@ if(EMSCRIPTEN)
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set(LIBRARIES glfw)
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else() # Native/Desktop build
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# Check DAWN/WGPU directory
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR) # if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
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message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
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endif()
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if(IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR) # both IMGUI_DAWN_DIR and IMGUI_WGPU_DIR cannot be set
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message(FATAL_ERROR "Please specify only one between Dawn / WGPU base directory")
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# Check DAWN/WGPU/WGVK directory
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# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
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message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
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message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if(APPLE) # Add SDL2 module to get Surface, with libs and file property for MacOS build
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@@ -82,7 +88,7 @@ else() # Native/Desktop build
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find_package(glfw3 REQUIRED)
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if(IMGUI_DAWN_DIR) # DAWN-Native build options
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if(IMGUI_DAWN_DIR)
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list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
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find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
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if(Dawn_FOUND)
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@@ -125,7 +131,9 @@ else() # Native/Desktop build
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set(LIBRARIES webgpu_dawn glfw)
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endif()
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else() # WGPU-Native build options
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endif()
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if(IMGUI_WGPU_DIR)
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set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
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find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
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if(WIN32)
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@@ -136,6 +144,9 @@ else() # Native/Desktop build
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set(LIBRARIES glfw ${WGPU_LIBRARY} ${OS_LIBRARIES})
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endif()
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if(IMGUI_WGVK_DIR)
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endif()
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endif()
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add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
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@@ -168,10 +179,20 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
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if(NOT Dawn_FOUND)
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target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
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endif()
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else()
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endif()
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if(IMGUI_WGPU_DIR)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
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endif()
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if(IMGUI_WGVK_DIR)
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target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
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if (MSVC)
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
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endif()
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endif()
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target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES})
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else() # Emscripten settings
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@@ -1,19 +1,24 @@
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# Building for desktop (WebGPU-native) with Dawn:
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# Building for desktop with Dawn:
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# 1. git clone https://github.com/google/dawn dawn
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# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_sdl2_wgpu[.exe]
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# * build/example_sdl2_wgpu[.exe]
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# * build/example_sdl2_wgpu[.exe] or build/Debug/example_sdl2_wgpu[.exe]
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# Building for desktop (WGPU-Native) with WGPU-Native:
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# Building for desktop with WGPU-Native:
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# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
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# 2. unzip the downloaded file in your_preferred_folder
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# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
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# 4. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_sdl2_wgpu[.exe]
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# * build/example_sdl2_wgpu[.exe]
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# * build/example_sdl2_wgpu[.exe] or build/Debug/example_sdl2_wgpu[.exe]
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# Building for desktop with WGVK (MUCH EASIER)
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# 1. git clone https://github.com/manuel5975p/WGVK dawn
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# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/example_sdl2_wgpu[.exe] or build/Debug/example_sdl2_wgpu[.exe]
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# Building for Emscripten:
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# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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@@ -60,12 +65,14 @@ if(EMSCRIPTEN)
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else() # Native/Desktop build
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR) # if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
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message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
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endif()
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if(IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR) # both IMGUI_DAWN_DIR and IMGUI_WGPU_DIR cannot be set
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message(FATAL_ERROR "Please specify only one between Dawn / WGPU base directory")
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# Check DAWN/WGPU/WGVK directory
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# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
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message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
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message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if(APPLE) # Add SDL2 module to get Surface, with libs and file property for MacOS build
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@@ -75,7 +82,7 @@ else() # Native/Desktop build
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find_package(SDL2 REQUIRED) # SDL_MAIN_HANDLED
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if(IMGUI_DAWN_DIR) # DAWN-Native build options
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if(IMGUI_DAWN_DIR)
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list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
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find_package(Threads) # required from Dawn installation
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find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
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@@ -119,8 +126,9 @@ else() # Native/Desktop build
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set(LIBRARIES webgpu_dawn ${OS_LIBRARIES})
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endif()
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else() # WGPU-Native build options
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endif()
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if(IMGUI_WGPU_DIR)
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set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
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find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
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if(WIN32)
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@@ -131,6 +139,10 @@ else() # Native/Desktop build
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set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
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endif()
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if(IMGUI_WGVK_DIR)
