mirror of
https://github.com/ocornut/imgui.git
synced 2026-03-27 23:37:03 -05:00
This commit is contained in:
@@ -20,6 +20,7 @@
|
||||
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2026-03-25: Added support for WGVK native backend via IMGUI_IMPL_WEBGPU_BACKEND_WGVK define, with SPIRV shaders if WGSL is not available. (#9316, #9246, #9257)
|
||||
// 2026-03-09: Removed support for Emscripten < 4.0.10. (#9281)
|
||||
// 2025-10-16: Update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. (#8381, #8898)
|
||||
// 2025-09-18: Call platform_io.ClearRendererHandlers() on shutdown.
|
||||
@@ -309,7 +310,7 @@ static void SafeRelease(FrameResources& res)
|
||||
SafeRelease(res.VertexBufferHost);
|
||||
}
|
||||
|
||||
static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const char* wgsl_source)
|
||||
static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleWGSL(const char* wgsl_source)
|
||||
{
|
||||
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
||||
|
||||
@@ -327,7 +328,7 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
|
||||
return stage_desc;
|
||||
}
|
||||
|
||||
static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const void* spirv_binary, size_t spirv_length)
|
||||
static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModuleSPIRV(const void* spirv_binary, size_t spirv_length)
|
||||
{
|
||||
ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
|
||||
|
||||
@@ -738,8 +739,8 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
graphics_pipeline_desc.layout = wgpuDeviceCreatePipelineLayout(bd->wgpuDevice, &layout_desc);
|
||||
|
||||
// Create the vertex shader
|
||||
WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_vert_wgsl);
|
||||
if (!vertex_shader_desc.module) vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_vert_spirv, sizeof(__shader_vert_spirv));
|
||||
WGPUProgrammableStageDescriptor vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModuleWGSL(__shader_vert_wgsl);
|
||||
if (!vertex_shader_desc.module) vertex_shader_desc = ImGui_ImplWGPU_CreateShaderModuleSPIRV(__shader_vert_spirv, sizeof(__shader_vert_spirv));
|
||||
graphics_pipeline_desc.vertex.module = vertex_shader_desc.module;
|
||||
graphics_pipeline_desc.vertex.entryPoint = vertex_shader_desc.entryPoint;
|
||||
|
||||
@@ -767,8 +768,8 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
|
||||
graphics_pipeline_desc.vertex.buffers = buffer_layouts;
|
||||
|
||||
// Create the pixel shader
|
||||
WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_frag_wgsl);
|
||||
if (!pixel_shader_desc.module) pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModule(__shader_frag_spirv, sizeof(__shader_frag_spirv));
|
||||
WGPUProgrammableStageDescriptor pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModuleWGSL(__shader_frag_wgsl);
|
||||
if (!pixel_shader_desc.module) pixel_shader_desc = ImGui_ImplWGPU_CreateShaderModuleSPIRV(__shader_frag_spirv, sizeof(__shader_frag_spirv));
|
||||
|
||||
// Create the blending setup
|
||||
WGPUBlendState blend_state = {};
|
||||
|
||||
@@ -152,6 +152,10 @@ Other Changes:
|
||||
vertex/index buffers. (#9262) [@jaenis]
|
||||
- WebGPU: fixed version check for Emscripten 5.0.0+.
|
||||
- WebGPU: removed support for Emscripten <4.0.10. (#9281) [@ypujante]
|
||||
- WebGPU: added support for WGVK native backend via IMGUI_IMPL_WEBGPU_BACKEND_WGVK,
|
||||
using SPIRV shaders if WGSL is not available. (#9316, #9246, #9257) [@r-lyeh]
|
||||
(WGVK is a lightweight alternative to Dawn or WGPU for native applications,
|
||||
which is easier to build/setup, see: https://github.com/manuel5975p/WGVK)
|
||||
- Examples:
|
||||
- Emscripten: added `tabindex=-1` to canvas in our shell_minimal.htm. Without it,
|
||||
the canvas was not focusable in the DOM, which in turn make some backends
|
||||
|
||||
Reference in New Issue
Block a user