Files
mice-3ds/source/main.c
Mahyar Koshkouei d1902617ee Add pause/play support
Pressing A now pauses and plays the selected file.
Reduced buffer size from 1MiB to 16KiB.

Signed-off-by: Mahyar Koshkouei <deltabeard@users.noreply.github.com>
2016-12-04 09:41:38 +00:00

343 lines
7.0 KiB
C

/**
* ctrmus - 3DS Music Player
* Copyright (C) 2016 Mahyar Koshkouei
*
* This program comes with ABSOLUTELY NO WARRANTY and is free software. You are
* welcome to redistribute it under certain conditions; for details see the
* LICENSE file.
*/
#include <3ds.h>
#include <dirent.h>
#include <errno.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "main.h"
#define BUFFER_SIZE 16 * 1024
#define AUDIO_FOLDER "sdmc:/MUSIC/"
#define CHANNEL 0x08
/* Adds extra debugging text */
#define DEBUG 0
/* From: http://stackoverflow.com/a/1644898 */
#define debug_print(fmt, ...) \
do { if (DEBUG) fprintf(stderr, "%d:%s(): " fmt, __LINE__,\
__func__, __VA_ARGS__); } while (0)
#define err_print(err) \
do { fprintf(stderr, "\nError %d:%s(): %s %s\n", __LINE__, __func__, \
err, strerror(errno)); } while (0)
int main(int argc, char **argv)
{
DIR *dp;
struct dirent *ep;
PrintConsole topScreen;
PrintConsole bottomScreen;
u8 fileMax = 0;
u8 fileNum = 1;
gfxInitDefault();
consoleInit(GFX_TOP, &topScreen);
consoleInit(GFX_BOTTOM, &bottomScreen);
consoleSelect(&topScreen);
puts("Scanning audio directory.");
dp = opendir(AUDIO_FOLDER);
if(dp != NULL)
{
while((ep = readdir(dp)) != NULL)
printf("%d: %s\n", ++fileMax, ep->d_name);
if(closedir(dp) != 0)
err_print("Closing directory failed.");
}
else
{
err_print("Opening directory failed.");
goto out;
}
if(fileMax == 0)
{
err_print("No files in audio folder.");
goto out;
}
consoleSelect(&bottomScreen);
/**
* This allows for music to continue playing through the headphones whilst
* the 3DS is closed.
*/
aptSetSleepAllowed(false);
while(aptMainLoop())
{
u32 kDown;
char* file = NULL;
hidScanInput();
gfxSwapBuffers();
gfxFlushBuffers();
gspWaitForVBlank();
kDown = hidKeysDown();
if(kDown & KEY_START)
break;
if(kDown & KEY_UP && fileNum < fileMax)
{
fileNum++;
printf("\rSelected file %d ", fileNum);
}
if(kDown & KEY_DOWN && fileNum > 1)
{
fileNum--;
printf("\rSelected file %d ", fileNum);
}
if(kDown & (KEY_A | KEY_R))
{
u8 audioFileNum = 0;
dp = opendir(AUDIO_FOLDER);
if (dp != NULL)
{
while((ep = readdir(dp)) != NULL)
{
audioFileNum++;
if(audioFileNum == fileNum)
break;
}
if(closedir(dp) != 0)
err_print("Closing directory failed.");
if(asprintf(&file, "%s%s", AUDIO_FOLDER, ep->d_name) == -1)
{
err_print("Constructing file name failed.");
file = NULL;
}
}
if(file == NULL)
err_print("Opening file failed.");
else
playWav(file);
free(file);
}
}
out:
puts("Exiting...");
gfxExit();
return 0;
}
/**
* Plays a WAV file.
*
* \param file File location of WAV file.
* \return Zero if successful, else failure.
*/
int playWav(const char *wav)
{
FILE *file = fopen(wav, "rb");
char header[45];
u32 sample;
u8 format;
u8 channels;
u8 bitness;
u32 byterate; // TODO: Not used.
u32 blockalign;
u32* buffer1 = NULL;
u32* buffer2 = NULL;
off_t size;
off_t buffer_size;
ndspWaveBuf waveBuf[2];
bool playing = true;
if(R_FAILED(ndspInit()))
{
err_print("Initialising ndsp failed.");
goto out;
}
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
if(file == NULL)
{
err_print("Opening file failed.");
goto out;
}
if(fseek(file, 0, SEEK_END) != 0)
err_print("fseek failure.");
size = ftell(file);
fseek(file, 0, SEEK_SET);
if(size > BUFFER_SIZE)
