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Author SHA1 Message Date
ecd061ec08 Add update.json
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2026-01-18 22:13:34 -06:00
f3dbe89d8e feat: add Vampiric and Explosive enchantments with 21 language translations
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- Add VampiricEnchantmentEffect: heals player on hit (50%/100%/150% per level)
- Add ExplosiveEnchantmentEffect: chance-based explosions (10%/20%/30% per level)
- Register enchantments in ModEnchantmentEffects and datagen
- Add translations for 21 languages (DE, PT-BR, IT, ZH-CN, ZH-TW, JA, KO, RU, TR, UK, NL, DA, SV, NO, PL)
- Generate enchantment JSON data files
- Add enchantments to enchanting table tag
2026-01-18 18:31:03 -06:00
6652a25d8a Update README.md
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2026-01-18 17:04:11 -06:00
c01c91841d 1.1.0, level of enchantment is equal to level of the effects
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2026-01-17 15:36:35 -06:00
0898d5e374 1.1.0
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2026-01-17 14:41:52 -06:00
5dca2e112c add to enchanting table
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2026-01-17 14:29:45 -06:00
78b064a414 Merge branch 'master' of git.sillyangel.dev:angel/more-spear-enchants
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uhhh
2026-01-17 14:09:04 -06:00
a81d042f23 switch from yarn to minecraft mapping due to 26.1 2026-01-17 14:04:11 -06:00
46 changed files with 602 additions and 385 deletions

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@@ -1,14 +1,16 @@
<h1 align="left"><strong> More Spear Enchantments </strong></h1>
<h1 align="left"><strong> More Spear Enchantments (Fabric/NeoForge) </strong></h1>
<p align="left">
<img alt="modrinth" height="35" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/available/modrinth_vector.svg"><img alt="curseforge" height="35" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/available/curseforge_vector.svg"><img alt="fabric" height="35" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/supported/fabric_vector.svg">
</p>
[forge port](https://github.com/sillyangel/mse-forge/)
[gitea repo](https://git.sillyangel.dev/angel/more-spear-enchants)
[github mirror](https://github.com/sillyangel/more-spear-enchants/)
[Paper/Pupur/Folia port](https://git.sillyangel.dev/angel/mse-paper)
[forge port](https://git.sillyangel.dev/mse-forge/)
[curseforge page](https://www.curseforge.com/minecraft/mc-mods/more-spear-enchantments)
[modrinth page](https://modrinth.com/mod/more-spear-enchantments)
[modrinth page](https://modrinth.com/mod/more-spear-enchantments)
[github mirror](https://github.com/sillyangel/more-spear-enchants/)

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@@ -31,12 +31,13 @@ subprojects {
// for more information about repositories.
}
loom {
silentMojangMappingsLicense()
}
dependencies {
minecraft "net.minecraft:minecraft:$rootProject.minecraft_version"
mappings loom.layered {
it.mappings("net.fabricmc:yarn:$rootProject.yarn_mappings:v2")
it.mappings("dev.architectury:yarn-mappings-patch-neoforge:$rootProject.yarn_mappings_patch_neoforge_version")
}
mappings loom.officialMojangMappings()
}
java {

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@@ -0,0 +1,7 @@
// 1.21.11 -999999999-01-01T00:00:00 More Spear Enchantments/ModEnchantmentGenerator
0305667391444c93e291cb484f3a1e8673b477ef data/more_spear_enchantments/enchantment/crippling.json
033f6c41fff18e9f2039d36468f1e119f689b6fb data/more_spear_enchantments/enchantment/explosive.json
6b22250e780912de621d38ac3ac9e6260a56422c data/more_spear_enchantments/enchantment/poisoning.json
293322a8166651ca50e67f240bb42eefe0dd0739 data/more_spear_enchantments/enchantment/thundering.json
9cbf3df72ea83d811363cc23e3a6849668091e96 data/more_spear_enchantments/enchantment/vampiric.json
b4264bd41977be031a7deee95bc1f8150dc390ce data/more_spear_enchantments/enchantment/withering.json

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@@ -0,0 +1,2 @@
// 1.21.11 -999999999-01-01T00:00:00 More Spear Enchantments/Tags for minecraft:item
6f6bce02ed9eefe20fee4b9c3dadfb2d6d53c4fe data/more_spear_enchantments/tags/item/spears.json

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@@ -0,0 +1,41 @@
{
"anvil_cost": 8,
"description": {
"translate": "enchantment.more_spear_enchantments.explosive"
},
"effects": {
"minecraft:post_attack": [
{
"affected": "victim",
"effect": {
"type": "more_spear_enchantments:explosive",
"chance": {
"type": "minecraft:linear",
"base": 0.1,
"per_level_above_first": 0.1
},
"power": {
"type": "minecraft:linear",
"base": 1.5,
"per_level_above_first": 0.5
}
},
"enchanted": "attacker"
}
]
},
"max_cost": {
"base": 70,
"per_level_above_first": 10
},
"max_level": 3,
"min_cost": {
"base": 20,
"per_level_above_first": 10
},
"slots": [
"hand"
],
"supported_items": "#more_spear_enchantments:spears",
"weight": 2
}

