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963 Commits

Author SHA1 Message Date
WerWolv
63edfb8d52 tests: Fixed compiling of bitfield test 2022-01-12 09:17:14 +01:00
WerWolv
8d3ca3292e build: Bumped version to 1.13.2 2022-01-12 09:07:49 +01:00
WerWolv
25df658653 fix: ImHex directories not being created correctly 2022-01-12 09:02:03 +01:00
WerWolv
6b20a9bdd5 patterns: Fix local variables holding larger values than allowed 2022-01-12 08:59:14 +01:00
WerWolv
d399a6427a sys: Use custom literals for scaled values 2022-01-11 23:48:18 +01:00
WerWolv
2f1a707fd3 ui: Improve layout of hex editor footer 2022-01-11 23:05:02 +01:00
WerWolv
cbfe52c756 patterns/ui: Limit displaying of array entries to 50 with option to double click last entry for more 2022-01-11 22:38:50 +01:00
WerWolv
3c1f0057ae patterns: Improve PatternData size as much as possible 2022-01-11 22:38:04 +01:00
WerWolv
1a9bd12af0 fix: Crash when closing certain popups 2022-01-11 20:29:06 +01:00
WerWolv
1b853c6a84 sys: Trigger breakpoint in debug mode when a signal is raised 2022-01-11 20:28:57 +01:00
WerWolv
b9034523b5 patterns: Allow [[format]] attribute to work with custom types 2022-01-11 19:35:28 +01:00
WerWolv
5af9af1e5a ux: Make undocked windows show up in task bar 2022-01-11 16:02:11 +01:00
WerWolv
eac9fe1b70 git: Added deb and AppImage nightly to readme 2022-01-11 00:48:31 +01:00
WerWolv
3cecc0693b git: Added ImHex webpage link to readme 2022-01-11 00:43:08 +01:00
WerWolv
0e6446b3ef build: Bumped version to 1.13.1 2022-01-10 22:16:02 +01:00
WerWolv
b496fedea8 tests: Fixed pointer test 2022-01-10 22:15:05 +01:00
WerWolv
dc064008f3 build: Fix use of libromfs in plugin templates 2022-01-10 22:06:37 +01:00
WerWolv
652896bd3a lang: Added missing translation 2022-01-10 21:44:42 +01:00
WerWolv
1fe6dc4c6e fix: Occasional crash when disassembling files 2022-01-10 21:38:52 +01:00
WerWolv
e35ea13f60 sys: Improved view const-correctness 2022-01-10 21:05:37 +01:00
WerWolv
e1fb0a5d72 ui: Fixed settings window being huge 2022-01-10 21:05:18 +01:00
WerWolv
e204ef629f patterns: Fixed passing structs to functions as argument
Fixes #385
2022-01-10 20:02:18 +01:00
WerWolv
d2704242f2 patterns: Fixed pointer_base attribute
Hopefully takes care of #367
2022-01-10 00:40:34 +01:00
WerWolv
44a1bbf414 build: Bumped version to 1.13.0 2022-01-09 22:01:12 +01:00
WerWolv
6ada7885b1 fix: Opening files as read-only if user doesn't have permissions 2022-01-09 21:57:43 +01:00
WerWolv
0119ec0055 fix: Various crashes 2022-01-09 21:57:22 +01:00
WerWolv
d38d261bbc provider: Fixed applying of IPS patches. Handle applying asynchronously 2022-01-09 21:27:59 +01:00
WerWolv
4e636381fd fix: Magic and EOF value for IPS and IPS32 patches not getting added properly 2022-01-09 20:16:05 +01:00
draftshade
fe04d05c28 sys: Add functionality to clear recent files (#395)
* sys: Add functionality to clear recent files

* sys: Remove clear recent files from welcome window
2022-01-08 23:17:47 +01:00
WerWolv
f45cc3fc73 patterns: Potentially fix issues with nested pointers with custom base addresses
Closes #367
2021-12-31 11:05:02 +01:00
WerWolv
490eaef5c1 patterns: Fixed color attribute not working correctly for arrays and structs
Fixes #388
2021-12-31 11:01:22 +01:00
WerWolv
077bc45b7d fix: Many format string warnings on MacOS and some Linux distros 2021-12-31 01:10:06 +01:00
WerWolv
d3d9209b39 ux: Open files in existing ImHex instance if passed in as command line argument on windows
Closes #389
2021-12-30 23:21:32 +01:00
WerWolv
0884025b82 patterns: Added continue and break statements to arrays of structs 2021-12-30 18:31:24 +01:00
WerWolv
3ce0f8f4a8 patterns: Added break and continue statements for loops 2021-12-30 14:44:46 +01:00
WerWolv
c76bfceb3e fix: Compile issue on MacOS because Apple's just using fucking outdated stuff 2021-12-23 16:09:29 +01:00
WerWolv
7c2e060a5f fix: Provider reading from invalid addresses on later pages
This fixes #384
2021-12-23 15:57:22 +01:00
WerWolv
936d1d6072 sys: Moved to a better shortcut handling system 2021-12-23 15:11:38 +01:00
WerWolv
8db0305c83 external: Updated ImGui to v1.86 2021-12-22 19:47:20 +01:00
WerWolv
8a8a927699 external: Updated libromfs 2021-12-22 15:26:34 +01:00
WerWolv
85f276c259 resources: Start using libromfs to embed resources 2021-12-22 15:06:16 +01:00
qxxxb
28cba0602c Fix markdown links in README.md (#377) 2021-12-22 13:38:21 +01:00
qxxxb
28e51309cc Fix saving files (#382) 2021-12-22 13:36:26 +01:00
WerWolv
c1bb407b34 ui: Make diff hex view more consistent with the normal hex editor view
Fixes #381. Thanks a lot to @qxxxb
2021-12-22 13:33:22 +01:00
qxxxb
b047fc0063 Store environment variables and use on restart (#380)
- Fixes WerWolv/ImHex#373
2021-12-22 13:16:51 +01:00
WerWolv
3d32261f16 git: Fixed issue templates 2021-12-21 11:39:10 +01:00
WerWolv
78f6ef464a ui: Improved look and feel of some tool entries 2021-12-20 22:04:10 +01:00
WerWolv
b3906e770f sys: Fixed Windows TTY COM Port view 2021-12-20 21:50:59 +01:00
WerWolv
e11a5d0d44 ui: Added link to discord server to welcome page 2021-12-20 21:38:52 +01:00
WerWolv
ad223a4e5c sys: Refactor pattern language api functions a bit 2021-12-20 20:40:28 +01:00
WerWolv
376cb01a16 patterns: Disallow calling of dangerous functions by default
Closes #330
2021-12-19 12:32:15 +01:00
WerWolv
0efb226c2f patterns: Make std::env return an empty string and throw a warning if env var doesn't exist 2021-12-18 23:38:16 +01:00
WerWolv
ea92e17ca0 patterns: Added basic support for in/out variables 2021-12-18 22:56:36 +01:00
WerWolv
c56408640f build: Don't try to do anything with windows plugin on Unix 2021-12-17 09:56:46 +01:00
WerWolv
bc53109a1f sys: Added timeout setting to curl code. Make splash screen not hang as long 2021-12-17 09:52:58 +01:00
WerWolv
b082a28cc4 build: Mark libraries as PIC properly 2021-12-17 09:52:11 +01:00
WerWolv
b22774e33d build: Added check for cloning ImHex without initializing its submodules 2021-12-17 08:38:25 +01:00
WerWolv
891cc42f08 ui: Added global running tasks progress bar 2021-12-16 23:48:52 +01:00
WerWolv
677036fb9c build: Bumped version to 1.12.1 2021-12-16 18:57:41 +01:00
WerWolv
8ccb300ea7 build: Fixed flatpak binary path 2021-12-16 14:03:23 +01:00
WerWolv
dff6e09e1c build: Exclude libgdk from AppImage
This should completely fix #81
2021-12-16 13:42:15 +01:00
WerWolv
fe1ab12fec build: Enable fPIC for libcapstone 2021-12-16 12:48:36 +01:00
WerWolv
b17808c6c7 build: Completely get rid of system capstone 2021-12-16 12:37:22 +01:00
WerWolv
6b22464771 fix: Loading a project crashes imhex 2021-12-16 10:07:31 +01:00
WerWolv
79ace0a106 build: Allow invalidating caches easily 2021-12-15 23:57:00 +01:00
WerWolv
1770235648 build: Build and statically link capstone to work around Ubuntu issues
Sigh...
2021-12-15 23:28:47 +01:00
WerWolv
f325d50ab8 yara: Actually fixed reading data 2021-12-15 22:52:35 +01:00
WerWolv
c61e807f13 build: Clear up some unnecessary files on Linux 2021-12-15 21:44:57 +01:00
WerWolv
7d0d8d5649 yara: Fix address offset after the first page of data 2021-12-15 21:13:45 +01:00
WerWolv
318e42be26 build: Exclude libstdc++, libc++ and ld-linux from AppImage. Search libimhex and builtin plugins for dependencies 2021-12-15 21:11:41 +01:00
WerWolv
df26127f88 build: Force flatpak-builder to use 4 cores 2021-12-15 20:41:10 +01:00
WerWolv
afcd39e162 build: Exclude system specific libraries from AppImage 2021-12-15 20:28:59 +01:00
WerWolv
f0c544e7c6 build: Make sure dlls are included in artifacts again on Windows
Fixes #366
2021-12-15 19:26:37 +01:00
Ben Jackson
aec2626d73 fix: Crash on exit due to not clearing static vector (#368) 2021-12-15 16:53:32 +01:00
WerWolv
23085aee6d fix: Heap(?) corruption when one of ImHex's resource paths points to a file instead of a directory 2021-12-15 00:21:34 +01:00
WerWolv
0ee4b1e336 build: Link mbedtls to libyara 2021-12-14 21:27:15 +01:00
WerWolv
a05d09ffea build: Build unit tests again when needed 2021-12-14 21:27:02 +01:00
WerWolv
9cd7b746a6 build: Don't build test if not necessary 2021-12-14 20:17:09 +01:00
WerWolv
78b3f5aef1 build: Link libraries to relevant projects 2021-12-14 20:16:59 +01:00
WerWolv
e25d98ef63 provider: Fixed opening zero sized files 2021-12-14 20:16:00 +01:00
WerWolv
bbeb7289c1 build: Bumped version to 1.12.0 2021-12-13 23:24:48 +01:00
WerWolv
51474b2eae ui: Added icon to footer when ImHex has elevated permissions 2021-12-13 22:58:23 +01:00
WerWolv
9bf9788689 fix: Error when opening a file 2021-12-12 21:46:48 +01:00
WerWolv
b372d20ab0 fix: Missing includes on Linux and Mac 2021-12-12 13:42:01 +01:00
WerWolv
d1ce8a5f9b ui: Fix size of settings window 2021-12-12 13:35:23 +01:00
WerWolv
41ce0f57ed ui: Improved About page, removed super outdated cheat sheets 2021-12-12 13:35:07 +01:00
WerWolv
1a0b0e2385 provider: Automatically load available disks on windows 2021-12-12 11:56:26 +01:00
WerWolv
443dedd832 ui/lang: Improved localization and interface glitches of GDB provider ui 2021-12-12 11:55:38 +01:00
WerWolv
caf9ee0c58 ux: Added "Open Other" option to open other providers to File menu 2021-12-12 11:53:56 +01:00
WerWolv
b2a9965617 api: Improved Provider registering api, hide implementation functions better 2021-12-12 11:52:58 +01:00
WerWolv
821eb4568e Revert "git: No need to upload flatpak-builder files into cache on Linux"
This reverts commit 5759f163e3.
2021-12-12 01:16:26 +01:00
WerWolv
883207bc6b fix: Compile on MacOS 2021-12-12 01:06:24 +01:00
WerWolv
15e38e1012 ux: Added save pattern option to File menu 2021-12-12 00:52:54 +01:00
WerWolv
8a36897fd9 provider: Added raw disk provider 2021-12-12 00:42:12 +01:00
WerWolv
3e736b36b6 api: Refactored providers to allow for loading interfaces and config views 2021-12-12 00:41:44 +01:00
WerWolv
2e90abd2c5 patterns: Fix indexing of static arrays 2021-12-10 18:53:19 +01:00
WerWolv
fb99674217 lang: Added missing localization, changed pattern editor lang keys 2021-12-10 18:00:43 +01:00
WerWolv
69def38152 ui: Correctly make window "float" on to the foreground on windows when activating it 2021-12-10 17:28:18 +01:00
WerWolv
5759f163e3 git: No need to upload flatpak-builder files into cache on Linux 2021-12-10 16:42:46 +01:00
WerWolv
e3106eaa2a ux: Use native APIs to open websites to prevent terminal from appearing 2021-12-10 16:10:34 +01:00
WerWolv
edca3bebd7 ui: Make window border and sizing cursors be rendered correctly on Windows 2021-12-10 16:09:55 +01:00
WerWolv
620c68e3f1 ui: Fixed flickering when full screening window on Windows 2021-12-10 13:38:12 +01:00
WerWolv
8f2e382c8a patterns: Added std::env and ability to pass parameters to patterns from the UI 2021-12-10 11:55:27 +01:00
WerWolv
6a0ad22774 fix: Inconsistent provider address reading 2021-12-09 21:10:24 +01:00
WerWolv
2ac6348fbf ui: Welcome screen, GDB Provider and memory editor ui fixes 2021-12-08 22:18:59 +01:00
WerWolv
3086f259ff build: Copy dependencies of all components on install 2021-12-08 14:25:20 +01:00
WerWolv
95556d35c8 ui: Added selection size in hexadecimal to hex editor view 2021-12-08 00:08:57 +01:00
WerWolv
ea4f4c45cb sys: std::jthread -> std::thread to support libc++ 2021-12-07 23:36:28 +01:00
WerWolv
808b051a3e sys: Fixed sockets compiling on MacOS 2021-12-07 23:21:07 +01:00
WerWolv
c55146a78c sys: Fix sockets compiling on Unix 2021-12-07 23:09:30 +01:00
WerWolv
cc5a437573 provider: Added basic GDB Server provider 2021-12-07 22:47:57 +01:00
WerWolv
4a53717676 sys: Moved all views to builtin plugin 2021-12-07 22:47:41 +01:00
WerWolv
8385b88ce8 sys: Clean up properly after file is closed
Addresses another issue in #362
2021-12-05 22:09:43 +01:00
WerWolv
73604e90c8 projects: Save bookmark colors
Fixes #362
2021-12-05 22:09:07 +01:00
WerWolv
c2d1589e74 patterns: Fixed variable access inside pointer pattern yielding invalid results 2021-12-05 21:54:09 +01:00
WerWolv
69973af1ed build: Bumped version to 1.11.2 2021-12-04 23:17:14 +01:00
wardwouts
f0c679fb61 fix: Crash when framerate falls below 5 FPS (#359)
* This could work

* Testing shows this to work fine, with the added benefit of lower CPU usage

* This should do the trick then
2021-12-04 23:16:15 +01:00
WerWolv
5a2e2b1773 ux: Make uncompiled magic files be compiled when analyzing files 2021-12-03 21:07:07 +01:00
WerWolv
e720b61df6 patterns: Fix casts unexpectedly increasing cursor position 2021-12-03 16:06:40 +01:00
WerWolv
44b121e8b0 build: Added AppImage building to CI 2021-12-03 14:38:38 +01:00
WerWolv
6a7c086514 build: Fixed .deb path 2021-12-03 13:49:39 +01:00
WerWolv
3b59868f62 build: Fixed flatpaks, added .deb support 2021-12-03 04:42:15 -08:00
WerWolv
0b77a3f2c1 build: Install imhex to /usr directory on Linux 2021-12-03 11:35:06 +01:00
WerWolv
957dfeed81 build: Make sure libimhex is included in Linux artifacts 2021-12-03 11:26:16 +01:00
wardwouts
451c550b19 build: Simplify appimage build (#356)
* Simplify creating an AppImage

- package.sh packages the build result into an AppImage. It requires
squashfs-tools to work
- runtime-x86_64 is a binary distributed by the AppImage project that takes
care of extracting and running the image

* use AppRun from AppImage project

* clean up no longer needed bits

* Keep docker way of working around

- Docker now also uses `package.sh`, so no more need for FUSE.
- Fetch binaries instead of storing in git.

* Fix details

* wait a little longer for the container to start
2021-12-03 09:53:15 +01:00
WerWolv
21cc8555b5 git: Updated readme with new plugin templates and documentation page 2021-12-03 09:28:40 +01:00
WerWolv
19b80a1c2d build: Who is that? 2021-12-03 09:24:41 +01:00
WerWolv
a000b1a2fe common: Added missing include 2021-12-03 00:00:25 +01:00
WerWolv
856055a04d ui: Fix scrolling in diff view 2021-12-02 22:12:36 +01:00
wardwouts
be1c5f5d1d build: Added AppImage builder (#355)
* Docker files to create an AppImage

* Using ENTRYPOINT is a bit nicer here

* typo

* put with other dist files
2021-12-01 21:35:47 +01:00
Unai Martinez-Corral
278d46ccd7 ci/win: use option 'pacboy' of setup-msys2 to install dependencies (#354) 2021-12-01 20:31:17 +01:00
qdlmcfresh
0da31b6bbb ui: Add result count to string view (#353)
* Add result count to string view

* Localization

* formating and logic fix
2021-11-30 21:02:37 +01:00
David Buchanan
e8bc94a25a ImGui: nearest-neighbor font upscaling (for crisp pixel fonts on hidpi displays) (#352) 2021-11-29 11:09:43 +01:00
WerWolv
d12869dbac git: Added more people to credits 2021-11-29 08:33:15 +01:00
WerWolv
fecd70c9ad build: Bumped version to 1.11.1 2021-11-28 21:34:17 +01:00
WerWolv
4effa999b3 debug: Fixed application crashing on Windows if not console is attached 2021-11-28 21:33:46 +01:00
WerWolv
dd35a717b7 ui: Fixed windows decoration being turned off on all platforms 2021-11-28 21:33:11 +01:00
WerWolv
c71577b7bf build: Bump version to 1.11.0 2021-11-28 14:22:18 +01:00
WerWolv
1d3736b98c store: Fixed downloading when installed using installer 2021-11-28 14:21:59 +01:00
WerWolv
efad16f2c0 fix: Log was not being output to the console if one was open 2021-11-28 13:43:44 +01:00
WerWolv
243820ca95 ui: Fix cursor and title bar issue for sure. Fixes #302 2021-11-28 11:57:52 +01:00
WerWolv
28805bae65 ui: Potentially fix issues with titlebar and cursor misalignment 2021-11-28 01:17:48 +01:00
WerWolv
e074643783 ui: Added border around user highlighted hex region 2021-11-27 15:55:19 +01:00
WerWolv
9340c8aae3 patterns: Fixed placed signed integers not being sign extended correctly 2021-11-27 14:34:59 +01:00
WerWolv
9158d79126 patterns: Don't display strings with zero length. Fixes crash 2021-11-27 14:02:14 +01:00
WerWolv
ded452fdfc patterns: Allow functions to be called inside structs 2021-11-27 12:57:59 +01:00
RADICS Áron
467e9d1463 Tests for the CRC and hash algorithms (#335)
* Update TEST_ASSERT to do nothing if condition is true

The TEST_ASSERT should not return if the condition is true, because:
- it prevents the usage of multiple TEST_ASSERT in a single test case,
- that behavior differs from how the assert in the standard library
works, and thus may give unexpected results.

Make the TEST_ASSERT to print an error message (with an formatted
optional user part) when it fails to make debugging easier.

* Fix some bugs in TestProvider, add unit tests

Use pointer-to-vector in TestProvider so writes can be tested, too.

* Add test EncodeDecode16, fix some encode16 bugs

The function mbedtls_mpi_write_string needs a bit longer buffer than the
resulting string actually will be.

Known bug: mbedtls_mpi_read_binary ingores initial null bytes

* Add test EncodeDecode64, fix some bugs

The functions mbedtls_base64_encode and mbedtls_base64_decode needs a
bit longer buffer than the resulting string actually will be.

* Remove check for empty data from TestProvider

It can be valid to get the hash of empty string.

* Add tests for CRC calculation

Two type of thests:
- compare the result of the CRC calculation to a known to be good
results,
- generate random data as message, calculate of it's CRC and append that
to the message, the CRC of this new data should be 0.

* Add test for hash algorithms

* Add includes in tests

* Remove the use of C++20 ranges

It seems that Apple Clang does not support range-based constrained
algorithms at this time.

* Replace encode16 implementation

To encode the zero bytes at the begining of the input vector, too.
2021-11-26 22:14:44 +01:00
Julia Ahopelto
1429f80cf9 fix build on Fedora 35 (#340) (#347) 2021-11-25 09:00:17 +01:00
qdlmcfresh
372908ba9d add regex filter in string view (#345)
* Filter by regex in string view

* Dont recompile the regex for every string, display error message

* localization

* Use data->Buf for pattern creation / searching
The filter string seems to get updated after the callback finished.
Therefore the search string was always 1 character behind the actual
string in the textfield when calling find() / creating the regex.
2021-11-25 08:46:42 +01:00
Rekai Nyangadzayi Musuka
0d1686e170 Fix syntax error when copying rust array to clipboard (#348) 2021-11-25 08:44:48 +01:00
WerWolv
aa527ba29b patterns: Fixed double free crash 2021-11-21 00:48:07 +01:00
WerWolv
9a545a48ab git: Added Flatpak nightly link to readme 2021-11-12 18:21:03 +01:00
xtex
9e808f3ecd Update zh_CN.cpp (#343) 2021-11-12 13:10:48 +01:00
WerWolv
cb583b5d6c fix: ImHex crashing after splash screen if no plugins are loaded. Closes #315 2021-11-11 18:59:44 +01:00
qdlmcfresh
2e3c43ad9e Fix buffer sizes of PatternDataString16 (#339) 2021-11-11 13:24:01 +01:00
WerWolv
594a6c1c0f patterns: Remove null bytes before displaying/printing string patterns 2021-11-10 14:45:26 +01:00
KokaKiwi
15f81cc316 Fix infinite loop on signal handling. (#338)
* Fix infinite loop on signal handling.

Signed-off-by: KokaKiwi <kokakiwi+git@kokakiwi.net>

* Re-raise same signal in sighandler
2021-11-09 19:14:25 +01:00
WerWolv
434de44ef5 yara: Added support for displaying variable names 2021-11-04 20:41:56 +01:00
WerWolv
1c1396bf4b patterns: Added ability to format patterns as strings.
This adds support for printing char16 strings
2021-11-04 20:41:56 +01:00
WerWolv
beea4c4147 git: Improved screenshots 2021-11-01 18:55:25 +01:00
WerWolv
849f6aa3d9 git: Remove external projects from language stats 2021-10-31 23:12:25 +01:00
WerWolv
3c4d57f63b git: Added nightly checkbox to bug report template, fixed typo 2021-10-31 17:24:24 +01:00
WerWolv
116caeaa74 git: Update readme a little 2021-10-31 17:15:14 +01:00
WerWolv
673d43b526 sys: Fixed copy-paste error 2021-10-31 16:36:45 +01:00
WerWolv
c88053a575 windows: Added context menu entry option
Closes #333
2021-10-31 16:28:10 +01:00
WerWolv
1f250e87a3 patterns: Added support for changing pointer endian 2021-10-31 15:20:19 +01:00
WerWolv
cd89b55f5b patterns: ASTNode and LogConsole cleanup 2021-10-31 15:06:48 +01:00
WerWolv
716d6573ca ui: Fixed bookmark headers closing when changing its name 2021-10-26 22:09:30 +02:00
RADICS Áron
a6b8597f5a Fix CRC and hash calculations (#321)
* Fix CRC calculation, add more CRC parameters

Use the Boost CRC module to calculate the CRC values.
Add options for final xor value, reflectIn and reflectOut.
Fixes #320

* Cleanup Hash view combo box, add CRC8

* Use offset/size consistently

* Cleanup: unify processing data by chunks

* Change CRC algorithm back, drop boost dependency

This is mostly the original algorithm, with a few fixes and small
additions (support for reflect In / Out, final XOR value).

* Use size_t for file read size consistently
2021-10-26 17:21:48 +02:00
Stefan Siegfried
cab1089e22 Add missing gtk3-devel dependency to get_deps_fedora.sh (#332)
* Fixes WerWolv/ImHex#331
2021-10-26 08:03:49 +02:00
WerWolv
c95e12c136 ui: Increased maximum FPS limit to 200FPS, added unlocked FPS setting
Closes #329
2021-10-23 12:59:13 +02:00
WerWolv
d9a77d396c tests: Fixed endian test being marked as failing 2021-10-20 11:23:06 +02:00
WerWolv
442f164159 tests: Added endian changer tests 2021-10-20 11:17:55 +02:00
WerWolv
d6f9ec3f8f tests: Improved pattern unit tests 2021-10-20 11:06:24 +02:00
WerWolv
9ccfadfb54 sys: Fixed uninitialized variable 2021-10-20 10:35:26 +02:00
WerWolv
8b6de30e92 ui: Fixed invalid call to ImGui::EndChild causing crashes sometimes 2021-10-20 10:05:20 +02:00
WerWolv
6408741733 sys: Fixed changeEndianess function being completely broken for non-integers 2021-10-20 10:04:52 +02:00
WerWolv
7562e8b172 patterns: Fixed #include not properly searching all include folders 2021-10-19 21:42:04 +02:00
WerWolv
929437c159 patterns: Added global variables 2021-10-19 18:33:59 +02:00
WerWolv
93474d7f43 ui: Make text editor automatically close (, [, {, " and ' 2021-10-19 13:22:08 +02:00
WerWolv
58e3031510 ui: Fixed cursor being positioned weirdly when deleting a tab in the source editor 2021-10-19 12:48:44 +02:00
WerWolv
1b66c84303 patterns: Fixed [[name]] attribute setting variable name instead of display name 2021-10-18 09:57:26 +02:00
WerWolv
1c321b7de2 store: Remove extracted tar content when deleting tar 2021-10-17 22:23:01 +02:00
WerWolv
e3cf364903 store: Don't extract PaxHeader file 2021-10-17 22:21:18 +02:00
WerWolv
9b1c09818c patterns: Fixed accessing global scope items through the parent keyword 2021-10-17 21:49:33 +02:00
WerWolv
46ba46ce9d build/plugins: Added initial support for Rust plugins (#327)
* build: Added initial support for Rust plugins

* github: Install correct rust version

* github: Fixed rustup command

* github: Fix swapped win/linux commands

* github: Install linux rust toolchain on Linux

* github: Add rustup parameters to correct command

* build: libimhex-rust -> hex

* rust-plugins: Disable optimization to export functions correctly

* build: Use cdylib instead of dylib

* build: Fixed rust building and artifact copying

* build: Fixed installing plugins

* build: Fix copying and installing on Windows

* github: Added windows debugging

* github: Use curl instead of wget

* github: Added debug on failure

* github: Update path variable with rust toolchain path

* build/github: Set rust location so cmake can find it

* build: Remove leftovers

* api: Added rust wrappers for the ImHexAPI

* rust: Fixed compile flags with older gcc/clang

* build: Enable concepts for cxx.rs

* build: Explicitly set compiler for cxx.rs

* rust: Added imgui-rs to libimhex-rust

* rust: Export functions with double underscore prefix on mac

* rust: Export functions adjusted for ABI

* Add Rust target folder to gitignore

* Add vendored imgui-rs copy

* Add Context::current() to vendored imgui-rs

* Fix libimhex not exporting cimgui symbols

* Simplify plugin export mangling

* build: Fixed cimgui linking

* build: Only specify --export-all-symbols on Windows

* Add context setting to Rust plugins

* rust: Cleanup

* deps: Update curl

Co-authored-by: jam1garner <8260240+jam1garner@users.noreply.github.com>
2021-10-16 11:37:29 +02:00
WerWolv
1b6035d6c6 tests: Added properly working custom unit tests 2021-10-14 21:19:31 +02:00
WerWolv
3e5d6cf88c patterns: Added padding expressions in bitfields.
Closes #326
2021-10-14 20:28:21 +02:00
gordon--
a4c5d0bb62 Close button in pattern popup (#325) 2021-10-14 19:05:35 +02:00
WerWolv
9b316795fc tests: Refactor to add support for other types of tests 2021-10-12 21:32:33 +02:00
WerWolv
b12cd66679 patterns: Make global scope available for use in custom types 2021-10-11 22:01:15 +02:00
WerWolv
aac1a37a3f patterns: Limit number of characters displayed in a string pattern 2021-10-11 20:59:14 +02:00
WerWolv
140234aef3 patterns: Fixed using declaration parsing 2021-10-10 15:38:58 +02:00
WerWolv
ec9715f326 patterns: Added for loops 2021-10-10 13:47:48 +02:00
WerWolv
69ca14bf46 patterns: Allow function variables to be assigned immediately 2021-10-10 13:05:32 +02:00
WerWolv
0226f3d047 patterns: Fixed color attribute taking BGR instead of RGB 2021-10-09 23:38:00 +02:00
WerWolv
76391edad6 git: Renamed codeql and unit tests workflow 2021-10-09 23:30:35 +02:00
WerWolv
9b3822a8bd git: CodeQL doesn't need to run every commit. And also not only at 00:21 every thursday... 2021-10-09 23:15:08 +02:00
Kuruyia
72ec6baf79 sys: Fix macOS compilation (as of 2dc1886) (#317)
* sys: Updated curl to latest version

* sys: Fix macOS compilation

* ui: Fix splash screen OpenGL init for macOS

* sys: Fix std::min compile errors

* git: Re-enabled macos workflow

* sys: Remove includes of the range library

* build: Find OpenGL using CMake

* sys/build: Fix bundled plugins on macOS

* build: Copy plugins to bundle when creating a bundle

* build: Fixup bundled plugins

* sys: Search for plugins in the bundle instead of in Application Support

* sys: Allow resources to be placed in multiple directories on macOS

* build: Output built plugins to the plugins/ directory when not creating a bundle on macOS

* sys: Fix Application Support paths on macOS

* sys: Define ftruncate64 on macOS

* sys: Fix absolute value computation for std::string::at on macOS

Co-authored-by: WerWolv <werwolv98@gmail.com>
2021-10-09 23:07:58 +02:00
Anton Älgmyr
21769886fc Fix crash on pattern load (#319) 2021-10-09 17:08:45 +02:00
WerWolv
2dc1886ee9 patterns: Fixed wrong offsets when passing custom types to functions 2021-10-08 21:39:30 +02:00
WerWolv
a29e3789d2 patterns: If a main function exists, automatically call it 2021-10-08 18:47:05 +02:00
xtex
17db605b17 i18n: Chinese(Simplified) (#316)
* i18n: Chinese(Simplified)

* i18n: Chinese(Simplified)

fix: half-width symbol

* i18n: Chinese(Simplified)
2021-10-08 13:26:14 +02:00
WerWolv
4e520938c9 sys: Fixed Project load/save and Save as command 2021-10-07 22:51:16 +02:00
WerWolv
7498a72f70 patterns: Fixed null bytes being included in read strings 2021-10-07 21:47:39 +02:00
WerWolv
241bbd80bc ui: Fixed pattern data view lang name overlap 2021-10-07 20:34:18 +02:00
WerWolv
2e05845410 ui: Improved command palette 2021-10-07 16:25:59 +02:00
WerWolv
a67263fa27 patterns: Added basic file i/o functions 2021-10-07 14:49:49 +02:00
WerWolv
6d8b7bef09 patterns: Added button to abort evaluation 2021-10-07 11:34:46 +02:00
WerWolv
3e30f75e7b patterns: Fixed endian pragma not working 2021-10-06 15:19:32 +02:00
WerWolv
7eb4b40dc7 patterns: Fixed multi-variable decl crash 2021-10-05 22:08:05 +02:00
WerWolv
e3a6ac548b pattern: Make current data offset in attributes point to start address of pattern 2021-10-05 21:55:30 +02:00
WerWolv
044e65eb20 sys: Fixed non-existing files being created in Read mode 2021-10-05 18:47:10 +02:00
WerWolv
545604da63 sys: Fixed reading empty file as string crashing 2021-10-05 18:46:57 +02:00
WerWolv
4b9aff5b29 patterns: Allow str to be used in function bodies 2021-10-04 20:26:34 +02:00
WerWolv
a93049056a tests: Run all tests multiple times
Tests are all done pretty quickly anyways and this should detect use-after-frees and co
2021-10-03 23:10:08 +02:00
WerWolv
3543fa4caa patterns: Fixed pattern limitting dangling pointer 2021-10-03 23:07:33 +02:00
WerWolv
51a98736e8 tests: Fixed compile errors 2021-10-03 12:32:58 +02:00
WerWolv
12a8cadcfe patterns: Limit max number of patterns
Can be overriden with the pattern_limit pragma
Further improves situation with #313
2021-10-02 15:22:38 +02:00
WerWolv
aef959854f patterns: Correctly reset data offset each evaluation
Fixes a bug mentioned in #313
2021-10-02 13:41:56 +02:00
WerWolv
066161f397 build: Bump version to 1.10.1 2021-09-30 12:52:12 +02:00
WerWolv
d3e3de3fa2 ux: Improved dropped file loading; Added magic db loading 2021-09-30 12:29:03 +02:00
WerWolv
194bc3e5be settings: Add option for auto-loading patterns 2021-09-30 12:00:11 +02:00
WerWolv
a9e3db0464 patterns: Fixed inlined variable drawing 2021-09-29 20:51:57 +02:00
WerWolv
334ba3ede2 hex-editor: Fixed open file shortcut, improved find/goto popup position 2021-09-28 12:34:55 +02:00
WerWolv
7978964995 ui: Centered "No bookmarks" text 2021-09-27 23:19:41 +02:00
WerWolv
d5ca4c4f28 patterns: Fixed pointer name displaying 2021-09-27 20:16:23 +02:00
WerWolv
08c2e1cd4e patterns: Added [[transform]] and [[pointer_base]] attributes 2021-09-27 18:32:48 +02:00
WerWolv
2f6e91cd9e fix: Open Popup crash 2021-09-27 15:04:30 +02:00
WerWolv
888976873a patterns: Added [[inline]] attribute 2021-09-27 13:31:10 +02:00
WerWolv
5db608c3fc ui: Fixed automatic pattern loading, added better pattern browse popup 2021-09-26 21:18:25 +02:00
WerWolv
e46807c600 ux: Open dropped pattern files in pattern editor 2021-09-26 21:17:46 +02:00
WerWolv
7799bbb57a ui: Improved borderless window resizing and moving 2021-09-26 21:16:49 +02:00
WerWolv
7da8a5b1d8 patterns: Unified expression body parsing 2021-09-26 18:27:18 +02:00
WerWolv
ae9f4fa876 patterns: Increased highlighting performance 2021-09-26 02:23:27 +02:00
WerWolv
e3dd5900e2 patterns: Added parse_int and parse_float functions 2021-09-26 02:23:10 +02:00
WerWolv
aab865fe25 patterns: Fix member access inside if body 2021-09-26 02:22:50 +02:00
WerWolv
62656f4c51 tests: Added pointer test 2021-09-25 23:31:37 +02:00
WerWolv
b323d711cf patterns: Respect endianess when accessing rvalues 2021-09-25 22:46:16 +02:00
WerWolv
9b4cf917d9 patterns: Fixed recursive types 2021-09-25 22:03:55 +02:00
WerWolv
ba97573f93 patterns: Fixed pointers not working correctly 2021-09-25 18:45:23 +02:00
WerWolv
9dc62e1469 patterns: Added std::http::get 2021-09-25 16:24:08 +02:00
WerWolv
55c0cb66e3 patterns: Ignore comments inside strings 2021-09-25 16:23:51 +02:00
WerWolv
a8526585cb patterns: Fixed string access 2021-09-25 14:52:34 +02:00
WerWolv
3850349eae patterns: Fixed enum entry scope resolution 2021-09-25 14:52:17 +02:00
WerWolv
f5bd0b7971 patterns: Moved std::str to std::string 2021-09-25 00:04:54 +02:00
WerWolv
42d9753bdb patterns: Fixed std::str::substr 2021-09-25 00:04:40 +02:00
WerWolv
17d5a5309a patterns: Fixed setting variables in functions 2021-09-25 00:03:32 +02:00
WerWolv
71be77c54b patterns: Fix boolean operations and cast syntax 2021-09-24 12:15:50 +02:00
WerWolv
93c1fbd65e patterns: Fixed function parameters being set in the wrong order 2021-09-24 11:34:06 +02:00
WerWolv
c8114347dc patterns: Fixed project only being marked dirty when evaluating 2021-09-24 01:55:30 +02:00
WerWolv
3c2c2b003f patterns: Fixed unary expressions in parenthesis 2021-09-24 01:55:00 +02:00
WerWolv
2edd6cd6c4 patterns: Added inheritance for structs 2021-09-24 00:47:34 +02:00
WerWolv
6713f65040 patterns: Added auto type 2021-09-23 23:43:16 +02:00
WerWolv
82ee4ad4ca yara: Fixed major memory leak and added include support 2021-09-23 22:57:19 +02:00
WerWolv
d9134f7fe1 store: Added support for downloading tar'd folders 2021-09-23 22:56:49 +02:00
KokaKiwi
ee26839292 build: Fix system libraries usage (#308)
Signed-off-by: KokaKiwi <kokakiwi+git@kokakiwi.net>
2021-09-23 22:01:38 +02:00
WerWolv
cd33376c07 ui: Added custom font size setting 2021-09-22 23:42:52 +02:00
WerWolv
e57481b87c tools: Added file shredder, splitter and combiner 2021-09-22 17:56:06 +02:00
WerWolv
5601aab043 fix: Close file option crashing 2021-09-22 12:58:49 +02:00
WerWolv
1b7a1852bc fix: Update prompt displaying even on current version 2021-09-22 12:57:40 +02:00
WerWolv
509795e6c1 build: Bump version to 1.10.0 2021-09-22 02:33:08 +02:00
WerWolv
755642862f patterns: Added recursion and array size limit pragma 2021-09-22 00:45:04 +02:00
WerWolv
d1c05174b6 patterns: Allow casting integers to str 2021-09-21 23:45:45 +02:00
WerWolv
85b8698e35 patterns: Add std::mem::read_string 2021-09-21 23:29:30 +02:00
WerWolv
471ba80b4d ux: Properly evaluate pattern changes when already evaluating 2021-09-21 23:17:50 +02:00
WerWolv
9dd555f111 build: Added minimum library versions to cmake 2021-09-21 22:21:43 +02:00
WerWolv
7df1ff07a7 lang: Added diffing view localization 2021-09-21 22:06:30 +02:00
DrivebyCoding
15a60930d2 build: Fix typo in Debian/Ubuntu dependencies script (#232)
The "!" parameter to if needs to be free-standing. As is the script always outputs this on Ubuntu 20.04:

./get_deps_debian.sh: 8: !which: not found
2021-09-21 21:33:34 +02:00
xtex
eb779c5986 i18n: more zh_CN, fix: crashes when connecting with no COM port, feat: remove View suffix for view menu (#305)
* fix: crashes when connecting with no COM port

* feat: remove `View` suffix for view menu

* i18n: add more to Chinese(Simplified)

* Revert "Merge branch 'master' of github.com:xtexChooser/ImHex"

This reverts commit 8afcfe8f9d, reversing
changes made to 7651ad6661.
2021-09-21 21:30:52 +02:00
WerWolv
c051f5d3e7 patterns: Rewrite evaluation engine (#306)
* patterns: Rewrite most of the evaluator to mainly use polymorphism instead of just RTTI

* patterns: Fixed a couple of AST memory leaks

* patterns: Parse string operations correctly

* patterns: Various fixes and cleanup

* patterns: Implement primitive function definitions

Function parameters now need to provide their type in the definition

* patterns: Added function variable definition and assignment

* patterns: Added remaining function statements

* patterns: Added unsized and while-sized arrays

* patterns: Added multi variable declarations to functions

* patterns: Added std::format built-in function

* patterns: Allow passing custom types to functions

* patterns: Added attributes and new "format" attribute

* patterns: Use libfmt for std::print instead of custom version

* patterns: Remove unnecessary string compare function

* pattern: Fix preprocessor directives

* patterns: Fix unit tests

* patterns: Added cast expression

* patterns: Handle endianess in function parameters

* patterns: Added casting to different endian

* patterns: Added 'str' type for functions
2021-09-21 21:29:18 +02:00
WerWolv
ed9e463550 ui: Added diff view 2021-09-21 19:54:13 +02:00
WerWolv
a7ebf1f60e build: Adjust old file name in cmake 2021-09-21 03:20:17 +02:00
WerWolv
6ab0ec547c ui: Make footer items jump around less 2021-09-21 03:10:09 +02:00
WerWolv
26a0352851 tests: Fixed unit test compiling 2021-09-21 02:48:41 +02:00
WerWolv
8631cb0c2a sys: Allow multiple files to be loaded simultaneously 2021-09-21 02:29:54 +02:00
WerWolv
a302448b76 tools: Fixed regex replacer 2021-09-20 23:50:37 +02:00
WerWolv
fef072f721 ui: Moved hex editor settings to settings menu 2021-09-20 23:40:36 +02:00
WerWolv
46f196cb3f sys: Added debug function to crash ImHex 2021-09-20 20:48:08 +02:00
WerWolv
c5cd6422c6 fix: Settings menu closing when changing language 2021-09-20 20:42:30 +02:00
xtex
5edc0b876c i18n: Chinese(Simplified) (#303)
* feat(i18n): add Chinese(Simplified) translations

* feat: keep console window on Windows for debug builds

* feat(18n)

* feat(i18n): improve Chinese translation

* fix: unify the line terminators

* feat(build): formatting

* fix: exclude from SysWow64 for 64bits windows

* Revert "fix: exclude from SysWow64 for 64bits windows"

This reverts commit a6d66a4a56.

