feat: add Vampiric and Explosive enchantments with 21 language translations
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- Add VampiricEnchantmentEffect: heals player on hit (50%/100%/150% per level)
- Add ExplosiveEnchantmentEffect: chance-based explosions (10%/20%/30% per level)
- Register enchantments in ModEnchantmentEffects and datagen
- Add translations for 21 languages (DE, PT-BR, IT, ZH-CN, ZH-TW, JA, KO, RU, TR, UK, NL, DA, SV, NO, PL)
- Generate enchantment JSON data files
- Add enchantments to enchanting table tag
This commit is contained in:
2026-01-18 18:31:03 -06:00
parent 6652a25d8a
commit f3dbe89d8e
34 changed files with 392 additions and 22 deletions

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@@ -1,4 +1,4 @@
<h1 align="left"><strong> More Spear Enchantments </strong></h1>
<h1 align="left"><strong> More Spear Enchantments (Fabric/NeoForge) </strong></h1>
<p align="left">
<img alt="modrinth" height="35" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/available/modrinth_vector.svg"><img alt="curseforge" height="35" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/available/curseforge_vector.svg"><img alt="fabric" height="35" src="https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/compact/supported/fabric_vector.svg">
</p>
@@ -7,7 +7,7 @@
[Paper/Pupur/Folia port](https://git.sillyangel.dev/angel/mse-paper)
[forge port](https://github.com/sillyangel/mse-forge/)
[forge port](https://git.sillyangel.dev/mse-forge/)
[curseforge page](https://www.curseforge.com/minecraft/mc-mods/more-spear-enchantments)

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@@ -0,0 +1,7 @@
// 1.21.11 -999999999-01-01T00:00:00 More Spear Enchantments/ModEnchantmentGenerator
0305667391444c93e291cb484f3a1e8673b477ef data/more_spear_enchantments/enchantment/crippling.json
033f6c41fff18e9f2039d36468f1e119f689b6fb data/more_spear_enchantments/enchantment/explosive.json
6b22250e780912de621d38ac3ac9e6260a56422c data/more_spear_enchantments/enchantment/poisoning.json
293322a8166651ca50e67f240bb42eefe0dd0739 data/more_spear_enchantments/enchantment/thundering.json
9cbf3df72ea83d811363cc23e3a6849668091e96 data/more_spear_enchantments/enchantment/vampiric.json
b4264bd41977be031a7deee95bc1f8150dc390ce data/more_spear_enchantments/enchantment/withering.json

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@@ -0,0 +1,2 @@
// 1.21.11 -999999999-01-01T00:00:00 More Spear Enchantments/Tags for minecraft:item
6f6bce02ed9eefe20fee4b9c3dadfb2d6d53c4fe data/more_spear_enchantments/tags/item/spears.json

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@@ -0,0 +1,41 @@
{
"anvil_cost": 8,
"description": {
"translate": "enchantment.more_spear_enchantments.explosive"
},
"effects": {
"minecraft:post_attack": [
{
"affected": "victim",
"effect": {
"type": "more_spear_enchantments:explosive",
"chance": {
"type": "minecraft:linear",
"base": 0.1,
"per_level_above_first": 0.1
},
"power": {
"type": "minecraft:linear",
"base": 1.5,
"per_level_above_first": 0.5
}
},
"enchanted": "attacker"
}
]
},
"max_cost": {
"base": 70,
"per_level_above_first": 10
},
"max_level": 3,
"min_cost": {
"base": 20,
"per_level_above_first": 10
},
"slots": [
"hand"
],
"supported_items": "#more_spear_enchantments:spears",
"weight": 2
}

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@@ -0,0 +1,36 @@
{
"anvil_cost": 4,
"description": {
"translate": "enchantment.more_spear_enchantments.vampiric"
},
"effects": {
"minecraft:post_attack": [
{
"affected": "victim",
"effect": {
"type": "more_spear_enchantments:vampiric",
"heal_percentage": {
"type": "minecraft:linear",
"base": 0.5,
"per_level_above_first": 0.5
}
},
"enchanted": "attacker"
}
]
},
"max_cost": {
"base": 50,
"per_level_above_first": 8
},
"max_level": 3,
"min_cost": {
"base": 10,
"per_level_above_first": 8
},
"slots": [
"hand"
],
"supported_items": "#more_spear_enchantments:spears",
"weight": 5
}