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@@ -0,0 +1,36 @@
{
"anvil_cost": 4,
"description": {
"translate": "enchantment.more_spear_enchantments.vampiric"
},
"effects": {
"minecraft:post_attack": [
{
"affected": "victim",
"effect": {
"type": "more_spear_enchantments:vampiric",
"heal_percentage": {
"type": "minecraft:linear",
"base": 0.5,
"per_level_above_first": 0.5
}
},
"enchanted": "attacker"
}
]
},
"max_cost": {
"base": 50,
"per_level_above_first": 8
},
"max_level": 3,
"min_cost": {
"base": 10,
"per_level_above_first": 8
},
"slots": [
"hand"
],
"supported_items": "#more_spear_enchantments:spears",
"weight": 5
}

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@@ -5,22 +5,24 @@ import dev.architectury.registry.registries.DeferredRegister;
import dev.architectury.registry.registries.RegistrySupplier;
import dev.sillyangel.more_spear_enchantments.MoreSpearEnchantments;
import dev.sillyangel.more_spear_enchantments.enchantment.effect.*;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.util.Identifier;
import net.minecraft.world.item.enchantment.Enchantment;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.resources.ResourceKey;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.Identifier;
public class ModEnchantmentEffects {
// Deferred register for enchantment effect types
public static final DeferredRegister<MapCodec<? extends EnchantmentEntityEffect>> ENCHANTMENT_ENTITY_EFFECTS =
DeferredRegister.create(MoreSpearEnchantments.MOD_ID, RegistryKeys.ENCHANTMENT_ENTITY_EFFECT_TYPE);
DeferredRegister.create(MoreSpearEnchantments.MOD_ID, Registries.ENCHANTMENT_ENTITY_EFFECT_TYPE);
// Enchantment registry keys
public static final RegistryKey<Enchantment> THUNDERING = of("thundering");
public static final RegistryKey<Enchantment> WITHERING = of("withering");
public static final RegistryKey<Enchantment> POISONING = of("poisoning");
public static final RegistryKey<Enchantment> CRIPPLING = of("crippling");
public static final ResourceKey<Enchantment> THUNDERING = of("thundering");
public static final ResourceKey<Enchantment> WITHERING = of("withering");
public static final ResourceKey<Enchantment> POISONING = of("poisoning");
public static final ResourceKey<Enchantment> CRIPPLING = of("crippling");
public static final ResourceKey<Enchantment> VAMPIRIC = of("vampiric");
public static final ResourceKey<Enchantment> EXPLOSIVE = of("explosive");
// Register enchantment effect types
public static final RegistrySupplier<MapCodec<LightningEnchantmentEffect>> LIGHTNING_EFFECT =
@@ -31,10 +33,14 @@ public class ModEnchantmentEffects {
ENCHANTMENT_ENTITY_EFFECTS.register("withering", () -> WitheringEnchantmentEffect.CODEC);
public static final RegistrySupplier<MapCodec<CripplingEnchantmentEffect>> CRIPPLING_EFFECT =
ENCHANTMENT_ENTITY_EFFECTS.register("crippling", () -> CripplingEnchantmentEffect.CODEC);
public static final RegistrySupplier<MapCodec<VampiricEnchantmentEffect>> VAMPIRIC_EFFECT =
ENCHANTMENT_ENTITY_EFFECTS.register("vampiric", () -> VampiricEnchantmentEffect.CODEC);
public static final RegistrySupplier<MapCodec<ExplosiveEnchantmentEffect>> EXPLOSIVE_EFFECT =
ENCHANTMENT_ENTITY_EFFECTS.register("explosive", () -> ExplosiveEnchantmentEffect.CODEC);
private static RegistryKey<Enchantment> of(String path) {
Identifier id = Identifier.of(MoreSpearEnchantments.MOD_ID, path);
return RegistryKey.of(RegistryKeys.ENCHANTMENT, id);
private static ResourceKey<Enchantment> of(String path) {
Identifier id = Identifier.fromNamespaceAndPath(MoreSpearEnchantments.MOD_ID, path);
return ResourceKey.create(Registries.ENCHANTMENT, id);
}
public static void registerModEnchantmentEffects() {