* Revert "feat: keep console window on Windows for debug builds"

This reverts commit 9fd4699c9f.
2021-09-20 18:41:22 +02:00
WerWolv
131699d309 ui: Fixed language list crashing 2021-09-20 12:44:12 +02:00
WerWolv
59c01feaea github: Use ccache for CI runners 2021-09-19 21:49:09 +02:00
WerWolv
772b50fdfb fix: Missing include on Linux 2021-09-16 22:34:48 +02:00
WerWolv
bf493c5763 ui: Add follow system theme option 2021-09-16 22:23:51 +02:00
Russ
e1f410ceff warnings: fix format-security warnings (#299) 2021-09-15 10:02:16 +02:00
WerWolv
d3fb00d441 sys: Allow resources to be placed in appdata on windows 2021-09-13 23:55:50 +02:00
WerWolv
222e9f6645 fix: File -> Resize crashing 2021-09-13 17:26:30 +02:00
WerWolv
22a904baf4 tests: Added RValue, Namespaces and extra semicolon test 2021-09-13 10:49:24 +02:00
WerWolv
01670e5e85 patterns: Ignore superfluous semicolons 2021-09-13 10:48:45 +02:00
WerWolv
7fbb540674 tests: Added operator test 2021-09-12 21:54:18 +02:00
WerWolv
bed5361879 tests: Added bitfield test 2021-09-12 20:29:05 +02:00
WerWolv
82cc528c49 api: Fix loading of string array settings (Recent files) 2021-09-12 20:29:05 +02:00
WerWolv
1df64031c8 patterns: Fix bitfield member access 2021-09-12 20:29:05 +02:00
WerWolv
ea2d181741 utils: Fix file wrapper 2021-09-12 20:29:05 +02:00
WerWolv
3cd177bff2 build: Fix build error when python is installed in Program Files 2021-09-12 14:33:08 +02:00
WerWolv
132fc181cd patterns: Fix bitfields with unaligned sizes
Correction for #292
2021-09-12 14:28:13 +02:00
WerWolv
987840e480 sys: Fixed settings not initializing correctly 2021-09-12 13:59:23 +02:00
WerWolv
86096708da patterns: Fixed bitfields not respecting endian setting
Various other improvements. Fixes #292
2021-09-12 13:08:52 +02:00
WerWolv
635f0606e0 patterns: Fixed enums not counting properly 2021-09-11 23:14:22 +02:00
WerWolv
3d15a108af tests: Added more tests 2021-09-11 23:13:49 +02:00
WerWolv
254b204d6c github: Don't use build matrix for analysis 2021-09-11 19:37:20 +02:00
WerWolv
ac645c63d3 github: Just run ctest manually. Added some emojis 2021-09-11 18:58:53 +02:00
WerWolv
0b9f1cc3b9 github: Run unit tests 2021-09-11 18:15:27 +02:00
WerWolv
b96fee95f3 github: Missed one 2021-09-11 18:11:59 +02:00
WerWolv
8cb7fb71d1 github: Don't look for magic dbs anymore in CI 2021-09-11 18:11:17 +02:00
WerWolv
aac6385dc6 build: Fixed unit tests on linux. Fuck cmake... 2021-09-11 18:09:15 +02:00
WerWolv
f7ee165f43 build: Removed magic database files from main repo
They can still be found in the ImHex-Patterns repo
2021-09-11 18:08:55 +02:00
WerWolv
7132b75ffb build: Don't copy crypto header but just overwrite includes 2021-09-11 15:10:35 +02:00
WerWolv
bdd4854b0d build: Try fixing file copying on runner 2021-09-11 14:58:49 +02:00
WerWolv
8396e40fa0 tests: Added initial test structure 2021-09-11 14:41:18 +02:00
WerWolv
71b06f4b20 build: Only copy yara crypto wrapper if it changed 2021-09-11 14:40:53 +02:00
WerWolv
a5274daeaa patterns: Fixed padding not padding 2021-09-10 22:12:37 +02:00
WerWolv
36f51c427b ui: Added "Quit ImHex" option to File menu 2021-09-10 21:48:51 +02:00
WerWolv
b3d102419b sys: Fixed opening custom protocols in the web browser 2021-09-10 21:42:35 +02:00
WerWolv
5c304c002b fix: Constants store page not getting cleared on reload
Fixes #290
2021-09-10 21:16:08 +02:00
WerWolv
f96e529230 patterns: Fixed parent keyword 2021-09-10 21:00:18 +02:00
WerWolv
717f78ce7f patterns: Fix negative array sizes causing crashes 2021-09-10 17:33:02 +02:00
WerWolv
b224a584fb build: Bump version to 1.9.0 2021-09-10 15:54:59 +02:00
WerWolv
31ef6173a1 lang: Updated Italian translation. Thanks to @CrustySean 2021-09-10 15:30:49 +02:00
WerWolv
f0697679f4 sys: Add local search for plugins and resources on Linux 2021-09-10 15:30:49 +02:00
WerWolv
8657cf26de fix: Data inspector causing crashes when failing to decode UTF-16 chars 2021-09-10 15:30:49 +02:00
WerWolv
a8ed57bd65 github: Use input instead of textarea for version in issue template 2021-09-10 12:46:26 +02:00
WerWolv
bfcd01afb9 github: Added issue forms 2021-09-10 12:44:57 +02:00
WerWolv
1a9e3944dc patterns: snake_case all built-in functions 2021-09-09 23:18:10 +02:00
WerWolv
1da2ca1eb8 ui: Added ImHex's official documentation to help menu and welcome screen 2021-09-09 23:17:55 +02:00
WerWolv
ccac2e497d sys: Finish implementing constants view and its store 2021-09-09 12:58:44 +02:00
WerWolv
a1d9794c0e lang: Correct spelling mistakes. Thanks to @friedkeenan 2021-09-09 10:22:58 +02:00
WerWolv
6ee8c37cf5 ui: Fixed duplicate store localization ids 2021-09-09 02:03:39 +02:00
WerWolv
c605986e8a fix: Store download buttons only working in order 2021-09-09 01:57:11 +02:00
WerWolv
a8c9e96b72 fix: Inverted logic when checking for libmagic error 2021-09-09 01:56:48 +02:00
WerWolv
4cc637c0b2 sys: Finish up the online store 2021-09-08 17:22:54 +02:00
WerWolv
4b41ae6980 sys: Include correct file for size_t 2021-09-08 16:41:00 +02:00
WerWolv
6cf8369a24 fix: Tips don't show again checkmark inversion 2021-09-08 16:40:44 +02:00
WerWolv
e74c0f5cf5 sys: Tons of long overdue cleanup
- std::string -> const std::string& where needed
- Added a FileIO abstraction class
- Fixed recent files not updating
- Removed localization file from global include
- Renamed lang to pattern_language/pl
- Renamed EventFileDropped to RequestFileOpen
2021-09-08 15:18:24 +02:00
WerWolv
d7707bae62 fix: Multiple definitions of literals 2021-09-06 23:08:02 +02:00
WerWolv
680587e050 sys: Massively improve string search memory usage 2021-09-06 22:45:55 +02:00
WerWolv
ee7c6a91a7 patterns: Add optimization for arrays of statically sized types 2021-09-06 20:35:38 +02:00
WerWolv
6879cf765f sys: Cleanup libmagic mess 2021-09-06 16:15:05 +02:00
WerWolv
f29febdc86 patterns: Fix unions causing crashes on cleanup 2021-09-03 10:30:40 +02:00
WerWolv
4b40546750 views: Add simple pattern, library and magics store 2021-09-03 02:34:40 +02:00
WerWolv
fcfaaacdcc patterns: Fix enum constant resolution 2021-09-03 02:33:45 +02:00
WerWolv
68d72eac16 sys: Move imhex path resolution away from utils 2021-09-03 02:33:15 +02:00
WerWolv
19c367b540 ui: Added strings to data inspector 2021-09-01 02:01:50 +02:00
WerWolv
82cb7917e4 ui: Added half floats to data inspector 2021-09-01 00:23:45 +02:00
WerWolv
9b87bb8850 build: Added Dockerfile 2021-08-31 23:30:39 +02:00
WerWolv
5d4b998be4 sys: Added missing optional header include 2021-08-31 20:03:08 +02:00
WerWolv
5f63db4a34 ui: Add first unifont plane by default 2021-08-31 15:22:00 +02:00
WerWolv
32eddbf581 ui: Fix wide characters and utf-8 display in inspector 2021-08-30 19:12:46 +02:00
WerWolv
ef9f0cfca7 sys: Fixed broken concept 2021-08-30 19:12:19 +02:00
WerWolv
1a157c7256 sys: Fixed variable name copy-paste 2021-08-29 22:17:43 +02:00
WerWolv
633fa7213a sys: More compile time improvements 2021-08-29 22:15:18 +02:00
WerWolv
1ba185bf71 git: codeql clone recursively 2021-08-29 14:40:10 +02:00
WerWolv
b4f0af4c77 git: Fix codeql building 2021-08-29 14:30:40 +02:00
WerWolv
785140d439 git: Add code analysis workflow 2021-08-29 14:26:50 +02:00
WerWolv
02d31d2d2a sys: First attempt at reducing build times 2021-08-29 14:18:45 +02:00
WerWolv
f60f9f9fc9 patterns: Fix endian settings not applying to char16 2021-08-29 11:10:48 +02:00
WerWolv
a7e2c06bc4 sys: Better name for the pattern editor view 2021-08-28 21:51:33 +02:00
WerWolv
1c4a00dd00 sys: Update ImGui 2021-08-28 18:40:23 +02:00
WerWolv
7285537d73 tools: Various fixes and improvements 2021-08-28 18:15:47 +02:00
WerWolv
12f975fa70 tools: Added input buttons to the calculator 2021-08-28 18:15:20 +02:00
WerWolv
4b0b9acceb sys: Create all new directory structures in init 2021-08-28 16:29:15 +02:00
WerWolv
a9a2ec7c7b sys: Properly trigger debugger in signal handler 2021-08-28 16:28:58 +02:00
WerWolv
16d9571743 sys: Mark project file as dirty when modifying pattern 2021-08-28 16:16:06 +02:00
WerWolv
c1751f39ae tools: Added wikipedia term definition search 2021-08-28 16:02:53 +02:00
WerWolv
e9c349fc55 ui: Correct some uses of ImGui::EndChild() 2021-08-28 14:22:02 +02:00
WerWolv
8dcd5c6e34 ui: Improve byte displaying in bookmarks 2021-08-28 01:47:26 +02:00
WerWolv
3138d2c4a2 tools: Added Anonfiles uploader 2021-08-28 00:45:59 +02:00
WerWolv
c56159da89 sys: Only restart ImHex when a relevant setting changed 2021-08-27 09:57:03 +02:00
WerWolv
d0aec62997 patterns: Move builtin functions to namespace. Add string functions 2021-08-27 09:56:20 +02:00
WerWolv
b7003d499c patterns: Fix function parsing 2021-08-27 09:54:34 +02:00
jam1garner
76f550d9e7 ui: Format floats sensibly (#281)
* Use general form with scientific notation as fallback (i.e. `{:G}`)
2021-08-25 20:01:01 +02:00
jam1garner
a7b9b185bb ui: Update cheat sheet with recent changes (#278)
* Add Built-in functions section to cheat sheet

* Add Math Expressions section to cheat sheet

* Move variable placement to follow 'Structs' section

* Add undocumented built-in functions to cheat sheet
2021-08-25 19:54:59 +02:00
WerWolv
48b5262855 ui: Fix restoring window after minimized 2021-08-25 19:32:47 +02:00
WerWolv
c053d54d10 patterns: Add multi-variable declarations 2021-08-25 17:54:47 +02:00
WerWolv
9289ebf4c9 patterns: Initial namespace support 2021-08-25 17:07:01 +02:00
WerWolv
15665b03a7 build: Fix flatpak bundling and upload 2021-08-25 16:06:30 +02:00
WerWolv
a7fe8baebe build: Auto confirm flatpak install 2021-08-25 15:29:08 +02:00
WerWolv
71c672eb9b build: Pack flatpak manually instead 2021-08-25 15:19:55 +02:00
WerWolv
caab58063f build: apt-get -> apt 2021-08-25 15:02:25 +02:00
WerWolv
ee49f17895 build: Use correct flatpak builder version and sdk 2021-08-25 14:59:36 +02:00
WerWolv
2eb7825e69 build: Add support for flatpaks
Based on the original work of @Calinou
2021-08-25 14:52:07 +02:00
WerWolv
e6c150c586 build: Don't install resources, they are embedded 2021-08-25 13:57:16 +02:00
WerWolv
9f61f04680 build: Install plugins to correct folder on Linux 2021-08-25 13:47:09 +02:00
WerWolv
5b148f2d7a build: Remove unused dependency glm 2021-08-25 11:46:40 +02:00
WerWolv
ef0a915188 git: Disable macos build until further notice 2021-08-24 15:56:49 +02:00
WerWolv
a88cd4d23d ui: Improved welcome screen drawing 2021-08-22 22:11:55 +02:00
WerWolv
4ea6f61c52 lang: Added run command localization 2021-08-22 22:11:36 +02:00
WerWolv
d3a227d0bc sys: Fixed open webpage command, added run command 2021-08-22 21:43:31 +02:00
WerWolv
08ca626b2f build: Use mbedtls2 on MacOS as well 2021-08-22 21:39:55 +02:00
WerWolv
c84c106b17 ui: Add tips of the day 2021-08-22 21:11:01 +02:00
WerWolv
2362e7a11f sys: Enable logging colors on Windows, hide console
Console log can still be seen now when running ImHex through the console but the window won't pop up by default anymore
2021-08-22 20:24:42 +02:00
WerWolv
66f94a452d net: Fix SSL verification with curl
This fixes update detection
2021-08-22 20:22:46 +02:00
WerWolv
95d84f78e3 build: Correctly link OpenGL library on Unix 2021-08-21 22:39:41 +02:00
WerWolv
6e0249d6ea sys: Bye bye glad 2021-08-21 15:03:44 +02:00
WerWolv
72cf94106c ui: Add interface scaling setting. Closes #7, #283 2021-08-21 13:55:21 +02:00
WerWolv
8ad0239bca ui/ux: Implement toolbar button functions 2021-08-21 13:53:50 +02:00
WerWolv
37d2d58d2f ui: Added toolbar 2021-08-21 00:52:11 +02:00
WerWolv
0f45bef980 sys: Update ImGui and ImPlot 2021-08-21 00:51:50 +02:00
WerWolv
5b84011888 ux: Only save a crash backup when there actually were any changes 2021-08-18 23:12:54 +02:00
WerWolv
63f4d553cc ui: Add tooltips to custom titlebar buttons 2021-08-18 23:12:27 +02:00
WerWolv
b66304fc91 ui: Use borderless window on Windows 2021-08-18 22:36:46 +02:00
WerWolv
48f27c2174 sys: Added "Restore auto backup" popup on first launch after crash 2021-08-17 22:54:09 +02:00
WerWolv
f9f67d3bcd sys: More mac os compile fixes 2021-08-17 21:55:06 +02:00
WerWolv
2ac1a58d5e sys: Fix resource embedding on macos 2021-08-17 18:24:15 +02:00
WerWolv
a53cfaa63a sys: Make crypto wrapper compatible with mbedtls 2 and 3 2021-08-17 17:28:33 +02:00
WerWolv
86e003b891 sys: Update libcurl to support mbedtls 3.0.0 2021-08-17 16:36:22 +02:00
WerWolv
4d677f430b sys: Save project backup if ImHex crashes 2021-08-17 13:41:44 +02:00
WerWolv
551da69a4c sys: Fixed file modification detection 2021-08-17 13:41:19 +02:00
WerWolv
218f284678 nodes: Move ImNodes initialization to window class 2021-08-17 13:39:46 +02:00
WerWolv
d7c6451f53 nodes: Updated imnodes, added minimap 2021-08-17 13:38:59 +02:00
WerWolv
41db0bfafa ui: Fixed welcome screen banner and hyperlink rendering 2021-08-16 23:55:06 +02:00
WerWolv
f8ed89ee2c patterns: Allow bitfield fields to be accessed as like other members 2021-08-16 23:05:23 +02:00
WerWolv
c75659db82 ui: Make splash screen DPI aware 2021-08-04 18:57:53 +02:00
WerWolv
0093d4418e ui: Added icons to welcome screen 2021-08-04 14:01:24 +02:00
WerWolv
132164c3de patterns: Fix type operators not working correctly 2021-08-02 12:08:54 +02:00
WerWolv
2c71f61bfc git: Improve indexing performance of repo 2021-07-31 18:33:55 +02:00
jam1garner
68df6d37f7 fix: Ensure projects have .hexproj extension on save (#274) 2021-07-31 18:05:21 +02:00
WerWolv
92bb852921 fix: Resource embedding not working on Windows 2021-07-31 17:46:09 +02:00
WerWolv
d345508195 fix: ImHex should crash less often now when exiting 2021-07-31 17:11:10 +02:00
WerWolv
e8d77f8269 sys: Embed resources into rodata 2021-07-31 17:10:19 +02:00
WerWolv
bca7f738a1 patterns: Fixed local member access not working 2021-07-31 12:18:32 +02:00
WerWolv
f4046fb8fc fix: Keyboard shortcuts didn't work. Added Select all menu item 2021-07-29 21:09:18 +02:00
WerWolv
c6bd6d4a3b ui: Added banner to welcome screen, improved laggy animations 2021-07-29 00:39:58 +02:00
WerWolv
330b4504dc sys: Updated curl, libfmt, nativefiledialog and yara to latest version 2021-07-28 13:23:50 +02:00
WerWolv
07ad9ed772 tools: Added UNIX permissions calculator 2021-07-27 22:46:37 +02:00
WerWolv
fcb00292a5 fix: More invalid use of file io functions on Unix 2021-07-27 22:04:46 +02:00
WerWolv
af1d687758 fix: ImHex using way too much resources still
Now frames are rendered at only 5 FPS if no input events are being processed. Thanks a lot to @Tey. Properly fixes #189 now
2021-07-27 21:50:49 +02:00
WerWolv
d4e484e982 fix: File creation on Unix caused compile errors 2021-07-27 21:49:17 +02:00
WerWolv
2ccf8e777c sys: Added create file and resize option
Fixes #172
2021-07-27 21:07:36 +02:00
WerWolv
405b97e4d3 fix: is_integral and is_signed causing errors on >= gcc 11
This fixes #265
2021-07-19 01:11:28 +02:00
WerWolv
35c7f826bc views: Added constants search view 2021-06-26 01:18:33 +02:00
WerWolv
1e1cdb0ef0 patterns: Fixed multiple parse and evaluate issues 2021-06-22 16:04:47 +02:00
WerWolv
fde5b39495 patterns: Added function while loops 2021-06-21 00:21:38 +02:00
WerWolv
c9fae32ddf patterns: Added function if statements, improved returns 2021-06-20 23:46:13 +02:00
WerWolv
7f0bdc95da patterns: Added support for declaring custom functions 2021-06-20 21:22:31 +02:00
Foster Brereton
ac53b4bcab Add rpath to binary executable on macOS (#258)
* removing superfluous slash from paths

* Add a necessary rpath to the imhex binary

* add a little error handling to dlopen

* fall back on en-US if no language specified in prefs

* PR changes as per @WerWolv
2021-06-18 20:09:36 +02:00
WerWolv
b4b2c41b34 patterns: Added hidden attribute 2021-06-17 23:42:43 +02:00
WerWolv
21f8fb4090 patterns: Added while statement for array sizing 2021-06-17 23:13:58 +02:00
Foster Brereton
3cef784f75 Drop deployment target flag from libimhex plugin (#257) 2021-06-17 20:26:12 +02:00
WerWolv
a7092ada08 fix: Parent keyword not working at all 2021-06-16 21:13:54 +02:00
Foster Brereton
d7b591f1a2 Setting an env var for macOS 10.15 support (#255)
* Setting an env var for macOS 10.15 support

* making the value a string
2021-06-16 08:05:28 +02:00
WerWolv
8b7583e628 fix: Save As command was never executed 2021-06-08 23:04:28 +02:00
WerWolv
7405302a15 build: Remove extra whitespace after python library name 2021-06-07 22:42:56 +02:00
WerWolv
8ecd04cf5c build: Add debug to fix github action build error 2021-06-07 22:34:42 +02:00
WerWolv
35b92ac453 fix: Remove windows includes from built-in plugin files 2021-06-07 20:11:24 +02:00
WerWolv
fff91d555b ui/ux: Allow ImHex to redraw the screen while moving and resizing 2021-06-07 18:14:40 +02:00
WerWolv
e0112472d6 ui: Moved FPS counter to footer 2021-06-07 18:13:54 +02:00
WerWolv
7007fb53e7 ui: Added CPU usage to footer on windows 2021-06-06 19:18:14 +02:00
WerWolv
44000d2518 sys: Move windows-only footer items to the windows plugin 2021-06-06 19:17:51 +02:00
WerWolv
1843db91af fix: Drastically reduce CPU usage when using FPS limit 2021-06-06 19:16:53 +02:00
WerWolv
eaacb4d102 ui: Added proper localization for TTY Console 2021-06-06 18:19:17 +02:00
WerWolv
be81a6dc34 sys: Fixed disassembler selecting wrong region 2021-06-06 18:01:52 +02:00
WerWolv
73b5c8512d sys: Added default polynomial and inital value for CRC16 and CRC32 2021-06-06 18:00:14 +02:00
WerWolv
b1adfe38e1 sys: Fixed wrong region being selected in Hash view 2021-06-06 17:59:54 +02:00
WerWolv
639ae7be4d sys: Added CTRL + A to select all bytes in hex view 2021-06-06 17:33:14 +02:00
WerWolv
53c8f6ec74 sys: Fix crashes with TTY console, add sending of signals 2021-06-05 22:39:47 +02:00
WerWolv
d1b942cea5 plugin/windows: Fixed scrolling and last line displaying in TTY console 2021-05-29 23:47:08 +02:00
WerWolv
8850d42246 build: Fix plugins not being compiled at all anymore 2021-05-29 23:06:36 +02:00
WerWolv
c22d1033eb plugin/windows: Added TTY Console view 2021-05-29 21:52:52 +02:00
WerWolv
c373174436 plugins: Added windows-only features plugin 2021-05-29 21:52:18 +02:00
WerWolv
c42bd6008a sys: Fixed various issues related to plugins 2021-05-29 21:51:00 +02:00
WerWolv
00236de741 ui: Added spinner to splash screen 2021-05-26 00:11:22 +02:00
WerWolv
85ed93e67b ui: Fix vertical line separator in hex view not respecting horizontal scroll 2021-05-25 23:54:23 +02:00
WerWolv
6219743c82 ux: Fix a bunch of weird behaviour in the data information view 2021-05-25 23:47:38 +02:00
WerWolv
4de8990b5c fix: Update prompt button not appearing properly 2021-05-24 23:34:17 +02:00
WerWolv
0717d4a1b4 build: Bump version to 1.8.1 2021-05-24 19:09:53 +02:00
WerWolv
2fde4c7c98 build: Fix publisher name of windows installer 2021-05-24 19:09:32 +02:00
WerWolv
21525a7261 ui: Added ImHex directories table to about page 2021-05-23 23:35:04 +02:00
WerWolv
c760ccb5bb ui: Fixed broken header text in about popup 2021-05-23 23:07:49 +02:00
WerWolv
7cca646e3f ui/ux: Put capstone into SKIPDATA mode to always disassemble everything
If invalid data is reached, instead of stopping it will now insert a `.byte 0x00, 0x00, 0x00, 0x00` "instruction"
2021-05-23 23:04:20 +02:00
WerWolv
1aa21b8a2d ui: Display correct offsets in hex editor header when base address is not aligned 2021-05-23 22:52:09 +02:00
WerWolv
143cdbd44b ux: Update region setting after ticking "Match Selection" checkbox 2021-05-23 22:46:33 +02:00
Matthias Mailänder
e688d34587 build: Fix yara system lib detection and add support for fmt and curl (#241)
* find yara with pkgconfig

* Use system fmt and curl.

* Flip/unify system library conditional
2021-05-23 14:16:38 +02:00
Matthias Mailänder
db5402dc09 build: Use system libraries if so desired. (#210)
Co-authored-by: WerWolv <werwolv98@gmail.com>
2021-05-23 12:16:14 +02:00
WerWolv
fe977f4ba9 ui: Improve confusing "Quit application" popup text
This fixes #234
2021-05-21 23:59:28 +02:00
WerWolv
4ccd963037 ui: Properly display git info in help menu in release builds again
This fixes #233
2021-05-21 23:53:16 +02:00
WerWolv
b1c597e662 fix: ImHex crashing when default folders couldn't get created
This fixes #238
2021-05-21 23:46:36 +02:00
WerWolv
16a0fe4281 build: Bump version to 1.8.0 2021-05-18 21:25:59 +02:00
WerWolv
fee176dc72 nodes: Added data size node 2021-05-18 21:24:33 +02:00
WerWolv
b6f76ad8ed ux: Fixed MIME-based pattern loading popup not working properly
Fixed issues addressed in #225
2021-05-18 18:27:36 +02:00
WerWolv
0d11f4460f nodes: Allow data processor content to be stored in project files 2021-05-18 18:06:47 +02:00
WerWolv
ee2b412a10 nodes: Added primitive saving and loading mechanism
Not fully integrated yet. Also doesn't yet save any node settings, just nodes and links
2021-05-17 23:17:58 +02:00
WerWolv
cf67adfa42 patterns: Added $ to keyword highlight list 2021-05-17 23:17:00 +02:00
WerWolv
4029c333ed patterns: Added UTF-16 character type and string parsing 2021-05-02 20:13:37 +02:00
WerWolv
0c6bd73996 fix: After a init task failure, future tasks didn't run at all 2021-04-22 00:20:16 +02:00
WerWolv
d91abb5eba build: No more liblibyara 2021-04-21 23:38:37 +02:00
WerWolv
d177d69724 fix: ImHex no longer behaves weirdly or crashes when no plugins are loaded 2021-04-21 23:31:51 +02:00
WerWolv
64e35886b7 fix: Possibly fix crashes on macos 2021-04-21 20:06:48 +02:00
WerWolv
7f75f814e3 ui: Added some more icons in various places 2021-04-21 19:27:05 +02:00
WerWolv
6527c942c2 ui: Fixed FPS display not being visible 2021-04-21 19:26:50 +02:00
WerWolv
ea71389982 fix: Invalid type in integer literal ast node on mac 2021-04-21 10:37:14 +02:00
WerWolv
32d47456de patterns: Added array index syntax to rvalues and turned addressof/sizeof into operators 2021-04-21 10:17:42 +02:00
WerWolv
407c13fcce build: Updated MacOS icon 2021-04-20 22:39:52 +02:00
WerWolv
39b935affe build: Fix tons of useless build artifacts to be included on install 2021-04-20 22:11:50 +02:00
WerWolv
1f2fe6b93d sys: Merge splash screen and ImHex into one application
This fixes so many issues the previous implementation had, especially on Unix
2021-04-20 21:46:48 +02:00
WerWolv
d7811e2c55 sys: Inverted logic in imhex args checking 2021-04-18 20:27:16 +02:00
WerWolv
5b692067d8 patterns/fix: Accessing variables in global scope no longer crashes 2021-04-18 20:26:23 +02:00
WerWolv
ebbbcafe5c sys: Implement more functionality into splash screen (#223)
* build: Add libcurl

* build: Stop the whole static linking on Windows mess. There's no use anymore

* sys: Added update detector and moved some startup tasks to splash screen

* sys: Updated ImHex icon

* fix: Settings button on welcome page once again works

* build: Fix build on Linux

* sys: Fixed splash window not searching all paths for resources
2021-04-18 20:24:42 +02:00
WerWolv
6fb6de6b64 sys: Updated libfmt, yara and nativefiledialogs 2021-04-17 16:35:57 +02:00
WerWolv
24c7f1d5b7 ui: Added really fancy splash screen (updater in the future) 2021-04-17 15:46:26 +02:00
WerWolv
93e1c4c4e8 sys: Drastically revamp the relative vs absolute address mess 2021-04-16 21:50:15 +02:00
WerWolv
72eac9f149 ux: Fixed goto to work with base addresses and added absolute goto 2021-04-16 19:44:52 +02:00
WerWolv
fddb790c70 fix: Pasting values properly works now 2021-04-16 19:44:22 +02:00
WerWolv
771bb22962 sys: Improve shortcut api 2021-04-16 19:43:54 +02:00
WerWolv
59dd372ec8 ux: Added support for pasting bytes 2021-04-16 17:01:01 +02:00
WerWolv
a3b3eeb56a ui: Improve how pointers are displayed in pattern data view 2021-04-16 15:59:13 +02:00
WerWolv
7795872be1 ux: Fix jumping to addresses when base address is not 0x00 2021-04-16 13:24:34 +02:00
WerWolv
c3e41710c7 patterns: Properly apply base addresses to pointers 2021-04-16 10:11:10 +02:00
WerWolv
386ae7d8c3 fix: Using pointers no longer crashes ImHex 2021-04-15 15:56:39 +02:00
WerWolv
2e338ebc01 fix: Properly localize Undo and Redo 2021-04-14 09:03:41 +02:00
WerWolv
8314b147d5 patterns: Fix sign extension for signed types.
Fixes #216
2021-04-13 22:30:57 +02:00
WerWolv
cab3410d23 patterns: Fix members getting added multiple times 2021-04-13 22:08:02 +02:00
WerWolv
45b00c8b5f patterns: Make placements respect set base addresses and discard out of bounds variables 2021-04-13 21:50:24 +02:00
WerWolv
183b8770bb patterns: Added base_address pragma 2021-04-13 21:49:31 +02:00
WerWolv
950598911c patterns: Allow usage of types within itself and used out-of-order 2021-04-13 20:40:21 +02:00
WerWolv
8a485575f5 ui: Added recent files to File menu 2021-04-13 08:41:59 +02:00
WerWolv
1e6b493b41 ux: Add slider to entropy plot 2021-04-12 22:20:05 +02:00
WerWolv
959988a670 fix: Stop all views from opening automatically on launch 2021-04-12 21:08:36 +02:00
WerWolv
907f25c231 patterns: Added parent keyword to access members of the parent struct 2021-04-12 20:49:37 +02:00
WerWolv
2d7dd36b0d build: Improve linking and fix resource strings on windows 2021-04-12 20:36:16 +02:00
ThisALV
0168a3b741 Fix: ignore non-existent magic directories (#215) 2021-04-03 17:08:16 +02:00
WerWolv
2f19ff768d sys: Improved ScopeGuard syntax a lot 2021-03-31 22:54:43 +02:00
WerWolv
a2c80e3fd6 patterns: Fixed enum constant literals not being interpreted as correct type 2021-03-31 22:10:06 +02:00
WerWolv
356273d71e bug: Fix binary value in base converter being shifted by one
Fixes #212
2021-03-30 18:38:28 +02:00
WerWolv
6223b26888 ui: Added hex editor highlight opacity setting 2021-03-29 23:07:18 +02:00
WerWolv
147aefc7e5 ux: Add close file button to file menu 2021-03-29 22:44:35 +02:00
WerWolv
0cc7004d0d ux: Show currently loaded file name in window name 2021-03-29 22:44:23 +02:00
WerWolv
f263685e44 bug: Fix loading of bookmark name and comment from project file
Fixes #211
2021-03-27 22:54:26 +01:00
WerWolv
a17bc43d80 lang: Improved Italian translation 2021-03-27 19:13:46 +01:00
WerWolv
d805d976a6 sys: Replace the terrible event manager with a much better one 2021-03-27 11:36:36 +01:00
WerWolv
688ca01b1b ux: Added undo and redo option 2021-03-26 21:43:24 +01:00
WerWolv
42461c467f ux: Properly use current key layout for shortcuts 2021-03-26 21:40:35 +01:00
WerWolv
2c3a6d38ab nodes: Properly reset data overlays when errors occurred 2021-03-21 14:52:21 +01:00
WerWolv
ce22028781 imgui: Fix floating windows creating their own task bar items 2021-03-21 14:51:21 +01:00
WerWolv
2a7b698a3d prv: Make data overlays work everywhere, not just in the hex editor view 2021-03-21 14:50:47 +01:00
WerWolv
ef747cc4c0 sys: Explicitly delete views so destructors get called properly 2021-03-16 22:44:37 +01:00
WerWolv
b7dd936dae patterns: Fixed ternaries not being proper numeric expressions 2021-03-16 21:29:14 +01:00
WerWolv
f34b946ea9 patterns: Fixed eval_depth default and preprocessor errors 2021-03-15 08:11:19 +01:00
WerWolv
2326e090af sys: Properly delete data provider on exit 2021-03-09 19:32:04 +01:00
Robin Lambertz
f2f6dd2219 docs: Fix path to plugins in readme. (#199)
Typing is hard.
2021-03-08 16:09:33 +01:00
WerWolv
ee10322603 nodes: Added buffer combine, slice and repeat nodes 2021-03-07 13:44:22 +01:00
WerWolv
af444999bf ui: Added used memory footer item on Windows 2021-03-07 13:20:55 +01:00
WerWolv
8423f78586 nodes/patterns: Fixed crashes when recursion occurred 2021-03-07 13:20:33 +01:00
WerWolv
d4265f16eb node: Added arithmetic nodes (add, sub, mul, div, mod) 2021-03-06 14:46:47 +01:00
WerWolv
cadd4e5c2b sys: Lower down FPS to 5 when ImHex loses focus
#189
2021-03-06 13:36:20 +01:00
WerWolv
6cba868e20 sys: Added FPS limit, some power saving
#189
2021-03-06 13:09:20 +01:00
Robin Lambertz
4f98149fa7 api: Fix various crashes on bad settings data. (#186)
getSetting now returns a straight nlohmann::json instead of an optional.
If the data isn't present, it will return a json null.

All accesses to the settings will first check that the data has the
expected type.
2021-03-06 12:40:29 +01:00
tomGER
32cfaac1e2 lang: Small corrections to de_DE (#193)
* Small corrections to German translation

* Change wording of match_selection
2021-03-04 16:22:18 +01:00
Crusty ★
d954d9280f lang: Added Italian translation (#196)
* Added Italian (IT) translation

* Address fixes

* fix missing file in CMakeList
2021-03-04 13:52:35 +01:00
WerWolv
0ad0a91fa4 build: Use libfmt as header-only library instead 2021-03-03 23:33:44 +01:00
WerWolv
c18cb9f61e build: Compile libfmt with -fPIC 2021-03-03 22:51:09 +01:00
WerWolv
4a908a314f lang: Added German translation, improved language handling 2021-03-03 22:26:17 +01:00
WerWolv
188723e888 sys: Replace printf formatting with libfmt 2021-03-03 19:58:22 +01:00
WerWolv
4e86d874a7 sys: Fixed one missed api call update on non-windows 2021-03-02 23:15:15 +01:00
WerWolv
8646fb4487 patterns: Prevent division by zero 2021-03-02 22:55:23 +01:00
WerWolv
a91afdb6ae ux: Allow copying value from data inspector 2021-03-02 22:09:38 +01:00
Henry Wang
6e71d5aa31 docs: Update deps in README (#191)
This change is to reflect the commit made in 785ecb8a78, which changes openssl libcrypto to libmbedtls, making changes everywhere except in the README documentation.
2021-03-02 21:36:54 +01:00
WerWolv
b5912c59cc sys: Last one 2021-03-02 16:45:39 +01:00
WerWolv
a9635bb78a sys: Missed one 2021-03-02 14:36:29 +01:00
WerWolv
9481c70ecd sys: ImU64 is not 64 bit everywhere... 2021-03-02 14:32:18 +01:00
WerWolv
b6939654b3 lang: Fix color attribute not being applied to array entries 2021-03-02 14:23:06 +01:00
WerWolv
c84ac0bc10 sys: Fix compile on Unix 2021-03-02 14:22:47 +01:00
WerWolv
3a7a3a6e9c lang: Add dataSize function to get size of loaded data 2021-03-02 13:55:43 +01:00
WerWolv
de327cf3a4 ui: Make use of ImPlot to drastically improve information view 2021-03-02 13:49:45 +01:00
WerWolv
2e4eaf8d33 ux: Fixed region selection only selecting one byte 2021-03-02 13:49:23 +01:00
WerWolv
f0b392575f ui: Added ImPlot library 2021-03-02 13:48:23 +01:00
WerWolv
f1c03f8b1d sys: Place config files in AppData/Local/imhex folder on Windows
Fixes #182
2021-03-02 10:20:29 +01:00
WerWolv
8760fb39cb build: Fixed libs not being built in correct directory 2021-03-02 10:19:37 +01:00
Mary
1e17aa7431 Add missing pkg-config in Brewfile 2021-03-01 23:18:17 +01:00
Robin Lambertz
293fc17aa6 events: Fix passing path through argv (#187) 2021-03-01 20:45:13 +01:00
Robin Lambertz
2eb83b0035 docs: Fix new linux file locations in README (#185) 2021-03-01 10:40:05 +01:00
WerWolv
7a2b3397a3 repo: Cleanup 2021-03-01 09:03:13 +01:00
WerWolv
7838d420d8 ui/ux: Updated dependencies list, make them hyperlinks 2021-03-01 08:59:29 +01:00
WerWolv
3e6865ffa9 sys/build: Properly support per-system metadata file paths (#181)
* sys: Move away from metadata paths next to executable in the application

Build system doesn't properly install / pack stuff yet

* build: Updated README to contain better install instructions

* sys: Search for imhex resource files in ~/Application Support

* sys: MAX_PATH -> PATH_MAX

* sys: Seach for imhex resource files in Application Support using NSFileManager (#180)

* sys: Allow for multiple file search paths

Also use install prefix instead of just /usr on Linux

* build: Fixed IMHEX_INSTALL_PREFIX macro definition

* build: Fix duplicate switch entry on Linux

* docs: Updated readme to properly reflect new paths and dependencies

* sys: Install files in their proper paths on linux (#183)

* Install files in their proper paths on linux

* Only create user directories

* Follow the XDG specification on linux

XDG specification specifies how to find config and data directories on
linux systems. Specifically, it says this:

- Data should be written to $XDG_DATA_HOME
- Config should be written to $XDG_CONFIG_HOME
- Data should be read from $XDG_DATA_HOME:$XDG_DATA_DIRS
- Config should be read from $XDG_CONFIG_HOME:$XDG_CONFIG_DIRS

The default values are this:

- XDG_DATA_HOME: $HOME/.local/share
- XDG_CONFIG_HOME: $HOME/.config
- XDG_DATA_DIRS: /usr/share:/usr/local/share
- XDG_CONFIG_DIRS: /etc/xdg

Platforms with non-standard filesystems (like NixOS) will correctly set
up those environment variables, allowing softwares to work unmodified.

In order to make integration as simple as possible, we use a simple
header-only dependency called XDGPP which does all the hard work for us
to find the default directories.

* Look for plugins in all Plugin Paths

If the plugin folder was missing from one of the PluginPaths, we would
immediately stop loading plugins. We now keep looking even if one of the
path is missing.