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endif()
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endif()
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add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
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@@ -163,10 +175,19 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
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if(NOT Dawn_FOUND)
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target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
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endif()
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else()
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endif()
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if(IMGUI_WGPU_DIR)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
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endif()
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if(IMGUI_WGVK_DIR)
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target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
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if (MSVC)
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
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endif()
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endif()
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target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} ${SDL2_LIBRARIES})
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else() # Emscripten settings
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@@ -1,19 +1,24 @@
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# Building for desktop (WebGPU-native) with Dawn:
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# Building for desktop with Dawn:
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# 1. git clone https://github.com/google/dawn dawn
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# 2. cmake -B build -DIMGUI_DAWN_DIR=dawn
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_sdl3_wgpu[.exe]
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# * build/example_sdl3_wgpu[.exe]
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# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
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# Building for desktop (WGPU-Native) with WGPU-Native:
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# Building for desktop with WGPU-Native:
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# 1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
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# 2. unzip the downloaded file in your_preferred_folder
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# 3. cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder ("full path" or "relative" starting from current directory)
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# 4. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/Debug/example_sdl3_wgpu[.exe]
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# * build/example_sdl3_wgpu[.exe]
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# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
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# Building for desktop with WGVK (MUCH EASIER)
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# 1. git clone https://github.com/manuel5975p/WGVK dawn
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# 2. cmake -B build -DIMGUI_WGVK_DIR=wgvk
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# 3. cmake --build build
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# The resulting binary will be found at one of the following locations:
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# * build/example_sdl3_wgpu[.exe] or build/Debug/example_sdl3_wgpu[.exe]
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# Building for Emscripten:
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# 1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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@@ -60,12 +65,14 @@ if(EMSCRIPTEN)
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add_compile_options(-sDISABLE_EXCEPTION_CATCHING=1 -DIMGUI_DISABLE_FILE_FUNCTIONS=1)
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else() # Native/Desktop build
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR) # if it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR must be specified
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message(FATAL_ERROR "Please specify the Dawn or WGPU base directory")
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endif()
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if(IMGUI_DAWN_DIR AND IMGUI_WGPU_DIR) # both IMGUI_DAWN_DIR and IMGUI_WGPU_DIR cannot be set
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message(FATAL_ERROR "Please specify only one between Dawn / WGPU base directory")
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# Check DAWN/WGPU/WGVK directory
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# If it's Native/Desktop build, IMGUI_DAWN_DIR or IMGUI_WGPU_DIR or IMGUI_WGVK_DIR must be specified
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if(NOT IMGUI_DAWN_DIR AND NOT IMGUI_WGPU_DIR AND NOT IMGUI_WGVK_DIR)
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message(FATAL_ERROR "Please specify one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if((IMGUI_DAWN_DIR AND (IMGUI_WGPU_DIR OR IMGUI_WGVK_DIR)) OR (IMGUI_WGPU_DIR AND IMGUI_WGVK_DIR))
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message(FATAL_ERROR "Please specify only one of IMGUI_DAWN_DIR/IMGUI_WGPU_DIR/IMGUI_WGVK_DIR base directory.")
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endif()
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if(APPLE) # Add SDL3 module to get Surface, with libs and file property for MacOS build
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@@ -75,7 +82,7 @@ else() # Native/Desktop build
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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if(IMGUI_DAWN_DIR) # DAWN-Native build options
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if(IMGUI_DAWN_DIR)
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list(APPEND CMAKE_PREFIX_PATH ${IMGUI_DAWN_DIR})
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find_package(Threads) # required from Dawn installation
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find_package(Dawn) # Search for a Dawn installation using IMGUI_DAWN_DIR in CMAKE_PREFIX_PATH
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@@ -119,7 +126,9 @@ else() # Native/Desktop build
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set(LIBRARIES webgpu_dawn ${OS_LIBRARIES})
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endif()
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else() # WGPU-Native build options
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endif()
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if(IMGUI_WGPU_DIR)
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set(WGPU_NATIVE_LIB_DIR ${IMGUI_WGPU_DIR}/lib)
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find_library(WGPU_LIBRARY NAMES libwgpu_native.a wgpu_native.lib wgpu_native HINTS ${WGPU_NATIVE_LIB_DIR} REQUIRED)
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if(WIN32)
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@@ -130,6 +139,9 @@ else() # Native/Desktop build
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set(LIBRARIES ${WGPU_LIBRARY} ${OS_LIBRARIES})
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endif()
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if(IMGUI_WGVK_DIR)
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endif()
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endif()
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add_executable(${IMGUI_EXECUTABLE} ${IMGUI_EXAMPLE_SOURCE_FILES})
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@@ -162,10 +174,19 @@ if(NOT EMSCRIPTEN) # WegGPU-Native settings
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if(NOT Dawn_FOUND)
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target_link_libraries(${IMGUI_EXECUTABLE} INTERFACE webgpu_cpp)
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endif()
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else()
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endif()
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if(IMGUI_WGPU_DIR)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGPU")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGPU_DIR}/include)
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endif()
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if(IMGUI_WGVK_DIR)
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target_sources(${IMGUI_EXECUTABLE} PRIVATE ${IMGUI_WGVK_DIR}/src/wgvk.c)
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target_compile_definitions(${IMGUI_EXECUTABLE} PUBLIC "IMGUI_IMPL_WEBGPU_BACKEND_WGVK")
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target_include_directories(${IMGUI_EXECUTABLE} PUBLIC ${IMGUI_WGVK_DIR}/include)
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if (MSVC)
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target_compile_options(${IMGUI_EXECUTABLE} PUBLIC /std:clatest /experimental:c11atomics)
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endif()
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endif()
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target_link_libraries(${IMGUI_EXECUTABLE} PUBLIC ${LIBRARIES} SDL3::SDL3)
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else() # Emscripten settings
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