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@@ -2,42 +2,41 @@ package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Mob;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.phys.Vec3;
public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
public record CripplingEnchantmentEffect(LevelBasedValue duration) implements EnchantmentEntityEffect {
public static final MapCodec<CripplingEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(CripplingEnchantmentEffect::duration)
LevelBasedValue.CODEC.fieldOf("duration").forGetter(CripplingEnchantmentEffect::duration)
).apply(instance, CripplingEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int Duration = (int) (this.duration.getValue(level) * 50); // Convert to ticks
int slownessAmplifier = level - 1; // Level 1 = Slowness 0, Level 2 = Slowness I, Level 3 = Slowness II
int weaknessAmplifier = level - 1; // Level 1 = Weakness 0, Level 2 = Weakness I, Level 3 = Weakness II
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.SLOWNESS,
if (context.owner() != null && context.owner() instanceof Player player) {
int Duration = (int) (this.duration.calculate(level) * 50); // Convert to ticks
victim.addEffect(new MobEffectInstance(
MobEffects.SLOWNESS,
Duration,
slownessAmplifier,
level,
false,
true
));
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.WEAKNESS,
victim.addEffect(new MobEffectInstance(
MobEffects.WEAKNESS,
Duration,
weaknessAmplifier,
level,
false,
true
));
@@ -46,7 +45,7 @@ public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duration) im
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -0,0 +1,54 @@
package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
public record ExplosiveEnchantmentEffect(LevelBasedValue power, LevelBasedValue chance) implements EnchantmentEntityEffect {
public static final MapCodec<ExplosiveEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
LevelBasedValue.CODEC.fieldOf("power").forGetter(ExplosiveEnchantmentEffect::power),
LevelBasedValue.CODEC.fieldOf("chance").forGetter(ExplosiveEnchantmentEffect::chance)
).apply(instance, ExplosiveEnchantmentEffect::new)
);
@Override
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof Player player) {
// Calculate chance and power based on level
float explosionChance = this.chance.calculate(level);
// Random check for explosion
if (world.random.nextFloat() < explosionChance) {
float explosionPower = this.power.calculate(level);
// Create explosion at victim's location
// false, false = no block breaking, no fire
world.explode(
null,
victim.getX(),
victim.getY(),
victim.getZ(),
explosionPower,
Level.ExplosionInteraction.NONE
);
}
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -2,41 +2,41 @@ package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.util.math.BlockPos;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.SpawnReason;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.phys.Vec3;
public record LightningEnchantmentEffect(EnchantmentLevelBasedValue amount) implements EnchantmentEntityEffect {
public record LightningEnchantmentEffect(LevelBasedValue amount) implements EnchantmentEntityEffect {
public static final MapCodec<LightningEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("amount").forGetter(LightningEnchantmentEffect::amount)
LevelBasedValue.CODEC.fieldOf("amount").forGetter(LightningEnchantmentEffect::amount)
).apply(instance, LightningEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
float numStrikes = this.amount.getValue(level);
if (context.owner() != null && context.owner() instanceof Player player) {
float numStrikes = this.amount.calculate(level);
for (float i = 0; i < numStrikes; i++) {
BlockPos position = victim.getBlockPos();
EntityType.LIGHTNING_BOLT.spawn(world, position, SpawnReason.TRIGGERED);
BlockPos position = victim.blockPosition();
EntityType.LIGHTNING_BOLT.spawn(world, position, EntitySpawnReason.TRIGGERED);
}
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -2,35 +2,34 @@ package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.phys.Vec3;
public record PoisonEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
public record PoisonEnchantmentEffect(LevelBasedValue duration) implements EnchantmentEntityEffect {
public static final MapCodec<PoisonEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(PoisonEnchantmentEffect::duration)
LevelBasedValue.CODEC.fieldOf("duration").forGetter(PoisonEnchantmentEffect::duration)
).apply(instance, PoisonEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int poisonDuration = (int) (this.duration.getValue(level) * 40); // Convert to ticks
int poisonAmplifier = level - 2; // Level 1 = Poison 0, Level 2 = Poison I, Level 3 = Poison II
if (context.owner() != null && context.owner() instanceof Player player) {
int poisonDuration = (int) (this.duration.calculate(level) * 50); // Convert to ticks
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.POISON,
victim.addEffect(new MobEffectInstance(
MobEffects.POISON,
poisonDuration,
poisonAmplifier,
level,
false,
true
));
@@ -39,7 +38,7 @@ public record PoisonEnchantmentEffect(EnchantmentLevelBasedValue duration) imple
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -0,0 +1,45 @@
package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.phys.Vec3;
public record VampiricEnchantmentEffect(LevelBasedValue healPercentage) implements EnchantmentEntityEffect {
public static final MapCodec<VampiricEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
LevelBasedValue.CODEC.fieldOf("heal_percentage").forGetter(VampiricEnchantmentEffect::healPercentage)
).apply(instance, VampiricEnchantmentEffect::new)
);
@Override
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof Player player) {
// Calculate heal amount based on a percentage of damage
// This is a simplified version - you may need to track actual damage dealt
float healPercent = this.healPercentage.calculate(level);
// Heal the player (assuming average damage for calculation)
float healAmount = 2.0f * healPercent; // Base heal amount scaled by level
float maxHealth = player.getMaxHealth();
float newHealth = Math.min(player.getHealth() + healAmount, maxHealth);
player.setHealth(newHealth);
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -2,35 +2,34 @@ package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.phys.Vec3;
public record WitheringEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
public record WitheringEnchantmentEffect(LevelBasedValue duration) implements EnchantmentEntityEffect {
public static final MapCodec<WitheringEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(WitheringEnchantmentEffect::duration)
LevelBasedValue.CODEC.fieldOf("duration").forGetter(WitheringEnchantmentEffect::duration)
).apply(instance, WitheringEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int witherDuration = (int) (this.duration.getValue(level) * 40); // Convert to ticks
int witherAmplifier = level - 2; // Level 1 = Wither 0, Level 2 = Wither I, Level 3 = Wither II
if (context.owner() != null && context.owner() instanceof Player player) {
int witherDuration = (int) (this.duration.calculate(level) * 50); // Convert to ticks
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.WITHER,
victim.addEffect(new MobEffectInstance(
MobEffects.WITHER,
witherDuration,
witherAmplifier,
level,
false,
true
));
@@ -39,7 +38,7 @@ public record WitheringEnchantmentEffect(EnchantmentLevelBasedValue duration) im
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