Co-authored-by: Nichole Mattera <me@nicholemattera.com>
Co-authored-by: Robin Lambertz <unfiltered@roblab.la>
2021-03-01 08:56:49 +01:00
WerWolv
c26bea06d6 github: Split msys2 install and dependency install 2021-02-28 16:05:05 +01:00
WerWolv
f2cd60e7b2 github: Properly run msys2 deps script 2021-02-28 15:34:44 +01:00
WerWolv
903a4a9222 github: Fixed CI script syntax 2021-02-28 15:26:37 +01:00
WerWolv
06e0bb19a3 github: Use dependency install scripts in CI 2021-02-28 15:24:02 +01:00
WerWolv
e6dc731921 build: Fixed libyara building on MacOS 2021-02-26 17:29:57 +01:00
luzpaz
61cf13edf8 Fix typos in README (#176) 2021-02-26 13:35:48 +01:00
WerWolv
31e5ec7bc3 Add Yara rule matching interface (#178)
* build: Added YARA as submodule

* ui: Added basic yara rules matching interface

* build: Make libyara link libpthread on Unix

* ui: Add jump-to feature to yara matches list

* yara: Add more modules and patch yara to support mbedtls crypto

* yara: Started to fix scanning of bigger data

* yara: Fixed implementation

* ui: Improved yara matcher interface and added localization

* build: Ignore changed files in yara submodule

* yara: Fixed rules matching agianst entire file

* yara: Properly handle compiler errors
2021-02-26 13:35:19 +01:00
@xAndy
372981920e Don't dlclose nullptrs in plugins (#179)
* dont dlclose nullptrs in plugins

this fixes a segmentation fault at startup when dlclose is called with a nullptr

* Style fixes

Co-authored-by: WerWolv <werwolv98@gmail.com>
2021-02-26 12:49:33 +01:00
WerWolv
4c9459def3 ui: Various ui improvements 2021-02-25 21:51:12 +01:00
WerWolv
26b881e4c9 imgui: Fixed fontawesome 2021-02-25 21:50:57 +01:00
WerWolv
93802f5872 patterns: Always interpret color attribute value as hexadecimal 2021-02-25 12:08:46 +01:00
WerWolv
205d88cd23 ui: Added custom theme colors, improved look of description button 2021-02-25 00:17:41 +01:00
WerWolv
02a63639da ui: Add font awesome icons font 2021-02-24 22:42:26 +01:00
WerWolv
4a1de5d1cb bookmarks: Added ability to lock bookmarks 2021-02-24 21:42:18 +01:00
WerWolv
209d33ca57 ui: Fixed bookmark name and comment not accepting changes 2021-02-24 21:24:43 +01:00
WerWolv
e854e42bd7 github: Checkout all submodules 2021-02-24 21:04:00 +01:00
WerWolv
b25cc17ac9 build: Add libgtk+ to build dependencies 2021-02-24 20:59:22 +01:00
WerWolv
0af8b8155f ui/ux: Give up on custom ImGui file browsers and just use the system one 2021-02-22 23:36:13 +01:00
WerWolv
7f97416e6e ui/ux: Improve data analyzer interface, make it run asynchronously 2021-02-22 13:08:06 +01:00
WerWolv
3cbbfb1782 lang: Localize provider data information strings 2021-02-22 13:07:25 +01:00
WerWolv
ced9706c5b ui: Turned spinner into ImGui widget 2021-02-22 13:06:53 +01:00
WerWolv
7f21cdffa2 build: Fix linking on Unix platforms 2021-02-22 12:29:16 +01:00
WerWolv
0e2add204b ux: Disassemble asynchronously 2021-02-22 11:56:33 +01:00
WerWolv
490c7e8fec ux: Search for strings asynchronously 2021-02-22 10:16:58 +01:00
WerWolv
a4b4360df6 patterns: Fixed more memory leaks 2021-02-22 10:01:58 +01:00
WerWolv
0a29f25330 ui: Open all views and create default layout on first launch 2021-02-21 13:49:03 +01:00
WerWolv
5532a0673f ui: Localized new strings 2021-02-20 22:41:17 +01:00
WerWolv
9b9c040d2d ui: Run pattern language runtime asynchronously, added compile button 2021-02-20 22:38:31 +01:00
WerWolv
305b4d0ac0 build: Don't build and include example plugin by default 2021-02-19 17:37:02 +01:00
WerWolv
615a96f9d8 api: Improved documentation 2021-02-19 17:36:10 +01:00
WerWolv
0da508594b ui/api: Added loaded plugin information to welcome screen 2021-02-19 13:22:12 +01:00
WerWolv
89643d1538 lang: Added some strings that went missing 2021-02-19 11:16:09 +01:00
WerWolv
9900a51757 patterns: Fixed multiple severe memory leaks
#163 - probably not all yet
2021-02-19 10:51:30 +01:00
WerWolv
e6a08b9c18 Bump version to 1.7.0 2021-02-18 17:11:50 +01:00
WerWolv
e8027293bf Disabled multi viewports support on Linux as it didn't work well
Also cleanup and fixing a typo
2021-02-18 17:10:56 +01:00
WerWolv
0e00555703 Added Footer and API for it and the welcome screen 2021-02-18 12:09:19 +01:00
WerWolv
a251c7325a Fixed copy-paste error in pattern language evaluator 2021-02-17 21:04:59 +01:00
WerWolv
e5d664bc07 Fixed bookmark creation in huge files 2021-02-17 14:57:32 +01:00
WerWolv
460d5a9386 Various fixes and improvements 2021-02-17 14:47:25 +01:00
WerWolv
df06dd49c5 Added better settings API that handles errors better
This fixes #161
2021-02-16 23:42:35 +01:00
WerWolv
096bdef25a Fix cmake trying to remove patch version of python even if there was none
This fixes #159
2021-02-15 12:44:38 +01:00
WerWolv
5286a2d9ae Added some safety checks to thingy file parser 2021-02-14 12:32:48 +01:00
WerWolv
714b62049c Improved thingy file parsing 2021-02-14 12:05:58 +01:00
WerWolv
1eb6f781b3 Added support for displaying non-ASCII characters in decoder view
This requires the user to provide a font that supports these characters as well (for example unifont). The default ImGui font does not have them.
2021-02-14 11:51:05 +01:00
WerWolv
b4c2f7d371 Implemented crude support for custom encodings via thingy files
Relevant issue: #26
2021-02-14 01:11:55 +01:00
WerWolv
424bba71f7 Fixed localization issues when using the content registry 2021-02-13 15:15:32 +01:00
WerWolv
36a4930b35 Implement localization all throughout ImHex
English only for now, additional languages will come in the future
2021-02-11 23:09:45 +01:00
WerWolv
9227fba474 Revamped language system right away again to allow plugins to use it 2021-02-11 00:35:30 +01:00
WerWolv
4a8e59a95b Fixed multiple definitions of _lang user defined literal 2021-02-10 23:38:51 +01:00
WerWolv
bd5da4a36e Added Language setting and localization wrapper 2021-02-10 18:17:09 +01:00
WerWolv
a926b7b912 Added buffer constant node 2021-02-08 23:17:30 +01:00
WerWolv
179e222919 Fixed command palette and added /web command 2021-02-08 19:56:04 +01:00
WerWolv
1b98afe37d Fix mbedtls finding on macos (#156) 2021-02-07 22:57:34 +01:00
WerWolv
cfb4b5bd51 I wish I was good at C++ (Properly fix plugin system) 2021-02-07 14:57:13 +01:00
WerWolv
8e7bfb7f1a Fixed some popups not appearing when no views are open 2021-02-07 14:29:13 +01:00
WerWolv
15bcf71aaf Removed debug prints 2021-02-07 14:28:53 +01:00
WerWolv
5b38c43b7e Fixed plugin loading and closing issues mainly on Windows
This fixes #87
2021-02-07 13:40:47 +01:00
WerWolv
4d7d449cea Added base converter to tools window 2021-02-05 00:17:56 +01:00
WerWolv
ac100936c7 Added comments node 2021-02-04 12:46:38 +01:00
WerWolv
5eb289f1fe Added proper error messages to data processor 2021-02-04 01:14:05 +01:00
WerWolv
fe7ae9450b Clear node and link selection in data processor when right clicking 2021-02-04 00:22:14 +01:00
WerWolv
91d05c5de6 Added AES decryption node 2021-02-04 00:21:53 +01:00
WerWolv
ac019a7d7e Fixed build on Unix, move crypto wrapper to libimhex 2021-02-03 11:54:41 +01:00
WerWolv
8c306a5d3d Make views get auto deleted 2021-02-03 00:56:33 +01:00
WerWolv
785ecb8a78 Switch from openssl/libcrypto to mbedtls 2021-02-02 23:11:23 +01:00
WerWolv
fa352b6917 Fixed linker warnings on plugins 2021-02-02 00:39:47 +01:00
WerWolv
29f50bb70b Fixed search selection and hex editor shortcuts 2021-02-02 00:39:35 +01:00
WerWolv
83bbde8d29 Fixed multiple memory leaks 2021-02-01 20:07:57 +01:00
WerWolv
d69eee55dd Added recent files selection to Welcome screen 2021-02-01 19:03:45 +01:00
WerWolv
d9ec628333 Allow reading and writing settings through code 2021-02-01 19:03:28 +01:00
WerWolv
16a1ae3010 Properly pack all dependencies into nightlies on all platforms (#153)
* Properly bundle all files in linux install step

* Run make install on linux build

* Use correct default magic database

* Set default magic db permissions correctly

* Fixed magic file detection issues

* Don't install default magic file if none was found

* Try fix windows packing issues
2021-02-01 17:26:05 +01:00
WerWolv
8603ec1c99 Fixed 64 bit value display in data inspector once again 2021-02-01 01:12:23 +01:00
WerWolv
0a3cfe001d Properly added back console window on Windows debug builds 2021-01-31 22:05:06 +01:00
WerWolv
ee8e1996d9 Allow reading of empty buffers passed to a node as input 2021-01-31 21:49:13 +01:00
WerWolv
0ab565ab02 Properly set the build directory of all plugins and libimhex 2021-01-31 21:48:36 +01:00
WerWolv
744b9f574c Fixed node links not connecting properly anymore 2021-01-31 18:59:47 +01:00
WerWolv
f259e347aa Greatly improved Nodes API 2021-01-31 16:11:25 +01:00
WerWolv
b330829f09 Allow detaching of links by dragging 2021-01-31 11:00:35 +01:00
WerWolv
5a59bc2abc Added casting and control flow nodes to data processor 2021-01-31 01:42:29 +01:00
WerWolv
8dd76a6cc8 Added error messages for file opening issues 2021-01-31 00:05:07 +01:00
WerWolv
b4cbfa02cf Added latest release link to welcome screen 2021-01-31 00:04:33 +01:00
WerWolv
073eee8fab Further improved UI/UX of welcome screen 2021-01-30 23:02:03 +01:00
WerWolv
5c7a529fa1 Added Data Processor using Nodes (#152)
* Added imnodes

* Added basic data processor view. Still needs to be cleaned up

* Make sure all attached links get properly removed when a Node is deleted

* Cleanup and API exposing

* Added data provider overlays and integrate them with the data processor

* Optimized data processing

* Node UI enhancements

* Added support for all themes to the nodes editor

* Improved data processor context menus

* Fixed data processor context menu showing up everywhere

* Make hex editor context menu behave the same as data processor one

* Add different node pin types and prevent incompatible ones from being connected

* Don't require explicitly marking node as end node

* Fixed plugin copying

* Added some more nodes
2021-01-30 22:39:06 +01:00
WerWolv
3bd01c0d98 Updated OpenGL3 imgui backend to once again support multi-viewports 2021-01-30 18:01:23 +01:00
WerWolv
a3d71b1dca Added support for Home, End, PageUp and PageDown in hex view
Resolves #148
2021-01-28 13:23:50 +01:00
WerWolv
319068eef5 Implemented Open File and Preferences button in Welcome screen 2021-01-27 14:26:24 +01:00
WerWolv
bc6d33e4fb Fleshed out welcome screen 2021-01-27 12:04:42 +01:00
WerWolv
004d99fc3a Get rid of leftovers 2021-01-27 08:50:50 +01:00
WerWolv
49b5deb9f4 Added back missing semicolons... 2021-01-27 01:11:14 +01:00
WerWolv
47ca69b80e Added very basic Welcome screen 2021-01-27 01:10:13 +01:00
WerWolv
8990fad85a Make File Dialogs less hacky 2021-01-27 00:44:10 +01:00
WerWolv
ab2458bdf4 Make links in About page actual hyperlinks 2021-01-27 00:00:20 +01:00
WerWolv
97f15c04b4 Merge branch 'ci_fixing' 2021-01-25 15:49:52 +01:00
WerWolv
a1b937b1fb Included direct link to nightlies in readme and removed old macOS note 2021-01-25 15:49:20 +01:00
WerWolv
896c13a612 Fixed magic include dirs not defined on mac 2021-01-25 15:27:33 +01:00
WerWolv
27e5f8eeb6 Fixed capstone build issue on mac
On mac, capstone's include path is `include/capstone` instead of just `include`...
2021-01-25 15:19:56 +01:00
WerWolv
362f8acb15 Reenabled mac CI and trying to debug the capstone issue 2021-01-25 15:09:30 +01:00
WerWolv
b58bc685e1 Extra formatting check in hex::format 2021-01-25 13:36:29 +01:00
WerWolv
9ff92aeb40 Add hacky way to get console output back on windows 2021-01-25 13:36:29 +01:00
WerWolv
0b52092eda Properly compile magicdbs again 2021-01-25 13:36:29 +01:00
James Wah
0300d77fdb Add a Gentoo ebuild for app-editors/ImHex (#82) 2021-01-24 14:33:12 +01:00
WerWolv
4839558429 Properly define IMHEX_VERSION when using RelWithDebInfo and MinSizeRel build type 2021-01-23 18:24:06 +01:00
WerWolv
b8e383368d Make pattern popup when loading a file list all available patterns 2021-01-23 14:01:23 +01:00
WerWolv
51d9d37d1a Fixed pattern language being basically completely broken 2021-01-23 14:00:09 +01:00
WerWolv
8e46751e98 Improved about page 2021-01-23 00:46:50 +01:00
WerWolv
b0b9ce0cf8 Added back module path definition 2021-01-22 23:33:13 +01:00
WerWolv
09d3ecde2a Massively cleaned up cmake script 2021-01-22 23:27:01 +01:00
WerWolv
8ed03051c3 Properly statically link libwinpthread and cleanup plugins cmake files 2021-01-22 22:44:45 +01:00
WerWolv
104000fbc4 Huge refactoring of builtin features into an external plugin 2021-01-22 18:01:42 +01:00
WerWolv
9bc569bf9a Temporarily disable mac CI until it's fixed
I'm sick of getting an email on every single commit
2021-01-22 08:25:43 +01:00
WerWolv
7f4cc6e5c0 Updated ImGui to 1.80
It works. It just works. Updating anything else usually takes hours and ImGui took literally 2 minutes. ocornut is amazing
2021-01-21 23:09:43 +01:00
WerWolv
0aacf1d07f Fixed 128 bit byte swapping 2021-01-21 22:55:04 +01:00
WerWolv
b6e2bbc434 Added comments attribute 2021-01-21 20:55:10 +01:00
WerWolv
9a97c6c328 Use big endian rgb8 color for color attribute 2021-01-21 18:01:52 +01:00
WerWolv
e04511269a Fixed one compile issue on macos 2021-01-21 17:49:46 +01:00
WerWolv
ff566aa51f Added attributes syntax to pattern language
This comes with two experimental attributes for variables called `name` and `color`
2021-01-21 17:49:30 +01:00
WerWolv
3e3a5273c0 Don't allow navigation when the pattern editor is focused 2021-01-21 17:48:24 +01:00
WerWolv
367356f7f5 Fixed compiling with PKGBUILD 2021-01-21 15:31:40 +01:00
WerWolv
f4dd79ab43 Fixed link errors in libimhex 2021-01-21 15:12:53 +01:00
Cam Sinclair
f9fa58a6ea Enable ImGui keyboard navigation (#138) 2021-01-21 15:02:49 +01:00
WerWolv
9c055ea1fd Allow printing of 128 bit values 2021-01-21 14:53:44 +01:00
WerWolv
046a5866bf Added alignTo builtin function
Resolves #143
2021-01-21 12:10:49 +01:00
WerWolv
22d75ed856 Improved logging and aborting from pattern language builtin functions 2021-01-21 11:36:58 +01:00
WerWolv
a641f27b7e Improved events API 2021-01-21 10:53:12 +01:00
WerWolv
f0ab13ebc3 Added "dollar operator" to get the current offset 2021-01-20 22:56:31 +01:00
WerWolv
31426a289c Added modulus operator 2021-01-20 22:55:57 +01:00
WerWolv
78a87baa94 Added addressof, sizeof and nextAfter builtin functions.
Resolves #144
2021-01-20 22:54:46 +01:00
WerWolv
b2648afc7b Improve bookmark API 2021-01-20 20:16:24 +01:00
WerWolv
be738eb5e7 Improved byte highlighting 2021-01-20 18:10:40 +01:00
WerWolv
740619529c Allow most modal popups to be closed with escape 2021-01-14 17:01:44 +01:00
WerWolv
441f4a9fc7 Removed more static inline variables in headers to avoid duplication 2021-01-13 23:08:41 +01:00
WerWolv
cd200b978b Properly set the initial bookmark name 2021-01-13 22:53:33 +01:00
WerWolv
0a8368d639 Close base address popup when clicking Set 2021-01-13 22:53:21 +01:00
WerWolv
9ade281a92 Use hex::derived_from for compatibility with macos 2021-01-13 17:41:16 +01:00
WerWolv
eb066b3539 Refactored libimhex to and includes to better represent it as library 2021-01-13 17:28:27 +01:00
WerWolv
00648c9673 Move msys2 folder to dist folder 2021-01-13 16:57:44 +01:00
WerWolv
c7d179d68e Use the ID stack the way it was meant to be used 2021-01-13 16:55:42 +01:00
WerWolv
c1ad816211 Added hover tooltip for bookmarks in hex editor 2021-01-13 16:45:31 +01:00
WerWolv
4328a335ec Added color picker for Bookmarks and highlighting in the hex view 2021-01-13 14:11:23 +01:00
WerWolv
d3e47245d6 Improved memory region highlighting through selection 2021-01-13 14:11:02 +01:00
WerWolv
0e32dd667d Made tools registry more in-line with the other APIs 2021-01-13 13:18:03 +01:00
WerWolv
95437b2afe Trying to get mac to build again 2021-01-13 12:24:29 +01:00
WerWolv
d15307a237 Added data inspector to content registry 2021-01-13 01:24:27 +01:00
WerWolv
ac76e47b94 No more liblib 2021-01-12 23:49:51 +01:00
WerWolv
df50f1934e Fixed display of most signed integers in the data inspector 2021-01-12 23:39:31 +01:00
WerWolv
dc85616549 Hopefully fixed the whole plugin mess I started 2021-01-12 23:28:41 +01:00
WerWolv
8ae15abb85 Fixed plugin unloading segfault 2021-01-12 16:56:14 +01:00
WerWolv
84a6fff034 Refactored plugin system 2021-01-12 16:50:15 +01:00
WerWolv
c09a8bca7f Language refactoring, added builtin function registry 2021-01-11 23:54:12 +01:00
WerWolv
90e0aa83d8 Added registry for command palette commands 2021-01-11 23:02:55 +01:00
WerWolv
81652e3650 libimhex needs nlohmann json too 2021-01-11 21:51:52 +01:00
WerWolv
bdd2f51497 Use same folder structure for nlohmann json as previously 2021-01-11 21:45:19 +01:00
WerWolv
688e921034 Added nlohmann json to imhex directly
Once again Ubuntu is fucking outdated by over a year for literally no reason. Fuck this
2021-01-11 21:42:21 +01:00
WerWolv
e27993aff2 Added custom event registry 2021-01-11 21:11:03 +01:00
WerWolv
46388f4707 Added experimental support for Light and Classic theme
MY EYES
2021-01-11 20:32:12 +01:00
WerWolv
d68b931013 Added settings registry and settings menu 2021-01-11 20:31:40 +01:00
WerWolv
8807d6c6f3 Moved resource.rc to res folder 2021-01-11 16:03:10 +01:00
WerWolv
14adcc0e51 Added set base address function to hex editor
This resolves #19
2021-01-11 13:50:04 +01:00
WerWolv
a09aec032f Bump version to 1.6.1 2021-01-11 09:56:09 +01:00
WerWolv
7784fca0d4 Always display Pattern Data table header 2021-01-11 09:53:20 +01:00
WerWolv
68bd5569ce Don't show Plugin Views menu if there are no views 2021-01-11 09:50:51 +01:00
WerWolv
60e1c23a6b Fixed pattern format strings 2021-01-11 09:14:32 +01:00
WerWolv
77fbb54ebc Added dlsym to msys2 PKGBUILD 2021-01-11 08:54:23 +01:00
WerWolv
9b7b782020 Fixed cmake error when build type was left unset 2021-01-11 08:46:51 +01:00
WerWolv
bb3e0c126f CI steps naming consistency 2021-01-11 00:44:20 +01:00
WerWolv
3aeb9f31b0 Mark toEngineeringString inline to prevent linker errors 2021-01-11 00:36:24 +01:00
WerWolv
8b19f0c3c0 Improved UTF-8 display in data inspector 2021-01-11 00:34:50 +01:00
WerWolv
73e259d6e7 Added engineering display mode to calculator 2021-01-11 00:27:00 +01:00
WerWolv
f9039f4b34 Added hex editor view right click context menu 2021-01-10 23:59:36 +01:00
George Hopkins
5fb046ad1f Show commit on about page only if available (#132) 2021-01-10 22:57:57 +01:00
WerWolv
7b089a1f2f Fixed unions not advancing offset 2021-01-10 22:57:04 +01:00
WerWolv
867faef496 Fixed invalid applying of define replacements 2021-01-10 22:52:58 +01:00
WerWolv
557313ae1e Fixed boolean OR never being parsed 2021-01-10 22:52:28 +01:00
WerWolv
e4c2049975 Fixed off-by-one error for array bound check 2021-01-10 22:52:12 +01:00
WerWolv
b4ef19dac7 Fixed empty struct and union offset display 2021-01-10 19:43:21 +01:00
WerWolv
dc6c1fa622 Fixed issues with struct and union members when using conditionals 2021-01-10 19:40:44 +01:00
Nobutaka Mantani
d9db8401e2 Fix build on FreeBSD (#126)
* Fix build on FreeBSD

* Use more generic way to search libcrypto

* Integrate macro for FreeBSD
2021-01-10 18:52:00 +01:00
WerWolv
9fe8a0f491 Fixed enums not counting towards size of structs / enums 2021-01-10 18:24:58 +01:00
WerWolv
43d6b48cab Fixed rvalue endianess 2021-01-10 17:18:14 +01:00
WerWolv
ad40c53eb2 Fixed enum parse/evaluate error and crash 2021-01-10 17:14:38 +01:00
Robin Lambertz
c71c610eba Windows MSI Installer (#121)
* Create ImHex WIX Installer

* Build Windows Installer in github actions

* Have a single windows step handling MSI and ZIP.

* Properly copy dependencies to portable zip

* Add magicdb to zip/msi

* Use arial font and smaller text in license
2021-01-10 14:22:34 +01:00
WerWolv
cf1fe04431 Fixed invalid type name in bitfields 2021-01-10 13:50:34 +01:00
WerWolv
8f16a733b9 Fixed bitfields behaving like they have no size. Fixes #127 2021-01-10 13:40:07 +01:00
WerWolv
bc4991f915 Improved type consistency throughout the language 2021-01-10 00:40:57 +01:00
WerWolv
7a8e923b41 Added print & warnAssert functions and a colored console 2021-01-09 23:48:42 +01:00
WerWolv
e54dbcf574 Added assert function. Resolves #123 2021-01-09 21:47:52 +01:00
WerWolv
c5d023822d Added functions with string literals as parameter 2021-01-09 21:47:52 +01:00
WerWolv
e28d6e7451 Added string literals and improved character parsing 2021-01-09 21:47:52 +01:00
WerWolv
9f275cc84f Show evaluator errors in a console window instead of the first line 2021-01-09 21:47:52 +01:00
Philipp Kovalev
575903f921 fix(lang): fixes occurrence index in findSequnce built-in fucntion (#120) 2021-01-09 18:48:34 +01:00
WerWolv
02b3b94804 Increased ImHex to version 1.6.0 2021-01-08 22:09:08 +01:00
WerWolv
17ecdbf8ec Allow accessing of pointer values in mathematical expressions 2021-01-08 20:12:16 +01:00
WerWolv
80e0782fdb Various UI/UX improvements 2021-01-08 19:34:29 +01:00
WerWolv
c505b5b9cb Fixed non-native endian on floats 2021-01-08 17:46:31 +01:00
WerWolv
99f37504de Force reload the current pattern when loading a new file 2021-01-08 17:38:43 +01:00
WerWolv
69f4c6e5e9 Allow global variables to be accessed and used in expressions 2021-01-08 17:37:05 +01:00
WerWolv
fd98db1b70 Fixed error line number mismatch when including files or using comments 2021-01-08 17:14:35 +01:00
WerWolv
205f3a327e Fixed endian specifier not applying 2021-01-08 16:56:39 +01:00
WerWolv
750f7463cc Nightly support for Windows and Linux (#119) 2021-01-08 16:25:12 +01:00
WerWolv
f84b661af7 Fixed pointers to built-in types and endian handling 2021-01-08 15:03:53 +01:00
WerWolv
56330686be Fixed crash when creating an enum 2021-01-08 11:58:07 +01:00
WerWolv
a41e91a731 Fixed floating point pattern displaying 2021-01-08 11:57:28 +01:00
WerWolv
e758b16ba3 Added Pattern Language Guide to the Readme 2021-01-08 01:36:17 +01:00
WerWolv
e48c61cf27 Hopefully fixed macos compile finally 2021-01-07 21:52:03 +01:00
WerWolv
08c802f733 Added unbounded char arrays for null-terminated strings 2021-01-07 21:16:34 +01:00
WerWolv
7e4babaca8 Use custom versions of concepts for macos support 2021-01-07 20:06:28 +01:00
WerWolv
f65c792191 Include unordered_map instead of map 2021-01-07 18:12:02 +01:00
WerWolv
e572c5776d Only define is_integral and is_signed for 128 bit types on non-apple
Clang on macos already defines is_integral and is_signed for 128 bit types
2021-01-07 18:07:56 +01:00
WerWolv
5d1e53f469 Added boolean patterns 2021-01-07 17:34:50 +01:00
WerWolv
bef20f7808 Added function calling as well as a few builtin functions 2021-01-07 15:37:37 +01:00
WerWolv
b47736b595 Properly include headers for memcpy 2021-01-07 01:58:56 +01:00
WerWolv
2dbfbe70af Fixed rvalue value evaluation 2021-01-07 01:56:15 +01:00
WerWolv
3f1d9ed366 Added ternary condition operator 2021-01-07 01:19:54 +01:00
WerWolv
b30bb21646 Added unary operators +, -, ~ and ! 2021-01-07 00:41:06 +01:00
WerWolv
acfd5aa02f Added if, else and else if to pattern language 2021-01-07 00:02:51 +01:00
WerWolv
d8b16766f5 Force Release build type if none was specified 2021-01-07 00:02:33 +01:00
WerWolv
b902cc6531 Go back to static linking on WIndows
Everything except python is once again statically linked
2021-01-06 19:19:01 +01:00
WerWolv
2248cd96b1 Fixed opening of files with non-ASCII characters in path
Fixes #116
2021-01-06 17:22:12 +01:00
WerWolv
01b7059582 Dynamically link everything on Windows as well 2021-01-06 16:30:30 +01:00
WerWolv
7fd0d87d56 Allow enum entries to be accessed via the scope resolution operator 2021-01-06 16:30:30 +01:00
Nicolas Noble
be515d4c40 Proper permission on get_deps_debian.sh script. (#100) 2021-01-06 14:14:47 +01:00
WerWolv
ceee311efa Added support for more literal types and scope resolution operator parsing 2021-01-05 14:42:08 +01:00
WerWolv
f137d759c8 Allow zero-sized arrays again 2021-01-04 16:25:03 +01:00
WerWolv
f5250d6bcf Fixed rvalues not evaluating correctly in nested structs 2021-01-04 16:13:03 +01:00
WerWolv
af42d2ff66 Properly convert rvalue to mathematical expression 2021-01-04 14:10:59 +01:00
WerWolv
f1339f8b4a Fixed crash on load when no plugin folder was present 2021-01-04 13:52:49 +01:00
WerWolv
eed7ef1ac3 Make sure important data is synchronized between ImHex and plugins 2021-01-04 00:19:56 +01:00
WerWolv
c7c654d310 Improved data inspector displaying, added additional number formats 2021-01-03 17:12:20 +01:00
WerWolv
94a7d3116a Fix mac build with missing concepts header 2021-01-03 16:20:28 +01:00
WerWolv
e770fcd197 Fixed includes on unix 2021-01-03 15:09:12 +01:00
WerWolv
5a0f965125 Use file mapping instead of of normal file IO
This drastically reduces disk reads and improves performance
2021-01-03 15:00:16 +01:00
WerWolv
206be8b110 Greatly improved hex editor byte highlighting performance 2021-01-03 02:37:37 +01:00
WerWolv
4189700a3b Use hex::integral instead of std::integral concept 2021-01-02 22:24:52 +01:00
WerWolv
9a968674d6 Fixed compile on macos 2021-01-02 20:49:55 +01:00
WerWolv
18c9340950 Removed duplicated code from hex.hpp 2021-01-02 20:46:44 +01:00
WerWolv
78ef07cf0f Pattern Language rewrite (#111)
* Initial parser rewrite effort

Lexer and Token cleanup, Parser started over

* Greatly improved parser syntax

* Reimplemented using declarations and variable placement parsing

* Added back unions and structs

* Added enums as well as mathematical expressions (+, -, *, /, <<, >>, &, |, ^)

* Code style improvement

* Implemented arrays and fixed memory issues

* Fixed more memory issues in parser, reimplemented validator, evaluator and patterns

* Fixed builtin types, arrays and reimplemented strings

* Improved error messages

* Made character a distinct type, used for chars and strings

* Implemented padding, fixed arrays

* Added bitfields

* Added rvalue parsing, no evaluating yet

* Added .idea folder to gitignore

* Fixed build on MacOS

* Added custom implementation of integral concept if not available

* Rebased onto master

* Fixed array variable decl crash

* Added rvalues and dot syntax

* Lower case all pattern language error messages

* Fixed typo in variable name

* Fixed bug where preprocessor would not ignore commented out directives

* Reimplemented pointers

* Fixed rebase issues
2021-01-02 20:27:11 +01:00
Mary
d510f8c7cf Github Actions: Enforce a cache miss on Windows job
Workaround discuted in msys2/setup-msys2#99.
2020-12-30 19:08:40 +01:00
Mary
2180a8faef Github Actions: upload resulting DMG on macOS
Add infos about nightly builds.
2020-12-30 18:56:25 +01:00
Mary
2340ab0518 cmake: Handle code sign and packaging for macOS bundle 2020-12-29 22:50:11 +01:00
Mary
de5c6a4084 cmake Readd CREATE_BUNDLE infos on macOS 2020-12-29 21:00:41 +01:00
Mary
ce06d9bdfb Fix version and vendor in macOS bundle 2020-12-29 20:41:43 +01:00
Mary
33c11baca9 clean up after previous commit 2020-12-29 02:07:26 +01:00
Mary
8fbdcd54aa Make macOS bundle works!
TODO: codesign
2020-12-29 01:59:28 +01:00
Mary
20d3a84fc0 Fix creation of macOS bundle
Still need to find a way to handle the deps madness
2020-12-28 23:37:51 +01:00
Mary
58a65b0004 cmake: Do not ship resource.rc on non WIN32 systems
Also add some very early macOS bundle definitions.
2020-12-28 20:03:50 +01:00
Mary
bbd00a6020 Ignore .DS_Store in gitignore 2020-12-28 18:52:42 +01:00
Mary
63f544918d Fix build instruction to add CMAKE_BUILD_TYPE 2020-12-28 18:52:22 +01:00
WerWolv
93938d6090 external: glfw3 -> glfw 2020-12-27 15:57:59 +01:00
WerWolv
144e30775f Fixed duplicated utils.hpp 2020-12-27 15:54:12 +01:00
WerWolv
f74eff8934 Add support for custom providers via plugins 2020-12-27 15:39:06 +01:00
WerWolv
8ba96904a6 More plugin support work 2020-12-27 14:12:53 +01:00
WerWolv
dbbc525174 Added Plugin support (#102)
* Build refactoring and initial plugin support

* Possibly fixed linux / mac build

* Added libdl to libglad build script

* Add glfw to imgui dependencies

* Refactored common functionality into "libimhex" for plugins

* Added plugin loading and example plugin

* Added proper API for creating a custom view and a custom tools entry with plugins
2020-12-22 18:10:01 +01:00
WerWolv
b9324f44e6 Added selected addresses to hex editor footer
This (and the two previous commits) fixes #99
2020-12-21 15:20:57 +01:00
WerWolv
d6c5e3dc3e Fixed render order of ASCII display in hex editor
Fixes #98
2020-12-21 14:44:01 +01:00
WerWolv
7c350dde90 Added current commit hash and branch to about page 2020-12-21 12:38:50 +01:00
WerWolv
2c1759ce0a Unified OS and arch checking defines 2020-12-21 12:38:30 +01:00
WerWolv
7f5a32a83b Improved hex::format 2020-12-21 12:36:43 +01:00
WerWolv
379f77af48 Cleaned up github actions 2020-12-21 11:54:33 +01:00
WerWolv
4b59d57f89 Added version info to about page 2020-12-21 11:24:27 +01:00
WerWolv
15b3860f83 Fixed data inspector not updating properly in all cases 2020-12-21 11:23:57 +01:00
WerWolv
b71a9b7d14 More centering 2020-12-19 15:15:24 +01:00
WerWolv
85352868ec Cleaned up readme and added link to discord server 2020-12-19 15:14:45 +01:00
Mary
310059f274 Support macOS
This allows building and running under macOS.
There is still some issues with dpi but the application compiles and run now.
2020-12-18 21:44:13 +01:00
Mary
b5cc3b6f1b Make target link and include more generic
This fixes issues with library link and unify support for linking on Linux/macOS/BSD.
2020-12-18 20:04:55 +01:00
Mary
de9421e68f Fix missing dependencies in README and ArchLinux get_deps script 2020-12-18 18:46:20 +01:00
Mary
413443aa95 Build LLVM demangler directly with our sources
This remove dep on LLVM library by building the demangler as part of the
project.

This should help with building on macOS.
2020-12-18 17:56:41 +01:00
Sam Umbach
82d7c54a3d Fix minor typos (#95) 2020-12-17 08:55:40 +01:00
WerWolv
9123b21e18 Added basic command palette (similar to the one in vscode) 2020-12-16 22:43:07 +01:00
averne
56cca88fbd Proper DPI scaling and basic custom font (#85)
* add glm to arch deps

After running got `None of the required 'glm' found`. This fixes that

* dist/fedora: Include file magic headers

Due to differences in package names between Deb based systems, Arch
Linux, and RPM based systems the package containing the development
headers for file were missing from the Fedora dependencies script.

This includes the package `file-devel`, which is the package which
resolves the issue.

In Fedora, one can identify the package providing a specific file using
the verb "whatprovides" with the command dnf, e.g.:

    [~]$ dnf whatprovides /usr/include/magic.h
    Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST.
    file-devel-5.39-3.fc33.i686 : Libraries and header files for file development
    Repo        : fedora
    Matched from:
    Filename    : /usr/include/magic.h

    file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development
    Repo        : @System
    Matched from:
    Filename    : /usr/include/magic.h

    file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development
    Repo        : fedora
    Matched from:
    Filename    : /usr/include/magic.h

If one is unsure of the specific path, globbing may be used (but must be
quoted):

    dnf whatprovides "*/magic.h"

Resolves #48

* dist: Prevent already installed packages in ArchLinux and MSYS2.

Use --needed option with pacman to prevent it.

* Add script to install dependencies on Debian/Ubuntu.

Tested with Xubuntu 20.04 and Debian testing
(in today's Docker image bitnami/minideb).

Update README.md.

* ci: rework (#31)

* Support non standard LLVM library names (#86)

This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138.

(tested on openSUSE tumbleweed via Docker)

I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``.

* Implement proper DPI handling

* Implement basic custom font support

* Fix building on windows

* Hopefully fix fonts on Windows

* Fix several scaling issues

* Replace font renderer with freetype

* Updated CI and dependency scripts

* Rebuild default font atlas

* Correct platform detection macro for mingw

* Fixed PKGBUILD

Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com>
Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org>
Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com>
Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr>
Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com>
Co-authored-by: Mary <me@thog.eu>
Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
Mary
9b853350f1 Support non standard LLVM library names (#86)
This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138.

(tested on openSUSE tumbleweed via Docker)

I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``.
2020-12-10 22:28:49 +01:00
umarcor
e3b5a55eba ci: rework (#31) 2020-12-09 19:49:56 +01:00
WerWolv
366dc80dc0 Merge pull request #79 from fidergo-stephane-gourichon/dependency_install_script_debian_ubuntu
Add script to install dependencies on Debian/Ubuntu.
2020-12-09 18:51:26 +01:00
Stéphane Gourichon
ba2ee6d6e5 Add script to install dependencies on Debian/Ubuntu.
Tested with Xubuntu 20.04 and Debian testing
(in today's Docker image bitnami/minideb).

Update README.md.
2020-12-09 15:18:18 +01:00
WerWolv
6afcf1a26f Merge pull request #76 from Biswa96/master
dist: Prevent already installed packages in ArchLinux and MSYS2.
2020-12-09 10:33:48 +01:00
Biswapriyo Nath
ee831fbcb6 dist: Prevent already installed packages in ArchLinux and MSYS2.
Use --needed option with pacman to prevent it.
2020-12-09 14:21:36 +05:30
WerWolv
4d87eefbe9 Merge pull request #69 from brianredbeard/issue-48-fix-fedora-error
dist/fedora: Include file magic headers
2020-12-08 18:45:44 +01:00
Brian 'Redbeard' Harrington
ec04fea9be dist/fedora: Include file magic headers
Due to differences in package names between Deb based systems, Arch
Linux, and RPM based systems the package containing the development
headers for file were missing from the Fedora dependencies script.

This includes the package `file-devel`, which is the package which
resolves the issue.

In Fedora, one can identify the package providing a specific file using
the verb "whatprovides" with the command dnf, e.g.:

    [~]$ dnf whatprovides /usr/include/magic.h
    Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST.
    file-devel-5.39-3.fc33.i686 : Libraries and header files for file development
    Repo        : fedora
    Matched from:
    Filename    : /usr/include/magic.h

    file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development
    Repo        : @System
    Matched from:
    Filename    : /usr/include/magic.h

    file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development
    Repo        : fedora
    Matched from:
    Filename    : /usr/include/magic.h

If one is unsure of the specific path, globbing may be used (but must be
quoted):

    dnf whatprovides "*/magic.h"

Resolves #48
2020-12-08 09:31:17 -08:00
Mary
1586aee2d2 Merge pull request #59 from brockelmore/patch-1
add glm to arch deps
2020-12-08 13:33:42 +01:00
WerWolv
226169bbbe Merge remote-tracking branch 'origin/master' 2020-12-07 23:49:28 +01:00
WerWolv
e1e73077a1 Improved language parsing and validation. This fixes #58 2020-12-07 23:49:19 +01:00
brockelmore
7b5cfcb817 add glm to arch deps
After running got `None of the required 'glm' found`. This fixes that
2020-12-07 16:51:08 -05:00
WerWolv
b3645ec945 Merge pull request #53 from umarcor/deps
create subdir 'dist', update compiling guidelines
2020-12-07 18:46:25 +01:00
umarcor
7d06460e54 create subdir 'dist', update compiling guidelines 2020-12-07 04:17:17 +01:00
WerWolv
485761f45c Fixed ImHex refusing to be closed in some circumstances 2020-12-07 00:42:52 +01:00
WerWolv
f3d788de16 Fixed bytes not being selectable when a read-only file was loaded
This most likely fixes #49
2020-12-06 23:21:31 +01:00
WerWolv
b06f5630c7 Fixed additional issues with padding and zero sized arrays 2020-12-06 23:15:51 +01:00
WerWolv
5c96a28fb6 Actually fix crash when creating zero sized arrays
If size is zero, the array will be treated as non-existent. This fixes #50
2020-12-06 22:52:15 +01:00
WerWolv
9425569784 Merge pull request #47 from Calinou/readme-add-fedora-package-list
Add a list of packages to install for building on Fedora 33
2020-12-06 22:24:19 +01:00
Hugo Locurcio
8b982b977b Add a list of packages to install for building on Fedora 33
Tested in a fresh Fedora 33 Docker container.
2020-12-06 22:19:52 +01:00
WerWolv
7a9d7b59e8 Added overriding of endianess for individual variables 2020-12-06 21:40:57 +01:00
WerWolv
4720cf9fbe Added possible support for MacOS. Completely untested.
Relevant: #32
2020-12-06 13:48:56 +01:00
WerWolv
68f93c5e3d Fixed possible crash when loading files, relax pattern detection requirements
This fixes #20
2020-12-05 22:30:09 +01:00
WerWolv
7b8330f8f8 Added command line support / dropping files onto executable
Closes #36
2020-12-05 22:10:03 +01:00
WerWolv
63696b9f5f Merge pull request #38 from Thog/feature/linux-ci
CI: Add a GitHub Action to build on Ubuntu 20.04 LTS
2020-12-05 20:32:45 +01:00
Mary
727b3c6b10 CI: Add a GitHub Action to build on Ubuntu 20.04 LTS
Also clean up MSYS2 action.
2020-12-05 20:03:22 +01:00
WerWolv
05cb3831a2 Merge pull request #35 from Thog/fix/llvm-custom-lib-dir
Make sure to add LLVM_LIBRARY_DIR to link directories
2020-12-05 18:55:28 +01:00
Mary
5b51375404 Make sure to add LLVM_LIBRARY_DIR to link directories
This fix build on Debian and Ubuntu systems.

Close #28
Close #8
2020-12-05 18:13:47 +01:00
WerWolv
398e845e8d Merge pull request #33 from Thog/fix/capstone-401-support
Abstract capstone architectures
2020-12-05 17:43:18 +01:00
Mary
45c29888b4 Abstract capstone architectures
This allows to support older version of Capstone (example 4.0.1).

Should help with ubuntu building issues.
2020-12-05 17:32:30 +01:00
WerWolv
82c5bd528c Added more compile information 2020-12-05 15:39:28 +01:00
WerWolv
45d0b614c2 Added sponsoring links to Readme. Thank you <3 2020-12-05 15:10:57 +01:00
WerWolv
4725ff6d5f Don't open a console window in release build
This fixes #21
2020-12-05 14:09:32 +01:00
WerWolv
7158d4d4ad Always allow cursor movement with arrow keys
Implements #22
2020-12-05 12:55:37 +01:00
WerWolv
502d90b117 Merge remote-tracking branch 'origin/master' 2020-12-05 12:54:42 +01:00
WerWolv
f0c95b3f29 Merge pull request #29 from Thog/feature/python3-detect
Detect python version at build time
2020-12-05 12:54:30 +01:00
Mary
d3dccace37 Detect python version at build time
This remove the hardcoded version in CMakeLists.txt and
loader_script_handler.cpp.