buffer_size = BUFFER_SIZE;
else
buffer_size = size;
buffer1 = (u32*) linearAlloc(buffer_size);
buffer2 = (u32*) linearAlloc(buffer_size);
if(fread(header, 1, 44, file) == 0)
{
err_print("Unable to read WAV file.");
goto out;
}
if(strncmp(header + 8, "WAVE", 4) == 0)
puts("Valid WAV file.");
else
{
puts("Invalid WAV file.");
goto out;
}
/**
* http://www.topherlee.com/software/pcm-tut-wavformat.html and
* http://soundfile.sapp.org/doc/WaveFormat/ helped a lot.
*/
format = (header[19]<<8) + (header[20]);
channels = (header[23]<<8) + (header[22]);
sample = (header[27]<<24) + (header[26]<<16) + (header[25]<<8) +
(header[24]);
byterate = (header[31]<<24) + (header[30]<<16) + (header[29]<<8) +
(header[28]);
blockalign = (header[33]<<8) + (header[32]);
bitness = (header[35]<<8) + (header[34]);
printf("Format: %s(%d), Ch: %d, Sam: %lu, bit: %d, BR: %lu, BA: %lu\n",
format == 1 ? "PCM" : "Other", format, channels, sample, bitness,
byterate, blockalign);
if(channels > 2)
{
puts("Error: Invalid number of channels.");
goto out;
}
/**
* Playing ADPCM, and 8 bit WAV files are disabled as they both sound like
* complete garbage.
*/
switch(bitness)
{
case 8:
bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8;
puts("8bit playback disabled.");
goto out;
case 16:
bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16;
break;
default:
printf("Bitness of %d unsupported.\n", bitness);
goto out;
}
/* TODO: Use return value of fread to get number of samples.
* TODO: Move all of this in the while loop.
*/
fread(buffer1, 1, buffer_size, file);
fread(buffer2, 1, buffer_size, file);
ndspChnReset(CHANNEL);
ndspChnWaveBufClear(CHANNEL);
/* Polyphase sounds much better than linear or no interpolation */
ndspChnSetInterp(CHANNEL, NDSP_INTERP_POLYPHASE);
ndspChnSetRate(CHANNEL, sample);
ndspChnSetFormat(CHANNEL, bitness);
memset(waveBuf, 0, sizeof(waveBuf));
waveBuf[0].nsamples = buffer_size / blockalign;
waveBuf[0].data_vaddr = &buffer1[0];
waveBuf[1].nsamples = buffer_size / blockalign;
waveBuf[1].data_vaddr = &buffer2[0];
ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]);
ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]);
DSP_FlushDataCache(buffer1, buffer_size);
printf("Playing %s\n", wav);
/**
* There may be a chance that the music has not started by the time we get
* to the while loop. So we ensure that music has started here.
*/
while(ndspChnIsPlaying(CHANNEL) == false)
{}
while(playing == false || ndspChnIsPlaying(CHANNEL) == true)
{
u32 kDown;
gfxSwapBuffers();
gfxFlushBuffers();
gspWaitForVBlank();
hidScanInput();
kDown = hidKeysDown();
if(kDown & KEY_B)
break;
if(kDown & KEY_A)
playing = !playing;
if(kDown & KEY_X)
{
debug_print("Pos: %lx of %lx\n", ndspChnGetSamplePos(CHANNEL),
buffer_size / bitness);
}
if(playing == false)
continue;
if(waveBuf[0].status == NDSP_WBUF_DONE)
{
fread(buffer1, 1, buffer_size, file);
ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]);
}
if(waveBuf[1].status == NDSP_WBUF_DONE)
{
fread(buffer2, 1, buffer_size, file);
ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]);
}
// TODO: Remove this printf.
printf("\rBuf0: %s, Buf1: %s.", waveBuf[0].status == NDSP_WBUF_QUEUED ? "Queued" : "Playing",
waveBuf[1].status == NDSP_WBUF_QUEUED ? "Queued" : "Playing");
}
debug_print("Pos: %lx\n", ndspChnGetSamplePos(CHANNEL));
debug_print("%s\n", "Before clear");
ndspChnWaveBufClear(CHANNEL);
out:
puts("Stopping playback.");
ndspExit();
fclose(file);
linearFree(buffer1);
linearFree(buffer2);
return 0;
}