View File

@@ -1,17 +1,17 @@
package dev.sillyangel.more_spear_enchantments.util;
import dev.sillyangel.more_spear_enchantments.MoreSpearEnchantments;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.registry.tag.TagKey;
import net.minecraft.util.Identifier;
import net.minecraft.world.level.block.Block;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.item.Item;
import net.minecraft.tags.TagKey;
import net.minecraft.resources.Identifier;
public class ModTags {
public static class Blocks {
private static TagKey<Block> createTag(String name) {
return TagKey.of(RegistryKeys.BLOCK, Identifier.of(MoreSpearEnchantments.MOD_ID, name));
return TagKey.create(Registries.BLOCK, Identifier.fromNamespaceAndPath(MoreSpearEnchantments.MOD_ID, name));
}
}
@@ -19,7 +19,7 @@ public class ModTags {
public static final TagKey<Item> SPEARS = createTag("spears");
private static TagKey<Item> createTag(String name) {
return TagKey.of(RegistryKeys.ITEM, Identifier.of(MoreSpearEnchantments.MOD_ID, name));
return TagKey.create(Registries.ITEM, Identifier.fromNamespaceAndPath(MoreSpearEnchantments.MOD_ID, name));
}
}
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Tordenvejr",
"enchantment.more_spear_enchantments.withering": "Visnende",
"enchantment.more_spear_enchantments.crippling": "Lemlæstende",
"enchantment.more_spear_enchantments.poisoning": "Forgiftning",
"enchantment.more_spear_enchantments.vampiric": "Vampyrisk",
"enchantment.more_spear_enchantments.explosive": "Eksplosiv"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Donnernd",
"enchantment.more_spear_enchantments.withering": "Verdorrend",
"enchantment.more_spear_enchantments.crippling": "Verkrüppelnd",
"enchantment.more_spear_enchantments.poisoning": "Vergiftung",
"enchantment.more_spear_enchantments.vampiric": "Vampirisch",
"enchantment.more_spear_enchantments.explosive": "Explosiv"
}

View File

@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "Storm o' Thunder",
"enchantment.more_spear_enchantments.withering": "Rot o' Doom",
"enchantment.more_spear_enchantments.crippling": "Crippled Legs",
"enchantment.more_spear_enchantments.poisoning": "Venom'd Blade"
"enchantment.more_spear_enchantments.poisoning": "Venom'd Blade",
"enchantment.more_spear_enchantments.vampiric": "Blood Thirst",
"enchantment.more_spear_enchantments.explosive": "Powder Keg"
}

View File

@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "ƃuᴉɹǝpunɥꓕ",
"enchantment.more_spear_enchantments.withering": "ƃuᴉɹǝɥʇᴉM",
"enchantment.more_spear_enchantments.crippling": "ƃuᴉlddᴉɹƆ",
"enchantment.more_spear_enchantments.poisoning": "ƃuᴉuosuᴉԀ"
"enchantment.more_spear_enchantments.poisoning": "ƃuᴉuosuᴉԀ",
"enchantment.more_spear_enchantments.vampiric": "ɔᴉɹᴉdɯɐΛ",
"enchantment.more_spear_enchantments.explosive": "ǝʌᴉsolԀxƎ"
}

View File

@@ -2,6 +2,8 @@
"enchantment.more_spear_enchantments.thundering": "Thundering",
"enchantment.more_spear_enchantments.withering": "Withering",
"enchantment.more_spear_enchantments.crippling": "Crippling",
"enchantment.more_spear_enchantments.poisoning": "Poisoning"
"enchantment.more_spear_enchantments.poisoning": "Poisoning",
"enchantment.more_spear_enchantments.vampiric": "Vampiric",
"enchantment.more_spear_enchantments.explosive": "Explosive"
}

View File

@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "Tronante",
"enchantment.more_spear_enchantments.withering": "Marchitante",
"enchantment.more_spear_enchantments.crippling": "Lisiador",
"enchantment.more_spear_enchantments.poisoning": "Envenenamiento"
"enchantment.more_spear_enchantments.poisoning": "Envenenamiento",
"enchantment.more_spear_enchantments.vampiric": "Vampírico",
"enchantment.more_spear_enchantments.explosive": "Explosivo"
}