Fixing building on Arch Linux and probably other systems.
2020-12-05 12:46:50 +01:00
WerWolv
a30453616b Turned cheat sheet popups into actual windows 2020-12-05 11:34:49 +01:00
WerWolv
168ba2ff9f Denote invalid GUIDs in data inspector
Addresses #24
2020-12-05 11:00:56 +01:00
WerWolv
2ca9a8fc79 Fixed data inspector displaying zero at the end of data
Fixes #25
2020-12-05 10:42:42 +01:00
WerWolv
6456a68805 Fixed crash when array size variable has a value of zero 2020-12-05 10:36:30 +01:00
WerWolv
e82b607fa1 Merge pull request #16 from Thog/feature/github-actions
CI: Add a GitHub Action to build on Windows
2020-12-04 13:40:36 +01:00
Mary
7168c9ed59 Limit make to 4 threads and move build.yml to build_win.yml 2020-12-04 13:17:54 +01:00
WerWolv
d7af6934b6 Added ImHex-Patterns repository to the readme 2020-12-04 09:26:19 +01:00
Mary
b4a5a936a0 CI: Add a GitHub Action to build on Windows
This build in any commits and pull requests.
2020-12-04 01:28:26 +01:00
WerWolv
6129e0d696 Added libwinpthread dll to copy instructions
Because smh not everybody has qemu installed
2020-12-03 23:18:41 +01:00
WerWolv
a0c8424800 Create FUNDING.yml 2020-12-03 21:10:38 +01:00
WerWolv
dc839e1ad1 Fixed typos, love you @foone :P 2020-12-03 20:56:02 +01:00
WerWolv
59155256a9 Create LICENSE 2020-12-03 15:34:58 +01:00
WerWolv
29b7995e7f Formatting 2020-12-03 09:18:55 +01:00
WerWolv
ae9ec8851c Credit where it's due 2020-12-03 09:17:55 +01:00
WerWolv
7c2df736df Improved readme 2020-12-01 20:47:57 +01:00
WerWolv
192e7d5060 Added Python API function to create structs and unions 2020-12-01 18:21:29 +01:00
WerWolv
6aed140ecf Use custom "argc" and "argv" exposing. Fixes #6 2020-12-01 18:19:49 +01:00
WerWolv
76d56c9ed4 Added python version requirement to cmake. Fixes #5 2020-12-01 18:18:15 +01:00
WerWolv
17096055f8 Added create_struct and create_union function to Python API 2020-12-01 16:41:38 +01:00
WerWolv
c6134bc038 Added basic python-based load scripts 2020-12-01 02:21:40 +01:00
WerWolv
16f885f469 Added read/write command to math evaluator 2020-11-30 21:45:48 +01:00
WerWolv
00072d0216 Improved pattern language cheat sheet, added math evaluator cheat sheet 2020-11-30 21:44:40 +01:00
WerWolv
4878f70e58 Added project files 2020-11-30 00:03:12 +01:00
WerWolv
9e8523470d Added applying of IPS and IPS32 patches 2020-11-29 15:09:36 +01:00
WerWolv
7316be0bc2 Added patches display window 2020-11-29 02:06:41 +01:00
WerWolv
8a4b663890 Prevent shortcuts from applying to closed windows 2020-11-29 01:18:12 +01:00
WerWolv
3276ad9979 Open file dialog to not pop up if hex view wasn't open 2020-11-29 01:17:54 +01:00
WerWolv
0890043bf4 Make Help view no longer appear in View menu 2020-11-28 22:01:50 +01:00
WerWolv
c90ef343c1 Added math evaluator / calculator to tools window 2020-11-28 21:55:52 +01:00
WerWolv
0f6e276113 Updated screenshots 2020-11-28 17:21:34 +01:00
WerWolv
1395c95831 Same treatment for the disassembly window 2020-11-28 16:15:12 +01:00
WerWolv
33b70a550f Improved look and feel of hash window. Added "Match selection" feature 2020-11-28 15:53:11 +01:00
WerWolv
985e924e9d Added simple bookmarks / comments feature. No saving yet though 2020-11-28 00:33:26 +01:00
WerWolv
3827919a32 Added error messages and error display to pattern language editor 2020-11-27 21:20:23 +01:00
WerWolv
d55bea7c46 Added character literals to pattern language 2020-11-27 14:18:28 +01:00
WerWolv
2efe326fdb Added Save, Save As and implemented error message for Base64 importing 2020-11-27 13:45:56 +01:00
WerWolv
d43bd23e1a Added default error message window 2020-11-27 13:45:27 +01:00
WerWolv
015ec12215 Improved byte write speed by a lot 2020-11-27 13:44:52 +01:00
WerWolv
fde9dc7961 Various small fixes 2020-11-27 09:09:59 +01:00
WerWolv
ed572ececf Added patching system and IPS/IPS32 patch exporting 2020-11-27 09:09:48 +01:00
WerWolv
fd2b79bea9 Removed cxxabi.h include 2020-11-24 18:12:48 +01:00
WerWolv
acc10930c2 Added MSVC symbol demangling, switched to LLVM libs for demangling 2020-11-24 18:12:08 +01:00
WerWolv
f17d6c2359 Added copy string and copy demangled string to strings window 2020-11-24 02:59:49 +01:00
WerWolv
e21211f3f6 Added back default debug/release specific flags 2020-11-24 02:00:48 +01:00
WerWolv
58deaa6b29 Added importing from base64 encoded file 2020-11-24 02:00:22 +01:00
WerWolv
fcd88b4b3b Shrink the color picker to a bit more reasonable size 2020-11-24 00:01:44 +01:00
WerWolv
3bd987ff2c Streamline view creation, save all view states when quitting 2020-11-23 23:57:19 +01:00
WerWolv
45bcdc8c46 Added toggle for ImGui demo window in Debug mode 2020-11-23 22:23:06 +01:00
WerWolv
0d0b2d6962 Indent variable name instead of color in pattern data view 2020-11-23 22:14:11 +01:00
WerWolv
fd6a41d219 Make selecting memory by clicking on a table item update the inspector 2020-11-23 16:26:01 +01:00
WerWolv
b052429a73 Improved ASCII and Wide char display in data inspector 2020-11-23 16:19:58 +01:00
WerWolv
1996f401e0 Fixed last block searched for strings to yield invalid results 2020-11-23 16:19:31 +01:00
WerWolv
3b3f2226f1 Remove collapse button from all windows 2020-11-23 15:51:58 +01:00
WerWolv
5c0f6a1e50 Enabled ImGui's viewports support 2020-11-23 15:51:40 +01:00
WerWolv
b7438f6ab8 Massively improved look and feel of pattern data, string and disassembly tables 2020-11-23 15:22:26 +01:00
WerWolv
84f80b3e06 Select region when clicking on string, disassembly or pattern data item 2020-11-23 13:10:14 +01:00
WerWolv
c281372b8d Improved table coloring 2020-11-23 13:08:24 +01:00
WerWolv
788a3cfc5e Merge pull request #3 from misson20000/bugfixes
a few bugfixes
2020-11-23 08:25:15 +01:00
misson20000
01eeb53af0 Fix out-of-bounds vector write on copy hex string 2020-11-22 18:00:46 -08:00
misson20000
7cf69128ea Actually fix time_t decoding crash on Linux 2020-11-22 18:00:17 -08:00
WerWolv
c977baecc4 Fixed crash when snprintf failed in formatter 2020-11-23 00:35:26 +01:00
WerWolv
2ab2f5e675 Improved block size text 2020-11-23 00:34:53 +01:00
WerWolv
6a38f1e9f3 Truncate file size to 2 digits after comma 2020-11-23 00:22:51 +01:00
WerWolv
f0eba69c4a Fixed time_t decoding crash on Linux 2020-11-23 00:20:29 +01:00
WerWolv
cea366e135 Fixed crash when scrolling disassembler options child off screen 2020-11-23 00:12:53 +01:00
WerWolv
d752c7434f Fixed crash when no patterns folder exists 2020-11-23 00:12:33 +01:00
WerWolv
4402120ffc Added the capstone disassembler and a disassembler window 2020-11-22 23:07:50 +01:00
WerWolv
b3fffdf530 Fixed automatic pattern loading 2020-11-22 23:06:17 +01:00
WerWolv
8d6d959e17 No need to manually set table colors 2020-11-22 20:41:54 +01:00
WerWolv
43f5cc622e Allow loading of huge files efficiently 2020-11-22 19:43:35 +01:00
WerWolv
5f025bcbcc Fixed UTF-8 decoding to not work 2020-11-22 16:22:23 +01:00
WerWolv
8297e22f10 Added global big and little endian support to the pattern parser 2020-11-22 16:22:02 +01:00
WerWolv
989eade5d7 Added big and little endian support to inspector 2020-11-22 15:32:37 +01:00
WerWolv
cd4de2ff96 Fixed data inspector to only show unsigned values 2020-11-22 12:50:49 +01:00
WerWolv
73d66365e9 Updated cheat sheet page 2020-11-22 11:20:01 +01:00
WerWolv
fbd4e593d2 Make array and pointer pattern data display more consistent with other types 2020-11-22 02:25:25 +01:00
WerWolv
033ef3889a Fixed enums failing to validate 2020-11-22 02:25:03 +01:00
WerWolv
0ce1b5d40b Added simple pointer type inside structs 2020-11-21 23:00:09 +01:00
WerWolv
ed4ed6b433 Added array sizes based on other local variables 2020-11-21 20:19:33 +01:00
WerWolv
4cd18b8358 Added auto loading patterns based on MIME types 2020-11-21 14:39:16 +01:00
WerWolv
fb85f272a1 Added pragmas to pattern language 2020-11-21 14:39:01 +01:00
WerWolv
28bb28b79c Also rename data inspector window 2020-11-21 14:37:09 +01:00
441 changed files with 272476 additions and 22979 deletions

3
.gitattributes vendored Normal file
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@@ -0,0 +1,3 @@
external/** linguist-vendored
plugins/libimhex-rust/imgui-rs/** linguist-vendored
plugins/libimhex-rust/imgui-sys/** linguist-vendored

5
.github/FUNDING.yml vendored Normal file
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@@ -0,0 +1,5 @@
# Sponsor links
patreon: werwolv
custom: https://werwolv.net/donate
github: WerWolv

49
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
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@@ -0,0 +1,49 @@
name: Bug Report
description: Something doesn't work correctly in ImHex.
title: "[Bug] "
body:
- type: dropdown
id: os
attributes:
label: Operating System
description: What Operating System are you using ImHex on?
options:
- Windows
- Linux
- MacOS
validations:
required: true
- type: textarea
attributes:
label: What's the issue you encountered?
description: |
Describe the issue in detail and what you were doing beforehand.
validations:
required: true
- type: textarea
attributes:
label: How can the issue be reproduced?
description: Include a detailed step by step process for recreating your issue.
validations:
required: true
- type: input
attributes:
label: ImHex Version
description: |
The version of ImHex you've been using when encountering the bug. If using a nightly, please add the commit hash as well
placeholder: X.X.X
validations:
required: true
- type: checkboxes
attributes:
label: ImHex Build Type
options:
- label: Nightly or built from sources
- type: textarea
attributes:
label: Additional context?
value: |
- Additional information about your environment.
- If possible and useful, please upload the binary you've been editing when the bug occured.
validations:
required: false

View File

@@ -0,0 +1,22 @@
name: Feature Request
description: Something you'd like to see added to ImHex in the future
title: "[Feature] "
body:
- type: textarea
attributes:
label: What feature would you like to see?
description: |
Describe in detail what the feature should do and how it should work.
validations:
required: true
- type: textarea
attributes:
label: How will this feature be useful to you and others?
description: Describe how everybody will benefit from this feature if it gets added.
validations:
required: true
- type: checkboxes
attributes:
label: Request Type
options:
- label: I can provide a PoC for this feature or am willing to work on it myself and submit a PR

53
.github/workflows/analysis.yml vendored Normal file
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@@ -0,0 +1,53 @@
name: "CodeQL"
on:
schedule:
- cron: '0 0 * * *'
jobs:
codeql:
name: 🐛 CodeQL
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
steps:
- name: 🧰 Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: recursive
- name: ✋ Initialize CodeQL
uses: github/codeql-action/init@v1
with:
languages: 'cpp'
- name: 📜 Restore cache
uses: actions/cache@v2
with:
path: |
~/.ccache
key: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-${{ github.run_id }}
restore-keys: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-
- name: ⬇️ Install dependencies
run: |
sudo apt update
sudo bash dist/get_deps_debian.sh
- name: 🛠️ Build
run: |
mkdir -p build
cd build
CC=gcc-10 CXX=g++-10 cmake \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_INSTALL_PREFIX="$PWD/install" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
..
make -j 4 install
- name: 🗯️ Perform CodeQL Analysis
uses: github/codeql-action/analyze@v1

240
.github/workflows/build.yml vendored Normal file
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@@ -0,0 +1,240 @@
name: Build
on:
push:
pull_request:
env:
BUILD_TYPE: Release
jobs:
linux:
runs-on: ubuntu-20.04
name: 🐧 Ubuntu 20.04
steps:
- name: 🧰 Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: recursive
- name: 📜 Restore cache
uses: actions/cache@v2
with:
path: |
~/.ccache
.flatpak-builder
key: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-${{ github.run_id }}
restore-keys: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-
- name: ⬇️ Install dependencies
run: |
sudo rm -rf /usr/share/dotnet
sudo rm -rf /opt/ghc
sudo rm -rf "/usr/local/share/boost"
sudo rm -rf "$AGENT_TOOLSDIRECTORY"
sudo apt update
sudo bash dist/get_deps_debian.sh
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs > rustup-init.sh
sh rustup-init.sh -y --default-toolchain none
rm rustup-init.sh
$HOME/.cargo/bin/rustup install nightly
$HOME/.cargo/bin/rustup target add x86_64-unknown-linux-gnu
$HOME/.cargo/bin/rustup default nightly
- name: 🛠️ Build
run: |
mkdir -p build
cd build
CC=gcc-10 CXX=g++-10 cmake \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_INSTALL_PREFIX="$PWD/install" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DRUST_PATH="$HOME/.cargo/bin/" \
..
make -j 4 install
- name: 📦 Bundle Flatpak
run: |
sudo apt install flatpak flatpak-builder
flatpak --user remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo
flatpak --user install -y flathub org.freedesktop.Platform//20.08
flatpak --user install -y flathub org.freedesktop.Sdk//20.08
flatpak-builder --jobs=4 --repo=imhex _flatpak dist/net.werwolv.ImHex.yaml --ccache --keep-build-dirs
flatpak build-bundle imhex imhex.flatpak net.werwolv.ImHex stable
- name: 📦 Bundle DEB
run: |
dpkg-deb --build build/install
mv build/install.deb imhex.deb
- name: 📦 Bundle AppImage
run: |
dist/AppImage/package.sh build
mv build/ImHex-x86_64.AppImage imhex.AppImage
- name: ⬆️ Upload ELF
uses: actions/upload-artifact@v2
with:
name: Linux ELF
path: |
build/install/*
- name: ⬆️ Upload Flatpak
uses: actions/upload-artifact@v2
with:
name: Linux Flatpak
path: |
imhex.flatpak
- name: ⬆️ Upload .deb
uses: actions/upload-artifact@v2
with:
name: Linux DEB
path: |
imhex.deb
- name: ⬆️ Upload AppImage
uses: actions/upload-artifact@v2
with:
name: Linux AppImage
path: |
imhex.AppImage
win:
runs-on: windows-latest
name: 🟦 Windows MINGW64
defaults:
run:
shell: msys2 {0}
env:
CCACHE_DIR: "${{ github.workspace }}/.ccache"
CCACHE_MAXSIZE: "1000M"
CCACHE_COMPRESS: "true"
steps:
- name: 🧰 Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: recursive
- name: 🟦 Install msys2
uses: msys2/setup-msys2@v2
with:
msystem: mingw64
pacboy: >-
gcc:p
cmake:p
make:p
ccache:p
glfw:p
file:p
mbedtls:p
python:p
freetype:p
dlfcn:p
- name: ⬇️ Install dependencies
run: |
curl --proto '=https' --tlsv1.2 -sSf https://win.rustup.rs > rustup-init.exe
./rustup-init.exe -y --default-host=x86_64-pc-windows-gnu --default-toolchain=none
rm rustup-init.exe
$USERPROFILE/.cargo/bin/rustup.exe target add x86_64-pc-windows-gnu
$USERPROFILE/.cargo/bin/rustup.exe default nightly
- name: 📜 Prepare Cache
id: prep-ccache
shell: bash
run: |
mkdir -p "${CCACHE_DIR}"
echo "::set-output name=dir::$CCACHE_DIR"
- name: 📜 Restore Cache
uses: actions/cache@v1
id: cache-ccache
with:
path: ${{ steps.prep-ccache.outputs.dir }}
key: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-${{ github.run_id }}
restore-keys: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-
- name: 🛠️ Build
run: |
mkdir -p build
cd build
# Get path to mingw python library
PYTHON_LIB_NAME=$(pkg-config --libs-only-l python3 | sed 's/^-l//' | sed 's/ //')
PYTHON_LIB_PATH=$(cygpath -m $(which lib${PYTHON_LIB_NAME}.dll))
cmake -G "MinGW Makefiles" \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_INSTALL_PREFIX="$PWD/install" \
-DCREATE_PACKAGE=ON \
-DPython_LIBRARY="$PYTHON_LIB_PATH" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DRUST_PATH="$USERPROFILE/.cargo/bin/" \
..
mingw32-make -j4 install
cpack
- name: ⬆️ Upload Portable ZIP
uses: actions/upload-artifact@v2
with:
name: Windows Portable ZIP
path: |
build/install/*
- name: ⬆️ Upload Windows Installer
uses: actions/upload-artifact@v2
with:
name: Windows Installer
path: |
build/*.msi
macos:
runs-on: macos-11.0
name: 🍎 macOS 11.0
steps:
- name: 🧰 Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: recursive
- name: ⬇️ Install dependencies
run: |
brew bundle --no-lock --file dist/Brewfile
- name: 📜 Restore cache
uses: actions/cache@v2
with:
path: |
~/.ccache
key: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-${{ github.run_id }}
restore-keys: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-
- name: 🛠️ Build
run: |
mkdir -p build
cd build
CC=$(brew --prefix llvm)/bin/clang \
CXX=$(brew --prefix llvm)/bin/clang++ \
PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" \
MACOSX_DEPLOYMENT_TARGET="10.15" \
cmake \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCREATE_BUNDLE=ON \
-DCREATE_PACKAGE=ON \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
..
make -j4 package
- name: ⬆️ Upload DMG
uses: actions/upload-artifact@v2
with:
name: macOS DMG
path: build/*.dmg

52
.github/workflows/tests.yml vendored Normal file
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@@ -0,0 +1,52 @@
name: "Unit Tests"
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
tests:
name: 🧪 Unit Tests
runs-on: ubuntu-latest
permissions:
actions: read
contents: read
security-events: write
steps:
- name: 🧰 Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: recursive
- name: 📜 Restore cache
uses: actions/cache@v2
with:
path: |
~/.ccache
key: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-${{ github.run_id }}
restore-keys: ${{ runner.os }}-${{ secrets.CACHE_VERSION }}-build-
- name: ⬇️ Install dependencies
run: |
sudo apt update
sudo bash dist/get_deps_debian.sh
- name: 🛠️ Build
run: |
mkdir -p build
cd build
CC=gcc-10 CXX=g++-10 cmake \
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \
-DCMAKE_INSTALL_PREFIX="$PWD/install" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
..
make -j4 unit_tests install
- name: 🧪 Perform Unit Tests
run: |
cd build
ctest

11
.gitignore vendored
View File

@@ -1,10 +1,17 @@
.vscode/
.idea/
cmake-build-debug/
cmake-build-release/
cmake-build-relwithdebinfo/
cmake-build-wsl/
build-linux/
build/
build*/
*.mgc
imgui.ini
.DS_Store
plugins/.rustc_info.json
**/target

26
.gitmodules vendored Normal file
View File

@@ -0,0 +1,26 @@
[submodule "external/nativefiledialog"]
path = external/nativefiledialog
url = https://github.com/btzy/nativefiledialog-extended
ignore = dirty
[submodule "external/yara/yara"]
path = external/yara/yara
url = https://github.com/VirusTotal/yara
ignore = dirty
[submodule "external/xdgpp"]
path = external/xdgpp
url = https://git.sr.ht/~danyspin97/xdgpp
ignore = dirty
[submodule "external/fmt"]
path = external/fmt
url = https://github.com/fmtlib/fmt
ignore = dirty
[submodule "external/curl"]
path = external/curl
url = https://github.com/curl/curl
ignore = dirty
[submodule "external/capstone"]
path = external/capstone
url = https://github.com/capstone-engine/capstone
[submodule "external/libromfs"]
path = external/libromfs
url = https://github.com/WerWolv/libromfs

1
.idea/.name generated Normal file
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@@ -0,0 +1 @@
imhex

2
.idea/imhex.iml generated Normal file
View File

@@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

2
.idea/modules.xml generated
View File

@@ -2,7 +2,7 @@
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/HexEditor.iml" filepath="$PROJECT_DIR$/.idea/HexEditor.iml" />
<module fileurl="file://$PROJECT_DIR$/.idea/imhex.iml" filepath="$PROJECT_DIR$/.idea/imhex.iml" />
</modules>
</component>
</project>

7
.idea/vcs.xml generated
View File

@@ -2,5 +2,12 @@
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/capstone" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/curl" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/fmt" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/libromfs" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/nativefiledialog" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/xdgpp" vcs="Git" />
<mapping directory="$PROJECT_DIR$/external/yara/yara" vcs="Git" />
</component>
</project>

View File

@@ -1,61 +1,61 @@
cmake_minimum_required(VERSION 3.16)
project(HexEditor)
# Updating the version here will update it throughout ImHex as well
set(IMHEX_VERSION "1.13.2")
project(imhex VERSION ${IMHEX_VERSION})
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules")
set(IMHEX_BASE_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
include("${CMAKE_SOURCE_DIR}/cmake/build_helpers.cmake")
find_package(PkgConfig REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
find_package(OpenGL REQUIRED)
include_directories(include ${GLFW_INCLUDE_DIRS} libs/ImGui/include libs/glad/include)
SET(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS} -DIMGUI_IMPL_OPENGL_LOADER_GLAD")
if (WIN32)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc -static")
endif (WIN32)
add_executable(ImHex
source/main.cpp
source/window.cpp
source/utils.cpp
source/crypto.cpp
source/lang/preprocessor.cpp
source/lang/lexer.cpp
source/lang/parser.cpp
source/lang/validator.cpp
source/lang/evaluator.cpp
source/provider/file_provider.cpp
source/views/view_hexeditor.cpp
source/views/view_pattern.cpp
source/views/view_pattern_data.cpp
source/views/view_hashes.cpp
source/views/view_information.cpp
source/views/view_help.cpp
source/views/view_tools.cpp
source/views/view_strings.cpp
source/views/view_data_inspector.cpp
libs/glad/source/glad.c
libs/ImGui/source/imgui.cpp
libs/ImGui/source/imgui_draw.cpp
libs/ImGui/source/imgui_widgets.cpp
libs/ImGui/source/imgui_demo.cpp
libs/ImGui/source/imgui_impl_glfw.cpp
libs/ImGui/source/imgui_impl_opengl3.cpp
libs/ImGui/source/ImGuiFileBrowser.cpp
libs/ImGui/source/TextEditor.cpp
resource.rc
# List plugin names here. Project name must match folder name
set(PLUGINS
builtin
windows
# example_cpp
# example_rust
)
if (WIN32)
target_link_libraries(ImHex libglfw3.a libgcc.a libstdc++.a libmagic.a libgnurx.a libtre.a libintl.a libiconv.a shlwapi.lib ws2_32.lib libcrypto.a libwinpthread.a)
endif (WIN32)
detectOS()
detectArch()
setDefaultBuiltTypeIfUnset()
detectBadClone()
if (UNIX)
target_link_libraries(ImHex libglfw.so libmagic.so libcrypto.so libdl.so)
endif (UNIX)
# Add bundled dependencies
add_subdirectory(plugins/libimhex)
# Add include directories
include_directories(include)
enable_testing()
add_subdirectory(tests EXCLUDE_FROM_ALL)
addVersionDefines()
configurePackageCreation()
add_executable(imhex ${application_type}
source/main.cpp
source/window/window.cpp
source/window/win_window.cpp
source/window/macos_window.cpp
source/window/linux_window.cpp
source/init/splash_window.cpp
source/init/tasks.cpp
source/helpers/plugin_manager.cpp
${imhex_icon}
)
set_target_properties(imhex PROPERTIES CXX_VISIBILITY_PRESET hidden)
set_target_properties(imhex PROPERTIES POSITION_INDEPENDENT_CODE ON)
if (WIN32)
target_link_libraries(imhex PUBLIC dl libimhex wsock32 ws2_32 Dwmapi.lib)
else ()
target_link_libraries(imhex PUBLIC dl libimhex pthread)
endif ()
createPackage()

339
LICENSE Normal file
View File

@@ -0,0 +1,339 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
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software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
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if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
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you have. You must make sure that they, too, receive or can get the
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rights.
We protect your rights with two steps: (1) copyright the software, and
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Finally, any free program is threatened constantly by software
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The precise terms and conditions for copying, distribution and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
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the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
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is covered only if its contents constitute a work based on the
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Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
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and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
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In addition, mere aggregation of another work not based on the Program
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except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
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8. If the distribution and/or use of the Program is restricted in
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may add an explicit geographical distribution limitation excluding
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NO WARRANTY
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

234
README.md
View File

@@ -1,7 +1,235 @@
# ImHex
<a href="https://imhex.werwolv.net"><h1 align="center" >:mag: ImHex</h1></a>
A Hex editor written in C++ using OpenGL, GLFW and Dear ImGui
<p align="center">A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.</p>
<p align="center">
<a title="'Build' workflow Status" href="https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild"><img alt="'Build' workflow Status" src="https://img.shields.io/github/workflow/status/WerWolv/ImHex/Build?longCache=true&style=for-the-badge&label=Build&logoColor=fff&logo=GitHub%20Actions"></a>
<a title="Discord Server" href="https://discord.gg/X63jZ36xBY"><img alt="Discord Server" src="https://img.shields.io/discord/789833418631675954?label=Discord&logo=Discord&style=for-the-badge"></a>
<a title="Total Downloads" href="https://github.com/WerWolv/ImHex/releases/latest"><img alt="Total Downloads" src="https://img.shields.io/github/downloads/WerWolv/ImHex/total?longCache=true&style=for-the-badge&label=Downloads&logoColor=fff&logo=GitHub"></a>
</p>
## Supporting
If you like my work, please consider supporting me on GitHub Sponsors, Patreon or PayPal. Thanks a lot!
<p align="center">
<a href="https://github.com/sponsors/WerWolv"><img src="https://werwolv.net/assets/github_banner.png" alt="GitHub donate button" /> </a>
<a href="https://www.patreon.com/werwolv"><img src="https://c5.patreon.com/external/logo/become_a_patron_button.png" alt="Patreon donate button" /> </a>
<a href="https://werwolv.net/donate"><img src="https://werwolv.net/assets/paypal_banner.png" alt="PayPal donate button" /> </a>
</p>
## Screenshots
![](https://i.imgur.com/ClEsNwL.png)
![Hex editor, patterns and data information](https://user-images.githubusercontent.com/10835354/139717326-8044769d-527b-4d88-8adf-2d4ecafdca1f.png)
![Bookmarks, disassembler and data processor](https://user-images.githubusercontent.com/10835354/139717323-1f8c9d52-f7eb-4f43-9f11-097ac728ed6c.png)
## Features
- Featureful hex view
- Byte patching
- Patch management
- Copy bytes as feature
- Bytes
- Hex string
- C, C++, C#, Rust, Python, Java & JavaScript array
- ASCII-Art hex view
- HTML self contained div
- String and hex search
- Colorful highlighting
- Goto from start, end and current cursor position
- Custom C++-like pattern language for parsing highlighting a file's content
- Automatic loading based on MIME type
- arrays, pointers, structs, unions, enums, bitfields, namespaces, little and big endian support, conditionals and much more!
- Useful error messages, syntax highlighting and error marking
- Data importing
- Base64 files
- IPS and IPS32 patches
- Data exporting
- IPS and IPS32 patches
- Data inspector allowing interpretation of data as many different types (little and big endian)
- Huge file support with fast and efficient loading
- String search
- Copying of strings
- Copying of demangled strings
- File hashing support
- CRC16 and CRC32 with custom initial values and polynomials
- MD4, MD5
- SHA-1, SHA-224, SHA-256, SHA-384, SHA-512
- Disassembler supporting many different architectures
- ARM32 (ARM, Thumb, Cortex-M, AArch32)
- ARM64
- MIPS (MIPS32, MIPS64, MIPS32R6, Micro)
- x86 (16-bit, 32-bit, 64-bit)
- PowerPC (32-bit, 64-bit)
- SPARC
- IBM SystemZ
- xCORE
- M68K
- TMS320C64X
- M680X
- Ethereum
- Bookmarks
- Region highlighting
- Comments
- Data Analyzer
- File magic-based file parser and MIME type database
- Byte distribution graph
- Entropy graph
- Highest and average entropy
- Encrypted / Compressed file detection
- Built-in Content Store
- Download all files found in the database directly from within ImHex
- Yara Rules support
- Quickly scan a file for vulnearabilities with official yara rules
- Helpful tools
- Itanium and MSVC demangler
- ASCII table
- Regex replacer
- Mathematical expression evaluator (Calculator)
- Hexadecimal Color picker
- Base converter
- UNIX Permissions calculator
- Anonfiles File upload tool
- Wikipedia term definition finder
- File utilities
- File splitter
- File combiner
- File shredderer
- Built-in cheat sheet for pattern language and Math evaluator
- Doesn't burn out your retinas when used in late-night sessions
## Pattern Language
The custom C-like Pattern Language developed and used by ImHex is easy to read, understand and learn. A guide with all features of the language can be found [on the docs page](http://imhex.werwolv.net/docs).
## Plugin development
To develop plugins for ImHex, use one of the following two templates projects to get startet. You then have access to the entirety of libimhex as well as the ImHex API and the Content Registry to interact with ImHex or to add new content.
- [C++ Plugin Template](https://github.com/WerWolv/ImHex-Cpp-Plugin-Template)
- [Rust Plugin Template](https://github.com/WerWolv/ImHex-Rust-Plugin-Template)
## Additional Files
For format patterns, includable libraries and magic files, check out the [ImHex-Patterns](https://github.com/WerWolv/ImHex-Patterns) repository. Feel free to PR your own files there as well!
## Nightly builds
Nightlies are available via GitHub Actions [here](https://github.com/WerWolv/ImHex/actions?query=workflow%3ABuild).
- Windows • __x86_64__
- [MSI](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Installer.zip)
- [EXE](https://nightly.link/WerWolv/ImHex/workflows/build/master/Windows%20Portable%20ZIP.zip)
- MacOS • __x86_64__
- [DMG](https://nightly.link/WerWolv/ImHex/workflows/build/master/macOS%20DMG.zip)
- Linux • __x86_64__
- [ELF](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20ELF.zip)
- [DEB](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20DEB.zip)
- [Flatpak](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20Flatpak.zip)
- [AppImage](https://nightly.link/WerWolv/ImHex/workflows/build/master/Linux%20AppImage.zip)
## Compiling
You need a C++20 compatible compiler such as GCC 10.2.0 to compile ImHex.
Many dependencies are bundled into the repository using submodules so make sure to clone it using the `--recurse-submodules` option.
All dependencies that aren't bundled, can be installed using the dependency installer scripts found in the `/dist` folder.
For working examples
### Windows
On Windows, ImHex is built through msys2 / mingw. To install all dependencies, open a mys2 window and run the PKGCONFIG script in the [dist/msys2](dist/msys2) folder.
After all the dependencies are installed, run the following commands to build ImHex:
```sh
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
---
To create a standalone zipfile on Windows, get the Python standard library (e.g. from https://github.com/python/cpython/tree/master/Lib) and place the files and folders in `lib/python3.8` next to your built executable. Don't forget to also copy the `libpython3.8.dll` and `libwinpthread-1.dll` from your mingw setup next to the executable.
- Copy the files from `python_libs` in the `lib` folder next to your built executable.
- Place your magic databases in the `magic` folder next to your built executable
- Place your patterns in the `pattern` folder next to your built executable
- Place your include pattern files in the `include` folder next to your built executable
### macOS
To build ImHex on macOS, run the following commands:
```sh
brew bundle --no-lock --file dist/Brewfile
mkdir build
cd build
CC=$(brew --prefix llvm)/bin/clang CXX=$(brew --prefix llvm)/bin/clang++ PKG_CONFIG_PATH="$(brew --prefix openssl)/lib/pkgconfig":"$(brew --prefix)/lib/pkgconfig" cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
Install the ImHex executable as well as libimhex.dylib to wherever ImHex should be installed.
All other files belong in `~/Library/Application Support/imhex`:
```
Patterns: ~/Library/Application Support/imhex/patterns
Pattern Includes: ~/Library/Application Support/imhex/includes
Magic files: ~/Library/Application Support/imhex/magic
Python: ~/Library/Application Support/imhex/lib/pythonX.X
Plugins: ~/Library/Application Support/imhex/plugins
Configuration: ~/Library/Application Support/imhex/config
Resources: ~/Library/Application Support/imhex/resources
```
### Linux
Dependency installation scripts are available for many common Linux distributions in the [/dist](dist) folder.
After all the dependencies are installed, run the following commands to build ImHex:
```sh
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j
```
---
Put the ImHex executable into the `/usr/bin` folder.
Put libimhex.so into the `/usr/lib` folder.
Configuration files go to `/etc/xdg/imhex` or `~/.config/imhex`.
All other files belong in `/usr/share/imhex` or `~/.local/share/imhex`:
```
Patterns: /usr/share/imhex/patterns
Pattern Includes: /usr/share/imhex/includes
Magic files: /usr/share/imhex/magic
Python: /usr/share/imhex/lib/pythonX.X
Plugins: /usr/share/imhex/plugins
Configuration: /etc/xdg/imhex/config
Resources: /usr/share/imhex/resources
```
All paths follow the XDG Base Directories standard, and can thus be modified
with the environment variables `XDG_CONFIG_HOME`, `XDG_CONFIG_DIRS`,
`XDG_DATA_HOME` and `XDG_DATA_DIRS`.
## Credits
### Contributors
- [Mary](https://github.com/Thog) for her immense help porting ImHex to MacOS and help during development
- [Roblabla](https://github.com/Roblabla) for adding MSI Installer support to ImHex
- [jam1garner](https://github.com/jam1garner) and [raytwo](https://github.com/raytwo) for their help with adding Rust support to plugins
- All other people that have been reporting issues on Discord or GitHub that I had great conversations with :)
### Libraries
- Thanks a lot to ocornut for their amazing [Dear ImGui](https://github.com/ocornut/imgui) which is used for building the entire interface
- Thanks to ocornut as well for their hex editor view used as base for this project.
- Thanks to BalazsJako for their incredible [ImGuiColorTextEdit](https://github.com/BalazsJako/ImGuiColorTextEdit) used for the pattern language syntax highlighting
- Thanks to nlohmann for their [json](https://github.com/nlohmann/json) library used for project files
- Thanks to aquynh for [capstone](https://github.com/aquynh/capstone) which is the base of the disassembly window
- Thanks to vitaut for their [libfmt](https://github.com/fmtlib/fmt) library which makes formatting and logging so much better
- Thanks to rxi for [microtar](https://github.com/rxi/microtar) used for extracting downloaded store assets

270
cmake/build_helpers.cmake Normal file
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macro(addVersionDefines)
if (IS_DIRECTORY "${CMAKE_SOURCE_DIR}/.git")
# Get the current working branch
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get the latest abbreviated commit hash of the working branch
execute_process(
COMMAND git log -1 --format=%h
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGIT_COMMIT_HASH=\"\\\"${GIT_COMMIT_HASH}\"\\\"")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DGIT_BRANCH=\"\\\"${GIT_BRANCH}\"\\\"")
endif()
set(CMAKE_RC_FLAGS "${CMAKE_RC_FLAGS} -DPROJECT_VERSION_MAJOR=${PROJECT_VERSION_MAJOR} -DPROJECT_VERSION_MINOR=${PROJECT_VERSION_MINOR} -DPROJECT_VERSION_PATCH=${PROJECT_VERSION_PATCH} ")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -DRELEASE -DIMHEX_VERSION=\"\\\"${PROJECT_VERSION}\"\\\"")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG -DIMHEX_VERSION=\"\\\"${PROJECT_VERSION}-Debug\"\\\"")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -DRELEASE -DIMHEX_VERSION=\"\\\"${PROJECT_VERSION}-ReleaseWithDebugInfo\"\\\"")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -DRELEASE -DIMHEX_VERSION=\"\\\"${PROJECT_VERSION}-ReleaseMinimumSize\"\\\"")
endmacro()
macro(configurePython)
set(CMAKE_FIND_PACKAGE_SORT_ORDER NATURAL)
set(CMAKE_FIND_PACKAGE_SORT_DIRECTION DEC)
# Enforce that we use non system Python 3 on macOS.
set(Python_FIND_FRAMEWORK NEVER)
find_package(Python COMPONENTS Development REQUIRED)
if(Python_VERSION LESS 3)
message(STATUS ${PYTHON_VERSION_MAJOR_MINOR})
message(FATAL_ERROR "No valid version of Python 3 was found.")
endif()
string(REPLACE "." ";" PYTHON_VERSION_MAJOR_MINOR ${Python_VERSION})
list(LENGTH PYTHON_VERSION_MAJOR_MINOR PYTHON_VERSION_COMPONENT_COUNT)
if (PYTHON_VERSION_COMPONENT_COUNT EQUAL 3)
list(REMOVE_AT PYTHON_VERSION_MAJOR_MINOR 2)
endif ()
list(JOIN PYTHON_VERSION_MAJOR_MINOR "." PYTHON_VERSION_MAJOR_MINOR)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -DPYTHON_VERSION_MAJOR_MINOR=\"\\\"${PYTHON_VERSION_MAJOR_MINOR}\"\\\"")
endmacro()
# Detect current OS / System
macro(detectOS)
if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DOS_WINDOWS")
set(CMAKE_INSTALL_BINDIR ".")
set(CMAKE_INSTALL_LIBDIR ".")
set(PLUGINS_INSTALL_LOCATION "plugins")
set(MAGIC_INSTALL_LOCATION "magic")
elseif(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DOS_MACOS")
set(CMAKE_INSTALL_BINDIR ".")
set(CMAKE_INSTALL_LIBDIR ".")
set(PLUGINS_INSTALL_LOCATION "plugins")
set(MAGIC_INSTALL_LOCATION "magic")
elseif(UNIX AND NOT APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DOS_LINUX")
set(CMAKE_INSTALL_BINDIR "usr/bin")
set(CMAKE_INSTALL_LIBDIR "usr/lib")
set(PLUGINS_INSTALL_LOCATION "usr/share/imhex/plugins")
set(MAGIC_INSTALL_LOCATION "usr/share/imhex/magic")
else()
message(FATAL_ERROR "Unknown / unsupported system!")
endif()
endmacro()
# Detect 32 vs. 64 bit system
macro(detectArch)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DARCH_64_BIT")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DARCH_32_BIT")
endif()
endmacro()
macro(configurePackageCreation)
option (CREATE_PACKAGE "Create a package with CPack" OFF)
if (APPLE)
option (CREATE_BUNDLE "Create a bundle on macOS" OFF)
endif()
if (WIN32)
set(application_type)
set(imhex_icon "${CMAKE_SOURCE_DIR}/res/resource.rc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,--allow-multiple-definition")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wl,-subsystem,windows")
if (CREATE_PACKAGE)
set(CPACK_GENERATOR "WIX")
set(CPACK_PACKAGE_NAME "ImHex")
set(CPACK_PACKAGE_VENDOR "WerWolv")
set(CPACK_WIX_UPGRADE_GUID "05000E99-9659-42FD-A1CF-05C554B39285")
set(CPACK_WIX_PRODUCT_ICON "${PROJECT_SOURCE_DIR}/res/icon.ico")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "ImHex")
set_property(INSTALL "$<TARGET_FILE_NAME:imhex>"
PROPERTY CPACK_START_MENU_SHORTCUTS "ImHex"
)
set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/res/LICENSE.rtf")
endif()
elseif (APPLE)
set (imhex_icon "${CMAKE_SOURCE_DIR}/res/mac/AppIcon.icns")
if (CREATE_BUNDLE)
set(application_type MACOSX_BUNDLE)
set_source_files_properties(${imhex_icon} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(MACOSX_BUNDLE_ICON_FILE "AppIcon.icns")
set(MACOSX_BUNDLE_INFO_STRING "WerWolv")
set(MACOSX_BUNDLE_BUNDLE_NAME "ImHex")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
set(MACOSX_BUNDLE_GUI_IDENTIFIER "WerWolv.ImHex")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${PROJECT_VERSION}-${GIT_COMMIT_HASH}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2020 WerWolv and Thog. All rights reserved." )
if ("${CMAKE_GENERATOR}" STREQUAL "Xcode")
set ( bundle_path "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}/imhex.app" )
else ()
set ( bundle_path "${CMAKE_BINARY_DIR}/imhex.app" )
endif()
endif()
endif()
endmacro()
macro(createPackage)
file(MAKE_DIRECTORY "plugins")
foreach (plugin IN LISTS PLUGINS)
add_subdirectory("plugins/${plugin}")
if (TARGET ${plugin})
set_target_properties(${plugin} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
set_target_properties(${plugin} PROPERTIES CARGO_BUILD_TARGET_DIR ${CMAKE_BINARY_DIR}/plugins)
get_target_property(IS_RUST_PROJECT ${plugin} RUST_PROJECT)
if (IS_RUST_PROJECT)
set_target_properties(${plugin} PROPERTIES CARGO_BUILD_TARGET_DIR ${CMAKE_BINARY_DIR}/plugins)
get_target_property(PLUGIN_LOCATION ${plugin} LOCATION)
install(FILES "${PLUGIN_LOCATION}/../${plugin}.hexplug" DESTINATION "${PLUGINS_INSTALL_LOCATION}")
else ()
set_target_properties(${plugin} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
if (WIN32)
install(TARGETS ${plugin} RUNTIME DESTINATION ${PLUGINS_INSTALL_LOCATION})
elseif (APPLE)
if (CREATE_BUNDLE)
set_target_properties(${plugin} PROPERTIES LIBRARY_OUTPUT_DIRECTORY $<TARGET_FILE_DIR:imhex>/${PLUGINS_INSTALL_LOCATION})
else ()
set_target_properties(${plugin} PROPERTIES LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/plugins)
endif ()
else ()
install(TARGETS ${plugin} LIBRARY DESTINATION ${PLUGINS_INSTALL_LOCATION})
endif ()
endif ()
add_dependencies(imhex ${plugin})
endif ()
endforeach()
install(FILES "$<TARGET_FILE:libimhex>" DESTINATION "${CMAKE_INSTALL_LIBDIR}")
set_target_properties(libimhex PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
if (WIN32)
# Install binaries directly in the prefix, usually C:\Program Files\ImHex.
set(CMAKE_INSTALL_BINDIR ".")
# Grab all dynamically linked dependencies.
INSTALL(CODE "set(CMAKE_INSTALL_BINDIR \"${CMAKE_INSTALL_BINDIR}\")")
INSTALL(CODE "get_filename_component(PY_PARENT \"${Python_LIBRARIES}\" DIRECTORY)")
INSTALL(CODE "LIST(APPEND DEP_FOLDERS \${PY_PARENT})")
install(CODE [[
file(GET_RUNTIME_DEPENDENCIES
EXECUTABLES $<TARGET_FILE:builtin> $<TARGET_FILE:libimhex> $<TARGET_FILE:imhex>
RESOLVED_DEPENDENCIES_VAR _r_deps
UNRESOLVED_DEPENDENCIES_VAR _u_deps
CONFLICTING_DEPENDENCIES_PREFIX _c_deps
DIRECTORIES ${DEP_FOLDERS} $ENV{PATH}
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
)
if(_u_deps)
message(WARNING "There were unresolved dependencies for binary: \"${_u_deps}\"!")
endif()
if(_c_deps_FILENAMES)
message(WARNING "There were conflicting dependencies for library: \"${_c_deps}\"!")
endif()
foreach(_file ${_r_deps})
file(INSTALL
DESTINATION "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}"
TYPE SHARED_LIBRARY
FOLLOW_SYMLINK_CHAIN
FILES "${_file}"
)
endforeach()
]])
elseif(UNIX AND NOT APPLE)
configure_file(${CMAKE_SOURCE_DIR}/dist/DEBIAN/control.in ${CMAKE_BINARY_DIR}/DEBIAN/control)
install(FILES ${CMAKE_BINARY_DIR}/DEBIAN/control DESTINATION ${CMAKE_INSTALL_PREFIX}/DEBIAN)
install(FILES ${CMAKE_SOURCE_DIR}/dist/imhex.desktop DESTINATION ${CMAKE_INSTALL_PREFIX}/usr/share/applications)
install(FILES ${CMAKE_SOURCE_DIR}/res/icon.png DESTINATION ${CMAKE_INSTALL_PREFIX}/usr/share/pixmaps RENAME imhex.png)
endif()
if (CREATE_BUNDLE)
include(PostprocessBundle)
# Fix rpath
add_custom_command(TARGET imhex POST_BUILD COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath "@executable_path/../Frameworks/" $<TARGET_FILE:imhex>)
# FIXME: Remove this once we move/integrate the plugins directory.
add_custom_target(build-time-make-plugins-directory ALL COMMAND ${CMAKE_COMMAND} -E make_directory "${bundle_path}/Contents/MacOS/plugins")
# Update library references to make the bundle portable
postprocess_bundle(imhex)
# Enforce DragNDrop packaging.
set(CPACK_GENERATOR "DragNDrop")
install(TARGETS imhex BUNDLE DESTINATION .)
else()
install(TARGETS imhex RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
endif()
if (CREATE_PACKAGE)
include(apple)
include(CPack)
endif()
endmacro()
function(JOIN OUTPUT GLUE)
set(_TMP_RESULT "")
set(_GLUE "") # effective glue is empty at the beginning
foreach(arg ${ARGN})
set(_TMP_RESULT "${_TMP_RESULT}${_GLUE}${arg}")
set(_GLUE "${GLUE}")
endforeach()
set(${OUTPUT} "${_TMP_RESULT}" PARENT_SCOPE)
endfunction()
macro(setDefaultBuiltTypeIfUnset)
if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Using Release build type as it was left unset" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release")
endif()
endmacro()
macro(detectBadClone)
file (GLOB EXTERNAL_DIRS "external/*")
foreach (EXTERNAL_DIR ${EXTERNAL_DIRS})
file(GLOB RESULT "${EXTERNAL_DIR}/*")
list(LENGTH RESULT ENTRY_COUNT)
if(ENTRY_COUNT LESS_EQUAL 1)
message(FATAL_ERROR "External dependency ${EXTERNAL_DIR} is empty!\nMake sure to correctly clone ImHex using the --recurse-submodules git option or initialize the submodules manually.")
endif()
endforeach ()
endmacro()