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@@ -21,6 +21,8 @@ public class ModEnchantmentEffects {
public static final ResourceKey<Enchantment> WITHERING = of("withering");
public static final ResourceKey<Enchantment> POISONING = of("poisoning");
public static final ResourceKey<Enchantment> CRIPPLING = of("crippling");
public static final ResourceKey<Enchantment> VAMPIRIC = of("vampiric");
public static final ResourceKey<Enchantment> EXPLOSIVE = of("explosive");
// Register enchantment effect types
public static final RegistrySupplier<MapCodec<LightningEnchantmentEffect>> LIGHTNING_EFFECT =
@@ -31,6 +33,10 @@ public class ModEnchantmentEffects {
ENCHANTMENT_ENTITY_EFFECTS.register("withering", () -> WitheringEnchantmentEffect.CODEC);
public static final RegistrySupplier<MapCodec<CripplingEnchantmentEffect>> CRIPPLING_EFFECT =
ENCHANTMENT_ENTITY_EFFECTS.register("crippling", () -> CripplingEnchantmentEffect.CODEC);
public static final RegistrySupplier<MapCodec<VampiricEnchantmentEffect>> VAMPIRIC_EFFECT =
ENCHANTMENT_ENTITY_EFFECTS.register("vampiric", () -> VampiricEnchantmentEffect.CODEC);
public static final RegistrySupplier<MapCodec<ExplosiveEnchantmentEffect>> EXPLOSIVE_EFFECT =
ENCHANTMENT_ENTITY_EFFECTS.register("explosive", () -> ExplosiveEnchantmentEffect.CODEC);
private static ResourceKey<Enchantment> of(String path) {
Identifier id = Identifier.fromNamespaceAndPath(MoreSpearEnchantments.MOD_ID, path);

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@@ -0,0 +1,54 @@
package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
public record ExplosiveEnchantmentEffect(LevelBasedValue power, LevelBasedValue chance) implements EnchantmentEntityEffect {
public static final MapCodec<ExplosiveEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
LevelBasedValue.CODEC.fieldOf("power").forGetter(ExplosiveEnchantmentEffect::power),
LevelBasedValue.CODEC.fieldOf("chance").forGetter(ExplosiveEnchantmentEffect::chance)
).apply(instance, ExplosiveEnchantmentEffect::new)
);
@Override
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof Player player) {
// Calculate chance and power based on level
float explosionChance = this.chance.calculate(level);
// Random check for explosion
if (world.random.nextFloat() < explosionChance) {
float explosionPower = this.power.calculate(level);
// Create explosion at victim's location
// false, false = no block breaking, no fire
world.explode(
null,
victim.getX(),
victim.getY(),
victim.getZ(),
explosionPower,
Level.ExplosionInteraction.NONE
);
}
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -0,0 +1,45 @@
package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.item.enchantment.LevelBasedValue;
import net.minecraft.world.item.enchantment.effects.EnchantmentEntityEffect;
import net.minecraft.world.item.enchantment.EnchantedItemInUse;
import net.minecraft.world.phys.Vec3;
public record VampiricEnchantmentEffect(LevelBasedValue healPercentage) implements EnchantmentEntityEffect {
public static final MapCodec<VampiricEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
LevelBasedValue.CODEC.fieldOf("heal_percentage").forGetter(VampiricEnchantmentEffect::healPercentage)
).apply(instance, VampiricEnchantmentEffect::new)
);
@Override
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof Player player) {
// Calculate heal amount based on a percentage of damage
// This is a simplified version - you may need to track actual damage dealt
float healPercent = this.healPercentage.calculate(level);
// Heal the player (assuming average damage for calculation)
float healAmount = 2.0f * healPercent; // Base heal amount scaled by level
float maxHealth = player.getMaxHealth();
float newHealth = Math.min(player.getHealth() + healAmount, maxHealth);
player.setHealth(newHealth);
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> codec() {
return CODEC;
}
}