View File

@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "Tonnerre",
"enchantment.more_spear_enchantments.withering": "Flétrissure",
"enchantment.more_spear_enchantments.crippling": "Estropiant",
"enchantment.more_spear_enchantments.poisoning": "Empoisonnement"
"enchantment.more_spear_enchantments.poisoning": "Empoisonnement",
"enchantment.more_spear_enchantments.vampiric": "Vampirique",
"enchantment.more_spear_enchantments.explosive": "Explosif"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Tuono",
"enchantment.more_spear_enchantments.withering": "Avvizzimento",
"enchantment.more_spear_enchantments.crippling": "Paralizzante",
"enchantment.more_spear_enchantments.poisoning": "Avvelenamento",
"enchantment.more_spear_enchantments.vampiric": "Vampirico",
"enchantment.more_spear_enchantments.explosive": "Esplosivo"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "雷鳴",
"enchantment.more_spear_enchantments.withering": "ウィザー",
"enchantment.more_spear_enchantments.crippling": "不自由",
"enchantment.more_spear_enchantments.poisoning": "毒",
"enchantment.more_spear_enchantments.vampiric": "吸血",
"enchantment.more_spear_enchantments.explosive": "爆発"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "천둥",
"enchantment.more_spear_enchantments.withering": "시들게 하기",
"enchantment.more_spear_enchantments.crippling": "불구",
"enchantment.more_spear_enchantments.poisoning": "중독",
"enchantment.more_spear_enchantments.vampiric": "흡혈",
"enchantment.more_spear_enchantments.explosive": "폭발"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Bliksem",
"enchantment.more_spear_enchantments.withering": "Verwelking",
"enchantment.more_spear_enchantments.crippling": "Verminken",
"enchantment.more_spear_enchantments.poisoning": "Vergiftiging",
"enchantment.more_spear_enchantments.vampiric": "Vampirisch",
"enchantment.more_spear_enchantments.explosive": "Explosief"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Torden",
"enchantment.more_spear_enchantments.withering": "Visning",
"enchantment.more_spear_enchantments.crippling": "Forkrøpling",
"enchantment.more_spear_enchantments.poisoning": "Forgiftning",
"enchantment.more_spear_enchantments.vampiric": "Vampyrisk",
"enchantment.more_spear_enchantments.explosive": "Eksplosiv"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Piorun",
"enchantment.more_spear_enchantments.withering": "Więdnięcie",
"enchantment.more_spear_enchantments.crippling": "Kaleczenie",
"enchantment.more_spear_enchantments.poisoning": "Zatrucie",
"enchantment.more_spear_enchantments.vampiric": "Wampiryczny",
"enchantment.more_spear_enchantments.explosive": "Wybuchowy"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Trovão",
"enchantment.more_spear_enchantments.withering": "Murcha",
"enchantment.more_spear_enchantments.crippling": "Aleijante",
"enchantment.more_spear_enchantments.poisoning": "Envenenamento",
"enchantment.more_spear_enchantments.vampiric": "Vampírico",
"enchantment.more_spear_enchantments.explosive": "Explosivo"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Гром",
"enchantment.more_spear_enchantments.withering": "Иссушение",
"enchantment.more_spear_enchantments.crippling": "Увечье",
"enchantment.more_spear_enchantments.poisoning": "Отравление",
"enchantment.more_spear_enchantments.vampiric": "Вампиризм",
"enchantment.more_spear_enchantments.explosive": "Взрывной"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Åska",
"enchantment.more_spear_enchantments.withering": "Vissning",
"enchantment.more_spear_enchantments.crippling": "Förlamande",
"enchantment.more_spear_enchantments.poisoning": "Förgiftning",
"enchantment.more_spear_enchantments.vampiric": "Vampyrisk",
"enchantment.more_spear_enchantments.explosive": "Explosiv"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Yıldırım",
"enchantment.more_spear_enchantments.withering": "Soldurucu",
"enchantment.more_spear_enchantments.crippling": "Sakat Bırakıcı",
"enchantment.more_spear_enchantments.poisoning": "Zehirleme",
"enchantment.more_spear_enchantments.vampiric": "Vampirik",
"enchantment.more_spear_enchantments.explosive": "Patlayıcı"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Гримучий",
"enchantment.more_spear_enchantments.withering": "Висихаючий",
"enchantment.more_spear_enchantments.crippling": "Каліцтво",
"enchantment.more_spear_enchantments.poisoning": "Отруєння",
"enchantment.more_spear_enchantments.vampiric": "Вампіризм",
"enchantment.more_spear_enchantments.explosive": "Вибуховий"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "雷鸣",
"enchantment.more_spear_enchantments.withering": "凋零",
"enchantment.more_spear_enchantments.crippling": "致残",
"enchantment.more_spear_enchantments.poisoning": "中毒",
"enchantment.more_spear_enchantments.vampiric": "吸血",
"enchantment.more_spear_enchantments.explosive": "爆炸"
}

View File

@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "雷鳴",
"enchantment.more_spear_enchantments.withering": "凋零",
"enchantment.more_spear_enchantments.crippling": "致殘",
"enchantment.more_spear_enchantments.poisoning": "中毒",
"enchantment.more_spear_enchantments.vampiric": "吸血",
"enchantment.more_spear_enchantments.explosive": "爆炸"
}

View File

@@ -0,0 +1,11 @@
{
"replace": false,
"values": [
"more_spear_enchantments:crippling",
"more_spear_enchantments:poisoning",
"more_spear_enchantments:thundering",
"more_spear_enchantments:withering",
"more_spear_enchantments:vampiric",
"more_spear_enchantments:explosive"
]
}

View File

@@ -1,22 +1,20 @@
package dev.sillyangel.more_spear_enchantments.fabric.datagen;
import dev.sillyangel.more_spear_enchantments.util.ModTags;
import dev.sillyangel.more_spear_enchantments.MoreSpearEnchantments;
import net.fabricmc.fabric.api.datagen.v1.FabricDataOutput;
import net.fabricmc.fabric.api.datagen.v1.provider.FabricTagProvider;
import net.minecraft.item.Items;
import net.minecraft.registry.RegistryWrapper;
import net.minecraft.registry.tag.ItemTags;
import net.minecraft.core.HolderLookup;
import net.minecraft.world.item.Items;
import java.util.concurrent.CompletableFuture;
public class ModItemTagProvider extends FabricTagProvider.ItemTagProvider {
public ModItemTagProvider(FabricDataOutput output, CompletableFuture<RegistryWrapper.WrapperLookup> completableFuture) {
public ModItemTagProvider(FabricDataOutput output, CompletableFuture<HolderLookup.Provider> completableFuture) {
super(output, completableFuture);
}
@Override
protected void configure(RegistryWrapper.WrapperLookup wrapperLookup) {
protected void addTags(HolderLookup.Provider wrapperLookup) {
valueLookupBuilder(ModTags.Items.SPEARS)
.add(Items.WOODEN_SPEAR)
.add(Items.STONE_SPEAR)