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# - Try to find mbedTLS
# Once done this will define
#
# Read-Only variables
# MBEDTLS_FOUND - system has mbedTLS
# MBEDTLS_INCLUDE_DIR - the mbedTLS include directory
# MBEDTLS_LIBRARY_DIR - the mbedTLS library directory
# MBEDTLS_LIBRARIES - Link these to use mbedTLS
# MBEDTLS_LIBRARY - path to mbedTLS library
# MBEDX509_LIBRARY - path to mbedTLS X.509 library
# MBEDCRYPTO_LIBRARY - path to mbedTLS Crypto library
# Copyright (c) 2004-2007 Sara Golemon <sarag@libssh2.org>
# Copyright (c) 2005,2006 Mikhail Gusarov <dottedmag@dottedmag.net>
# Copyright (c) 2006-2007 The Written Word, Inc.
# Copyright (c) 2007 Eli Fant <elifantu@mail.ru>
# Copyright (c) 2009-2019 Daniel Stenberg
# Copyright (C) 2008, 2009 Simon Josefsson
# All rights reserved.
FIND_PATH(MBEDTLS_INCLUDE_DIR mbedtls/version.h)
SET(MBEDTLS_FIND_QUIETLY TRUE)
FIND_LIBRARY(MBEDTLS_LIBRARY NAMES mbedtls libmbedtls libmbedx509)
FIND_LIBRARY(MBEDX509_LIBRARY NAMES mbedx509 libmbedx509)
FIND_LIBRARY(MBEDCRYPTO_LIBRARY NAMES mbedcrypto libmbedcrypto)
IF(MBEDTLS_INCLUDE_DIR AND MBEDTLS_LIBRARY AND MBEDX509_LIBRARY AND MBEDCRYPTO_LIBRARY)
SET(MBEDTLS_FOUND TRUE)
ENDIF()
IF(MBEDTLS_FOUND)
# split mbedTLS into -L and -l linker options, so we can set them for pkg-config
GET_FILENAME_COMPONENT(MBEDTLS_LIBRARY_DIR ${MBEDTLS_LIBRARY} PATH)
GET_FILENAME_COMPONENT(MBEDTLS_LIBRARY_FILE ${MBEDTLS_LIBRARY} NAME_WE)
GET_FILENAME_COMPONENT(MBEDX509_LIBRARY_FILE ${MBEDX509_LIBRARY} NAME_WE)
GET_FILENAME_COMPONENT(MBEDCRYPTO_LIBRARY_FILE ${MBEDCRYPTO_LIBRARY} NAME_WE)
STRING(REGEX REPLACE "^lib" "" MBEDTLS_LIBRARY_FILE ${MBEDTLS_LIBRARY_FILE})
STRING(REGEX REPLACE "^lib" "" MBEDX509_LIBRARY_FILE ${MBEDX509_LIBRARY_FILE})
STRING(REGEX REPLACE "^lib" "" MBEDCRYPTO_LIBRARY_FILE ${MBEDCRYPTO_LIBRARY_FILE})
SET(MBEDTLS_LIBRARIES "-L${MBEDTLS_LIBRARY_DIR} -l${MBEDTLS_LIBRARY_FILE} -l${MBEDX509_LIBRARY_FILE} -l${MBEDCRYPTO_LIBRARY_FILE}")
IF(NOT MBEDTLS_FIND_QUIETLY)
MESSAGE(STATUS "Found mbedTLS:")
FILE(READ ${MBEDTLS_INCLUDE_DIR}/mbedtls/version.h MBEDTLSCONTENT)
STRING(REGEX MATCH "MBEDTLS_VERSION_STRING +\"[0-9|.]+\"" MBEDTLSMATCH ${MBEDTLSCONTENT})
IF (MBEDTLSMATCH)
STRING(REGEX REPLACE "MBEDTLS_VERSION_STRING +\"([0-9|.]+)\"" "\\1" MBEDTLS_VERSION ${MBEDTLSMATCH})
MESSAGE(STATUS " version ${MBEDTLS_VERSION}")
ENDIF(MBEDTLSMATCH)
MESSAGE(STATUS " TLS: ${MBEDTLS_LIBRARY}")
MESSAGE(STATUS " X509: ${MBEDX509_LIBRARY}")
MESSAGE(STATUS " Crypto: ${MBEDCRYPTO_LIBRARY}")
ENDIF(NOT MBEDTLS_FIND_QUIETLY)
ELSE(MBEDTLS_FOUND)
IF(MBEDTLS_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find mbedTLS")
ENDIF(MBEDTLS_FIND_REQUIRED)
ENDIF(MBEDTLS_FOUND)
MARK_AS_ADVANCED(
MBEDTLS_INCLUDE_DIR
MBEDTLS_LIBRARY_DIR
MBEDTLS_LIBRARIES
MBEDTLS_LIBRARY
MBEDX509_LIBRARY
MBEDCRYPTO_LIBRARY
)

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# Adapted from the Dolphin project: https://dolphin-emu.org/
# This module can be used in two different ways.
#
# When invoked as `cmake -P PostprocessBundle.cmake`, it fixes up an
# application folder to be standalone. It bundles all required libraries from
# the system and fixes up library IDs. Any additional shared libraries, like
# plugins, that are found under Contents/MacOS/ will be made standalone as well.
#
# When called with `include(PostprocessBundle)`, it defines a helper
# function `postprocess_bundle` that sets up the command form of the
# module as a post-build step.
if(CMAKE_GENERATOR)
# Being called as include(PostprocessBundle), so define a helper function.
set(_POSTPROCESS_BUNDLE_MODULE_LOCATION "${CMAKE_CURRENT_LIST_FILE}")
function(postprocess_bundle target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND ${CMAKE_COMMAND} -DBUNDLE_PATH="$<TARGET_FILE_DIR:${target}>/../.." -DCODE_SIGN_CERTIFICATE_ID="${CODE_SIGN_CERTIFICATE_ID}"
-P "${_POSTPROCESS_BUNDLE_MODULE_LOCATION}"
)
endfunction()
return()
endif()
get_filename_component(BUNDLE_PATH "${BUNDLE_PATH}" ABSOLUTE)
message(STATUS "Fixing up application bundle: ${BUNDLE_PATH}")
# Make sure to fix up any included ImHex plugin.
file(GLOB_RECURSE extra_libs "${BUNDLE_PATH}/Contents/MacOS/plugins/*.hexplug")
message(STATUS "Fixing up application bundle: ${extra_dirs}")
# BundleUtilities doesn't support DYLD_FALLBACK_LIBRARY_PATH behavior, which
# makes it sometimes break on libraries that do weird things with @rpath. Specify
# equivalent search directories until https://gitlab.kitware.com/cmake/cmake/issues/16625
# is fixed and in our minimum CMake version.
set(extra_dirs "/usr/local/lib" "/lib" "/usr/lib")
# BundleUtilities is overly verbose, so disable most of its messages
function(message)
if(NOT ARGV MATCHES "^STATUS;")
_message(${ARGV})
endif()
endfunction()
include(BundleUtilities)
set(BU_CHMOD_BUNDLE_ITEMS ON)
fixup_bundle("${BUNDLE_PATH}" "${extra_libs}" "${extra_dirs}" IGNORE_ITEM "Python")
if (CODE_SIGN_CERTIFICATE_ID)
# Hack around Apple Silicon signing bugs by copying the real app, signing it and moving it back.
# IMPORTANT: DON'T USE ${CMAKE_COMMAND} -E copy_directory HERE (this follow symbolic links).
execute_process(COMMAND cp -R "${BUNDLE_PATH}" "${BUNDLE_PATH}.temp")
execute_process(COMMAND codesign --deep --force --sign "${CODE_SIGN_CERTIFICATE_ID}" "${BUNDLE_PATH}.temp")
execute_process(COMMAND ${CMAKE_COMMAND} -E remove_directory "${BUNDLE_PATH}")
execute_process(COMMAND ${CMAKE_COMMAND} -E rename "${BUNDLE_PATH}.temp" "${BUNDLE_PATH}")
endif()
# Add a necessary rpath to the imhex binary
get_bundle_main_executable("${BUNDLE_PATH}" IMHEX_EXECUTABLE)
execute_process(COMMAND ${CMAKE_INSTALL_NAME_TOOL} -add_rpath @executable_path/../Frameworks/ "${IMHEX_EXECUTABLE}")

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set (CPACK_BUNDLE_NAME "ImHex")
set (CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/res/mac/AppIcon.icns" )
set (CPACK_BUNDLE_PLIST "${CMAKE_BINARY_DIR}/ImHex.app/Contents/Info.plist")

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dist/AppImage/Dockerfile vendored Normal file
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FROM debian:bullseye-slim
LABEL maintainer Example <example@example.com>
ARG TAG=master
ARG REPO=https://github.com/WerWolv/ImHex.git
USER root
# Bring packages up to date
RUN apt-get update \
&& apt-get upgrade -y \
&& apt-get autoremove -y \
&& apt-get install -y \
git \
cmake \
curl \
squashfs-tools
# Fetch source and dependencies
RUN mkdir -p /source \
&& cd /source \
&& git clone $REPO \
&& cd ImHex \
&& git checkout $TAG \
&& git submodule update --init --recursive \
&& cd /source/ImHex/dist \
&& ./get_deps_debian.sh
ARG CXX=g++-10
# Build ImHex
RUN mkdir -p /source/ImHex/build \
&& cd /source/ImHex/build \
&& cmake --install-prefix /usr -DCMAKE_BUILD_TYPE=Release .. \
&& make -j
# Prepare for AppImage
RUN cd /source/ImHex/dist/AppImage \
&& ./package.sh /source/ImHex/build \
&& mv /source/ImHex/build/ImHex-x86_64.AppImage /

6
dist/AppImage/ImHex.desktop vendored Normal file
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@@ -0,0 +1,6 @@
[Desktop Entry]
Name=ImHex
Exec=imhex
Icon=imhex
Type=Application
Categories=Utility;

22
dist/AppImage/README.md vendored Normal file
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@@ -0,0 +1,22 @@
# Building an AppImage
There are two ways of building an AppImage for ImHex, using the provided
tools here.
If you want to create an AppImage and do not have a build to work from
already, you can use docker to build ImHex and package an AppImage.
Alternatively you can create an AppImage using an existing build.
## Using docker
First run `build.sh` to create a docker image. Then run `extract.sh` to get the
AppImage out. This needs to be in two steps, as a docker build cannot copy
files out. Nor can docker build use volume mounts.
The environment variable TAG can be set to build for a specific git tag.
Without the master branch is build.
## Using an existing build
Run `package.sh` with the build dir as an argument. E.g.:
```
./package.sh ../../build
```

16
dist/AppImage/build.sh vendored Executable file
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@@ -0,0 +1,16 @@
#!/bin/bash
# Set the TAG environment variable to build a specific tag
# Set the REPO environment variable to point at a different git repository
# Make sure we're in the same directory as this script
pushd $(dirname "$(realpath "$0")")
BUILDARG=""
SUFFIX=""
[ -n "${TAG}" ] && BUILDARG="${BUILDARG} --build-arg=TAG=${TAG}" && SUFFIX=":${TAG}"
[ -n "${REPO}" ] && BUILDARG="${BUILDARG} --build-arg=REPO=${REPO}"
docker build ${BUILDARG} -t imhex-appimage-build${SUFFIX} .
popd

26
dist/AppImage/extract.sh vendored Executable file
View File

@@ -0,0 +1,26 @@
#!/bin/bash
# Set the TAG environment variable to move to a versioned name while extracting
# Make sure we're in the same directory as this script
pushd $(dirname "$(realpath "$0")")
SUFFIX=""
[ -n "$TAG" ] && SUFFIX=":$TAG"
# Remove old containers
docker rm imhex 2>&1 > /dev/null
docker run -d --name imhex imhex-appimage-build${SUFFIX} sleep 30 &
sleep 15
docker cp imhex:/ImHex-x86_64.AppImage .
# Move to tagged name if $TAG set
if [ -n "$TAG" ]; then
mv ImHex-x86_64.AppImage ImHex-${TAG}-x86_64.AppImage
echo -e "\nThe created AppImage can be found here:\n $(pwd)/ImHex-${TAG}-x86_64.AppImage\n\n"
else
echo -e "\nThe created AppImage can be found here:\n $(pwd)/ImHex-x86_64.AppImage\n\n"
fi
popd

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58
dist/AppImage/package.sh vendored Executable file
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#!/bin/bash
set -e # Exit on error
set -o pipefail # Bash specific
usage() {
echo "Tool to package an ImHex build into an AppImage"
echo
echo "Usage:"
echo "$0 <build dir>"
echo
exit
}
MYDIR=$(dirname "$(realpath "$0")")
# Check is a build dir has been specified and it's a dir
[ -z "$1" ] && usage
[ -d "$1" ] || usage
set -u # Throw errors when unset variables are used
BUILDDIR=$1
APPDIR=${BUILDDIR}/ImHex.AppDir
APPIMAGE=${BUILDDIR}/ImHex-x86_64.AppImage
# Prepare for AppImage
## Fetch the needed AppImage binaries
curl -L https://github.com/AppImage/AppImageKit/releases/download/13/AppRun-x86_64 -o ${MYDIR}/AppRun-x86_64
curl -L https://github.com/AppImage/AppImageKit/releases/download/13/runtime-x86_64 -o ${MYDIR}/runtime-x86_64
## Setup directory structure
mkdir -p ${BUILDDIR}/ImHex.AppDir/usr/{bin,lib} ${BUILDDIR}/ImHex.AppDir/usr/share/imhex/plugins
## Add ImHex files to structure
cp ${BUILDDIR}/imhex ${APPDIR}/usr/bin
cp ${BUILDDIR}/plugins/builtin/builtin.hexplug ${APPDIR}/usr/share/imhex/plugins
cp ${MYDIR}/{AppRun-x86_64,ImHex.desktop,imhex.png} ${APPDIR}/
mv ${BUILDDIR}/ImHex.AppDir/AppRun-x86_64 ${APPDIR}/AppRun
chmod a+x ${BUILDDIR}/ImHex.AppDir/AppRun
## Add all dependencies
ldd ${BUILDDIR}/imhex | awk '/ => /{print $3}' | awk '!/(libc|libstdc++|libc++|libdl|libpthread|libselinux|ld-linux|libgdk)/' | xargs -I '{}' cp '{}' ${APPDIR}/usr/lib
ldd ${BUILDDIR}/plugins/builtin/builtin.hexplug | awk '/ => /{print $3}' | awk '!/(libc|libstdc++|libc++|libdl|libpthread|libselinux|ld-linux|libgdk)/' | xargs -I '{}' cp '{}' ${APPDIR}/usr/lib
ldd ${BUILDDIR}/plugins/libimhex/libimhex.so | awk '/ => /{print $3}' | awk '!/(libc|libstdc++|libc++|libdl|libpthread|libselinux|ld-linux|libgdk)/' | xargs -I '{}' cp '{}' ${APPDIR}/usr/lib
# Package it up as described here:
# https://github.com/AppImage/AppImageKit#appimagetool-usage
# under 'If you want to generate an AppImage manually'
# This builds a v2 AppImage according to
# https://github.com/AppImage/AppImageSpec/blob/master/draft.md#type-2-image-format
mksquashfs ${APPDIR} ${BUILDDIR}/ImHex.squashfs -root-owned -noappend
cat ${MYDIR}/runtime-x86_64 > ${APPIMAGE}
cat ${BUILDDIR}/ImHex.squashfs >> ${APPIMAGE}
chmod a+x ${APPIMAGE}
if [ ! -f /.dockerenv ]; then
echo -e "\nThe created AppImage can be found here:\n ${APPIMAGE}\n\n"
fi

12
dist/Brewfile vendored Normal file
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brew "glfw3"
brew "mbedtls"
brew "nlohmann-json"
brew "cmake"
brew "ccache"
brew "python3"
brew "freetype2"
brew "libmagic"
brew "pkg-config"
# TODO: Remove this when XCode version of clang will support the same level as LLVM 10
brew "llvm"

12
dist/DEBIAN/control.in vendored Normal file
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Package: ImHex
Version: ${PROJECT_VERSION}
Section: editors
Priority: optional
Architecture: amd64
License: GNU GPL-2
Depends: libglfw3-dev, libmagic-dev, libmbedtls-dev, libcapstone-dev, python3-dev, libfreetype-dev, libgtk-3-dev, libldap2-dev
Maintainer: WerWolv <hey@werwolv.net>
Description: ImHex Hex Editor
A Hex Editor for Reverse Engineers, Programmers and
people who value their retinas when working at 3 AM.

11
dist/DEBIAN/imhex.desktop vendored Normal file
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[Desktop Entry]
Name=ImHex
Comment=ImHex Hex Editor
GenericName=Hex Editor
Exec=/usr/bin/imhex %U
Icon=/usr/share/pixmaps/imhex.png
Type=Application
StartupNotify=true
Categories=GNOME;GTK;Development;
StartupWMClass=imhex

27
dist/Dockerfile vendored Normal file
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FROM archlinux:latest
MAINTAINER WerWolv "hey@werwolv.net"
# Install dependencies
RUN pacman -Syy --needed --noconfirm
RUN pacman -S --needed --noconfirm \
git \
cmake \
base-devel \
gcc \
pkg-config \
glfw-x11 \
file \
mbedtls \
python3 \
freetype2 \
gtk3
# Clone ImHex
RUN git clone https://github.com/WerWolv/ImHex --recurse-submodules /root/ImHex
# Build ImHex
RUN mkdir /root/ImHex/build
WORKDIR /root/ImHex/build
RUN cmake .. && make -j
WORKDIR /root/ImHex

32
dist/ImHex-9999.ebuild vendored Normal file
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# app-editors/ImHex
# Copyright 2020 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
DESCRIPTION="A hex editor for reverse engineers, programmers, and eyesight"
HOMEPAGE="https://github.com/WerWolv/ImHex"
SRC_URI=""
EGIT_REPO_URI="https://github.com/WerWolv/ImHex.git"
PYTHON_COMPAT=( python3_{6,7,8,9} )
inherit git-r3 python-single-r1 cmake
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64"
IUSE=""
REQUIRED_USE="${PYTHON_REQUIRED_USE}"
DEPEND=""
RDEPEND="${DEPEND}
${PYTHON_DEPS}
media-libs/glfw
sys-apps/file
dev-libs/mbedtls
dev-cpp/nlohmann_json
x11-libs/gtk+
"
BDEPEND="${DEPEND}"

11
dist/get_deps_archlinux.sh vendored Executable file
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#!/usr/bin/env sh
pacman -S --needed \
cmake \
gcc \
glfw \
file \
mbedtls \
python3 \
freetype2 \
gtk3

30
dist/get_deps_debian.sh vendored Executable file
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#!/usr/bin/env sh
echo "As of 2020-12, Debian stable does not include g++-10, needs debian testing or unstable."
# Tested on 2020-12-09 with Docker image bitnami/minideb:unstable
# Install pkgconf (adds minimum dependencies) only if the equivalent pkf-config is not already installed.
if ! which pkg-config
then
PKGCONF="pkgconf"
fi
apt install -y \
build-essential \
gcc-10 \
g++-10 \
${PKGCONF:-} \
cmake \
make \
ccache \
libglfw3-dev \
libglm-dev \
libmagic-dev \
libmbedtls-dev \
python3-dev \
libfreetype-dev \
libgtk-3-dev \
echo "Please consider this before running cmake (useful on e.g. Ubuntu 20.04):"
echo "export CXX=g++-10"

12
dist/get_deps_fedora.sh vendored Executable file
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#!/usr/bin/env sh
dnf install \
cmake \
gcc-c++ \
file-devel \
glfw-devel \
mesa-libGL-devel \
mbedtls-devel \
python-devel \
freetype-devel \
gtk3-devel

13
dist/get_deps_msys2.sh vendored Executable file
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#!/usr/bin/env sh
pacman -S --needed --noconfirm \
mingw-w64-x86_64-gcc \
mingw-w64-x86_64-cmake \
mingw-w64-x86_64-make \
mingw-w64-x86_64-ccache \
mingw-w64-x86_64-glfw \
mingw-w64-x86_64-file \
mingw-w64-x86_64-mbedtls \
mingw-w64-x86_64-python \
mingw-w64-x86_64-freetype \
mingw-w64-x86_64-dlfcn

11
dist/imhex.desktop vendored Normal file
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[Desktop Entry]
Name=ImHex
Comment=ImHex Hex Editor
GenericName=Hex Editor
Exec=/usr/bin/imhex %U
Icon=/usr/share/pixmaps/imhex.png
Type=Application
StartupNotify=true
Categories=GNOME;GTK;Development;
StartupWMClass=imhex

44
dist/msys2/PKGBUILD vendored Normal file
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_realname=ImHex
pkgbase=mingw-w64-${_realname}
pkgname="${MINGW_PACKAGE_PREFIX}-${_realname}"
pkgver=ci
pkgrel=1
pkgdesc="${_realname}: a Hex Editor for Reverse Engineers, Programmers and people that value their eye sight when working at 3 AM (mingw-w64)"
arch=('any')
url="https://github.com/WerWolv/ImHex"
license=('GPLv2')
depends=("${MINGW_PACKAGE_PREFIX}-python")
makedepends=("${MINGW_PACKAGE_PREFIX}-gcc"
"${MINGW_PACKAGE_PREFIX}-cmake"
"${MINGW_PACKAGE_PREFIX}-make"
"${MINGW_PACKAGE_PREFIX}-dlfcn"
"${MINGW_PACKAGE_PREFIX}-glfw"
"${MINGW_PACKAGE_PREFIX}-file"
"${MINGW_PACKAGE_PREFIX}-mbedtls"
"${MINGW_PACKAGE_PREFIX}-polly"
"${MINGW_PACKAGE_PREFIX}-python"
"${MINGW_PACKAGE_PREFIX}-freetype")
source=()
sha256sums=()
build() {
cd "${srcdir}"/../..
mkdir build
cd build
export BUILD_TYPE='Release'
MSYS2_ARG_CONV_EXCL=- cmake \
-G "MinGW Makefiles" \
-DCMAKE_INSTALL_PREFIX="${MINGW_PREFIX}" \
../../
mingw32-make
}
package() {
cd "${srcdir}"/../../build
mingw32-make DESTDIR="${pkgdir}" install
_licenses="${pkgdir}${MINGW_PREFIX}/share/licenses/${_realname}"
mkdir -p "${_licenses}"
install -m 644 ../LICENSE "${_licenses}"
}

61
dist/net.werwolv.ImHex.yaml vendored Normal file
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app-id: net.werwolv.ImHex
runtime: org.freedesktop.Platform
runtime-version: '20.08'
default-branch: stable
sdk: org.freedesktop.Sdk
command: /bin/imhex
finish-args:
- --share=ipc
- --socket=x11
- --filesystem=host
- --device=all
modules:
- name: libiconv
sources:
- type: archive
url: https://ftp.gnu.org/pub/gnu/libiconv/libiconv-1.16.tar.gz
sha256: e6a1b1b589654277ee790cce3734f07876ac4ccfaecbee8afa0b649cf529cc04
- name: glfw
buildsystem: cmake-ninja
builddir: true
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
- -DBUILD_SHARED_LIBS:BOOL=ON
sources:
- type: archive
url: https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.zip
sha256: 08a33a512f29d7dbf78eab39bd7858576adcc95228c9efe8e4bc5f0f3261efc7
cleanup:
- /include
- /lib/pkgconfig
- name: mbedtls
buildsystem: cmake-ninja
config-opts:
- -DCMAKE_C_FLAGS=-fPIC
sources:
- type: archive
url: https://github.com/ARMmbed/mbedtls/archive/refs/tags/v2.27.0.tar.gz
sha256: 2a07856e541f0e5f6eaee4f78018c52f25bd244ed76f9020dea54a8b02cac6ea
- name: nlohmann-json
buildsystem: cmake-ninja
builddir: true
config-opts:
- -DCMAKE_BUILD_TYPE=RelWithDebInfo
- -DBUILD_TESTING=OFF
sources:
- type: archive
url: https://github.com/nlohmann/json/archive/v3.9.1.tar.gz
sha256: 4cf0df69731494668bdd6460ed8cb269b68de9c19ad8c27abc24cd72605b2d5b
- name: imhex
buildsystem: cmake
sources:
- type: git
url: https://github.com/WerWolv/ImHex.git

50
external/ImGui/CMakeLists.txt vendored Normal file
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cmake_minimum_required(VERSION 3.16)
project(imgui)
set(CMAKE_CXX_STANDARD 17)
find_package(PkgConfig REQUIRED)
find_package(Freetype REQUIRED)
find_package(OpenGL REQUIRED)
pkg_search_module(GLFW REQUIRED glfw3)
if (UNIX)
find_package(OpenGL REQUIRED)
endif ()
add_library(imgui OBJECT
source/imgui.cpp
source/imgui_demo.cpp
source/imgui_draw.cpp
source/imgui_freetype.cpp
source/imgui_impl_glfw.cpp
source/imgui_impl_opengl3.cpp
source/imgui_tables.cpp
source/imgui_widgets.cpp
source/cimgui.cpp
source/TextEditor.cpp
source/imnodes.cpp
source/implot.cpp
source/implot_items.cpp
source/implot_demo.cpp
fonts/fontawesome_font.c
fonts/codicons_font.c
fonts/unifont_font.c
)
add_compile_definitions(IMGUI_IMPL_OPENGL_LOADER_GLAD)
target_include_directories(imgui PUBLIC include fonts ${CMAKE_CURRENT_SOURCE_DIR} ${FREETYPE_INCLUDE_DIRS} ${GLFW_INCLUDE_DIRS})
target_link_directories(imgui PUBLIC ${GLFW_LIBRARY_DIRS})
if (WIN32)
target_link_libraries(imgui PUBLIC Freetype::Freetype glfw3 opengl32.lib)
elseif (UNIX)
target_link_libraries(imgui PUBLIC Freetype::Freetype glfw OpenGL::GL)
endif()