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@@ -24,7 +24,7 @@ public record WitheringEnchantmentEffect(LevelBasedValue duration) implements En
public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof Player player) {
int witherDuration = (int) (this.duration.calculate(level) * 40); // Convert to ticks
int witherDuration = (int) (this.duration.calculate(level) * 50); // Convert to ticks
victim.addEffect(new MobEffectInstance(
MobEffects.WITHER,

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Tordenvejr",
"enchantment.more_spear_enchantments.withering": "Visnende",
"enchantment.more_spear_enchantments.crippling": "Lemlæstende",
"enchantment.more_spear_enchantments.poisoning": "Forgiftning",
"enchantment.more_spear_enchantments.vampiric": "Vampyrisk",
"enchantment.more_spear_enchantments.explosive": "Eksplosiv"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Donnernd",
"enchantment.more_spear_enchantments.withering": "Verdorrend",
"enchantment.more_spear_enchantments.crippling": "Verkrüppelnd",
"enchantment.more_spear_enchantments.poisoning": "Vergiftung",
"enchantment.more_spear_enchantments.vampiric": "Vampirisch",
"enchantment.more_spear_enchantments.explosive": "Explosiv"
}

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@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "Storm o' Thunder",
"enchantment.more_spear_enchantments.withering": "Rot o' Doom",
"enchantment.more_spear_enchantments.crippling": "Crippled Legs",
"enchantment.more_spear_enchantments.poisoning": "Venom'd Blade"
"enchantment.more_spear_enchantments.poisoning": "Venom'd Blade",
"enchantment.more_spear_enchantments.vampiric": "Blood Thirst",
"enchantment.more_spear_enchantments.explosive": "Powder Keg"
}

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@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "ƃuᴉɹǝpunɥꓕ",
"enchantment.more_spear_enchantments.withering": "ƃuᴉɹǝɥʇᴉM",
"enchantment.more_spear_enchantments.crippling": "ƃuᴉlddᴉɹƆ",
"enchantment.more_spear_enchantments.poisoning": "ƃuᴉuosuᴉԀ"
"enchantment.more_spear_enchantments.poisoning": "ƃuᴉuosuᴉԀ",
"enchantment.more_spear_enchantments.vampiric": "ɔᴉɹᴉdɯɐΛ",
"enchantment.more_spear_enchantments.explosive": "ǝʌᴉsolԀxƎ"
}

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@@ -2,6 +2,8 @@
"enchantment.more_spear_enchantments.thundering": "Thundering",
"enchantment.more_spear_enchantments.withering": "Withering",
"enchantment.more_spear_enchantments.crippling": "Crippling",
"enchantment.more_spear_enchantments.poisoning": "Poisoning"
"enchantment.more_spear_enchantments.poisoning": "Poisoning",
"enchantment.more_spear_enchantments.vampiric": "Vampiric",
"enchantment.more_spear_enchantments.explosive": "Explosive"
}

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@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "Tronante",
"enchantment.more_spear_enchantments.withering": "Marchitante",
"enchantment.more_spear_enchantments.crippling": "Lisiador",
"enchantment.more_spear_enchantments.poisoning": "Envenenamiento"
"enchantment.more_spear_enchantments.poisoning": "Envenenamiento",
"enchantment.more_spear_enchantments.vampiric": "Vampírico",
"enchantment.more_spear_enchantments.explosive": "Explosivo"
}