View File

@@ -3,37 +3,41 @@ package dev.sillyangel.more_spear_enchantments.fabric.enchantment;
import com.mojang.serialization.MapCodec;
import dev.sillyangel.more_spear_enchantments.MoreSpearEnchantments;
import dev.sillyangel.more_spear_enchantments.enchantment.effect.*;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.util.Identifier;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.core.registries.Registries;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.Identifier;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.Enchantment;
public class ModEnchantmentEffects {
public static final RegistryKey<Enchantment> THUNDERING = of("thundering");
public static final RegistryKey<Enchantment> WITHERING = of("withering");
public static final RegistryKey<Enchantment> POISONING = of("poisoning");
public static final RegistryKey<Enchantment> CRIPPLING = of("crippling");
public static final ResourceKey<Enchantment> THUNDERING = of("thundering");
public static MapCodec<LightningEnchantmentEffect> LIGHTNING_EFFECT = register("lightning_effect", LightningEnchantmentEffect.CODEC);
public static final ResourceKey<Enchantment> WITHERING = of("withering");
public static MapCodec<WitheringEnchantmentEffect> WITHERING_EFFECT = register("withering_effect", WitheringEnchantmentEffect.CODEC);
public static final ResourceKey<Enchantment> POISONING = of("poisoning");
public static MapCodec<PoisonEnchantmentEffect> POISONING_EFFECT = register("poisoning_effect", PoisonEnchantmentEffect.CODEC);
public static final ResourceKey<Enchantment> CRIPPLING = of("crippling");
public static MapCodec<CripplingEnchantmentEffect> CRIPPLING_EFFECT = register("crippling_effect", CripplingEnchantmentEffect.CODEC);
private static RegistryKey<Enchantment> of(String path) {
Identifier id = Identifier.of(MoreSpearEnchantments.MOD_ID, path);
return RegistryKey.of(RegistryKeys.ENCHANTMENT, id);
private static ResourceKey<Enchantment> of(String path) {
Identifier id = Identifier.fromNamespaceAndPath(MoreSpearEnchantments.MOD_ID, path);
return ResourceKey.create(Registries.ENCHANTMENT, id);
}
private static <T extends EnchantmentEntityEffect> MapCodec<T> register(String id, MapCodec<T> codec) {
return Registry.register(Registries.ENCHANTMENT_ENTITY_EFFECT_TYPE, Identifier.of(MoreSpearEnchantments.MOD_ID, id), codec);
return Registry.register(BuiltInRegistries.ENCHANTMENT_ENTITY_EFFECT_TYPE, Identifier.fromNamespaceAndPath(MoreSpearEnchantments.MOD_ID, id), codec);
}
public static void registerModEnchantmentEffects() {
MoreSpearEnchantments.LOGGER.info("Registering EnchantmentEffects for " + MoreSpearEnchantments.MOD_ID);
register("lightning", LightningEnchantmentEffect.CODEC);
register("poison", PoisonEnchantmentEffect.CODEC);
register("withering", WitheringEnchantmentEffect.CODEC);
register("crippling", CripplingEnchantmentEffect.CODEC);
// register("lightning", LightningEnchantmentEffect.CODEC);
// register("poison", PoisonEnchantmentEffect.CODEC);
// register("withering", WitheringEnchantmentEffect.CODEC);
// register("crippling", CripplingEnchantmentEffect.CODEC);
}
}