1095
external/ImGui/fonts/codicons_font.c vendored Normal file

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475
external/ImGui/fonts/codicons_font.h vendored Normal file
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// Generated by https://github.com/juliettef/IconFontCppHeaders script GenerateIconFontCppHeaders.py for languages C and C++
// from https://raw.githubusercontent.com/microsoft/vscode-codicons/main/dist/codicon.css
// for use with https://github.com/microsoft/vscode-codicons/raw/main/dist/codicon.ttf
#pragma once
#define FONT_ICON_FILE_NAME_VS "codicon.ttf"
extern const unsigned int codicons_compressed_size;
extern const unsigned int codicons_compressed_data[52184/4];
#define ICON_MIN_VS 0xea60
#define ICON_MAX_VS 0xebdd
#define ICON_VS_ADD "\xee\xa9\xa0" // U+ea60
#define ICON_VS_PLUS "\xee\xa9\xa0" // U+ea60
#define ICON_VS_GIST_NEW "\xee\xa9\xa0" // U+ea60
#define ICON_VS_REPO_CREATE "\xee\xa9\xa0" // U+ea60
#define ICON_VS_LIGHTBULB "\xee\xa9\xa1" // U+ea61
#define ICON_VS_LIGHT_BULB "\xee\xa9\xa1" // U+ea61
#define ICON_VS_REPO "\xee\xa9\xa2" // U+ea62
#define ICON_VS_REPO_DELETE "\xee\xa9\xa2" // U+ea62
#define ICON_VS_GIST_FORK "\xee\xa9\xa3" // U+ea63
#define ICON_VS_REPO_FORKED "\xee\xa9\xa3" // U+ea63
#define ICON_VS_GIT_PULL_REQUEST "\xee\xa9\xa4" // U+ea64
#define ICON_VS_GIT_PULL_REQUEST_ABANDONED "\xee\xa9\xa4" // U+ea64
#define ICON_VS_RECORD_KEYS "\xee\xa9\xa5" // U+ea65
#define ICON_VS_KEYBOARD "\xee\xa9\xa5" // U+ea65
#define ICON_VS_TAG "\xee\xa9\xa6" // U+ea66
#define ICON_VS_TAG_ADD "\xee\xa9\xa6" // U+ea66
#define ICON_VS_TAG_REMOVE "\xee\xa9\xa6" // U+ea66
#define ICON_VS_PERSON "\xee\xa9\xa7" // U+ea67
#define ICON_VS_PERSON_FOLLOW "\xee\xa9\xa7" // U+ea67
#define ICON_VS_PERSON_OUTLINE "\xee\xa9\xa7" // U+ea67
#define ICON_VS_PERSON_FILLED "\xee\xa9\xa7" // U+ea67
#define ICON_VS_GIT_BRANCH "\xee\xa9\xa8" // U+ea68
#define ICON_VS_GIT_BRANCH_CREATE "\xee\xa9\xa8" // U+ea68
#define ICON_VS_GIT_BRANCH_DELETE "\xee\xa9\xa8" // U+ea68
#define ICON_VS_SOURCE_CONTROL "\xee\xa9\xa8" // U+ea68
#define ICON_VS_MIRROR "\xee\xa9\xa9" // U+ea69
#define ICON_VS_MIRROR_PUBLIC "\xee\xa9\xa9" // U+ea69
#define ICON_VS_STAR "\xee\xa9\xaa" // U+ea6a
#define ICON_VS_STAR_ADD "\xee\xa9\xaa" // U+ea6a
#define ICON_VS_STAR_DELETE "\xee\xa9\xaa" // U+ea6a
#define ICON_VS_STAR_EMPTY "\xee\xa9\xaa" // U+ea6a
#define ICON_VS_COMMENT "\xee\xa9\xab" // U+ea6b
#define ICON_VS_COMMENT_ADD "\xee\xa9\xab" // U+ea6b
#define ICON_VS_ALERT "\xee\xa9\xac" // U+ea6c
#define ICON_VS_WARNING "\xee\xa9\xac" // U+ea6c
#define ICON_VS_SEARCH "\xee\xa9\xad" // U+ea6d
#define ICON_VS_SEARCH_SAVE "\xee\xa9\xad" // U+ea6d
#define ICON_VS_LOG_OUT "\xee\xa9\xae" // U+ea6e
#define ICON_VS_SIGN_OUT "\xee\xa9\xae" // U+ea6e
#define ICON_VS_LOG_IN "\xee\xa9\xaf" // U+ea6f
#define ICON_VS_SIGN_IN "\xee\xa9\xaf" // U+ea6f
#define ICON_VS_EYE "\xee\xa9\xb0" // U+ea70
#define ICON_VS_EYE_UNWATCH "\xee\xa9\xb0" // U+ea70
#define ICON_VS_EYE_WATCH "\xee\xa9\xb0" // U+ea70
#define ICON_VS_CIRCLE_FILLED "\xee\xa9\xb1" // U+ea71
#define ICON_VS_PRIMITIVE_DOT "\xee\xa9\xb1" // U+ea71
#define ICON_VS_CLOSE_DIRTY "\xee\xa9\xb1" // U+ea71
#define ICON_VS_DEBUG_BREAKPOINT "\xee\xa9\xb1" // U+ea71
#define ICON_VS_DEBUG_BREAKPOINT_DISABLED "\xee\xa9\xb1" // U+ea71
#define ICON_VS_DEBUG_HINT "\xee\xa9\xb1" // U+ea71
#define ICON_VS_PRIMITIVE_SQUARE "\xee\xa9\xb2" // U+ea72
#define ICON_VS_EDIT "\xee\xa9\xb3" // U+ea73
#define ICON_VS_PENCIL "\xee\xa9\xb3" // U+ea73
#define ICON_VS_INFO "\xee\xa9\xb4" // U+ea74
#define ICON_VS_ISSUE_OPENED "\xee\xa9\xb4" // U+ea74
#define ICON_VS_GIST_PRIVATE "\xee\xa9\xb5" // U+ea75
#define ICON_VS_GIT_FORK_PRIVATE "\xee\xa9\xb5" // U+ea75
#define ICON_VS_LOCK "\xee\xa9\xb5" // U+ea75
#define ICON_VS_MIRROR_PRIVATE "\xee\xa9\xb5" // U+ea75
#define ICON_VS_CLOSE "\xee\xa9\xb6" // U+ea76
#define ICON_VS_REMOVE_CLOSE "\xee\xa9\xb6" // U+ea76
#define ICON_VS_X "\xee\xa9\xb6" // U+ea76
#define ICON_VS_REPO_SYNC "\xee\xa9\xb7" // U+ea77
#define ICON_VS_SYNC "\xee\xa9\xb7" // U+ea77
#define ICON_VS_CLONE "\xee\xa9\xb8" // U+ea78
#define ICON_VS_DESKTOP_DOWNLOAD "\xee\xa9\xb8" // U+ea78
#define ICON_VS_BEAKER "\xee\xa9\xb9" // U+ea79
#define ICON_VS_MICROSCOPE "\xee\xa9\xb9" // U+ea79
#define ICON_VS_VM "\xee\xa9\xba" // U+ea7a
#define ICON_VS_DEVICE_DESKTOP "\xee\xa9\xba" // U+ea7a
#define ICON_VS_FILE "\xee\xa9\xbb" // U+ea7b
#define ICON_VS_FILE_TEXT "\xee\xa9\xbb" // U+ea7b
#define ICON_VS_MORE "\xee\xa9\xbc" // U+ea7c
#define ICON_VS_ELLIPSIS "\xee\xa9\xbc" // U+ea7c
#define ICON_VS_KEBAB_HORIZONTAL "\xee\xa9\xbc" // U+ea7c
#define ICON_VS_MAIL_REPLY "\xee\xa9\xbd" // U+ea7d
#define ICON_VS_REPLY "\xee\xa9\xbd" // U+ea7d
#define ICON_VS_ORGANIZATION "\xee\xa9\xbe" // U+ea7e
#define ICON_VS_ORGANIZATION_FILLED "\xee\xa9\xbe" // U+ea7e
#define ICON_VS_ORGANIZATION_OUTLINE "\xee\xa9\xbe" // U+ea7e
#define ICON_VS_NEW_FILE "\xee\xa9\xbf" // U+ea7f
#define ICON_VS_FILE_ADD "\xee\xa9\xbf" // U+ea7f
#define ICON_VS_NEW_FOLDER "\xee\xaa\x80" // U+ea80
#define ICON_VS_FILE_DIRECTORY_CREATE "\xee\xaa\x80" // U+ea80
#define ICON_VS_TRASH "\xee\xaa\x81" // U+ea81
#define ICON_VS_TRASHCAN "\xee\xaa\x81" // U+ea81
#define ICON_VS_HISTORY "\xee\xaa\x82" // U+ea82
#define ICON_VS_CLOCK "\xee\xaa\x82" // U+ea82
#define ICON_VS_FOLDER "\xee\xaa\x83" // U+ea83
#define ICON_VS_FILE_DIRECTORY "\xee\xaa\x83" // U+ea83
#define ICON_VS_SYMBOL_FOLDER "\xee\xaa\x83" // U+ea83
#define ICON_VS_LOGO_GITHUB "\xee\xaa\x84" // U+ea84
#define ICON_VS_MARK_GITHUB "\xee\xaa\x84" // U+ea84
#define ICON_VS_GITHUB "\xee\xaa\x84" // U+ea84
#define ICON_VS_TERMINAL "\xee\xaa\x85" // U+ea85
#define ICON_VS_CONSOLE "\xee\xaa\x85" // U+ea85
#define ICON_VS_REPL "\xee\xaa\x85" // U+ea85
#define ICON_VS_ZAP "\xee\xaa\x86" // U+ea86
#define ICON_VS_SYMBOL_EVENT "\xee\xaa\x86" // U+ea86
#define ICON_VS_ERROR "\xee\xaa\x87" // U+ea87
#define ICON_VS_STOP "\xee\xaa\x87" // U+ea87
#define ICON_VS_VARIABLE "\xee\xaa\x88" // U+ea88
#define ICON_VS_SYMBOL_VARIABLE "\xee\xaa\x88" // U+ea88
#define ICON_VS_ARRAY "\xee\xaa\x8a" // U+ea8a
#define ICON_VS_SYMBOL_ARRAY "\xee\xaa\x8a" // U+ea8a
#define ICON_VS_SYMBOL_MODULE "\xee\xaa\x8b" // U+ea8b
#define ICON_VS_SYMBOL_PACKAGE "\xee\xaa\x8b" // U+ea8b
#define ICON_VS_SYMBOL_NAMESPACE "\xee\xaa\x8b" // U+ea8b
#define ICON_VS_SYMBOL_OBJECT "\xee\xaa\x8b" // U+ea8b
#define ICON_VS_SYMBOL_METHOD "\xee\xaa\x8c" // U+ea8c
#define ICON_VS_SYMBOL_FUNCTION "\xee\xaa\x8c" // U+ea8c
#define ICON_VS_SYMBOL_CONSTRUCTOR "\xee\xaa\x8c" // U+ea8c
#define ICON_VS_SYMBOL_BOOLEAN "\xee\xaa\x8f" // U+ea8f
#define ICON_VS_SYMBOL_NULL "\xee\xaa\x8f" // U+ea8f
#define ICON_VS_SYMBOL_NUMERIC "\xee\xaa\x90" // U+ea90
#define ICON_VS_SYMBOL_NUMBER "\xee\xaa\x90" // U+ea90
#define ICON_VS_SYMBOL_STRUCTURE "\xee\xaa\x91" // U+ea91
#define ICON_VS_SYMBOL_STRUCT "\xee\xaa\x91" // U+ea91
#define ICON_VS_SYMBOL_PARAMETER "\xee\xaa\x92" // U+ea92
#define ICON_VS_SYMBOL_TYPE_PARAMETER "\xee\xaa\x92" // U+ea92
#define ICON_VS_SYMBOL_KEY "\xee\xaa\x93" // U+ea93
#define ICON_VS_SYMBOL_TEXT "\xee\xaa\x93" // U+ea93
#define ICON_VS_SYMBOL_REFERENCE "\xee\xaa\x94" // U+ea94
#define ICON_VS_GO_TO_FILE "\xee\xaa\x94" // U+ea94
#define ICON_VS_SYMBOL_ENUM "\xee\xaa\x95" // U+ea95
#define ICON_VS_SYMBOL_VALUE "\xee\xaa\x95" // U+ea95
#define ICON_VS_SYMBOL_RULER "\xee\xaa\x96" // U+ea96
#define ICON_VS_SYMBOL_UNIT "\xee\xaa\x96" // U+ea96
#define ICON_VS_ACTIVATE_BREAKPOINTS "\xee\xaa\x97" // U+ea97
#define ICON_VS_ARCHIVE "\xee\xaa\x98" // U+ea98
#define ICON_VS_ARROW_BOTH "\xee\xaa\x99" // U+ea99
#define ICON_VS_ARROW_DOWN "\xee\xaa\x9a" // U+ea9a
#define ICON_VS_ARROW_LEFT "\xee\xaa\x9b" // U+ea9b
#define ICON_VS_ARROW_RIGHT "\xee\xaa\x9c" // U+ea9c
#define ICON_VS_ARROW_SMALL_DOWN "\xee\xaa\x9d" // U+ea9d
#define ICON_VS_ARROW_SMALL_LEFT "\xee\xaa\x9e" // U+ea9e
#define ICON_VS_ARROW_SMALL_RIGHT "\xee\xaa\x9f" // U+ea9f
#define ICON_VS_ARROW_SMALL_UP "\xee\xaa\xa0" // U+eaa0
#define ICON_VS_ARROW_UP "\xee\xaa\xa1" // U+eaa1
#define ICON_VS_BELL "\xee\xaa\xa2" // U+eaa2
#define ICON_VS_BOLD "\xee\xaa\xa3" // U+eaa3
#define ICON_VS_BOOK "\xee\xaa\xa4" // U+eaa4
#define ICON_VS_BOOKMARK "\xee\xaa\xa5" // U+eaa5
#define ICON_VS_DEBUG_BREAKPOINT_CONDITIONAL_UNVERIFIED "\xee\xaa\xa6" // U+eaa6
#define ICON_VS_DEBUG_BREAKPOINT_CONDITIONAL "\xee\xaa\xa7" // U+eaa7
#define ICON_VS_DEBUG_BREAKPOINT_CONDITIONAL_DISABLED "\xee\xaa\xa7" // U+eaa7
#define ICON_VS_DEBUG_BREAKPOINT_DATA_UNVERIFIED "\xee\xaa\xa8" // U+eaa8
#define ICON_VS_DEBUG_BREAKPOINT_DATA "\xee\xaa\xa9" // U+eaa9
#define ICON_VS_DEBUG_BREAKPOINT_DATA_DISABLED "\xee\xaa\xa9" // U+eaa9
#define ICON_VS_DEBUG_BREAKPOINT_LOG_UNVERIFIED "\xee\xaa\xaa" // U+eaaa
#define ICON_VS_DEBUG_BREAKPOINT_LOG "\xee\xaa\xab" // U+eaab
#define ICON_VS_DEBUG_BREAKPOINT_LOG_DISABLED "\xee\xaa\xab" // U+eaab
#define ICON_VS_BRIEFCASE "\xee\xaa\xac" // U+eaac
#define ICON_VS_BROADCAST "\xee\xaa\xad" // U+eaad
#define ICON_VS_BROWSER "\xee\xaa\xae" // U+eaae
#define ICON_VS_BUG "\xee\xaa\xaf" // U+eaaf
#define ICON_VS_CALENDAR "\xee\xaa\xb0" // U+eab0
#define ICON_VS_CASE_SENSITIVE "\xee\xaa\xb1" // U+eab1
#define ICON_VS_CHECK "\xee\xaa\xb2" // U+eab2
#define ICON_VS_CHECKLIST "\xee\xaa\xb3" // U+eab3
#define ICON_VS_CHEVRON_DOWN "\xee\xaa\xb4" // U+eab4
#define ICON_VS_CHEVRON_LEFT "\xee\xaa\xb5" // U+eab5
#define ICON_VS_CHEVRON_RIGHT "\xee\xaa\xb6" // U+eab6
#define ICON_VS_CHEVRON_UP "\xee\xaa\xb7" // U+eab7
#define ICON_VS_CHROME_CLOSE "\xee\xaa\xb8" // U+eab8
#define ICON_VS_CHROME_MAXIMIZE "\xee\xaa\xb9" // U+eab9
#define ICON_VS_CHROME_MINIMIZE "\xee\xaa\xba" // U+eaba
#define ICON_VS_CHROME_RESTORE "\xee\xaa\xbb" // U+eabb
#define ICON_VS_CIRCLE_OUTLINE "\xee\xaa\xbc" // U+eabc
#define ICON_VS_DEBUG_BREAKPOINT_UNVERIFIED "\xee\xaa\xbc" // U+eabc
#define ICON_VS_CIRCLE_SLASH "\xee\xaa\xbd" // U+eabd
#define ICON_VS_CIRCUIT_BOARD "\xee\xaa\xbe" // U+eabe
#define ICON_VS_CLEAR_ALL "\xee\xaa\xbf" // U+eabf
#define ICON_VS_CLIPPY "\xee\xab\x80" // U+eac0
#define ICON_VS_CLOSE_ALL "\xee\xab\x81" // U+eac1
#define ICON_VS_CLOUD_DOWNLOAD "\xee\xab\x82" // U+eac2
#define ICON_VS_CLOUD_UPLOAD "\xee\xab\x83" // U+eac3
#define ICON_VS_CODE "\xee\xab\x84" // U+eac4
#define ICON_VS_COLLAPSE_ALL "\xee\xab\x85" // U+eac5
#define ICON_VS_COLOR_MODE "\xee\xab\x86" // U+eac6
#define ICON_VS_COMMENT_DISCUSSION "\xee\xab\x87" // U+eac7
#define ICON_VS_CREDIT_CARD "\xee\xab\x89" // U+eac9
#define ICON_VS_DASH "\xee\xab\x8c" // U+eacc
#define ICON_VS_DASHBOARD "\xee\xab\x8d" // U+eacd
#define ICON_VS_DATABASE "\xee\xab\x8e" // U+eace
#define ICON_VS_DEBUG_CONTINUE "\xee\xab\x8f" // U+eacf
#define ICON_VS_DEBUG_DISCONNECT "\xee\xab\x90" // U+ead0
#define ICON_VS_DEBUG_PAUSE "\xee\xab\x91" // U+ead1
#define ICON_VS_DEBUG_RESTART "\xee\xab\x92" // U+ead2
#define ICON_VS_DEBUG_START "\xee\xab\x93" // U+ead3
#define ICON_VS_DEBUG_STEP_INTO "\xee\xab\x94" // U+ead4
#define ICON_VS_DEBUG_STEP_OUT "\xee\xab\x95" // U+ead5
#define ICON_VS_DEBUG_STEP_OVER "\xee\xab\x96" // U+ead6
#define ICON_VS_DEBUG_STOP "\xee\xab\x97" // U+ead7
#define ICON_VS_DEBUG "\xee\xab\x98" // U+ead8
#define ICON_VS_DEVICE_CAMERA_VIDEO "\xee\xab\x99" // U+ead9
#define ICON_VS_DEVICE_CAMERA "\xee\xab\x9a" // U+eada
#define ICON_VS_DEVICE_MOBILE "\xee\xab\x9b" // U+eadb
#define ICON_VS_DIFF_ADDED "\xee\xab\x9c" // U+eadc
#define ICON_VS_DIFF_IGNORED "\xee\xab\x9d" // U+eadd
#define ICON_VS_DIFF_MODIFIED "\xee\xab\x9e" // U+eade
#define ICON_VS_DIFF_REMOVED "\xee\xab\x9f" // U+eadf
#define ICON_VS_DIFF_RENAMED "\xee\xab\xa0" // U+eae0
#define ICON_VS_DIFF "\xee\xab\xa1" // U+eae1
#define ICON_VS_DISCARD "\xee\xab\xa2" // U+eae2
#define ICON_VS_EDITOR_LAYOUT "\xee\xab\xa3" // U+eae3
#define ICON_VS_EMPTY_WINDOW "\xee\xab\xa4" // U+eae4
#define ICON_VS_EXCLUDE "\xee\xab\xa5" // U+eae5
#define ICON_VS_EXTENSIONS "\xee\xab\xa6" // U+eae6
#define ICON_VS_EYE_CLOSED "\xee\xab\xa7" // U+eae7
#define ICON_VS_FILE_BINARY "\xee\xab\xa8" // U+eae8
#define ICON_VS_FILE_CODE "\xee\xab\xa9" // U+eae9
#define ICON_VS_FILE_MEDIA "\xee\xab\xaa" // U+eaea
#define ICON_VS_FILE_PDF "\xee\xab\xab" // U+eaeb
#define ICON_VS_FILE_SUBMODULE "\xee\xab\xac" // U+eaec
#define ICON_VS_FILE_SYMLINK_DIRECTORY "\xee\xab\xad" // U+eaed
#define ICON_VS_FILE_SYMLINK_FILE "\xee\xab\xae" // U+eaee
#define ICON_VS_FILE_ZIP "\xee\xab\xaf" // U+eaef
#define ICON_VS_FILES "\xee\xab\xb0" // U+eaf0
#define ICON_VS_FILTER "\xee\xab\xb1" // U+eaf1
#define ICON_VS_FLAME "\xee\xab\xb2" // U+eaf2
#define ICON_VS_FOLD_DOWN "\xee\xab\xb3" // U+eaf3
#define ICON_VS_FOLD_UP "\xee\xab\xb4" // U+eaf4
#define ICON_VS_FOLD "\xee\xab\xb5" // U+eaf5
#define ICON_VS_FOLDER_ACTIVE "\xee\xab\xb6" // U+eaf6
#define ICON_VS_FOLDER_OPENED "\xee\xab\xb7" // U+eaf7
#define ICON_VS_GEAR "\xee\xab\xb8" // U+eaf8
#define ICON_VS_GIFT "\xee\xab\xb9" // U+eaf9
#define ICON_VS_GIST_SECRET "\xee\xab\xba" // U+eafa
#define ICON_VS_GIST "\xee\xab\xbb" // U+eafb
#define ICON_VS_GIT_COMMIT "\xee\xab\xbc" // U+eafc
#define ICON_VS_GIT_COMPARE "\xee\xab\xbd" // U+eafd
#define ICON_VS_COMPARE_CHANGES "\xee\xab\xbd" // U+eafd
#define ICON_VS_GIT_MERGE "\xee\xab\xbe" // U+eafe
#define ICON_VS_GITHUB_ACTION "\xee\xab\xbf" // U+eaff
#define ICON_VS_GITHUB_ALT "\xee\xac\x80" // U+eb00
#define ICON_VS_GLOBE "\xee\xac\x81" // U+eb01
#define ICON_VS_GRABBER "\xee\xac\x82" // U+eb02
#define ICON_VS_GRAPH "\xee\xac\x83" // U+eb03
#define ICON_VS_GRIPPER "\xee\xac\x84" // U+eb04
#define ICON_VS_HEART "\xee\xac\x85" // U+eb05
#define ICON_VS_HOME "\xee\xac\x86" // U+eb06
#define ICON_VS_HORIZONTAL_RULE "\xee\xac\x87" // U+eb07
#define ICON_VS_HUBOT "\xee\xac\x88" // U+eb08
#define ICON_VS_INBOX "\xee\xac\x89" // U+eb09
#define ICON_VS_ISSUE_REOPENED "\xee\xac\x8b" // U+eb0b
#define ICON_VS_ISSUES "\xee\xac\x8c" // U+eb0c
#define ICON_VS_ITALIC "\xee\xac\x8d" // U+eb0d
#define ICON_VS_JERSEY "\xee\xac\x8e" // U+eb0e
#define ICON_VS_JSON "\xee\xac\x8f" // U+eb0f
#define ICON_VS_KEBAB_VERTICAL "\xee\xac\x90" // U+eb10
#define ICON_VS_KEY "\xee\xac\x91" // U+eb11
#define ICON_VS_LAW "\xee\xac\x92" // U+eb12
#define ICON_VS_LIGHTBULB_AUTOFIX "\xee\xac\x93" // U+eb13
#define ICON_VS_LINK_EXTERNAL "\xee\xac\x94" // U+eb14
#define ICON_VS_LINK "\xee\xac\x95" // U+eb15
#define ICON_VS_LIST_ORDERED "\xee\xac\x96" // U+eb16
#define ICON_VS_LIST_UNORDERED "\xee\xac\x97" // U+eb17
#define ICON_VS_LIVE_SHARE "\xee\xac\x98" // U+eb18
#define ICON_VS_LOADING "\xee\xac\x99" // U+eb19
#define ICON_VS_LOCATION "\xee\xac\x9a" // U+eb1a
#define ICON_VS_MAIL_READ "\xee\xac\x9b" // U+eb1b
#define ICON_VS_MAIL "\xee\xac\x9c" // U+eb1c
#define ICON_VS_MARKDOWN "\xee\xac\x9d" // U+eb1d
#define ICON_VS_MEGAPHONE "\xee\xac\x9e" // U+eb1e
#define ICON_VS_MENTION "\xee\xac\x9f" // U+eb1f
#define ICON_VS_MILESTONE "\xee\xac\xa0" // U+eb20
#define ICON_VS_MORTAR_BOARD "\xee\xac\xa1" // U+eb21
#define ICON_VS_MOVE "\xee\xac\xa2" // U+eb22
#define ICON_VS_MULTIPLE_WINDOWS "\xee\xac\xa3" // U+eb23
#define ICON_VS_MUTE "\xee\xac\xa4" // U+eb24
#define ICON_VS_NO_NEWLINE "\xee\xac\xa5" // U+eb25
#define ICON_VS_NOTE "\xee\xac\xa6" // U+eb26
#define ICON_VS_OCTOFACE "\xee\xac\xa7" // U+eb27
#define ICON_VS_OPEN_PREVIEW "\xee\xac\xa8" // U+eb28
#define ICON_VS_PACKAGE "\xee\xac\xa9" // U+eb29
#define ICON_VS_PAINTCAN "\xee\xac\xaa" // U+eb2a
#define ICON_VS_PIN "\xee\xac\xab" // U+eb2b
#define ICON_VS_PLAY "\xee\xac\xac" // U+eb2c
#define ICON_VS_RUN "\xee\xac\xac" // U+eb2c
#define ICON_VS_PLUG "\xee\xac\xad" // U+eb2d
#define ICON_VS_PRESERVE_CASE "\xee\xac\xae" // U+eb2e
#define ICON_VS_PREVIEW "\xee\xac\xaf" // U+eb2f
#define ICON_VS_PROJECT "\xee\xac\xb0" // U+eb30
#define ICON_VS_PULSE "\xee\xac\xb1" // U+eb31
#define ICON_VS_QUESTION "\xee\xac\xb2" // U+eb32
#define ICON_VS_QUOTE "\xee\xac\xb3" // U+eb33
#define ICON_VS_RADIO_TOWER "\xee\xac\xb4" // U+eb34
#define ICON_VS_REACTIONS "\xee\xac\xb5" // U+eb35
#define ICON_VS_REFERENCES "\xee\xac\xb6" // U+eb36
#define ICON_VS_REFRESH "\xee\xac\xb7" // U+eb37
#define ICON_VS_REGEX "\xee\xac\xb8" // U+eb38
#define ICON_VS_REMOTE_EXPLORER "\xee\xac\xb9" // U+eb39
#define ICON_VS_REMOTE "\xee\xac\xba" // U+eb3a
#define ICON_VS_REMOVE "\xee\xac\xbb" // U+eb3b
#define ICON_VS_REPLACE_ALL "\xee\xac\xbc" // U+eb3c
#define ICON_VS_REPLACE "\xee\xac\xbd" // U+eb3d
#define ICON_VS_REPO_CLONE "\xee\xac\xbe" // U+eb3e
#define ICON_VS_REPO_FORCE_PUSH "\xee\xac\xbf" // U+eb3f
#define ICON_VS_REPO_PULL "\xee\xad\x80" // U+eb40
#define ICON_VS_REPO_PUSH "\xee\xad\x81" // U+eb41
#define ICON_VS_REPORT "\xee\xad\x82" // U+eb42
#define ICON_VS_REQUEST_CHANGES "\xee\xad\x83" // U+eb43
#define ICON_VS_ROCKET "\xee\xad\x84" // U+eb44
#define ICON_VS_ROOT_FOLDER_OPENED "\xee\xad\x85" // U+eb45
#define ICON_VS_ROOT_FOLDER "\xee\xad\x86" // U+eb46
#define ICON_VS_RSS "\xee\xad\x87" // U+eb47
#define ICON_VS_RUBY "\xee\xad\x88" // U+eb48
#define ICON_VS_SAVE_ALL "\xee\xad\x89" // U+eb49
#define ICON_VS_SAVE_AS "\xee\xad\x8a" // U+eb4a
#define ICON_VS_SAVE "\xee\xad\x8b" // U+eb4b
#define ICON_VS_SCREEN_FULL "\xee\xad\x8c" // U+eb4c
#define ICON_VS_SCREEN_NORMAL "\xee\xad\x8d" // U+eb4d
#define ICON_VS_SEARCH_STOP "\xee\xad\x8e" // U+eb4e
#define ICON_VS_SERVER "\xee\xad\x90" // U+eb50
#define ICON_VS_SETTINGS_GEAR "\xee\xad\x91" // U+eb51
#define ICON_VS_SETTINGS "\xee\xad\x92" // U+eb52
#define ICON_VS_SHIELD "\xee\xad\x93" // U+eb53
#define ICON_VS_SMILEY "\xee\xad\x94" // U+eb54
#define ICON_VS_SORT_PRECEDENCE "\xee\xad\x95" // U+eb55
#define ICON_VS_SPLIT_HORIZONTAL "\xee\xad\x96" // U+eb56
#define ICON_VS_SPLIT_VERTICAL "\xee\xad\x97" // U+eb57
#define ICON_VS_SQUIRREL "\xee\xad\x98" // U+eb58
#define ICON_VS_STAR_FULL "\xee\xad\x99" // U+eb59
#define ICON_VS_STAR_HALF "\xee\xad\x9a" // U+eb5a
#define ICON_VS_SYMBOL_CLASS "\xee\xad\x9b" // U+eb5b
#define ICON_VS_SYMBOL_COLOR "\xee\xad\x9c" // U+eb5c
#define ICON_VS_SYMBOL_CONSTANT "\xee\xad\x9d" // U+eb5d
#define ICON_VS_SYMBOL_ENUM_MEMBER "\xee\xad\x9e" // U+eb5e
#define ICON_VS_SYMBOL_FIELD "\xee\xad\x9f" // U+eb5f
#define ICON_VS_SYMBOL_FILE "\xee\xad\xa0" // U+eb60
#define ICON_VS_SYMBOL_INTERFACE "\xee\xad\xa1" // U+eb61
#define ICON_VS_SYMBOL_KEYWORD "\xee\xad\xa2" // U+eb62
#define ICON_VS_SYMBOL_MISC "\xee\xad\xa3" // U+eb63
#define ICON_VS_SYMBOL_OPERATOR "\xee\xad\xa4" // U+eb64
#define ICON_VS_SYMBOL_PROPERTY "\xee\xad\xa5" // U+eb65
#define ICON_VS_WRENCH "\xee\xad\xa5" // U+eb65
#define ICON_VS_WRENCH_SUBACTION "\xee\xad\xa5" // U+eb65
#define ICON_VS_SYMBOL_SNIPPET "\xee\xad\xa6" // U+eb66
#define ICON_VS_TASKLIST "\xee\xad\xa7" // U+eb67
#define ICON_VS_TELESCOPE "\xee\xad\xa8" // U+eb68
#define ICON_VS_TEXT_SIZE "\xee\xad\xa9" // U+eb69
#define ICON_VS_THREE_BARS "\xee\xad\xaa" // U+eb6a
#define ICON_VS_THUMBSDOWN "\xee\xad\xab" // U+eb6b
#define ICON_VS_THUMBSUP "\xee\xad\xac" // U+eb6c
#define ICON_VS_TOOLS "\xee\xad\xad" // U+eb6d
#define ICON_VS_TRIANGLE_DOWN "\xee\xad\xae" // U+eb6e
#define ICON_VS_TRIANGLE_LEFT "\xee\xad\xaf" // U+eb6f
#define ICON_VS_TRIANGLE_RIGHT "\xee\xad\xb0" // U+eb70
#define ICON_VS_TRIANGLE_UP "\xee\xad\xb1" // U+eb71
#define ICON_VS_TWITTER "\xee\xad\xb2" // U+eb72
#define ICON_VS_UNFOLD "\xee\xad\xb3" // U+eb73
#define ICON_VS_UNLOCK "\xee\xad\xb4" // U+eb74
#define ICON_VS_UNMUTE "\xee\xad\xb5" // U+eb75
#define ICON_VS_UNVERIFIED "\xee\xad\xb6" // U+eb76
#define ICON_VS_VERIFIED "\xee\xad\xb7" // U+eb77
#define ICON_VS_VERSIONS "\xee\xad\xb8" // U+eb78
#define ICON_VS_VM_ACTIVE "\xee\xad\xb9" // U+eb79
#define ICON_VS_VM_OUTLINE "\xee\xad\xba" // U+eb7a
#define ICON_VS_VM_RUNNING "\xee\xad\xbb" // U+eb7b
#define ICON_VS_WATCH "\xee\xad\xbc" // U+eb7c
#define ICON_VS_WHITESPACE "\xee\xad\xbd" // U+eb7d
#define ICON_VS_WHOLE_WORD "\xee\xad\xbe" // U+eb7e
#define ICON_VS_WINDOW "\xee\xad\xbf" // U+eb7f
#define ICON_VS_WORD_WRAP "\xee\xae\x80" // U+eb80
#define ICON_VS_ZOOM_IN "\xee\xae\x81" // U+eb81
#define ICON_VS_ZOOM_OUT "\xee\xae\x82" // U+eb82
#define ICON_VS_LIST_FILTER "\xee\xae\x83" // U+eb83
#define ICON_VS_LIST_FLAT "\xee\xae\x84" // U+eb84
#define ICON_VS_LIST_SELECTION "\xee\xae\x85" // U+eb85
#define ICON_VS_SELECTION "\xee\xae\x85" // U+eb85
#define ICON_VS_LIST_TREE "\xee\xae\x86" // U+eb86
#define ICON_VS_DEBUG_BREAKPOINT_FUNCTION_UNVERIFIED "\xee\xae\x87" // U+eb87
#define ICON_VS_DEBUG_BREAKPOINT_FUNCTION "\xee\xae\x88" // U+eb88
#define ICON_VS_DEBUG_BREAKPOINT_FUNCTION_DISABLED "\xee\xae\x88" // U+eb88
#define ICON_VS_DEBUG_STACKFRAME_ACTIVE "\xee\xae\x89" // U+eb89
#define ICON_VS_DEBUG_STACKFRAME_DOT "\xee\xae\x8a" // U+eb8a
#define ICON_VS_DEBUG_STACKFRAME "\xee\xae\x8b" // U+eb8b
#define ICON_VS_DEBUG_STACKFRAME_FOCUSED "\xee\xae\x8b" // U+eb8b
#define ICON_VS_DEBUG_BREAKPOINT_UNSUPPORTED "\xee\xae\x8c" // U+eb8c
#define ICON_VS_SYMBOL_STRING "\xee\xae\x8d" // U+eb8d
#define ICON_VS_DEBUG_REVERSE_CONTINUE "\xee\xae\x8e" // U+eb8e
#define ICON_VS_DEBUG_STEP_BACK "\xee\xae\x8f" // U+eb8f
#define ICON_VS_DEBUG_RESTART_FRAME "\xee\xae\x90" // U+eb90
#define ICON_VS_DEBUG_ALT "\xee\xae\x91" // U+eb91
#define ICON_VS_CALL_INCOMING "\xee\xae\x92" // U+eb92
#define ICON_VS_CALL_OUTGOING "\xee\xae\x93" // U+eb93
#define ICON_VS_MENU "\xee\xae\x94" // U+eb94
#define ICON_VS_EXPAND_ALL "\xee\xae\x95" // U+eb95
#define ICON_VS_FEEDBACK "\xee\xae\x96" // U+eb96
#define ICON_VS_GROUP_BY_REF_TYPE "\xee\xae\x97" // U+eb97
#define ICON_VS_UNGROUP_BY_REF_TYPE "\xee\xae\x98" // U+eb98
#define ICON_VS_ACCOUNT "\xee\xae\x99" // U+eb99
#define ICON_VS_BELL_DOT "\xee\xae\x9a" // U+eb9a
#define ICON_VS_DEBUG_CONSOLE "\xee\xae\x9b" // U+eb9b
#define ICON_VS_LIBRARY "\xee\xae\x9c" // U+eb9c
#define ICON_VS_OUTPUT "\xee\xae\x9d" // U+eb9d
#define ICON_VS_RUN_ALL "\xee\xae\x9e" // U+eb9e
#define ICON_VS_SYNC_IGNORED "\xee\xae\x9f" // U+eb9f
#define ICON_VS_PINNED "\xee\xae\xa0" // U+eba0
#define ICON_VS_GITHUB_INVERTED "\xee\xae\xa1" // U+eba1
#define ICON_VS_SERVER_PROCESS "\xee\xae\xa2" // U+eba2
#define ICON_VS_SERVER_ENVIRONMENT "\xee\xae\xa3" // U+eba3
#define ICON_VS_PASS "\xee\xae\xa4" // U+eba4
#define ICON_VS_ISSUE_CLOSED "\xee\xae\xa4" // U+eba4
#define ICON_VS_STOP_CIRCLE "\xee\xae\xa5" // U+eba5
#define ICON_VS_PLAY_CIRCLE "\xee\xae\xa6" // U+eba6
#define ICON_VS_RECORD "\xee\xae\xa7" // U+eba7
#define ICON_VS_DEBUG_ALT_SMALL "\xee\xae\xa8" // U+eba8
#define ICON_VS_VM_CONNECT "\xee\xae\xa9" // U+eba9
#define ICON_VS_CLOUD "\xee\xae\xaa" // U+ebaa
#define ICON_VS_MERGE "\xee\xae\xab" // U+ebab
#define ICON_VS_EXPORT "\xee\xae\xac" // U+ebac
#define ICON_VS_GRAPH_LEFT "\xee\xae\xad" // U+ebad
#define ICON_VS_MAGNET "\xee\xae\xae" // U+ebae
#define ICON_VS_NOTEBOOK "\xee\xae\xaf" // U+ebaf
#define ICON_VS_REDO "\xee\xae\xb0" // U+ebb0
#define ICON_VS_CHECK_ALL "\xee\xae\xb1" // U+ebb1
#define ICON_VS_PINNED_DIRTY "\xee\xae\xb2" // U+ebb2
#define ICON_VS_PASS_FILLED "\xee\xae\xb3" // U+ebb3
#define ICON_VS_CIRCLE_LARGE_FILLED "\xee\xae\xb4" // U+ebb4
#define ICON_VS_CIRCLE_LARGE_OUTLINE "\xee\xae\xb5" // U+ebb5
#define ICON_VS_COMBINE "\xee\xae\xb6" // U+ebb6
#define ICON_VS_GATHER "\xee\xae\xb6" // U+ebb6
#define ICON_VS_TABLE "\xee\xae\xb7" // U+ebb7
#define ICON_VS_VARIABLE_GROUP "\xee\xae\xb8" // U+ebb8
#define ICON_VS_TYPE_HIERARCHY "\xee\xae\xb9" // U+ebb9
#define ICON_VS_TYPE_HIERARCHY_SUB "\xee\xae\xba" // U+ebba
#define ICON_VS_TYPE_HIERARCHY_SUPER "\xee\xae\xbb" // U+ebbb
#define ICON_VS_GIT_PULL_REQUEST_CREATE "\xee\xae\xbc" // U+ebbc
#define ICON_VS_RUN_ABOVE "\xee\xae\xbd" // U+ebbd
#define ICON_VS_RUN_BELOW "\xee\xae\xbe" // U+ebbe
#define ICON_VS_NOTEBOOK_TEMPLATE "\xee\xae\xbf" // U+ebbf
#define ICON_VS_DEBUG_RERUN "\xee\xaf\x80" // U+ebc0
#define ICON_VS_WORKSPACE_TRUSTED "\xee\xaf\x81" // U+ebc1
#define ICON_VS_WORKSPACE_UNTRUSTED "\xee\xaf\x82" // U+ebc2
#define ICON_VS_WORKSPACE_UNKNOWN "\xee\xaf\x83" // U+ebc3
#define ICON_VS_TERMINAL_CMD "\xee\xaf\x84" // U+ebc4
#define ICON_VS_TERMINAL_DEBIAN "\xee\xaf\x85" // U+ebc5
#define ICON_VS_TERMINAL_LINUX "\xee\xaf\x86" // U+ebc6
#define ICON_VS_TERMINAL_POWERSHELL "\xee\xaf\x87" // U+ebc7
#define ICON_VS_TERMINAL_TMUX "\xee\xaf\x88" // U+ebc8
#define ICON_VS_TERMINAL_UBUNTU "\xee\xaf\x89" // U+ebc9
#define ICON_VS_TERMINAL_BASH "\xee\xaf\x8a" // U+ebca
#define ICON_VS_ARROW_SWAP "\xee\xaf\x8b" // U+ebcb
#define ICON_VS_COPY "\xee\xaf\x8c" // U+ebcc
#define ICON_VS_PERSON_ADD "\xee\xaf\x8d" // U+ebcd
#define ICON_VS_FILTER_FILLED "\xee\xaf\x8e" // U+ebce
#define ICON_VS_WAND "\xee\xaf\x8f" // U+ebcf
#define ICON_VS_DEBUG_LINE_BY_LINE "\xee\xaf\x90" // U+ebd0
#define ICON_VS_INSPECT "\xee\xaf\x91" // U+ebd1
#define ICON_VS_LAYERS "\xee\xaf\x92" // U+ebd2
#define ICON_VS_LAYERS_DOT "\xee\xaf\x93" // U+ebd3
#define ICON_VS_LAYERS_ACTIVE "\xee\xaf\x94" // U+ebd4
#define ICON_VS_COMPASS "\xee\xaf\x95" // U+ebd5
#define ICON_VS_COMPASS_DOT "\xee\xaf\x96" // U+ebd6
#define ICON_VS_COMPASS_ACTIVE "\xee\xaf\x97" // U+ebd7
#define ICON_VS_AZURE "\xee\xaf\x98" // U+ebd8
#define ICON_VS_ISSUE_DRAFT "\xee\xaf\x99" // U+ebd9
#define ICON_VS_GIT_PULL_REQUEST_CLOSED "\xee\xaf\x9a" // U+ebda
#define ICON_VS_GIT_PULL_REQUEST_DRAFT "\xee\xaf\x9b" // U+ebdb
#define ICON_VS_DEBUG_ALL "\xee\xaf\x9c" // U+ebdc
#define ICON_VS_DEBUG_COVERAGE "\xee\xaf\x9d" // U+ebdd

3025
external/ImGui/fonts/fontawesome_font.c vendored Normal file

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external/ImGui/fonts/fontawesome_font.h vendored Normal file

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external/ImGui/fonts/unifont_font.c vendored Normal file

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external/ImGui/fonts/unifont_font.h vendored Normal file
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@@ -0,0 +1,6 @@
#pragma once
#define FONT_ICON_FILE_NAME_UNIFONT "unifont.ttf"
extern const unsigned int unifont_compressed_size;
extern const unsigned int unifont_compressed_data[52184/4];

3961
external/ImGui/include/cimgui.h vendored Normal file

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@@ -20,7 +20,9 @@
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
//#define IMGUI_API __declspec( dllexport )
//#define IMGUI_API __declspec( dllimport )
@@ -31,17 +33,20 @@
// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
//#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. Not recommended.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger window: ShowMetricsWindow() will be empty.
//#define IMGUI_DISABLE_METRICS_WINDOW // Disable metrics/debugger and other debug tools: ShowMetricsWindow() and ShowStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
//---- Include imgui_user.h at the end of imgui.h as a convenience
//#define IMGUI_INCLUDE_IMGUI_USER_H
@@ -53,16 +58,25 @@
//#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of imgui cpp files.
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library.
// Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
// #define IMGUI_USE_STB_SPRINTF
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
//#define IMGUI_ENABLE_FREETYPE
//---- Use stb_truetype to build and rasterize the font atlas (default)
// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
//#define IMGUI_ENABLE_STB_TRUETYPE
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*

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external/ImGui/include/imgui_freetype.h vendored Normal file
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@@ -0,0 +1,50 @@
// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
// (headers)
#pragma once
#include "imgui.h" // IMGUI_API
// Forward declarations
struct ImFontAtlas;
struct ImFontBuilderIO;
// Hinting greatly impacts visuals (and glyph sizes).
// - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
// You can set those flags globaly in ImFontAtlas::FontBuilderFlags
// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
enum ImGuiFreeTypeBuilderFlags
{
ImGuiFreeTypeBuilderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
ImGuiFreeTypeBuilderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
ImGuiFreeTypeBuilderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
ImGuiFreeTypeBuilderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
ImGuiFreeTypeBuilderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
ImGuiFreeTypeBuilderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
ImGuiFreeTypeBuilderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
ImGuiFreeTypeBuilderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
ImGuiFreeTypeBuilderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
ImGuiFreeTypeBuilderFlags_Bitmap = 1 << 9 // Enable FreeType bitmap glyphs
};
namespace ImGuiFreeType
{
// This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
// If you need to dynamically select between multiple builders:
// - you can manually assign this builder with 'atlas->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()'
// - prefer deep-copying this into your own ImFontBuilderIO instance if you use hot-reloading that messes up static data.
IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType();
// Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
// Obsolete names (will be removed soon)
// Prefer using '#define IMGUI_ENABLE_FREETYPE'
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontBuilderFlags = flags; return atlas->Build(); }
#endif
}

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@@ -1,5 +1,5 @@
// dear imgui: Platform Backend for GLFW
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// Implemented features:
@@ -12,7 +12,8 @@
// Issues:
// [ ] Platform: Multi-viewport support: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
@@ -28,12 +29,15 @@ struct GLFWmonitor;
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
// GLFW callbacks
// - When calling Init with 'install_callbacks=true': GLFW callbacks will be installed for you. They will call user's previously installed callbacks, if any.
// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call those function yourself from your own GLFW callbacks.
IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused);
IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered);
IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);

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@@ -8,15 +8,11 @@
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// About Desktop OpenGL function loaders:
// Modern Desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
// About GLSL version:
// The 'glsl_version' initialization parameter should be NULL (default) or a "#version XXX" string.
// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
@@ -41,19 +37,9 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
//#define IMGUI_IMPL_OPENGL_ES2 // Auto-detected on Emscripten
//#define IMGUI_IMPL_OPENGL_ES3 // Auto-detected on iOS/Android
// Attempt to auto-detect the default Desktop GL loader based on available header files.
// If auto-detection fails or doesn't select the same GL loader file as used by your application,
// you are likely to get a crash in ImGui_ImplOpenGL3_Init().
// You can explicitly select a loader by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
#if !defined(IMGUI_IMPL_OPENGL_ES2) \
&& !defined(IMGUI_IMPL_OPENGL_ES3) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
&& !defined(IMGUI_IMPL_OPENGL_ES3)
// Try to detect GLES on matching platforms
#if defined(__APPLE__)
@@ -63,26 +49,8 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
#elif defined(__EMSCRIPTEN__)
#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
// Otherwise try to detect supported Desktop OpenGL loaders..
#elif defined(__has_include)
#if __has_include(<GL/glew.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLEW
#elif __has_include(<glad/glad.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLAD
#elif __has_include(<glad/gl.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLAD2
#elif __has_include(<GL/gl3w.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GL3W
#elif __has_include(<glbinding/glbinding.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
#elif __has_include(<glbinding/Binding.h>)
#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
#else
#error "Cannot detect OpenGL loader!"
#endif
#else
#define IMGUI_IMPL_OPENGL_LOADER_GL3W // Default to GL3W embedded in our repository
// Otherwise imgui_impl_opengl3_loader.h will be used.
#endif
#endif

