/** * ctrmus - 3DS Music Player * Copyright (C) 2016 Mahyar Koshkouei * * This program comes with ABSOLUTELY NO WARRANTY and is free software. You are * welcome to redistribute it under certain conditions; for details see the * LICENSE file. */ #include <3ds.h> #include #include #include #include #include #include #include "main.h" #define BUFFER_SIZE 16 * 1024 #define AUDIO_FOLDER "sdmc:/MUSIC/" #define CHANNEL 0x08 /* Adds extra debugging text */ #define DEBUG 0 /* From: http://stackoverflow.com/a/1644898 */ #define debug_print(fmt, ...) \ do { if (DEBUG) fprintf(stderr, "%d:%s(): " fmt, __LINE__,\ __func__, __VA_ARGS__); } while (0) #define err_print(err) \ do { fprintf(stderr, "\nError %d:%s(): %s %s\n", __LINE__, __func__, \ err, strerror(errno)); } while (0) int main(int argc, char **argv) { DIR *dp; struct dirent *ep; PrintConsole topScreen; PrintConsole bottomScreen; u8 fileMax = 0; u8 fileNum = 1; gfxInitDefault(); consoleInit(GFX_TOP, &topScreen); consoleInit(GFX_BOTTOM, &bottomScreen); consoleSelect(&topScreen); puts("Scanning audio directory."); dp = opendir(AUDIO_FOLDER); if(dp != NULL) { while((ep = readdir(dp)) != NULL) printf("%d: %s\n", ++fileMax, ep->d_name); if(closedir(dp) != 0) err_print("Closing directory failed."); } else { err_print("Opening directory failed."); goto out; } if(fileMax == 0) { err_print("No files in audio folder."); goto out; } consoleSelect(&bottomScreen); /** * This allows for music to continue playing through the headphones whilst * the 3DS is closed. */ aptSetSleepAllowed(false); while(aptMainLoop()) { u32 kDown; char* file = NULL; hidScanInput(); gfxSwapBuffers(); gfxFlushBuffers(); gspWaitForVBlank(); kDown = hidKeysDown(); if(kDown & KEY_START) break; if(kDown & KEY_UP && fileNum < fileMax) { fileNum++; printf("\rSelected file %d ", fileNum); } if(kDown & KEY_DOWN && fileNum > 1) { fileNum--; printf("\rSelected file %d ", fileNum); } if(kDown & (KEY_A | KEY_R)) { u8 audioFileNum = 0; dp = opendir(AUDIO_FOLDER); if (dp != NULL) { while((ep = readdir(dp)) != NULL) { audioFileNum++; if(audioFileNum == fileNum) break; } if(closedir(dp) != 0) err_print("Closing directory failed."); if(asprintf(&file, "%s%s", AUDIO_FOLDER, ep->d_name) == -1) { err_print("Constructing file name failed."); file = NULL; } } if(file == NULL) err_print("Opening file failed."); else playWav(file); free(file); } } out: puts("Exiting..."); gfxExit(); return 0; } /** * Plays a WAV file. * * \param file File location of WAV file. * \return Zero if successful, else failure. */ int playWav(const char *wav) { FILE *file = fopen(wav, "rb"); char header[45]; u32 sample; u8 format; u8 channels; u8 bitness; u32 byterate; // TODO: Not used. u32 blockalign; u32* buffer1 = NULL; u32* buffer2 = NULL; off_t size; off_t buffer_size; ndspWaveBuf waveBuf[2]; bool playing = true; if(R_FAILED(ndspInit())) { err_print("Initialising ndsp failed."); goto out; } ndspSetOutputMode(NDSP_OUTPUT_STEREO); if(file == NULL) { err_print("Opening file failed."); goto out; } if(fseek(file, 0, SEEK_END) != 0) err_print("fseek failure."); size = ftell(file); fseek(file, 0, SEEK_SET); if(size > BUFFER_SIZE) buffer_size = BUFFER_SIZE; else buffer_size = size; buffer1 = (u32*) linearAlloc(buffer_size); buffer2 = (u32*) linearAlloc(buffer_size); if(fread(header, 1, 44, file) == 