View File

@@ -1,115 +1,158 @@
package dev.sillyangel.more_spear_enchantments.fabric.enchantment;
import dev.sillyangel.more_spear_enchantments.util.ModTags;
import dev.sillyangel.more_spear_enchantments.enchantment.ModEnchantmentEffects;
import dev.sillyangel.more_spear_enchantments.enchantment.effect.*;
import net.fabricmc.fabric.api.datagen.v1.FabricDataOutput;
import net.fabricmc.fabric.api.datagen.v1.provider.FabricDynamicRegistryProvider;
import net.fabricmc.fabric.api.resource.conditions.v1.ResourceCondition;
import net.minecraft.registry.RegistryWrapper;
import net.minecraft.registry.RegistryKeys;
import net.minecraft.registry.RegistryKey;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.effect.EnchantmentEffectTarget;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.component.type.AttributeModifierSlot;
import net.minecraft.component.EnchantmentEffectComponentTypes;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.item.enchantment.Enchantment;
import net.minecraft.world.item.enchantment.EnchantmentTarget;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.LevelBasedValue.Linear;
import net.minecraft.world.entity.EquipmentSlotGroup;
import net.minecraft.world.item.enchantment.EnchantmentEffectComponents;
import java.util.concurrent.CompletableFuture;
public class ModEnchantmentGenerator extends FabricDynamicRegistryProvider {
public ModEnchantmentGenerator(FabricDataOutput output, CompletableFuture<RegistryWrapper.WrapperLookup> registriesFuture) {
public ModEnchantmentGenerator(FabricDataOutput output, CompletableFuture<HolderLookup.Provider> registriesFuture) {
super(output, registriesFuture);
System.out.println("REGISTERING ENCHANTS");
}
@Override
protected void configure(RegistryWrapper.WrapperLookup registries, Entries entries) {
protected void configure(HolderLookup.Provider registries, Entries entries) {
// Our new enchantment, "Thundering."
register(entries, ModEnchantmentEffects.THUNDERING, Enchantment.builder(
register(entries, ModEnchantmentEffects.THUNDERING, Enchantment.enchantment(
Enchantment.definition(
registries.getOrThrow(RegistryKeys.ITEM).getOrThrow(ModTags.Items.SPEARS),
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
// this is the "weight" or probability of our enchantment showing up in the table
10,
// the maximum level of the enchantment
3,
// base cost for level 1 of the enchantment, and min levels required for something higher
Enchantment.leveledCost(1, 10),
Enchantment.dynamicCost(1, 10),
// same fields as above but for max cost
Enchantment.leveledCost(1, 15),
Enchantment.dynamicCost(1, 15),
// anvil cost
5,
// valid slots
AttributeModifierSlot.HAND
EquipmentSlotGroup.HAND
)
)
.addEffect(
.withEffect(
// enchantment occurs POST_ATTACK
EnchantmentEffectComponentTypes.POST_ATTACK,
EnchantmentEffectTarget.ATTACKER,
EnchantmentEffectTarget.VICTIM,
new LightningEnchantmentEffect(EnchantmentLevelBasedValue.linear(0.4f, 0.2f)) // scale the enchantment linearly.
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new LightningEnchantmentEffect(LevelBasedValue.perLevel(0.4f, 0.2f)) // scale the enchantment linearly.
)
);
register(entries, ModEnchantmentEffects.POISONING, Enchantment.builder(
register(entries, ModEnchantmentEffects.POISONING, Enchantment.enchantment(
Enchantment.definition(
registries.getOrThrow(RegistryKeys.ITEM).getOrThrow(ModTags.Items.SPEARS),
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
10,
3,
Enchantment.leveledCost(1, 10),
Enchantment.leveledCost(1, 15),
Enchantment.dynamicCost(1, 10),
Enchantment.dynamicCost(1, 15),
5,
AttributeModifierSlot.HAND
EquipmentSlotGroup.HAND
)
)
.addEffect(
EnchantmentEffectComponentTypes.POST_ATTACK,
EnchantmentEffectTarget.ATTACKER,
EnchantmentEffectTarget.VICTIM,
new PoisonEnchantmentEffect(EnchantmentLevelBasedValue.linear(3.0f, 1.0f)) // 3s base, +1s per level
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new PoisonEnchantmentEffect(LevelBasedValue.perLevel(3.0f, 1.0f)) // 3s base, +1s per level
)
);
// Our new enchantment, "Withering."
register(entries, ModEnchantmentEffects.WITHERING, Enchantment.builder(
register(entries, ModEnchantmentEffects.WITHERING, Enchantment.enchantment(
Enchantment.definition(
registries.getOrThrow(RegistryKeys.ITEM).getOrThrow(ModTags.Items.SPEARS),
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
10,
3,
Enchantment.leveledCost(1, 10),
Enchantment.leveledCost(1, 15),
Enchantment.dynamicCost(1, 10),
Enchantment.dynamicCost(1, 15),
5,
AttributeModifierSlot.HAND
EquipmentSlotGroup.HAND
)
)
.addEffect(
EnchantmentEffectComponentTypes.POST_ATTACK,
EnchantmentEffectTarget.ATTACKER,
EnchantmentEffectTarget.VICTIM,
new WitheringEnchantmentEffect(EnchantmentLevelBasedValue.linear(2.0f, 1.0f)) // 2s base, +1s per level
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new WitheringEnchantmentEffect(LevelBasedValue.perLevel(2.0f, 1.0f)) // 2s base, +1s per level
)
);
// Our new enchantment, "Crippling."
register(entries, ModEnchantmentEffects.CRIPPLING, Enchantment.builder(
register(entries, ModEnchantmentEffects.CRIPPLING, Enchantment.enchantment(
Enchantment.definition(
registries.getOrThrow(RegistryKeys.ITEM).getOrThrow(ModTags.Items.SPEARS),
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
10,
3,
Enchantment.leveledCost(1, 10),
Enchantment.leveledCost(1, 15),
Enchantment.dynamicCost(1, 10),
Enchantment.dynamicCost(1, 15),
5,
AttributeModifierSlot.HAND
EquipmentSlotGroup.HAND
)
)
.addEffect(
EnchantmentEffectComponentTypes.POST_ATTACK,
EnchantmentEffectTarget.ATTACKER,
EnchantmentEffectTarget.VICTIM,
new CripplingEnchantmentEffect(EnchantmentLevelBasedValue.linear(2.0f, 1.0f)) // 2s base, +1s per leve
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new CripplingEnchantmentEffect(LevelBasedValue.perLevel(2.0f, 1.0f)) // 2s base, +1s per leve
)
);
// Our new enchantment, "Vampiric."
register(entries, ModEnchantmentEffects.VAMPIRIC, Enchantment.enchantment(
Enchantment.definition(
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
5, // Lower weight (rarer)
3,
Enchantment.dynamicCost(10, 8),
Enchantment.dynamicCost(50, 8),
4,
EquipmentSlotGroup.HAND
)
)
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new VampiricEnchantmentEffect(LevelBasedValue.perLevel(0.5f, 0.5f)) // 0.5 base, +0.5 per level (50%, 100%, 150%)
)
);
// Our new enchantment, "Explosive."
register(entries, ModEnchantmentEffects.EXPLOSIVE, Enchantment.enchantment(
Enchantment.definition(
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
2, // Very rare
3,
Enchantment.dynamicCost(20, 10),
Enchantment.dynamicCost(70, 10),
8,
EquipmentSlotGroup.HAND
)
)
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new ExplosiveEnchantmentEffect(
LevelBasedValue.perLevel(1.5f, 0.5f), // Power: 1.5, 2.0, 2.5
LevelBasedValue.perLevel(0.1f, 0.1f) // Chance: 10%, 20%, 30%
)
)
);
}
private void register(Entries entries, RegistryKey<Enchantment> key, Enchantment.Builder builder, ResourceCondition... resourceConditions) {
entries.add(key, builder.build(key.getValue()), resourceConditions);
private void register(Entries entries, ResourceKey<Enchantment> key, Enchantment.Builder builder, ResourceCondition... resourceConditions) {
entries.add(key, builder.build(key.identifier()), resourceConditions); //idk, im going insane
}
@Override