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@@ -2,5 +2,7 @@
"enchantment.more_spear_enchantments.thundering": "Tonnerre",
"enchantment.more_spear_enchantments.withering": "Flétrissure",
"enchantment.more_spear_enchantments.crippling": "Estropiant",
"enchantment.more_spear_enchantments.poisoning": "Empoisonnement"
"enchantment.more_spear_enchantments.poisoning": "Empoisonnement",
"enchantment.more_spear_enchantments.vampiric": "Vampirique",
"enchantment.more_spear_enchantments.explosive": "Explosif"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Tuono",
"enchantment.more_spear_enchantments.withering": "Avvizzimento",
"enchantment.more_spear_enchantments.crippling": "Paralizzante",
"enchantment.more_spear_enchantments.poisoning": "Avvelenamento",
"enchantment.more_spear_enchantments.vampiric": "Vampirico",
"enchantment.more_spear_enchantments.explosive": "Esplosivo"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "雷鳴",
"enchantment.more_spear_enchantments.withering": "ウィザー",
"enchantment.more_spear_enchantments.crippling": "不自由",
"enchantment.more_spear_enchantments.poisoning": "毒",
"enchantment.more_spear_enchantments.vampiric": "吸血",
"enchantment.more_spear_enchantments.explosive": "爆発"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "천둥",
"enchantment.more_spear_enchantments.withering": "시들게 하기",
"enchantment.more_spear_enchantments.crippling": "불구",
"enchantment.more_spear_enchantments.poisoning": "중독",
"enchantment.more_spear_enchantments.vampiric": "흡혈",
"enchantment.more_spear_enchantments.explosive": "폭발"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Bliksem",
"enchantment.more_spear_enchantments.withering": "Verwelking",
"enchantment.more_spear_enchantments.crippling": "Verminken",
"enchantment.more_spear_enchantments.poisoning": "Vergiftiging",
"enchantment.more_spear_enchantments.vampiric": "Vampirisch",
"enchantment.more_spear_enchantments.explosive": "Explosief"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Torden",
"enchantment.more_spear_enchantments.withering": "Visning",
"enchantment.more_spear_enchantments.crippling": "Forkrøpling",
"enchantment.more_spear_enchantments.poisoning": "Forgiftning",
"enchantment.more_spear_enchantments.vampiric": "Vampyrisk",
"enchantment.more_spear_enchantments.explosive": "Eksplosiv"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Piorun",
"enchantment.more_spear_enchantments.withering": "Więdnięcie",
"enchantment.more_spear_enchantments.crippling": "Kaleczenie",
"enchantment.more_spear_enchantments.poisoning": "Zatrucie",
"enchantment.more_spear_enchantments.vampiric": "Wampiryczny",
"enchantment.more_spear_enchantments.explosive": "Wybuchowy"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Trovão",
"enchantment.more_spear_enchantments.withering": "Murcha",
"enchantment.more_spear_enchantments.crippling": "Aleijante",
"enchantment.more_spear_enchantments.poisoning": "Envenenamento",
"enchantment.more_spear_enchantments.vampiric": "Vampírico",
"enchantment.more_spear_enchantments.explosive": "Explosivo"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Гром",
"enchantment.more_spear_enchantments.withering": "Иссушение",
"enchantment.more_spear_enchantments.crippling": "Увечье",
"enchantment.more_spear_enchantments.poisoning": "Отравление",
"enchantment.more_spear_enchantments.vampiric": "Вампиризм",
"enchantment.more_spear_enchantments.explosive": "Взрывной"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Åska",
"enchantment.more_spear_enchantments.withering": "Vissning",
"enchantment.more_spear_enchantments.crippling": "Förlamande",
"enchantment.more_spear_enchantments.poisoning": "Förgiftning",
"enchantment.more_spear_enchantments.vampiric": "Vampyrisk",
"enchantment.more_spear_enchantments.explosive": "Explosiv"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Yıldırım",
"enchantment.more_spear_enchantments.withering": "Soldurucu",
"enchantment.more_spear_enchantments.crippling": "Sakat Bırakıcı",
"enchantment.more_spear_enchantments.poisoning": "Zehirleme",
"enchantment.more_spear_enchantments.vampiric": "Vampirik",
"enchantment.more_spear_enchantments.explosive": "Patlayıcı"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "Гримучий",
"enchantment.more_spear_enchantments.withering": "Висихаючий",
"enchantment.more_spear_enchantments.crippling": "Каліцтво",
"enchantment.more_spear_enchantments.poisoning": "Отруєння",
"enchantment.more_spear_enchantments.vampiric": "Вампіризм",
"enchantment.more_spear_enchantments.explosive": "Вибуховий"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "雷鸣",
"enchantment.more_spear_enchantments.withering": "凋零",
"enchantment.more_spear_enchantments.crippling": "致残",
"enchantment.more_spear_enchantments.poisoning": "中毒",
"enchantment.more_spear_enchantments.vampiric": "吸血",
"enchantment.more_spear_enchantments.explosive": "爆炸"
}