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@@ -0,0 +1,731 @@
/*
* This file was generated with gl3w_gen.py, part of imgl3w
* (hosted at https://github.com/dearimgui/gl3w_stripped)
*
* This is free and unencumbered software released into the public domain.
*
* Anyone is free to copy, modify, publish, use, compile, sell, or
* distribute this software, either in source code form or as a compiled
* binary, for any purpose, commercial or non-commercial, and by any
* means.
*
* In jurisdictions that recognize copyright laws, the author or authors
* of this software dedicate any and all copyright interest in the
* software to the public domain. We make this dedication for the benefit
* of the public at large and to the detriment of our heirs and
* successors. We intend this dedication to be an overt act of
* relinquishment in perpetuity of all present and future rights to this
* software under copyright law.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users.
// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file.
// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/
// see https://github.com/dearimgui/gl3w_stripped for more info.
#ifndef __gl3w_h_
#define __gl3w_h_
// Adapted from KHR/khrplatform.h to avoid including entire file.
typedef float khronos_float_t;
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef signed long long int khronos_ssize_t;
#else
typedef signed long int khronos_intptr_t;
typedef signed long int khronos_ssize_t;
#endif
#if defined(_MSC_VER) && !defined(__clang__)
typedef signed __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
#include <stdint.h>
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#else
typedef signed long long khronos_int64_t;
typedef unsigned long long khronos_uint64_t;
#endif
#ifndef __gl_glcorearb_h_
#define __gl_glcorearb_h_ 1
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright 2013-2020 The Khronos Group Inc.
** SPDX-License-Identifier: MIT
**
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** https://github.com/KhronosGroup/OpenGL-Registry
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/* glcorearb.h is for use with OpenGL core profile implementations.
** It should should be placed in the same directory as gl.h and
** included as <GL/glcorearb.h>.
**
** glcorearb.h includes only APIs in the latest OpenGL core profile
** implementation together with APIs in newer ARB extensions which
** can be supported by the core profile. It does not, and never will
** include functionality removed from the core profile, such as
** fixed-function vertex and fragment processing.
**
** Do not #include both <GL/glcorearb.h> and either of <GL/gl.h> or
** <GL/glext.h> in the same source file.
*/
/* Generated C header for:
* API: gl
* Profile: core
* Versions considered: .*
* Versions emitted: .*
* Default extensions included: glcore
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
*/
#ifndef GL_VERSION_1_0
typedef void GLvoid;
typedef unsigned int GLenum;
typedef khronos_float_t GLfloat;
typedef int GLint;
typedef int GLsizei;
typedef unsigned int GLbitfield;
typedef double GLdouble;
typedef unsigned int GLuint;
typedef unsigned char GLboolean;
typedef khronos_uint8_t GLubyte;
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_TRIANGLES 0x0004
#define GL_ONE 1
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_FRONT_AND_BACK 0x0408
#define GL_POLYGON_MODE 0x0B40
#define GL_CULL_FACE 0x0B44
#define GL_DEPTH_TEST 0x0B71
#define GL_STENCIL_TEST 0x0B90
#define GL_VIEWPORT 0x0BA2
#define GL_BLEND 0x0BE2
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_TEXTURE_2D 0x0DE1
#define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_SHORT 0x1403
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_RGBA 0x1908
#define GL_FILL 0x1B02
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
typedef void (APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
GLAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GLAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI void APIENTRY glClear (GLbitfield mask);
GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI void APIENTRY glDisable (GLenum cap);
GLAPI void APIENTRY glEnable (GLenum cap);
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
GLAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif
#endif /* GL_VERSION_1_0 */
#ifndef GL_VERSION_1_1
typedef khronos_float_t GLclampf;
typedef double GLclampd;
#define GL_TEXTURE_BINDING_2D 0x8069
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
GLAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
#endif
#endif /* GL_VERSION_1_1 */
#ifndef GL_VERSION_1_3
#define GL_TEXTURE0 0x84C0
#define GL_ACTIVE_TEXTURE 0x84E0
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glActiveTexture (GLenum texture);
#endif
#endif /* GL_VERSION_1_3 */
#ifndef GL_VERSION_1_4
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_FUNC_ADD 0x8006
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void APIENTRY glBlendEquation (GLenum mode);
#endif
#endif /* GL_VERSION_1_4 */
#ifndef GL_VERSION_1_5
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_intptr_t GLintptr;
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_STREAM_DRAW 0x88E0
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
#endif
#endif /* GL_VERSION_1_5 */
#ifndef GL_VERSION_2_0
typedef char GLchar;
typedef khronos_int16_t GLshort;
typedef khronos_int8_t GLbyte;
typedef khronos_uint16_t GLushort;
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_UPPER_LEFT 0x8CA2
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
GLAPI void APIENTRY glCompileShader (GLuint shader);
GLAPI GLuint APIENTRY glCreateProgram (void);
GLAPI GLuint APIENTRY glCreateShader (GLenum type);
GLAPI void APIENTRY glDeleteProgram (GLuint program);
GLAPI void APIENTRY glDeleteShader (GLuint shader);
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GLAPI void APIENTRY glLinkProgram (GLuint program);
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GLAPI void APIENTRY glUseProgram (GLuint program);
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
#endif
#endif /* GL_VERSION_2_0 */
#ifndef GL_VERSION_3_0
typedef khronos_uint16_t GLhalf;
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_VERTEX_ARRAY_BINDING 0x85B5
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
GLAPI void APIENTRY glBindVertexArray (GLuint array);
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
#endif
#endif /* GL_VERSION_3_0 */
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
#define GL_PRIMITIVE_RESTART 0x8F9D
#endif /* GL_VERSION_3_1 */
#ifndef GL_VERSION_3_2
#define GL_VERSION_3_2 1
typedef struct __GLsync *GLsync;
typedef khronos_uint64_t GLuint64;
typedef khronos_int64_t GLint64;
typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
#endif
#endif /* GL_VERSION_3_2 */
#ifndef GL_VERSION_3_3
#define GL_VERSION_3_3 1
#define GL_SAMPLER_BINDING 0x8919
typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
#endif
#endif /* GL_VERSION_3_3 */
#ifndef GL_VERSION_4_1
typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
#endif /* GL_VERSION_4_1 */
#ifndef GL_VERSION_4_3
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#endif /* GL_VERSION_4_3 */
#ifndef GL_VERSION_4_5
#define GL_CLIP_ORIGIN 0x935C
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
#endif /* GL_VERSION_4_5 */
#ifndef GL_ARB_bindless_texture
typedef khronos_uint64_t GLuint64EXT;
#endif /* GL_ARB_bindless_texture */
#ifndef GL_ARB_cl_event
struct _cl_context;
struct _cl_event;
#endif /* GL_ARB_cl_event */
#ifndef GL_ARB_clip_control
#define GL_ARB_clip_control 1
#endif /* GL_ARB_clip_control */
#ifndef GL_ARB_debug_output
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#endif /* GL_ARB_debug_output */
#ifndef GL_EXT_EGL_image_storage
typedef void *GLeglImageOES;
#endif /* GL_EXT_EGL_image_storage */
#ifndef GL_EXT_direct_state_access
typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
#endif /* GL_EXT_direct_state_access */
#ifndef GL_NV_draw_vulkan_image
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#endif /* GL_NV_draw_vulkan_image */
#ifndef GL_NV_gpu_shader5
typedef khronos_int64_t GLint64EXT;
#endif /* GL_NV_gpu_shader5 */
#ifndef GL_NV_vertex_buffer_unified_memory
typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
#endif /* GL_NV_vertex_buffer_unified_memory */
#ifdef __cplusplus
}
#endif
#endif
#ifndef GL3W_API
#define GL3W_API
#endif
#ifndef __gl_h_
#define __gl_h_
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define GL3W_OK 0
#define GL3W_ERROR_INIT -1
#define GL3W_ERROR_LIBRARY_OPEN -2
#define GL3W_ERROR_OPENGL_VERSION -3
typedef void (*GL3WglProc)(void);
typedef GL3WglProc (*GL3WGetProcAddressProc)(const char *proc);
/* gl3w api */
GL3W_API int imgl3wInit(void);
GL3W_API int imgl3wInit2(GL3WGetProcAddressProc proc);
GL3W_API int imgl3wIsSupported(int major, int minor);
GL3W_API GL3WglProc imgl3wGetProcAddress(const char *proc);
/* gl3w internal state */
union GL3WProcs {
GL3WglProc ptr[52];
struct {
PFNGLACTIVETEXTUREPROC ActiveTexture;
PFNGLATTACHSHADERPROC AttachShader;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLBINDSAMPLERPROC BindSampler;
PFNGLBINDTEXTUREPROC BindTexture;
PFNGLBINDVERTEXARRAYPROC BindVertexArray;
PFNGLBLENDEQUATIONPROC BlendEquation;
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
PFNGLBUFFERDATAPROC BufferData;
PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor;
PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATESHADERPROC CreateShader;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
PFNGLDELETEPROGRAMPROC DeleteProgram;
PFNGLDELETESHADERPROC DeleteShader;
PFNGLDELETETEXTURESPROC DeleteTextures;
PFNGLDELETEVERTEXARRAYSPROC DeleteVertexArrays;
PFNGLDETACHSHADERPROC DetachShader;
PFNGLDISABLEPROC Disable;
PFNGLDRAWELEMENTSPROC DrawElements;
PFNGLDRAWELEMENTSBASEVERTEXPROC DrawElementsBaseVertex;
PFNGLENABLEPROC Enable;
PFNGLENABLEVERTEXATTRIBARRAYPROC EnableVertexAttribArray;
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLGENTEXTURESPROC GenTextures;
PFNGLGENVERTEXARRAYSPROC GenVertexArrays;
PFNGLGETATTRIBLOCATIONPROC GetAttribLocation;
PFNGLGETINTEGERVPROC GetIntegerv;
PFNGLGETPROGRAMINFOLOGPROC GetProgramInfoLog;
PFNGLGETPROGRAMIVPROC GetProgramiv;
PFNGLGETSHADERINFOLOGPROC GetShaderInfoLog;
PFNGLGETSHADERIVPROC GetShaderiv;
PFNGLGETSTRINGPROC GetString;
PFNGLGETSTRINGIPROC GetStringi;
PFNGLGETUNIFORMLOCATIONPROC GetUniformLocation;
PFNGLISENABLEDPROC IsEnabled;
PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOLYGONMODEPROC PolygonMode;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLSCISSORPROC Scissor;
PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLTEXIMAGE2DPROC TexImage2D;
PFNGLTEXPARAMETERIPROC TexParameteri;
PFNGLUNIFORM1IPROC Uniform1i;
PFNGLUNIFORMMATRIX4FVPROC UniformMatrix4fv;
PFNGLUSEPROGRAMPROC UseProgram;
PFNGLVERTEXATTRIBPOINTERPROC VertexAttribPointer;
PFNGLVIEWPORTPROC Viewport;
} gl;
};
GL3W_API extern union GL3WProcs gl3wProcs;
/* OpenGL functions */
#define glActiveTexture gl3wProcs.gl.ActiveTexture
#define glAttachShader gl3wProcs.gl.AttachShader
#define glBindBuffer gl3wProcs.gl.BindBuffer
#define glBindSampler gl3wProcs.gl.BindSampler
#define glBindTexture gl3wProcs.gl.BindTexture
#define glBindVertexArray gl3wProcs.gl.BindVertexArray
#define glBlendEquation gl3wProcs.gl.BlendEquation
#define glBlendEquationSeparate gl3wProcs.gl.BlendEquationSeparate
#define glBlendFuncSeparate gl3wProcs.gl.BlendFuncSeparate
#define glBufferData gl3wProcs.gl.BufferData
#define glClear gl3wProcs.gl.Clear
#define glClearColor gl3wProcs.gl.ClearColor
#define glCompileShader gl3wProcs.gl.CompileShader
#define glCreateProgram gl3wProcs.gl.CreateProgram
#define glCreateShader gl3wProcs.gl.CreateShader
#define glDeleteBuffers gl3wProcs.gl.DeleteBuffers
#define glDeleteProgram gl3wProcs.gl.DeleteProgram
#define glDeleteShader gl3wProcs.gl.DeleteShader
#define glDeleteTextures gl3wProcs.gl.DeleteTextures
#define glDeleteVertexArrays gl3wProcs.gl.DeleteVertexArrays
#define glDetachShader gl3wProcs.gl.DetachShader
#define glDisable gl3wProcs.gl.Disable
#define glDrawElements gl3wProcs.gl.DrawElements
#define glDrawElementsBaseVertex gl3wProcs.gl.DrawElementsBaseVertex
#define glEnable gl3wProcs.gl.Enable
#define glEnableVertexAttribArray gl3wProcs.gl.EnableVertexAttribArray
#define glGenBuffers gl3wProcs.gl.GenBuffers
#define glGenTextures gl3wProcs.gl.GenTextures
#define glGenVertexArrays gl3wProcs.gl.GenVertexArrays
#define glGetAttribLocation gl3wProcs.gl.GetAttribLocation
#define glGetIntegerv gl3wProcs.gl.GetIntegerv
#define glGetProgramInfoLog gl3wProcs.gl.GetProgramInfoLog
#define glGetProgramiv gl3wProcs.gl.GetProgramiv
#define glGetShaderInfoLog gl3wProcs.gl.GetShaderInfoLog
#define glGetShaderiv gl3wProcs.gl.GetShaderiv
#define glGetString gl3wProcs.gl.GetString
#define glGetStringi gl3wProcs.gl.GetStringi
#define glGetUniformLocation gl3wProcs.gl.GetUniformLocation
#define glIsEnabled gl3wProcs.gl.IsEnabled
#define glLinkProgram gl3wProcs.gl.LinkProgram
#define glPixelStorei gl3wProcs.gl.PixelStorei
#define glPolygonMode gl3wProcs.gl.PolygonMode
#define glReadPixels gl3wProcs.gl.ReadPixels
#define glScissor gl3wProcs.gl.Scissor
#define glShaderSource gl3wProcs.gl.ShaderSource
#define glTexImage2D gl3wProcs.gl.TexImage2D
#define glTexParameteri gl3wProcs.gl.TexParameteri
#define glUniform1i gl3wProcs.gl.Uniform1i
#define glUniformMatrix4fv gl3wProcs.gl.UniformMatrix4fv
#define glUseProgram gl3wProcs.gl.UseProgram
#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
#define glViewport gl3wProcs.gl.Viewport
#ifdef __cplusplus
}
#endif
#endif
#ifdef IMGL3W_IMPL
#ifdef __cplusplus
extern "C" {
#endif
#include <stdlib.h>
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
#if defined(_WIN32)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
static HMODULE libgl;
typedef PROC(__stdcall* GL3WglGetProcAddr)(LPCSTR);
static GL3WglGetProcAddr wgl_get_proc_address;
static int open_libgl(void)
{
libgl = LoadLibraryA("opengl32.dll");
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
wgl_get_proc_address = (GL3WglGetProcAddr)GetProcAddress(libgl, "wglGetProcAddress");
return GL3W_OK;
}
static void close_libgl(void) { FreeLibrary(libgl); }
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = (GL3WglProc)wgl_get_proc_address(proc);
if (!res)
res = (GL3WglProc)GetProcAddress(libgl, proc);
return res;
}
#elif defined(__APPLE__)
#include <dlfcn.h>
static void *libgl;
static int open_libgl(void)
{
libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_LOCAL);
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
return GL3W_OK;
}
static void close_libgl(void) { dlclose(libgl); }
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#else
#include <dlfcn.h>
static void *libgl;
static GL3WglProc (*glx_get_proc_address)(const GLubyte *);
static int open_libgl(void)
{
libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL);
if (!libgl)
return GL3W_ERROR_LIBRARY_OPEN;
*(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
return GL3W_OK;
}
static void close_libgl(void) { dlclose(libgl); }
static GL3WglProc get_proc(const char *proc)
{
GL3WglProc res;
res = glx_get_proc_address((const GLubyte *)proc);
if (!res)
*(void **)(&res) = dlsym(libgl, proc);
return res;
}
#endif
static struct { int major, minor; } version;
static int parse_version(void)
{
if (!glGetIntegerv)
return GL3W_ERROR_INIT;
glGetIntegerv(GL_MAJOR_VERSION, &version.major);
glGetIntegerv(GL_MINOR_VERSION, &version.minor);
if (version.major < 3)
return GL3W_ERROR_OPENGL_VERSION;
return GL3W_OK;
}
static void load_procs(GL3WGetProcAddressProc proc);
int imgl3wInit(void)
{
int res = open_libgl();
if (res)
return res;
atexit(close_libgl);
return imgl3wInit2(get_proc);
}
int imgl3wInit2(GL3WGetProcAddressProc proc)
{
load_procs(proc);
return parse_version();
}
int imgl3wIsSupported(int major, int minor)
{
if (major < 3)
return 0;
if (version.major == major)
return version.minor >= minor;
return version.major >= major;
}
GL3WglProc imgl3wGetProcAddress(const char *proc) { return get_proc(proc); }
static const char *proc_names[] = {
"glActiveTexture",
"glAttachShader",
"glBindBuffer",
"glBindSampler",
"glBindTexture",
"glBindVertexArray",
"glBlendEquation",
"glBlendEquationSeparate",
"glBlendFuncSeparate",
"glBufferData",
"glClear",
"glClearColor",
"glCompileShader",
"glCreateProgram",
"glCreateShader",
"glDeleteBuffers",
"glDeleteProgram",
"glDeleteShader",
"glDeleteTextures",
"glDeleteVertexArrays",
"glDetachShader",
"glDisable",
"glDrawElements",
"glDrawElementsBaseVertex",
"glEnable",
"glEnableVertexAttribArray",
"glGenBuffers",
"glGenTextures",
"glGenVertexArrays",
"glGetAttribLocation",
"glGetIntegerv",
"glGetProgramInfoLog",
"glGetProgramiv",
"glGetShaderInfoLog",
"glGetShaderiv",
"glGetString",
"glGetStringi",
"glGetUniformLocation",
"glIsEnabled",
"glLinkProgram",
"glPixelStorei",
"glPolygonMode",
"glReadPixels",
"glScissor",
"glShaderSource",
"glTexImage2D",
"glTexParameteri",
"glUniform1i",
"glUniformMatrix4fv",
"glUseProgram",
"glVertexAttribPointer",
"glViewport",
};
GL3W_API union GL3WProcs gl3wProcs;
static void load_procs(GL3WGetProcAddressProc proc)
{
size_t i;
for (i = 0; i < ARRAY_SIZE(proc_names); i++)
gl3wProcs.ptr[i] = proc(proc_names[i]);
}
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -47,7 +47,10 @@
#include <stdio.h> // sprintf, scanf
#include <stdint.h> // uint8_t, etc.
#include "views/view.hpp"
#include <hex.hpp>
#include <hex/api/event.hpp>
#include <string>
#ifdef _MSC_VER
#define _PRISizeT "I"
@@ -74,27 +77,38 @@ struct MemoryEditor
DataFormat_COUNT
};
struct DecodeData {
std::string data;
size_t advance;
ImColor color;
};
// Settings
bool Open; // = true // set to false when DrawWindow() was closed. ignore if not using DrawWindow().
bool ReadOnly; // = false // disable any editing.
int Cols; // = 16 // number of columns to display.
bool OptShowOptions; // = true // display options button/context menu. when disabled, options will be locked unless you provide your own UI for them.
bool OptShowHexII; // = false // display values in HexII representation instead of regular hexadecimal: hide null/zero bytes, ascii values as ".X".
bool OptShowAscii; // = true // display ASCII representation on the right side.
bool OptShowAdvancedDecoding; // = true // display advanced decoding data on the right side.
bool OptGreyOutZeroes; // = true // display null/zero bytes using the TextDisabled color.
bool OptUpperCaseHex; // = true // display hexadecimal values as "FF" instead of "ff".
bool OptShowExtraInfo; // = true // display extra information about size of data and current selection
int OptMidColsCount; // = 8 // set to 0 to disable extra spacing between every mid-cols.
int OptAddrDigitsCount; // = 0 // number of addr digits to display (default calculated based on maximum displayed addr).
ImU32 HighlightColor; // // background color of highlighted bytes.
ImU8 (*ReadFn)(const ImU8* data, size_t off); // = 0 // optional handler to read bytes.
void (*WriteFn)(ImU8* data, size_t off, ImU8 d); // = 0 // optional handler to write bytes.
bool (*HighlightFn)(const ImU8* data, size_t off, bool next);//= 0 // optional handler to return Highlight property (to support non-contiguous highlighting).
void (*HoverFn)(const ImU8 *data, size_t off);
DecodeData (*DecodeFn)(const ImU8 *data, size_t off);
// [Internal State]
bool ContentsWidthChanged;
size_t DataPreviewAddr;
size_t DataEditingAddr;
size_t DataPreviewAddrOld;
size_t DataPreviewAddrEnd;
size_t DataPreviewAddrEndOld;
size_t DataEditingAddr;
bool DataEditingTakeFocus;
char DataInputBuf[32];
char AddrInputBuf[32];
@@ -106,12 +120,12 @@ struct MemoryEditor
MemoryEditor()
{
// Settings
Open = true;
ReadOnly = false;
Cols = 16;
OptShowOptions = true;
OptShowHexII = false;
OptShowAscii = true;
OptShowAdvancedDecoding = true;
OptGreyOutZeroes = true;
OptUpperCaseHex = true;
OptMidColsCount = 8;
@@ -120,10 +134,13 @@ struct MemoryEditor
ReadFn = NULL;
WriteFn = NULL;
HighlightFn = NULL;
HoverFn = NULL;
DecodeFn = NULL;
// State/Internals
ContentsWidthChanged = false;
DataPreviewAddr = DataEditingAddr = DataPreviewAddrEnd = (size_t)-1;
DataPreviewAddrOld = DataPreviewAddrEndOld = (size_t)-1;
DataEditingTakeFocus = false;
memset(DataInputBuf, 0, sizeof(DataInputBuf));
memset(AddrInputBuf, 0, sizeof(AddrInputBuf));
@@ -140,6 +157,15 @@ struct MemoryEditor
HighlightMax = addr_max;
}
void GotoAddrAndSelect(size_t addr_min, size_t addr_max)
{
GotoAddr = addr_min;
DataPreviewAddr = addr_min;
DataPreviewAddrEnd = addr_max;
DataPreviewAddrOld = addr_min;
DataPreviewAddrEndOld = addr_max;
}
struct Sizes
{
int AddrDigitsCount;
@@ -151,6 +177,8 @@ struct MemoryEditor
float PosHexEnd;
float PosAsciiStart;
float PosAsciiEnd;
float PosDecodingStart;
float PosDecodingEnd;
float WindowWidth;
Sizes() { memset(this, 0, sizeof(*this)); }
@@ -170,26 +198,50 @@ struct MemoryEditor
s.PosHexStart = (s.AddrDigitsCount + 2) * s.GlyphWidth;
s.PosHexEnd = s.PosHexStart + (s.HexCellWidth * Cols);
s.PosAsciiStart = s.PosAsciiEnd = s.PosHexEnd;
if (OptShowAscii)
{
if (OptShowAscii && OptShowAdvancedDecoding) {
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
if (OptMidColsCount > 0)
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
s.PosDecodingStart = s.PosAsciiEnd + s.GlyphWidth * 1;
if (OptMidColsCount > 0)
s.PosDecodingStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
s.PosDecodingEnd = s.PosDecodingStart + Cols * s.GlyphWidth;
} else if (OptShowAscii) {
s.PosAsciiStart = s.PosHexEnd + s.GlyphWidth * 1;
if (OptMidColsCount > 0)
s.PosAsciiStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
s.PosAsciiEnd = s.PosAsciiStart + Cols * s.GlyphWidth;
} else if (OptShowAdvancedDecoding) {
s.PosDecodingStart = s.PosHexEnd + s.GlyphWidth * 1;
if (OptMidColsCount > 0)
s.PosDecodingStart += (float)((Cols + OptMidColsCount - 1) / OptMidColsCount) * s.SpacingBetweenMidCols;
s.PosDecodingEnd = s.PosDecodingStart + Cols * s.GlyphWidth;
}
s.WindowWidth = s.PosAsciiEnd + style.ScrollbarSize + style.WindowPadding.x * 2 + s.GlyphWidth;
}
// Standalone Memory Editor window
void DrawWindow(const char* title, void* mem_data, size_t mem_size, size_t base_display_addr = 0x0000)
void DrawWindow(const char* title, bool *p_open, void* mem_data, size_t mem_size, size_t base_display_addr = 0x0000)
{
Sizes s;
CalcSizes(s, mem_size, base_display_addr);
ImGui::SetNextWindowSizeConstraints(ImVec2(0.0f, 0.0f), ImVec2(s.WindowWidth, FLT_MAX));
if (ImGui::Begin(title, &Open, ImGuiWindowFlags_NoScrollbar))
if (ImGui::Begin(title, p_open, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoNavInputs))
{
DrawContents(mem_data, mem_size, base_display_addr);
if (DataPreviewAddr != DataPreviewAddrOld || DataPreviewAddrEnd != DataPreviewAddrEndOld) {
hex::Region selectionRegion = { std::min(DataPreviewAddr, DataPreviewAddrEnd) + base_display_addr, std::max(DataPreviewAddr, DataPreviewAddrEnd) - std::min(DataPreviewAddr, DataPreviewAddrEnd) };
hex::EventManager::post<hex::EventRegionSelected>(selectionRegion);
}
DataPreviewAddrOld = DataPreviewAddr;
DataPreviewAddrEndOld = DataPreviewAddrEnd;
if (mem_size > 0)
DrawContents(mem_data, mem_size, base_display_addr);
if (ContentsWidthChanged)
{
CalcSizes(s, mem_size, base_display_addr);
@@ -210,32 +262,22 @@ struct MemoryEditor
Sizes s;
CalcSizes(s, mem_size, base_display_addr);
ImGuiStyle& style = ImGui::GetStyle();
ImDrawList* draw_list = ImGui::GetWindowDrawList();
if (mem_size == 0x00) {
constexpr const char *noDataString = "No data loaded!";
auto pos = ImGui::GetCursorScreenPos();
pos.x += (ImGui::GetWindowWidth() - (ImGui::CalcTextSize(noDataString).x)) / 2;
draw_list->AddText(pos, 0xFFFFFFFF, noDataString);
return;
}
// We begin into our scrolling region with the 'ImGuiWindowFlags_NoMove' in order to prevent click from moving the window.
// This is used as a facility since our main click detection code doesn't assign an ActiveId so the click would normally be caught as a window-move.
const float height_separator = style.ItemSpacing.y;
float footer_height = 0;
if (OptShowOptions)
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 1;
footer_height += height_separator + ImGui::GetFrameHeightWithSpacing() * 2;
ImGui::BeginChild("offset", ImVec2(0, s.LineHeight), false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoNav);
ImGui::Text("% *c ", s.AddrDigitsCount, ' ');
ImGui::Text("%*c ", s.AddrDigitsCount, ' ');
for (int i = 0; i < Cols; i++) {
float byte_pos_x = s.PosHexStart + s.HexCellWidth * i;
if (OptMidColsCount > 0)
byte_pos_x += (float)(i / OptMidColsCount) * s.SpacingBetweenMidCols;
ImGui::SameLine(byte_pos_x);
ImGui::Text("%02X", i);
ImGui::Text("%02llX", i + (base_display_addr % Cols));
}
ImGui::EndChild();
@@ -247,16 +289,19 @@ struct MemoryEditor
// We are not really using the clipper API correctly here, because we rely on visible_start_addr/visible_end_addr for our scrolling function.
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
ImGuiListClipper clipper;
ImDrawList* draw_list = ImGui::GetWindowDrawList();
const int line_total_count = (int)((mem_size + Cols - 1) / Cols);
clipper.Begin(line_total_count, s.LineHeight);
clipper.Step();
const size_t visible_start_addr = clipper.DisplayStart * Cols;
const size_t visible_end_addr = clipper.DisplayEnd * Cols;
const size_t visible_count = visible_end_addr - visible_start_addr;
bool data_next = false;
if (ReadOnly || DataEditingAddr >= mem_size)
if (DataEditingAddr >= mem_size)
DataEditingAddr = (size_t)-1;
if (DataPreviewAddr >= mem_size)
DataPreviewAddr = (size_t)-1;
@@ -264,14 +309,45 @@ struct MemoryEditor
DataPreviewAddrEnd = (size_t)-1;
size_t data_editing_addr_backup = DataEditingAddr;
size_t data_preview_addr_backup = DataPreviewAddr;
size_t data_editing_addr_next = (size_t)-1;
if (DataEditingAddr != (size_t)-1)
{
size_t data_preview_addr_next = (size_t)-1;
if (ImGui::IsWindowFocused()) {
// Move cursor but only apply on next frame so scrolling with be synchronized (because currently we can't change the scrolling while the window is being rendered)
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && DataEditingAddr >= (size_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && DataEditingAddr < mem_size - Cols) { data_editing_addr_next = DataEditingAddr + Cols; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && DataEditingAddr > 0) { data_editing_addr_next = DataEditingAddr - 1; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && DataEditingAddr < mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; DataEditingTakeFocus = true; }
if (DataEditingAddr != (size_t)-1) {
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && DataEditingAddr >= (size_t)Cols) { data_editing_addr_next = DataEditingAddr - Cols; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && DataEditingAddr < mem_size - Cols) { data_editing_addr_next = DataEditingAddr + Cols; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && DataEditingAddr > 0) { data_editing_addr_next = DataEditingAddr - 1; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && DataEditingAddr < mem_size - 1) { data_editing_addr_next = DataEditingAddr + 1; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_PageUp)) && DataEditingAddr > 0) { data_editing_addr_next = std::max(s64(0), s64(DataEditingAddr) - s64(visible_count)); DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_PageDown)) && DataEditingAddr < mem_size - 1) { data_editing_addr_next = std::min(s64(mem_size - 1), s64(DataEditingAddr) + s64(visible_count)); DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Home)) && DataEditingAddr > 0) { data_editing_addr_next = 0; DataEditingTakeFocus = true; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_End)) && DataEditingAddr < mem_size - 1) { data_editing_addr_next = mem_size - 1; DataEditingTakeFocus = true; }
} else if (DataPreviewAddr != -1) {
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_UpArrow)) && DataPreviewAddr >= (size_t)Cols) { DataPreviewAddr = data_preview_addr_next = DataPreviewAddr - Cols; if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_DownArrow)) && DataPreviewAddr < mem_size - Cols) { DataPreviewAddr = data_preview_addr_next = DataPreviewAddr + Cols; if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_LeftArrow)) && DataPreviewAddr > 0) { DataPreviewAddr = data_preview_addr_next = DataPreviewAddr - 1; if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_RightArrow)) && DataPreviewAddr < mem_size - 1) { DataPreviewAddr = data_preview_addr_next = DataPreviewAddr + 1; if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_PageUp)) && DataPreviewAddr > 0) { DataPreviewAddr = data_preview_addr_next = std::max(s64(0), s64(DataPreviewAddr) - s64(visible_count)); if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_PageDown)) && DataPreviewAddr < mem_size - 1) { DataPreviewAddr = data_preview_addr_next = std::min(s64(mem_size - 1), s64(DataPreviewAddr) + s64(visible_count)); if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Home)) && DataPreviewAddr > 0) { DataPreviewAddr = data_preview_addr_next = 0; if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_End)) && DataPreviewAddr < mem_size - 1) { DataPreviewAddr = data_preview_addr_next = mem_size - 1; if (!ImGui::GetIO().KeyShift) DataPreviewAddrEnd = DataPreviewAddr; }
}
} else if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Escape))) {
DataPreviewAddr = data_preview_addr_next = DataPreviewAddrEnd = (size_t)-1;
HighlightMin = HighlightMax = (size_t)-1;
hex::EventManager::post<hex::EventRegionSelected>(hex::Region{ (size_t)-1, 0 });
}
if (data_preview_addr_next != (size_t)-1 && (data_preview_addr_next / Cols) != (data_preview_addr_backup / Cols))
{
// Track cursor movements
const int scroll_offset = ((int)(data_preview_addr_next / Cols) - (int)(data_preview_addr_backup / Cols));
const bool scroll_desired = (scroll_offset < 0 && data_preview_addr_next < visible_start_addr + Cols * 2) || (scroll_offset > 0 && data_preview_addr_next > visible_end_addr - Cols * 2);
if (scroll_desired)
ImGui::SetScrollY(ImGui::GetScrollY() + scroll_offset * s.LineHeight);
}
if (data_editing_addr_next != (size_t)-1 && (data_editing_addr_next / Cols) != (data_editing_addr_backup / Cols))
{
@@ -284,8 +360,12 @@ struct MemoryEditor
// Draw vertical separator
ImVec2 window_pos = ImGui::GetWindowPos();
float scrollX = ImGui::GetScrollX();
if (OptShowAscii)
draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
draw_list->AddLine(ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth - scrollX, window_pos.y), ImVec2(window_pos.x + s.PosAsciiStart - s.GlyphWidth - scrollX, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
if (OptShowAdvancedDecoding)
draw_list->AddLine(ImVec2(window_pos.x + s.PosDecodingStart - s.GlyphWidth - scrollX, window_pos.y), ImVec2(window_pos.x + s.PosDecodingStart - s.GlyphWidth - scrollX, window_pos.y + 9999), ImGui::GetColorU32(ImGuiCol_Border));
const ImU32 color_text = ImGui::GetColorU32(ImGuiCol_Text);
const ImU32 color_disabled = OptGreyOutZeroes ? ImGui::GetColorU32(ImGuiCol_TextDisabled) : color_text;
@@ -295,6 +375,7 @@ struct MemoryEditor
const char* format_byte = OptUpperCaseHex ? "%02X" : "%02x";
const char* format_byte_space = OptUpperCaseHex ? "%02X " : "%02x ";
bool tooltipShown = false;
for (int line_i = clipper.DisplayStart; line_i < clipper.DisplayEnd; line_i++) // display only visible lines
{
size_t addr = (size_t)(line_i * Cols);
@@ -314,9 +395,12 @@ struct MemoryEditor
bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr <= DataPreviewAddrEnd) || (addr >= DataPreviewAddrEnd && addr <= DataPreviewAddr);
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
{
ImVec2 pos = ImGui::GetCursorScreenPos();
float highlight_width = s.GlyphWidth * 2;
bool is_next_byte_highlighted = (addr + 1 < mem_size) && ((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) || (HighlightFn && HighlightFn(mem_data, addr + 1, true)));
ImVec2 pos = ImGui::GetCursorScreenPos() - ImVec2(ImGui::GetStyle().CellPadding.x / 2, 0);
float highlight_width = s.GlyphWidth * 2 + ImGui::GetStyle().CellPadding.x / 2;
bool is_next_byte_highlighted = (addr + 1 < mem_size) &&
((HighlightMax != (size_t)-1 && addr + 1 < HighlightMax) ||
(HighlightFn && HighlightFn(mem_data, addr + 1, true)) ||
((addr + 1) >= DataPreviewAddr && (addr + 1) <= DataPreviewAddrEnd) || ((addr + 1) >= DataPreviewAddrEnd && (addr + 1) <= DataPreviewAddr));
if (is_next_byte_highlighted)
{
highlight_width = s.HexCellWidth;
@@ -329,6 +413,23 @@ struct MemoryEditor
color = (ImAlphaBlendColors(HighlightColor, 0x60C08080) & 0x00FFFFFF) | 0x90000000;
draw_list->AddRectFilled(pos, ImVec2(pos.x + highlight_width, pos.y + s.LineHeight), color);
if (is_highlight_from_preview) {
size_t min = std::min(DataPreviewAddr, DataPreviewAddrEnd);
size_t max = std::max(DataPreviewAddr, DataPreviewAddrEnd);
if (n == 0 || addr == min)
draw_list->AddLine(pos, pos + ImVec2(0, s.LineHeight), ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Text)), 1.0F);
if (n == Cols - 1 || addr == max) {
draw_list->AddRectFilled(pos + ImVec2(highlight_width, 0), pos + ImVec2(highlight_width + 1, s.LineHeight), color);
draw_list->AddLine(pos + ImVec2(highlight_width + 1, -1), pos + ImVec2(highlight_width + 1, s.LineHeight), ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Text)), 1.0F);
}
if (addr - Cols < min)
draw_list->AddLine(pos, pos + ImVec2(highlight_width + 1, 0), ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Text)), 1.0F);
if (addr + Cols > max)
draw_list->AddLine(pos + ImVec2(0, s.LineHeight), pos + ImVec2(highlight_width + 1, s.LineHeight), ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Text)), 1.0F);
}
}
if (DataEditingAddr == addr)
@@ -413,24 +514,24 @@ struct MemoryEditor
else
ImGui::Text(format_byte_space, b);
}
if (!ReadOnly && ImGui::IsItemHovered() && ImGui::IsMouseClicked(0) && !ImGui::GetIO().KeyShift)
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(0) && !ImGui::GetIO().KeyShift)
{
if (ImGui::IsMouseDoubleClicked(0)) {
if (!ReadOnly && ImGui::IsMouseDoubleClicked(0)) {
DataEditingTakeFocus = true;
data_editing_addr_next = addr;
}
DataPreviewAddr = addr;
DataPreviewAddrEnd = addr;
hex::View::postEvent(hex::Events::ByteSelected, &DataPreviewAddr);
}
if (!ReadOnly && ImGui::IsItemHovered() && ((ImGui::IsMouseClicked(0) && ImGui::GetIO().KeyShift) || ImGui::IsMouseDragging(0))) {
if (ImGui::IsItemHovered() && ((ImGui::IsMouseClicked(0) && ImGui::GetIO().KeyShift) || ImGui::IsMouseDragging(0))) {
DataPreviewAddrEnd = addr;
size_t dataPreviewStart = std::min(DataPreviewAddr, DataPreviewAddrEnd);
hex::View::postEvent(hex::Events::ByteSelected, &dataPreviewStart);
}
if (ImGui::IsItemHovered() && !tooltipShown) {
if (HoverFn) {
HoverFn(mem_data, addr);
tooltipShown = true;
}
}
}
}
@@ -479,9 +580,9 @@ struct MemoryEditor
ImGui::PopID();
if (!ReadOnly && ImGui::IsItemHovered() && ImGui::IsMouseClicked(0) && !ImGui::GetIO().KeyShift)
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(0) && !ImGui::GetIO().KeyShift)
{
if (ImGui::IsMouseDoubleClicked(0)) {
if (!ReadOnly && ImGui::IsMouseDoubleClicked(0)) {
DataEditingTakeFocus = true;
data_editing_addr_next = addr;
}
@@ -490,12 +591,92 @@ struct MemoryEditor
DataPreviewAddrEnd = addr;
}
if (!ReadOnly && ImGui::IsItemHovered() && ((ImGui::IsMouseClicked(0) && ImGui::GetIO().KeyShift) || ImGui::IsMouseDragging(0))) {
if (ImGui::IsItemHovered() && ((ImGui::IsMouseClicked(0) && ImGui::GetIO().KeyShift) || ImGui::IsMouseDragging(0))) {
DataPreviewAddrEnd = addr;
}
pos.x += s.GlyphWidth;
}
ImGui::PushID(-1);
ImGui::SameLine();
ImGui::Dummy(ImVec2(s.GlyphWidth, s.LineHeight));
ImGui::PopID();
}
if (OptShowAdvancedDecoding && DecodeFn) {
// Draw decoded bytes
ImGui::SameLine(s.PosDecodingStart);
ImVec2 pos = ImGui::GetCursorScreenPos();
addr = line_i * Cols;
ImGui::PushID(-1);
ImGui::SameLine();
ImGui::Dummy(ImVec2(s.GlyphWidth, s.LineHeight));
ImGui::PopID();
for (int n = 0; n < Cols && addr < mem_size;)
{
auto decodedData = DecodeFn(mem_data, addr);
auto displayData = decodedData.data;
auto glyphWidth = ImGui::CalcTextSize(displayData.c_str()).x + 1;
if (addr == DataEditingAddr)
{
draw_list->AddRectFilled(pos, ImVec2(pos.x + glyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_FrameBg));
draw_list->AddRectFilled(pos, ImVec2(pos.x + glyphWidth, pos.y + s.LineHeight), ImGui::GetColorU32(ImGuiCol_TextSelectedBg));
}
draw_list->AddText(pos, decodedData.color, displayData.c_str(), displayData.c_str() + displayData.length());
// Draw highlight
bool is_highlight_from_user_range = (addr >= HighlightMin && addr < HighlightMax);
bool is_highlight_from_user_func = (HighlightFn && HighlightFn(mem_data, addr, false));
bool is_highlight_from_preview = (addr >= DataPreviewAddr && addr <= DataPreviewAddrEnd) || (addr >= DataPreviewAddrEnd && addr <= DataPreviewAddr);
if (is_highlight_from_user_range || is_highlight_from_user_func || is_highlight_from_preview)
{
ImU32 color = HighlightColor;
if ((is_highlight_from_user_range + is_highlight_from_user_func + is_highlight_from_preview) > 1)
color = (ImAlphaBlendColors(HighlightColor, 0x60C08080) & 0x00FFFFFF) | 0x90000000;
draw_list->AddRectFilled(pos, ImVec2(pos.x + glyphWidth, pos.y + s.LineHeight), color);
}
ImGui::PushID(line_i * Cols + n);
ImGui::SameLine();
ImGui::Dummy(ImVec2(glyphWidth, s.LineHeight));
ImGui::PopID();
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(0) && !ImGui::GetIO().KeyShift)
{
if (!ReadOnly && ImGui::IsMouseDoubleClicked(0)) {
DataEditingTakeFocus = true;
data_editing_addr_next = addr;
}
DataPreviewAddr = addr;
DataPreviewAddrEnd = addr;
}
if (ImGui::IsItemHovered() && ((ImGui::IsMouseClicked(0) && ImGui::GetIO().KeyShift) || ImGui::IsMouseDragging(0))) {
DataPreviewAddrEnd = addr;
}
pos.x += glyphWidth;
if (addr <= 1) {
n++;
addr++;
} else {
n += decodedData.advance;
addr += decodedData.advance;
}
}
}
}
IM_ASSERT(clipper.Step() == false);
@@ -510,7 +691,7 @@ struct MemoryEditor
}
else if (data_editing_addr_next != (size_t)-1)
{
DataEditingAddr = DataPreviewAddr = data_editing_addr_next;
DataEditingAddr = DataPreviewAddr = DataPreviewAddrEnd = data_editing_addr_next;
}
if (OptShowOptions)
@@ -527,48 +708,31 @@ struct MemoryEditor
{
IM_UNUSED(mem_data);
ImGuiStyle& style = ImGui::GetStyle();
const char* format_range = OptUpperCaseHex ? "Range %0*" _PRISizeT "X..%0*" _PRISizeT "X" : "Range %0*" _PRISizeT "x..%0*" _PRISizeT "x";
const char* format_range = OptUpperCaseHex ? "Range 0x%0*" _PRISizeT "X..0x%0*" _PRISizeT "X" : "Range 0x%0*" _PRISizeT "x..0x%0*" _PRISizeT "x";
const char* format_selection = OptUpperCaseHex ? "Selection 0x%0*" _PRISizeT "X..0x%0*" _PRISizeT "X (%ld [0x%lX] %s)" : "Range 0x%0*" _PRISizeT "x..0x%0*" _PRISizeT "x (%ld [0x%lX] %s)";
// Options menu
if (ImGui::Button("Options"))
ImGui::OpenPopup("options");
if (this->OptShowExtraInfo) {
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
if (DataPreviewAddr != (size_t)-1 && DataPreviewAddrEnd != (size_t)-1) {
ImGui::SameLine();
ImGui::Spacing();
ImGui::SameLine();
if (ImGui::BeginPopup("options")) {
ImGui::PushItemWidth(56);
if (ImGui::DragInt("##cols", &Cols, 0.2f, 4, 32, "%d cols")) { ContentsWidthChanged = true; if (Cols < 1) Cols = 1; }
ImGui::PopItemWidth();
ImGui::Checkbox("Show HexII", &OptShowHexII);
if (ImGui::Checkbox("Show Ascii", &OptShowAscii)) { ContentsWidthChanged = true; }
ImGui::Checkbox("Grey out zeroes", &OptGreyOutZeroes);
ImGui::Checkbox("Uppercase Hex", &OptUpperCaseHex);
auto selectionStart = std::min(DataPreviewAddr, DataPreviewAddrEnd);
auto selectionEnd = std::max(DataPreviewAddr, DataPreviewAddrEnd);
ImGui::EndPopup();
}
ImGui::SameLine();
ImGui::Text(format_range, s.AddrDigitsCount, base_display_addr, s.AddrDigitsCount, base_display_addr + mem_size - 1);
ImGui::SameLine();
ImGui::PushItemWidth((s.AddrDigitsCount + 1) * s.GlyphWidth + style.FramePadding.x * 2.0f);
if (ImGui::InputText("##addr", AddrInputBuf, 32, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_EnterReturnsTrue))
{
size_t goto_addr;
if (sscanf(AddrInputBuf, "%" _PRISizeT "X", &goto_addr) == 1)
{
GotoAddr = goto_addr - base_display_addr;
HighlightMin = HighlightMax = (size_t)-1;
size_t regionSize = (selectionEnd - selectionStart) + 1;
ImGui::Text(format_selection, s.AddrDigitsCount, base_display_addr + selectionStart, s.AddrDigitsCount, base_display_addr + selectionEnd, regionSize, regionSize, regionSize == 1 ? "byte" : "bytes");
}
}
ImGui::PopItemWidth();
if (GotoAddr != (size_t)-1)
{
if (GotoAddr < mem_size)
{
ImGui::BeginChild("##scrolling");
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (GotoAddr / Cols) * ImGui::GetTextLineHeight());
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + (GotoAddr / Cols) * ImGui::GetTextLineHeight() * 2);
ImGui::EndChild();
DataEditingAddr = DataPreviewAddr = GotoAddr;
DataEditingTakeFocus = true;
}
GotoAddr = (size_t)-1;
}