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@@ -1,52 +0,0 @@
package dev.sillyangel.more_spear_enchantments.fabric.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
public static final MapCodec<CripplingEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(CripplingEnchantmentEffect::duration)
).apply(instance, CripplingEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int Duration = (int) (this.duration.getValue(level) * 50); // Convert to ticks
int slownessAmplifier = level - 1; // Level 1 = Slowness 0, Level 2 = Slowness I, Level 3 = Slowness II
int weaknessAmplifier = level - 1; // Level 1 = Weakness 0, Level 2 = Weakness I, Level 3 = Weakness II
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.SLOWNESS,
Duration,
slownessAmplifier,
false,
true
));
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.WEAKNESS,
Duration,
weaknessAmplifier,
false,
true
));
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
return CODEC;
}
}

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@@ -1,43 +0,0 @@
package dev.sillyangel.more_spear_enchantments.fabric.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.util.math.BlockPos;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.SpawnReason;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
public record LightningEnchantmentEffect(EnchantmentLevelBasedValue amount) implements EnchantmentEntityEffect {
public static final MapCodec<LightningEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("amount").forGetter(LightningEnchantmentEffect::amount)
).apply(instance, LightningEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
float numStrikes = this.amount.getValue(level);
for (float i = 0; i < numStrikes; i++) {
BlockPos position = victim.getBlockPos();
EntityType.LIGHTNING_BOLT.spawn(world, position, SpawnReason.TRIGGERED);
}
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
return CODEC;
}
}

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@@ -1,45 +0,0 @@
package dev.sillyangel.more_spear_enchantments.fabric.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
public record PoisonEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
public static final MapCodec<PoisonEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(PoisonEnchantmentEffect::duration)
).apply(instance, PoisonEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int poisonDuration = (int) (this.duration.getValue(level) * 40); // Convert to ticks
int poisonAmplifier = level - 2; // Level 1 = Poison 0, Level 2 = Poison I, Level 3 = Poison II
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.POISON,
poisonDuration,
poisonAmplifier,
false,
true
));
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
return CODEC;
}
}

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@@ -1,46 +0,0 @@
package dev.sillyangel.more_spear_enchantments.fabric.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
public record WitheringEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
public static final MapCodec<WitheringEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(WitheringEnchantmentEffect::duration)
).apply(instance, WitheringEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int witherDuration = (int) (this.duration.getValue(level) * 40); // Convert to ticks
int witherAmplifier = level - 2; // Level 1 = Wither 0, Level 2 = Wither I, Level 3 = Wither II
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.WITHER,
witherDuration,
witherAmplifier,
false,
true
));
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
return CODEC;
}
}

View File

@@ -8,7 +8,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(MinecraftServer.class)
public class ExampleMixin {
@Inject(at = @At("HEAD"), method = "loadWorld")
@Inject(at = @At("HEAD"), method = "loadLevel")
private void init(CallbackInfo info) {
// This code is injected into the start of MinecraftServer.loadWorld()V
}

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@@ -3,18 +3,16 @@ org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
# Mod properties
mod_version = 1.0.1
mod_version = 1.1.1
maven_group = dev.sillyangel.more_spear_enchantments
archives_name = more_spear_enchantments
enabled_platforms = fabric,neoforge
# Minecraft properties
minecraft_version = 1.21.11
yarn_mappings = 1.21.11+build.3
# Dependencies
architectury_api_version = 19.0.1
fabric_loader_version = 0.18.4
fabric_api_version = 0.140.2+1.21.11
neoforge_version = 21.11.17-beta
yarn_mappings_patch_neoforge_version = 1.21+build.6

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@@ -1,8 +1,10 @@
modLoader = "javafml"
loaderVersion = "[10,)"
issueTrackerURL = "https://git.sillyangel.dev/angel/more-spear-enchants-neoforge/issues"
issueTrackerURL = "https://git.sillyangel.dev/angel/more-spear-enchants/issues"
updateJSONURL= "https://api.modrinth.com/updates/more-spear-enchantments/forge_updates.json"
license = "MIT"
[[mods]]
modId = "more_spear_enchantments"
version = "${version}"

11
update.json Normal file
View File

@@ -0,0 +1,11 @@
{
"homepage": "https://modrinth.com/mod/more-spear-enchantments",
"1.21.11": {
"1.1.1": "added plugin support (paper, purpur, folia) - alpha\n- added new enchantments:\n - 🩸 vampiric - lifesteal on hit (I~III)\n - 💥 explosive - safe explosions on hit with chance and power scaling (I-III)\n- added 15 new translations (german, portuguese, italian, chinese, japanese, korean, russian, and more)\n- neoforge & forge only: switched update json to use the modrinth api instead of self hosted",
"1.1.0": "added to enchantment table (wow angel how did you forget, that is literally the whole point of the mod )\n, and switch to mojang mapping from yarn\n and the level of the book matches with the level of the effect, and each lvl duration is calculated by (level * 50) with 50 being ticks "
},
"promos": {
"1.21.11-latest": "1.1.1",
"1.21.11-recommended": "1.1.1"
}
}