* Synchronise it properly?
* Use synchronised maps rather than local synchronisation
Signed-off-by: Max <maxh2709@gmail.com>
Co-authored-by: shedaniel <daniel@shedaniel.me>
* Fixed EntitySpawnExtension buffer being unable to read from, #208
* Release the extensions buffer when it is no longer needed
* Cleaned the buffer fix for EntitySpawnExtension
Co-authored-by: Paul <paul.l.preston@hotmail.com>
* Big clean up, more details in the PR
* Fix build
* Deprecate BlockProperties, generate AWs for Item constructors, Block constructors and RenderStateShard fields
* Add a few more RenderType AWs
* Deprecate BlockPropertiesExtension
* Set defaultType on resolving the entity type in SpawnEggItem
* Used the wrong object
* Add license information for generating AWs
* Add link to original PR
* Properly add support for forge vanilla registries
* Bump to 4.1
* Ensure paths returned by Platform are absolute, add javadocs to Platform
Signed-off-by: Max <maxh2709@gmail.com>
* Use putIfAbsent for event buses to clean up some minor nastyness
Signed-off-by: Max <maxh2709@gmail.com>
* Remove explicit NotNull annotation
* BiomeModifications on Forge now uses Forge's builtin priority system
Signed-off-by: Max <maxh2709@gmail.com>
* Bump minor version
Signed-off-by: Max <maxh2709@gmail.com>
(You should still be using 1.18.1, though, as it is the only version supported by Mojang / Forge, and we may be switching to it permanently at a later date)
Signed-off-by: Max <maxh2709@gmail.com>
* Fix ServerGamePacketListenerImpl
Closes#165, closes#166
* Fix MixinGameRenderer by giving it an explicit ordering
The Fabric API mixin uses the default priority of 1000, so we use 1100 priority to apply before it. This results in this bytecode structure, where "F" is the Fabric API injections, "A" is the Architectury API injections, and "M" is the Minecraft function being injected pre/post: `FAMAF`.
* Fix MixinPhantomSpawner captures
* Fix MixinPatrolSpawner captures
* Fix MixinChunkSerializer captures