0) { err_print("Unable to read WAV file."); goto out; } if(strncmp(header + 8, "WAVE", 4) == 0) puts("Valid WAV file."); else { puts("Invalid WAV file."); goto out; } /** * http://www.topherlee.com/software/pcm-tut-wavformat.html and * http://soundfile.sapp.org/doc/WaveFormat/ helped a lot. */ format = (header[19]<<8) + (header[20]); channels = (header[23]<<8) + (header[22]); sample = (header[27]<<24) + (header[26]<<16) + (header[25]<<8) + (header[24]); byterate = (header[31]<<24) + (header[30]<<16) + (header[29]<<8) + (header[28]); blockalign = (header[33]<<8) + (header[32]); bitness = (header[35]<<8) + (header[34]); printf("Format: %s(%d), Ch: %d, Sam: %lu, bit: %d, BR: %lu, BA: %lu\n", format == 1 ? "PCM" : "Other", format, channels, sample, bitness, byterate, blockalign); if(channels > 2) { puts("Error: Invalid number of channels."); goto out; } /** * Playing ADPCM, and 8 bit WAV files are disabled as they both sound like * complete garbage. */ switch(bitness) { case 8: bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8; puts("8bit playback disabled."); goto out; case 16: bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16; break; default: printf("Bitness of %d unsupported.\n", bitness); goto out; } /* TODO: Use return value of fread to get number of samples. * TODO: Move all of this in the while loop. */ fread(buffer1, 1, buffer_size, file); fread(buffer2, 1, buffer_size, file); ndspChnReset(CHANNEL); ndspChnWaveBufClear(CHANNEL); /* Polyphase sounds much better than linear or no interpolation */ ndspChnSetInterp(CHANNEL, NDSP_INTERP_POLYPHASE); ndspChnSetRate(CHANNEL, sample); ndspChnSetFormat(CHANNEL, bitness); memset(waveBuf, 0, sizeof(waveBuf)); waveBuf[0].nsamples = buffer_size / blockalign; waveBuf[0].data_vaddr = &buffer1[0]; waveBuf[1].nsamples = buffer_size / blockalign; waveBuf[1].data_vaddr = &buffer2[0]; ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]); ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]); DSP_FlushDataCache(buffer1, buffer_size); printf("Playing %s\n", wav); /** * There may be a chance that the music has not started by the time we get * to the while loop. So we ensure that music has started here. */ while(ndspChnIsPlaying(CHANNEL) == false) {} while(playing == false || ndspChnIsPlaying(CHANNEL) == true) { u32 kDown; gfxSwapBuffers(); gfxFlushBuffers(); gspWaitForVBlank(); hidScanInput(); kDown = hidKeysDown(); if(kDown & KEY_B) break; if(kDown & KEY_A) playing = !playing; if(kDown & KEY_X) { debug_print("Pos: %lx of %lx\n", ndspChnGetSamplePos(CHANNEL), buffer_size / bitness); } if(playing == false) continue; if(waveBuf[0].status == NDSP_WBUF_DONE) { fread(buffer1, 1, buffer_size, file); ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]); } if(waveBuf[1].status == NDSP_WBUF_DONE) { fread(buffer2, 1, buffer_size, file); ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]); } // TODO: Remove this printf. printf("\rBuf0: %s, Buf1: %s.", waveBuf[0].status == NDSP_WBUF_QUEUED ? "Queued" : "Playing", waveBuf[1].status == NDSP_WBUF_QUEUED ? "Queued" : "Playing"); } debug_print("Pos: %lx\n", ndspChnGetSamplePos(CHANNEL)); debug_print("%s\n", "Before clear"); ndspChnWaveBufClear(CHANNEL); out: puts("Stopping playback."); ndspExit(); fclose(file); linearFree(buffer1); linearFree(buffer2); return 0; }