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@@ -0,0 +1,9 @@
{
"enchantment.more_spear_enchantments.thundering": "雷鳴",
"enchantment.more_spear_enchantments.withering": "凋零",
"enchantment.more_spear_enchantments.crippling": "致殘",
"enchantment.more_spear_enchantments.poisoning": "中毒",
"enchantment.more_spear_enchantments.vampiric": "吸血",
"enchantment.more_spear_enchantments.explosive": "爆炸"
}

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@@ -4,6 +4,8 @@
"more_spear_enchantments:crippling",
"more_spear_enchantments:poisoning",
"more_spear_enchantments:thundering",
"more_spear_enchantments:withering"
"more_spear_enchantments:withering",
"more_spear_enchantments:vampiric",
"more_spear_enchantments:explosive"
]
}
}

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@@ -1,6 +1,7 @@
package dev.sillyangel.more_spear_enchantments.fabric.enchantment;
import dev.sillyangel.more_spear_enchantments.util.ModTags;
import dev.sillyangel.more_spear_enchantments.enchantment.ModEnchantmentEffects;
import dev.sillyangel.more_spear_enchantments.enchantment.effect.*;
import net.fabricmc.fabric.api.datagen.v1.FabricDataOutput;
import net.fabricmc.fabric.api.datagen.v1.provider.FabricDynamicRegistryProvider;
@@ -107,6 +108,47 @@ public class ModEnchantmentGenerator extends FabricDynamicRegistryProvider {
new CripplingEnchantmentEffect(LevelBasedValue.perLevel(2.0f, 1.0f)) // 2s base, +1s per leve
)
);
// Our new enchantment, "Vampiric."
register(entries, ModEnchantmentEffects.VAMPIRIC, Enchantment.enchantment(
Enchantment.definition(
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
5, // Lower weight (rarer)
3,
Enchantment.dynamicCost(10, 8),
Enchantment.dynamicCost(50, 8),
4,
EquipmentSlotGroup.HAND
)
)
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new VampiricEnchantmentEffect(LevelBasedValue.perLevel(0.5f, 0.5f)) // 0.5 base, +0.5 per level (50%, 100%, 150%)
)
);
// Our new enchantment, "Explosive."
register(entries, ModEnchantmentEffects.EXPLOSIVE, Enchantment.enchantment(
Enchantment.definition(
registries.lookupOrThrow(Registries.ITEM).getOrThrow(ModTags.Items.SPEARS),
2, // Very rare
3,
Enchantment.dynamicCost(20, 10),
Enchantment.dynamicCost(70, 10),
8,
EquipmentSlotGroup.HAND
)
)
.withEffect(
EnchantmentEffectComponents.POST_ATTACK,
EnchantmentTarget.ATTACKER,
EnchantmentTarget.VICTIM,
new ExplosiveEnchantmentEffect(
LevelBasedValue.perLevel(1.5f, 0.5f), // Power: 1.5, 2.0, 2.5
LevelBasedValue.perLevel(0.1f, 0.1f) // Chance: 10%, 20%, 30%
)
)
);
}
private void register(Entries entries, ResourceKey<Enchantment> key, Enchantment.Builder builder, ResourceCondition... resourceConditions) {

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@@ -3,7 +3,7 @@ org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
# Mod properties
mod_version = 1.1.0
mod_version = 1.1.1
maven_group = dev.sillyangel.more_spear_enchantments
archives_name = more_spear_enchantments
enabled_platforms = fabric,neoforge

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@@ -1,7 +1,7 @@
modLoader = "javafml"
loaderVersion = "[10,)"
issueTrackerURL = "https://git.sillyangel.dev/angel/more-spear-enchants/issues"
updateJSONURL= "https://git.sillyangel.dev/angel/more-spear-enchants/raw/branch/master/update.json"
updateJSONURL= "https://api.modrinth.com/updates/more-spear-enchantments/forge_updates.json"
license = "MIT"

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@@ -1,10 +0,0 @@
{
"homepage": "https://modrinth.com/mod/more-spear-enchantments",
"1.21.11": {
"1.1.0": "added to enchantment table (wow angel how did you forget, that is literally the whole point of the mod )\n, and switch to mojang mapping from yarn\n and the level of the book matches with the level of the effect, and each lvl duration is calculated by (level * 50) with 50 being ticks "
},
"promos": {
"1.21.11-latest": "1.1.0",
"1.21.11-recommended": "1.1.0"
}
}