389
external/ImGui/include/imnodes.h vendored Normal file
View File

@@ -0,0 +1,389 @@
#pragma once
#include <stddef.h>
typedef int ImNodesCol; // -> enum ImNodesCol_
typedef int ImNodesStyleVar; // -> enum ImNodesStyleVar_
typedef int ImNodesStyleFlags; // -> enum ImNodesStyleFlags_
typedef int ImNodesPinShape; // -> enum ImNodesPinShape_
typedef int ImNodesAttributeFlags; // -> enum ImNodesAttributeFlags_
typedef int ImNodesMiniMapLocation; // -> enum ImNodesMiniMapLocation_
enum ImNodesCol_
{
ImNodesCol_NodeBackground = 0,
ImNodesCol_NodeBackgroundHovered,
ImNodesCol_NodeBackgroundSelected,
ImNodesCol_NodeOutline,
ImNodesCol_TitleBar,
ImNodesCol_TitleBarHovered,
ImNodesCol_TitleBarSelected,
ImNodesCol_Link,
ImNodesCol_LinkHovered,
ImNodesCol_LinkSelected,
ImNodesCol_Pin,
ImNodesCol_PinHovered,
ImNodesCol_BoxSelector,
ImNodesCol_BoxSelectorOutline,
ImNodesCol_GridBackground,
ImNodesCol_GridLine,
ImNodesCol_MiniMapBackground,
ImNodesCol_MiniMapBackgroundHovered,
ImNodesCol_MiniMapOutline,
ImNodesCol_MiniMapOutlineHovered,
ImNodesCol_MiniMapNodeBackground,
ImNodesCol_MiniMapNodeBackgroundHovered,
ImNodesCol_MiniMapNodeBackgroundSelected,
ImNodesCol_MiniMapNodeOutline,
ImNodesCol_MiniMapLink,
ImNodesCol_MiniMapLinkSelected,
ImNodesCol_COUNT
};
enum ImNodesStyleVar_
{
ImNodesStyleVar_GridSpacing = 0,
ImNodesStyleVar_NodeCornerRounding,
ImNodesStyleVar_NodePaddingHorizontal,
ImNodesStyleVar_NodePaddingVertical,
ImNodesStyleVar_NodeBorderThickness,
ImNodesStyleVar_LinkThickness,
ImNodesStyleVar_LinkLineSegmentsPerLength,
ImNodesStyleVar_LinkHoverDistance,
ImNodesStyleVar_PinCircleRadius,
ImNodesStyleVar_PinQuadSideLength,
ImNodesStyleVar_PinTriangleSideLength,
ImNodesStyleVar_PinLineThickness,
ImNodesStyleVar_PinHoverRadius,
ImNodesStyleVar_PinOffset
};
enum ImNodesStyleFlags_
{
ImNodesStyleFlags_None = 0,
ImNodesStyleFlags_NodeOutline = 1 << 0,
ImNodesStyleFlags_GridLines = 1 << 2
};
enum ImNodesPinShape_
{
ImNodesPinShape_Circle,
ImNodesPinShape_CircleFilled,
ImNodesPinShape_Triangle,
ImNodesPinShape_TriangleFilled,
ImNodesPinShape_Quad,
ImNodesPinShape_QuadFilled
};
// This enum controls the way the attribute pins behave.
enum ImNodesAttributeFlags_
{
ImNodesAttributeFlags_None = 0,
// Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
// NOTE: the user has to actually delete the link for this to work. A deleted link can be
// detected by calling IsLinkDestroyed() after EndNodeEditor().
ImNodesAttributeFlags_EnableLinkDetachWithDragClick = 1 << 0,
// Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
// for previewing the creation of a link while dragging it across attributes. See here for demo:
// https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
// actually delete the link for this to work. A deleted link can be detected by calling
// IsLinkDestroyed() after EndNodeEditor().
ImNodesAttributeFlags_EnableLinkCreationOnSnap = 1 << 1
};
struct ImNodesIO
{
struct EmulateThreeButtonMouse
{
EmulateThreeButtonMouse();
// The keyboard modifier to use in combination with mouse left click to pan the editor view.
// Set to NULL by default. To enable this feature, set the modifier to point to a boolean
// indicating the state of a modifier. For example,
//
// ImNodes::GetIO().EmulateThreeButtonMouse.Modifier = &ImGui::GetIO().KeyAlt;
const bool* Modifier;
} EmulateThreeButtonMouse;
struct LinkDetachWithModifierClick
{
LinkDetachWithModifierClick();
// Pointer to a boolean value indicating when the desired modifier is pressed. Set to NULL
// by default. To enable the feature, set the modifier to point to a boolean indicating the
// state of a modifier. For example,
//
// ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &ImGui::GetIO().KeyCtrl;
//
// Left-clicking a link with this modifier pressed will detach that link. NOTE: the user has
// to actually delete the link for this to work. A deleted link can be detected by calling
// IsLinkDestroyed() after EndNodeEditor().
const bool* Modifier;
} LinkDetachWithModifierClick;
// Holding alt mouse button pans the node area, by default middle mouse button will be used
// Set based on ImGuiMouseButton values
int AltMouseButton;
ImNodesIO();
};
struct ImNodesStyle
{
float GridSpacing;
float NodeCornerRounding;
float NodePaddingHorizontal;
float NodePaddingVertical;
float NodeBorderThickness;
float LinkThickness;
float LinkLineSegmentsPerLength;
float LinkHoverDistance;
// The following variables control the look and behavior of the pins. The default size of each
// pin shape is balanced to occupy approximately the same surface area on the screen.
// The circle radius used when the pin shape is either ImNodesPinShape_Circle or
// ImNodesPinShape_CircleFilled.
float PinCircleRadius;
// The quad side length used when the shape is either ImNodesPinShape_Quad or
// ImNodesPinShape_QuadFilled.
float PinQuadSideLength;
// The equilateral triangle side length used when the pin shape is either
// ImNodesPinShape_Triangle or ImNodesPinShape_TriangleFilled.
float PinTriangleSideLength;
// The thickness of the line used when the pin shape is not filled.
float PinLineThickness;
// The radius from the pin's center position inside of which it is detected as being hovered
// over.
float PinHoverRadius;
// Offsets the pins' positions from the edge of the node to the outside of the node.
float PinOffset;
// By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled.
ImNodesStyleFlags Flags;
// Set these mid-frame using Push/PopColorStyle. You can index this color array with with a
// ImNodesCol value.
unsigned int Colors[ImNodesCol_COUNT];
ImNodesStyle();
};
enum ImNodesMiniMapLocation_
{
ImNodesMiniMapLocation_BottomLeft,
ImNodesMiniMapLocation_BottomRight,
ImNodesMiniMapLocation_TopLeft,
ImNodesMiniMapLocation_TopRight,
};
struct ImGuiContext;
struct ImVec2;
struct ImNodesContext;
// An editor context corresponds to a set of nodes in a single workspace (created with a single
// Begin/EndNodeEditor pair)
//
// By default, the library creates an editor context behind the scenes, so using any of the imnodes
// functions doesn't require you to explicitly create a context.
struct ImNodesEditorContext;
// Callback type used to specify special behavior when hovering a node in the minimap
typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
namespace ImNodes
{
// Call this function if you are compiling imnodes in to a dll, separate from ImGui. Calling this
// function sets the GImGui global variable, which is not shared across dll boundaries.
void SetImGuiContext(ImGuiContext* ctx);
ImNodesContext* CreateContext();
void DestroyContext(ImNodesContext* ctx = NULL); // NULL = destroy current context
ImNodesContext* GetCurrentContext();
void SetCurrentContext(ImNodesContext* ctx);
ImNodesEditorContext* EditorContextCreate();
void EditorContextFree(ImNodesEditorContext*);
void EditorContextSet(ImNodesEditorContext*);
ImVec2 EditorContextGetPanning();
void EditorContextResetPanning(const ImVec2& pos);
void EditorContextMoveToNode(const int node_id);
ImNodesIO& GetIO();
// Returns the global style struct. See the struct declaration for default values.
ImNodesStyle& GetStyle();
// Style presets matching the dear imgui styles of the same name.
void StyleColorsDark(); // on by default
void StyleColorsClassic();
void StyleColorsLight();
// The top-level function call. Call this before calling BeginNode/EndNode. Calling this function
// will result the node editor grid workspace being rendered.
void BeginNodeEditor();
void EndNodeEditor();
// Add a navigable minimap to the editor; call before EndNodeEditor after all
// nodes and links have been specified
void MiniMap(
const float minimap_size_fraction = 0.2f,
const ImNodesMiniMapLocation location = ImNodesMiniMapLocation_TopLeft,
const ImNodesMiniMapNodeHoveringCallback node_hovering_callback = NULL,
void* node_hovering_callback_data = NULL);
// Use PushColorStyle and PopColorStyle to modify ImNodesStyle::Colors mid-frame.
void PushColorStyle(ImNodesCol item, unsigned int color);
void PopColorStyle();
void PushStyleVar(ImNodesStyleVar style_item, float value);
void PopStyleVar();
// id can be any positive or negative integer, but INT_MIN is currently reserved for internal use.
void BeginNode(int id);
void EndNode();
ImVec2 GetNodeDimensions(int id);
// Place your node title bar content (such as the node title, using ImGui::Text) between the
// following function calls. These functions have to be called before adding any attributes, or the
// layout of the node will be incorrect.
void BeginNodeTitleBar();
void EndNodeTitleBar();
// Attributes are ImGui UI elements embedded within the node. Attributes can have pin shapes
// rendered next to them. Links are created between pins.
//
// The activity status of an attribute can be checked via the IsAttributeActive() and
// IsAnyAttributeActive() function calls. This is one easy way of checking for any changes made to
// an attribute's drag float UI, for instance.
//
// Each attribute id must be unique.
// Create an input attribute block. The pin is rendered on left side.
void BeginInputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
void EndInputAttribute();
// Create an output attribute block. The pin is rendered on the right side.
void BeginOutputAttribute(int id, ImNodesPinShape shape = ImNodesPinShape_CircleFilled);
void EndOutputAttribute();
// Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
// anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
// attribute activity.
void BeginStaticAttribute(int id);
void EndStaticAttribute();
// Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
void PushAttributeFlag(ImNodesAttributeFlags flag);
void PopAttributeFlag();
// Render a link between attributes.
// The attributes ids used here must match the ids used in Begin(Input|Output)Attribute function
// calls. The order of start_attr and end_attr doesn't make a difference for rendering the link.
void Link(int id, int start_attribute_id, int end_attribute_id);
// Enable or disable the ability to click and drag a specific node.
void SetNodeDraggable(int node_id, const bool draggable);
// The node's position can be expressed in three coordinate systems:
// * screen space coordinates, -- the origin is the upper left corner of the window.
// * editor space coordinates -- the origin is the upper left corner of the node editor window
// * grid space coordinates, -- the origin is the upper left corner of the node editor window,
// translated by the current editor panning vector (see EditorContextGetPanning() and
// EditorContextResetPanning())
// Use the following functions to get and set the node's coordinates in these coordinate systems.
void SetNodeScreenSpacePos(int node_id, const ImVec2& screen_space_pos);
void SetNodeEditorSpacePos(int node_id, const ImVec2& editor_space_pos);
void SetNodeGridSpacePos(int node_id, const ImVec2& grid_pos);
ImVec2 GetNodeScreenSpacePos(const int node_id);
ImVec2 GetNodeEditorSpacePos(const int node_id);
ImVec2 GetNodeGridSpacePos(const int node_id);
// Returns true if the current node editor canvas is being hovered over by the mouse, and is not
// blocked by any other windows.
bool IsEditorHovered();
// The following functions return true if a UI element is being hovered over by the mouse cursor.
// Assigns the id of the UI element being hovered over to the function argument. Use these functions
// after EndNodeEditor() has been called.
bool IsNodeHovered(int* node_id);
bool IsLinkHovered(int* link_id);
bool IsPinHovered(int* attribute_id);
// Use The following two functions to query the number of selected nodes or links in the current
// editor. Use after calling EndNodeEditor().
int NumSelectedNodes();
int NumSelectedLinks();
// Get the selected node/link ids. The pointer argument should point to an integer array with at
// least as many elements as the respective NumSelectedNodes/NumSelectedLinks function call
// returned.
void GetSelectedNodes(int* node_ids);
void GetSelectedLinks(int* link_ids);
// Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
void ClearNodeSelection();
void ClearLinkSelection();
// Use the following functions to add or remove individual nodes or links from the current editors
// selection. Note that all functions require the id to be an existing valid id for this editor.
// Select-functions has the precondition that the object is currently considered unselected.
// Clear-functions has the precondition that the object is currently considered selected.
// Preconditions listed above can be checked via IsNodeSelected/IsLinkSelected if not already
// known.
void SelectNode(int node_id);
void ClearNodeSelection(int node_id);
bool IsNodeSelected(int node_id);
void SelectLink(int link_id);
void ClearLinkSelection(int link_id);
bool IsLinkSelected(int link_id);
// Was the previous attribute active? This will continuously return true while the left mouse button
// is being pressed over the UI content of the attribute.
bool IsAttributeActive();
// Was any attribute active? If so, sets the active attribute id to the output function argument.
bool IsAnyAttributeActive(int* attribute_id = NULL);
// Use the following functions to query a change of state for an existing link, or new link. Call
// these after EndNodeEditor().
// Did the user start dragging a new link from a pin?
bool IsLinkStarted(int* started_at_attribute_id);
// Did the user drop the dragged link before attaching it to a pin?
// There are two different kinds of situations to consider when handling this event:
// 1) a link which is created at a pin and then dropped
// 2) an existing link which is detached from a pin and then dropped
// Use the including_detached_links flag to control whether this function triggers when the user
// detaches a link and drops it.
bool IsLinkDropped(int* started_at_attribute_id = NULL, bool including_detached_links = true);
// Did the user finish creating a new link?
bool IsLinkCreated(
int* started_at_attribute_id,
int* ended_at_attribute_id,
bool* created_from_snap = NULL);
bool IsLinkCreated(
int* started_at_node_id,
int* started_at_attribute_id,
int* ended_at_node_id,
int* ended_at_attribute_id,
bool* created_from_snap = NULL);
// Was an existing link detached from a pin by the user? The detached link's id is assigned to the
// output argument link_id.
bool IsLinkDestroyed(int* link_id);
// Use the following functions to write the editor context's state to a string, or directly to a
// file. The editor context is serialized in the INI file format.
const char* SaveCurrentEditorStateToIniString(size_t* data_size = NULL);
const char* SaveEditorStateToIniString(
const ImNodesEditorContext* editor,
size_t* data_size = NULL);
void LoadCurrentEditorStateFromIniString(const char* data, size_t data_size);
void LoadEditorStateFromIniString(ImNodesEditorContext* editor, const char* data, size_t data_size);
void SaveCurrentEditorStateToIniFile(const char* file_name);
void SaveEditorStateToIniFile(const ImNodesEditorContext* editor, const char* file_name);
void LoadCurrentEditorStateFromIniFile(const char* file_name);
void LoadEditorStateFromIniFile(ImNodesEditorContext* editor, const char* file_name);
} // namespace ImNodes

View File

@@ -0,0 +1,482 @@
#pragma once
#include <imgui.h>
#define IMGUI_DEFINE_MATH_OPERATORS
#include <imgui_internal.h>
#include <assert.h>
#include <limits.h>
// the structure of this file:
//
// [SECTION] internal enums
// [SECTION] internal data structures
// [SECTION] global and editor context structs
// [SECTION] object pool implementation
struct ImNodesContext;
extern ImNodesContext* GImNodes;
// [SECTION] internal enums
typedef int ImNodesScope;
typedef int ImNodesAttributeType;
typedef int ImNodesUIState;
typedef int ImNodesClickInteractionType;
typedef int ImNodesLinkCreationType;
enum ImNodesScope_
{
ImNodesScope_None = 1,
ImNodesScope_Editor = 1 << 1,
ImNodesScope_Node = 1 << 2,
ImNodesScope_Attribute = 1 << 3
};
enum ImNodesAttributeType_
{
ImNodesAttributeType_None,
ImNodesAttributeType_Input,
ImNodesAttributeType_Output
};
enum ImNodesUIState_
{
ImNodesUIState_None = 0,
ImNodesUIState_LinkStarted = 1 << 0,
ImNodesUIState_LinkDropped = 1 << 1,
ImNodesUIState_LinkCreated = 1 << 2
};
enum ImNodesClickInteractionType_
{
ImNodesClickInteractionType_Node,
ImNodesClickInteractionType_Link,
ImNodesClickInteractionType_LinkCreation,
ImNodesClickInteractionType_Panning,
ImNodesClickInteractionType_BoxSelection,
ImNodesClickInteractionType_MiniMapPanning,
ImNodesClickInteractionType_MiniMapZooming,
ImNodesClickInteractionType_MiniMapSnapping,
ImNodesClickInteractionType_ImGuiItem,
ImNodesClickInteractionType_None
};
enum ImNodesLinkCreationType_
{
ImNodesLinkCreationType_Standard,
ImNodesLinkCreationType_FromDetach
};
// Callback type used to specify special behavior when hovering a node in the minimap
typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
// [SECTION] internal data structures
// The object T must have the following interface:
//
// struct T
// {
// T();
//
// int id;
// };
template<typename T>
struct ImObjectPool
{
ImVector<T> Pool;
ImVector<bool> InUse;
ImVector<int> FreeList;
ImGuiStorage IdMap;
ImObjectPool() : Pool(), InUse(), FreeList(), IdMap() {}
};
// Emulates std::optional<int> using the sentinel value `INVALID_INDEX`.
struct ImOptionalIndex
{
ImOptionalIndex() : _Index(INVALID_INDEX) {}
ImOptionalIndex(const int value) : _Index(value) {}
// Observers
inline bool HasValue() const { return _Index != INVALID_INDEX; }
inline int Value() const
{
assert(HasValue());
return _Index;
}
// Modifiers
inline ImOptionalIndex& operator=(const int value)
{
_Index = value;
return *this;
}
inline void Reset() { _Index = INVALID_INDEX; }
inline bool operator==(const ImOptionalIndex& rhs) const { return _Index == rhs._Index; }
inline bool operator==(const int rhs) const { return _Index == rhs; }
inline bool operator!=(const ImOptionalIndex& rhs) const { return _Index != rhs._Index; }
inline bool operator!=(const int rhs) const { return _Index != rhs; }
static const int INVALID_INDEX = -1;
private:
int _Index;
};
struct ImNodeData
{
int Id;
ImVec2 Origin; // The node origin is in editor space
ImRect TitleBarContentRect;
ImRect Rect;
struct
{
ImU32 Background, BackgroundHovered, BackgroundSelected, Outline, Titlebar, TitlebarHovered,
TitlebarSelected;
} ColorStyle;
struct
{
float CornerRounding;
ImVec2 Padding;
float BorderThickness;
} LayoutStyle;
ImVector<int> PinIndices;
bool Draggable;
ImNodeData(const int node_id)
: Id(node_id), Origin(100.0f, 100.0f), TitleBarContentRect(),
Rect(ImVec2(0.0f, 0.0f), ImVec2(0.0f, 0.0f)), ColorStyle(), LayoutStyle(), PinIndices(),
Draggable(true)
{
}
~ImNodeData() { Id = INT_MIN; }
};
struct ImPinData
{
int Id;
int ParentNodeIdx;
ImRect AttributeRect;
ImNodesAttributeType Type;
ImNodesPinShape Shape;
ImVec2 Pos; // screen-space coordinates
int Flags;
struct
{
ImU32 Background, Hovered;
} ColorStyle;
ImPinData(const int pin_id)
: Id(pin_id), ParentNodeIdx(), AttributeRect(), Type(ImNodesAttributeType_None),
Shape(ImNodesPinShape_CircleFilled), Pos(), Flags(ImNodesAttributeFlags_None),
ColorStyle()
{
}
};
struct ImLinkData
{
int Id;
int StartPinIdx, EndPinIdx;
struct
{
ImU32 Base, Hovered, Selected;
} ColorStyle;
ImLinkData(const int link_id) : Id(link_id), StartPinIdx(), EndPinIdx(), ColorStyle() {}
};
struct ImClickInteractionState
{
ImNodesClickInteractionType Type;
struct
{
int StartPinIdx;
ImOptionalIndex EndPinIdx;
ImNodesLinkCreationType Type;
} LinkCreation;
struct
{
ImRect Rect;
} BoxSelector;
ImClickInteractionState() : Type(ImNodesClickInteractionType_None) {}
};
struct ImNodesColElement
{
ImU32 Color;
ImNodesCol Item;
ImNodesColElement(const ImU32 c, const ImNodesCol s) : Color(c), Item(s) {}
};
struct ImNodesStyleVarElement
{
ImNodesStyleVar Item;
float Value;
ImNodesStyleVarElement(const float value, const ImNodesStyleVar variable)
: Item(variable), Value(value)
{
}
};
// [SECTION] global and editor context structs
struct ImNodesEditorContext
{
ImObjectPool<ImNodeData> Nodes;
ImObjectPool<ImPinData> Pins;
ImObjectPool<ImLinkData> Links;
ImVector<int> NodeDepthOrder;
// ui related fields
ImVec2 Panning;
ImVector<int> SelectedNodeIndices;
ImVector<int> SelectedLinkIndices;
ImClickInteractionState ClickInteraction;
ImNodesEditorContext()
: Nodes(), Pins(), Links(), Panning(0.f, 0.f), SelectedNodeIndices(), SelectedLinkIndices(),
ClickInteraction()
{
}
};
struct ImNodesContext
{
ImNodesEditorContext* DefaultEditorCtx;
ImNodesEditorContext* EditorCtx;
// Canvas draw list and helper state
ImDrawList* CanvasDrawList;
ImGuiStorage NodeIdxToSubmissionIdx;
ImVector<int> NodeIdxSubmissionOrder;
ImVector<int> NodeIndicesOverlappingWithMouse;
ImVector<int> OccludedPinIndices;
// Canvas extents
ImVec2 CanvasOriginScreenSpace;
ImRect CanvasRectScreenSpace;
// MiniMap state
ImRect MiniMapRectScreenSpace;
ImVec2 MiniMapRectSnappingOffset;
float MiniMapZoom;
ImNodesMiniMapNodeHoveringCallback MiniMapNodeHoveringCallback;
void* MiniMapNodeHoveringCallbackUserData;
// Debug helpers
ImNodesScope CurrentScope;
// Configuration state
ImNodesIO Io;
ImNodesStyle Style;
ImVector<ImNodesColElement> ColorModifierStack;
ImVector<ImNodesStyleVarElement> StyleModifierStack;
ImGuiTextBuffer TextBuffer;
int CurrentAttributeFlags;
ImVector<int> AttributeFlagStack;
// UI element state
int CurrentNodeIdx;
int CurrentPinIdx;
int CurrentAttributeId;
ImOptionalIndex HoveredNodeIdx;
ImOptionalIndex HoveredLinkIdx;
ImOptionalIndex HoveredPinIdx;
ImOptionalIndex DeletedLinkIdx;
ImOptionalIndex SnapLinkIdx;
// Event helper state
// TODO: this should be a part of a state machine, and not a member of the global struct.
// Unclear what parts of the code this relates to.
int ImNodesUIState;
int ActiveAttributeId;
bool ActiveAttribute;
// ImGui::IO cache
ImVec2 MousePos;
bool LeftMouseClicked;
bool LeftMouseReleased;
bool AltMouseClicked;
bool LeftMouseDragging;
bool AltMouseDragging;
float AltMouseScrollDelta;
};
namespace ImNodes
{
static inline ImNodesEditorContext& EditorContextGet()
{
// No editor context was set! Did you forget to call ImNodes::CreateContext()?
assert(GImNodes->EditorCtx != NULL);
return *GImNodes->EditorCtx;
}
// [SECTION] ObjectPool implementation
template<typename T>
static inline int ObjectPoolFind(const ImObjectPool<T>& objects, const int id)
{
const int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
return index;
}
template<typename T>
static inline void ObjectPoolUpdate(ImObjectPool<T>& objects)
{
objects.FreeList.clear();
for (int i = 0; i < objects.InUse.size(); ++i)
{
if (!objects.InUse[i])
{
objects.IdMap.SetInt(objects.Pool[i].Id, -1);
objects.FreeList.push_back(i);
(objects.Pool.Data + i)->~T();
}
}
}
template<>
inline void ObjectPoolUpdate(ImObjectPool<ImNodeData>& nodes)
{
nodes.FreeList.clear();
for (int i = 0; i < nodes.InUse.size(); ++i)
{
if (nodes.InUse[i])
{
nodes.Pool[i].PinIndices.clear();
}
else
{
const int previous_id = nodes.Pool[i].Id;
const int previous_idx = nodes.IdMap.GetInt(previous_id, -1);
if (previous_idx != -1)
{
assert(previous_idx == i);
// Remove node idx form depth stack the first time we detect that this idx slot is
// unused
ImVector<int>& depth_stack = EditorContextGet().NodeDepthOrder;
const int* const elem = depth_stack.find(i);
assert(elem != depth_stack.end());
depth_stack.erase(elem);
}
nodes.IdMap.SetInt(previous_id, -1);
nodes.FreeList.push_back(i);
(nodes.Pool.Data + i)->~ImNodeData();
}
}
}
template<typename T>
static inline void ObjectPoolReset(ImObjectPool<T>& objects)
{
if (!objects.InUse.empty())
{
memset(objects.InUse.Data, 0, objects.InUse.size_in_bytes());
}
}
template<typename T>
static inline int ObjectPoolFindOrCreateIndex(ImObjectPool<T>& objects, const int id)
{
int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
// Construct new object
if (index == -1)
{
if (objects.FreeList.empty())
{
index = objects.Pool.size();
IM_ASSERT(objects.Pool.size() == objects.InUse.size());
const int new_size = objects.Pool.size() + 1;
objects.Pool.resize(new_size);
objects.InUse.resize(new_size);
}
else
{
index = objects.FreeList.back();
objects.FreeList.pop_back();
}
IM_PLACEMENT_NEW(objects.Pool.Data + index) T(id);
objects.IdMap.SetInt(static_cast<ImGuiID>(id), index);
}
// Flag it as used
objects.InUse[index] = true;
return index;
}
template<>
inline int ObjectPoolFindOrCreateIndex(ImObjectPool<ImNodeData>& nodes, const int node_id)
{
int node_idx = nodes.IdMap.GetInt(static_cast<ImGuiID>(node_id), -1);
// Construct new node
if (node_idx == -1)
{
if (nodes.FreeList.empty())
{
node_idx = nodes.Pool.size();
IM_ASSERT(nodes.Pool.size() == nodes.InUse.size());
const int new_size = nodes.Pool.size() + 1;
nodes.Pool.resize(new_size);
nodes.InUse.resize(new_size);
}
else
{
node_idx = nodes.FreeList.back();
nodes.FreeList.pop_back();
}
IM_PLACEMENT_NEW(nodes.Pool.Data + node_idx) ImNodeData(node_id);
nodes.IdMap.SetInt(static_cast<ImGuiID>(node_id), node_idx);
ImNodesEditorContext& editor = EditorContextGet();
editor.NodeDepthOrder.push_back(node_idx);
}
// Flag node as used
nodes.InUse[node_idx] = true;
return node_idx;
}
template<typename T>
static inline T& ObjectPoolFindOrCreateObject(ImObjectPool<T>& objects, const int id)
{
const int index = ObjectPoolFindOrCreateIndex(objects, id);
return objects.Pool[index];
}
} // namespace ImNodes

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// MIT License
// Copyright (c) 2021 Evan Pezent
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
// ImPlot v0.11 WIP
#pragma once
#include "imgui.h"
//-----------------------------------------------------------------------------
// Macros and Defines
//-----------------------------------------------------------------------------
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
// Using ImPlot via a shared library is not recommended, because we don't guarantee
// backward nor forward ABI compatibility and also function call overhead. If you
// do use ImPlot as a DLL, be sure to call SetImGuiContext (see Miscellanous section).
#ifndef IMPLOT_API
#define IMPLOT_API
#endif
// ImPlot version string
#define IMPLOT_VERSION "0.11 WIP"
// Indicates variable should deduced automatically.
#define IMPLOT_AUTO -1
// Special color used to indicate that a color should be deduced automatically.
#define IMPLOT_AUTO_COL ImVec4(0,0,0,-1)
//-----------------------------------------------------------------------------
// Forward Declarations and Basic Types
//-----------------------------------------------------------------------------
// Forward declarations
struct ImPlotContext; // ImPlot context (opaque struct, see implot_internal.h)
// Enums/Flags
typedef int ImPlotFlags; // -> enum ImPlotFlags_
typedef int ImPlotAxisFlags; // -> enum ImPlotAxisFlags_
typedef int ImPlotSubplotFlags; // -> enum ImPlotSubplotFlags_
typedef int ImPlotCol; // -> enum ImPlotCol_
typedef int ImPlotStyleVar; // -> enum ImPlotStyleVar_
typedef int ImPlotMarker; // -> enum ImPlotMarker_
typedef int ImPlotColormap; // -> enum ImPlotColormap_
typedef int ImPlotLocation; // -> enum ImPlotLocation_
typedef int ImPlotOrientation; // -> enum ImPlotOrientation_
typedef int ImPlotYAxis; // -> enum ImPlotYAxis_;
typedef int ImPlotBin; // -> enum ImPlotBin_
// Options for plots (see BeginPlot).
enum ImPlotFlags_ {
ImPlotFlags_None = 0, // default
ImPlotFlags_NoTitle = 1 << 0, // the plot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MyPlot")
ImPlotFlags_NoLegend = 1 << 1, // the legend will not be displayed
ImPlotFlags_NoMenus = 1 << 2, // the user will not be able to open context menus with right-click
ImPlotFlags_NoBoxSelect = 1 << 3, // the user will not be able to box-select with right-click drag
ImPlotFlags_NoMousePos = 1 << 4, // the mouse position, in plot coordinates, will not be displayed inside of the plot
ImPlotFlags_NoHighlight = 1 << 5, // plot items will not be highlighted when their legend entry is hovered
ImPlotFlags_NoChild = 1 << 6, // a child window region will not be used to capture mouse scroll (can boost performance for single ImGui window applications)
ImPlotFlags_Equal = 1 << 7, // primary x and y axes will be constrained to have the same units/pixel (does not apply to auxiliary y-axes)
ImPlotFlags_YAxis2 = 1 << 8, // enable a 2nd y-axis on the right side
ImPlotFlags_YAxis3 = 1 << 9, // enable a 3rd y-axis on the right side
ImPlotFlags_Query = 1 << 10, // the user will be able to draw query rects with middle-mouse or CTRL + right-click drag
ImPlotFlags_Crosshairs = 1 << 11, // the default mouse cursor will be replaced with a crosshair when hovered
ImPlotFlags_AntiAliased = 1 << 12, // plot lines will be software anti-aliased (not recommended for high density plots, prefer MSAA)
ImPlotFlags_CanvasOnly = ImPlotFlags_NoTitle | ImPlotFlags_NoLegend | ImPlotFlags_NoMenus | ImPlotFlags_NoBoxSelect | ImPlotFlags_NoMousePos
};
// Options for plot axes (see BeginPlot).
enum ImPlotAxisFlags_ {
ImPlotAxisFlags_None = 0, // default
ImPlotAxisFlags_NoLabel = 1 << 0, // the axis label will not be displayed (axis labels also hidden if the supplied string name is NULL)
ImPlotAxisFlags_NoGridLines = 1 << 1, // no grid lines will be displayed
ImPlotAxisFlags_NoTickMarks = 1 << 2, // no tick marks will be displayed
ImPlotAxisFlags_NoTickLabels = 1 << 3, // no text labels will be displayed
ImPlotAxisFlags_Foreground = 1 << 4, // grid lines will be displayed in the foreground (i.e. on top of data) in stead of the background
ImPlotAxisFlags_LogScale = 1 << 5, // a logartithmic (base 10) axis scale will be used (mutually exclusive with ImPlotAxisFlags_Time)
ImPlotAxisFlags_Time = 1 << 6, // axis will display date/time formatted labels (mutually exclusive with ImPlotAxisFlags_LogScale)
ImPlotAxisFlags_Invert = 1 << 7, // the axis will be inverted
ImPlotAxisFlags_NoInitialFit = 1 << 8, // axis will not be initially fit to data extents on the first rendered frame (also the case if SetNextPlotLimits explicitly called)
ImPlotAxisFlags_AutoFit = 1 << 9, // axis will be auto-fitting to data extents
ImPlotAxisFlags_RangeFit = 1 << 10, // axis will only fit points if the point is in the visible range of the **orthoganol** axis
ImPlotAxisFlags_LockMin = 1 << 11, // the axis minimum value will be locked when panning/zooming
ImPlotAxisFlags_LockMax = 1 << 12, // the axis maximum value will be locked when panning/zooming
ImPlotAxisFlags_Lock = ImPlotAxisFlags_LockMin | ImPlotAxisFlags_LockMax,
ImPlotAxisFlags_NoDecorations = ImPlotAxisFlags_NoLabel | ImPlotAxisFlags_NoGridLines | ImPlotAxisFlags_NoTickMarks | ImPlotAxisFlags_NoTickLabels
};
// Options for subplots (see BeginSubplot).
enum ImPlotSubplotFlags_ {
ImPlotSubplotFlags_None = 0, // default
ImPlotSubplotFlags_NoTitle = 1 << 0, // the subplot title will not be displayed (titles are also hidden if preceeded by double hashes, e.g. "##MySubplot")
ImPlotSubplotFlags_NoLegend = 1 << 1, // the legend will not be displayed (only applicable if ImPlotSubplotFlags_ShareItems is enabled)
ImPlotSubplotFlags_NoMenus = 1 << 2, // the user will not be able to open context menus with right-click
ImPlotSubplotFlags_NoResize = 1 << 3, // resize splitters between subplot cells will be not be provided
ImPlotSubplotFlags_NoAlign = 1 << 4, // subplot edges will not be aligned vertically or horizontally
ImPlotSubplotFlags_ShareItems = 1 << 5, // items across all subplots will be shared and rendered into a single legend entry
ImPlotSubplotFlags_LinkRows = 1 << 6, // link the y-axis limits of all plots in each row (does not apply auxiliary y-axes)
ImPlotSubplotFlags_LinkCols = 1 << 7, // link the x-axis limits of all plots in each column
ImPlotSubplotFlags_LinkAllX = 1 << 8, // link the x-axis limits in every plot in the subplot
ImPlotSubplotFlags_LinkAllY = 1 << 9 , // link the y-axis limits in every plot in the subplot (does not apply to auxiliary y-axes)
ImPlotSubplotFlags_ColMajor = 1 << 10 // subplots are added in column major order instead of the default row major order
};
// Plot styling colors.
enum ImPlotCol_ {
// item styling colors
ImPlotCol_Line, // plot line/outline color (defaults to next unused color in current colormap)
ImPlotCol_Fill, // plot fill color for bars (defaults to the current line color)
ImPlotCol_MarkerOutline, // marker outline color (defaults to the current line color)
ImPlotCol_MarkerFill, // marker fill color (defaults to the current line color)
ImPlotCol_ErrorBar, // error bar color (defaults to ImGuiCol_Text)
// plot styling colors
ImPlotCol_FrameBg, // plot frame background color (defaults to ImGuiCol_FrameBg)
ImPlotCol_PlotBg, // plot area background color (defaults to ImGuiCol_WindowBg)
ImPlotCol_PlotBorder, // plot area border color (defaults to ImGuiCol_Border)
ImPlotCol_LegendBg, // legend background color (defaults to ImGuiCol_PopupBg)
ImPlotCol_LegendBorder, // legend border color (defaults to ImPlotCol_PlotBorder)
ImPlotCol_LegendText, // legend text color (defaults to ImPlotCol_InlayText)
ImPlotCol_TitleText, // plot title text color (defaults to ImGuiCol_Text)
ImPlotCol_InlayText, // color of text appearing inside of plots (defaults to ImGuiCol_Text)
ImPlotCol_XAxis, // x-axis label and tick lables color (defaults to ImGuiCol_Text)
ImPlotCol_XAxisGrid, // x-axis grid color (defaults to 25% ImPlotCol_XAxis)
ImPlotCol_YAxis, // y-axis label and tick labels color (defaults to ImGuiCol_Text)
ImPlotCol_YAxisGrid, // y-axis grid color (defaults to 25% ImPlotCol_YAxis)
ImPlotCol_YAxis2, // 2nd y-axis label and tick labels color (defaults to ImGuiCol_Text)
ImPlotCol_YAxisGrid2, // 2nd y-axis grid/label color (defaults to 25% ImPlotCol_YAxis2)
ImPlotCol_YAxis3, // 3rd y-axis label and tick labels color (defaults to ImGuiCol_Text)
ImPlotCol_YAxisGrid3, // 3rd y-axis grid/label color (defaults to 25% ImPlotCol_YAxis3)
ImPlotCol_Selection, // box-selection color (defaults to yellow)
ImPlotCol_Query, // box-query color (defaults to green)
ImPlotCol_Crosshairs, // crosshairs color (defaults to ImPlotCol_PlotBorder)
ImPlotCol_COUNT
};
// Plot styling variables.
enum ImPlotStyleVar_ {
// item styling variables
ImPlotStyleVar_LineWeight, // float, plot item line weight in pixels
ImPlotStyleVar_Marker, // int, marker specification
ImPlotStyleVar_MarkerSize, // float, marker size in pixels (roughly the marker's "radius")
ImPlotStyleVar_MarkerWeight, // float, plot outline weight of markers in pixels
ImPlotStyleVar_FillAlpha, // float, alpha modifier applied to all plot item fills
ImPlotStyleVar_ErrorBarSize, // float, error bar whisker width in pixels
ImPlotStyleVar_ErrorBarWeight, // float, error bar whisker weight in pixels
ImPlotStyleVar_DigitalBitHeight, // float, digital channels bit height (at 1) in pixels
ImPlotStyleVar_DigitalBitGap, // float, digital channels bit padding gap in pixels
// plot styling variables
ImPlotStyleVar_PlotBorderSize, // float, thickness of border around plot area
ImPlotStyleVar_MinorAlpha, // float, alpha multiplier applied to minor axis grid lines
ImPlotStyleVar_MajorTickLen, // ImVec2, major tick lengths for X and Y axes
ImPlotStyleVar_MinorTickLen, // ImVec2, minor tick lengths for X and Y axes
ImPlotStyleVar_MajorTickSize, // ImVec2, line thickness of major ticks
ImPlotStyleVar_MinorTickSize, // ImVec2, line thickness of minor ticks
ImPlotStyleVar_MajorGridSize, // ImVec2, line thickness of major grid lines
ImPlotStyleVar_MinorGridSize, // ImVec2, line thickness of minor grid lines
ImPlotStyleVar_PlotPadding, // ImVec2, padding between widget frame and plot area, labels, or outside legends (i.e. main padding)
ImPlotStyleVar_LabelPadding, // ImVec2, padding between axes labels, tick labels, and plot edge
ImPlotStyleVar_LegendPadding, // ImVec2, legend padding from plot edges
ImPlotStyleVar_LegendInnerPadding, // ImVec2, legend inner padding from legend edges
ImPlotStyleVar_LegendSpacing, // ImVec2, spacing between legend entries
ImPlotStyleVar_MousePosPadding, // ImVec2, padding between plot edge and interior info text
ImPlotStyleVar_AnnotationPadding, // ImVec2, text padding around annotation labels
ImPlotStyleVar_FitPadding, // ImVec2, additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y)
ImPlotStyleVar_PlotDefaultSize, // ImVec2, default size used when ImVec2(0,0) is passed to BeginPlot
ImPlotStyleVar_PlotMinSize, // ImVec2, minimum size plot frame can be when shrunk
ImPlotStyleVar_COUNT
};
// Marker specifications.
enum ImPlotMarker_ {
ImPlotMarker_None = -1, // no marker
ImPlotMarker_Circle, // a circle marker
ImPlotMarker_Square, // a square maker
ImPlotMarker_Diamond, // a diamond marker
ImPlotMarker_Up, // an upward-pointing triangle marker
ImPlotMarker_Down, // an downward-pointing triangle marker
ImPlotMarker_Left, // an leftward-pointing triangle marker
ImPlotMarker_Right, // an rightward-pointing triangle marker
ImPlotMarker_Cross, // a cross marker (not fillable)
ImPlotMarker_Plus, // a plus marker (not fillable)
ImPlotMarker_Asterisk, // a asterisk marker (not fillable)
ImPlotMarker_COUNT
};
// Built-in colormaps
enum ImPlotColormap_ {
ImPlotColormap_Deep = 0, // a.k.a. seaborn deep (qual=true, n=10) (default)
ImPlotColormap_Dark = 1, // a.k.a. matplotlib "Set1" (qual=true, n=9 )
ImPlotColormap_Pastel = 2, // a.k.a. matplotlib "Pastel1" (qual=true, n=9 )
ImPlotColormap_Paired = 3, // a.k.a. matplotlib "Paired" (qual=true, n=12)
ImPlotColormap_Viridis = 4, // a.k.a. matplotlib "viridis" (qual=false, n=11)
ImPlotColormap_Plasma = 5, // a.k.a. matplotlib "plasma" (qual=false, n=11)
ImPlotColormap_Hot = 6, // a.k.a. matplotlib/MATLAB "hot" (qual=false, n=11)
ImPlotColormap_Cool = 7, // a.k.a. matplotlib/MATLAB "cool" (qual=false, n=11)
ImPlotColormap_Pink = 8, // a.k.a. matplotlib/MATLAB "pink" (qual=false, n=11)
ImPlotColormap_Jet = 9, // a.k.a. MATLAB "jet" (qual=false, n=11)
ImPlotColormap_Twilight = 10, // a.k.a. matplotlib "twilight" (qual=false, n=11)
ImPlotColormap_RdBu = 11, // red/blue, Color Brewer (qual=false, n=11)
ImPlotColormap_BrBG = 12, // brown/blue-green, Color Brewer (qual=false, n=11)
ImPlotColormap_PiYG = 13, // pink/yellow-green, Color Brewer (qual=false, n=11)
ImPlotColormap_Spectral = 14, // color spectrum, Color Brewer (qual=false, n=11)
ImPlotColormap_Greys = 15, // white/black (qual=false, n=2 )
};
// Used to position items on a plot (e.g. legends, labels, etc.)
enum ImPlotLocation_ {
ImPlotLocation_Center = 0, // center-center
ImPlotLocation_North = 1 << 0, // top-center
ImPlotLocation_South = 1 << 1, // bottom-center
ImPlotLocation_West = 1 << 2, // center-left
ImPlotLocation_East = 1 << 3, // center-right
ImPlotLocation_NorthWest = ImPlotLocation_North | ImPlotLocation_West, // top-left
ImPlotLocation_NorthEast = ImPlotLocation_North | ImPlotLocation_East, // top-right
ImPlotLocation_SouthWest = ImPlotLocation_South | ImPlotLocation_West, // bottom-left
ImPlotLocation_SouthEast = ImPlotLocation_South | ImPlotLocation_East // bottom-right
};
// Used to orient items on a plot (e.g. legends, labels, etc.)
enum ImPlotOrientation_ {
ImPlotOrientation_Horizontal, // left/right
ImPlotOrientation_Vertical // up/down
};
// Enums for different y-axes.
enum ImPlotYAxis_ {
ImPlotYAxis_1 = 0, // left (default)
ImPlotYAxis_2 = 1, // first on right side
ImPlotYAxis_3 = 2 // second on right side
};
// Enums for different automatic histogram binning methods (k = bin count or w = bin width)
enum ImPlotBin_ {
ImPlotBin_Sqrt = -1, // k = sqrt(n)
ImPlotBin_Sturges = -2, // k = 1 + log2(n)
ImPlotBin_Rice = -3, // k = 2 * cbrt(n)
ImPlotBin_Scott = -4, // w = 3.49 * sigma / cbrt(n)
};
// Double precision version of ImVec2 used by ImPlot. Extensible by end users.
struct ImPlotPoint {
double x, y;
ImPlotPoint() { x = y = 0.0; }
ImPlotPoint(double _x, double _y) { x = _x; y = _y; }
ImPlotPoint(const ImVec2& p) { x = p.x; y = p.y; }
double operator[] (size_t idx) const { return (&x)[idx]; }
double& operator[] (size_t idx) { return (&x)[idx]; }
#ifdef IMPLOT_POINT_CLASS_EXTRA
IMPLOT_POINT_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h
// to convert back and forth between your math types and ImPlotPoint.
#endif
};
// A range defined by a min/max value. Used for plot axes ranges.
struct ImPlotRange {
double Min, Max;
ImPlotRange() { Min = 0; Max = 0; }
ImPlotRange(double _min, double _max) { Min = _min; Max = _max; }
bool Contains(double value) const { return value >= Min && value <= Max; };
double Size() const { return Max - Min; };
};
// Combination of two ranges for X and Y axes.
struct ImPlotLimits {
ImPlotRange X, Y;
ImPlotLimits() { }
ImPlotLimits(double x_min, double x_max, double y_min, double y_max) { X.Min = x_min; X.Max = x_max; Y.Min = y_min; Y.Max = y_max; }
bool Contains(const ImPlotPoint& p) const { return Contains(p.x, p.y); }
bool Contains(double x, double y) const { return X.Contains(x) && Y.Contains(y); }
ImPlotPoint Min() const { return ImPlotPoint(X.Min, Y.Min); }
ImPlotPoint Max() const { return ImPlotPoint(X.Max, Y.Max); }
};
// Plot style structure
struct ImPlotStyle {
// item styling variables
float LineWeight; // = 1, item line weight in pixels
int Marker; // = ImPlotMarker_None, marker specification
float MarkerSize; // = 4, marker size in pixels (roughly the marker's "radius")
float MarkerWeight; // = 1, outline weight of markers in pixels
float FillAlpha; // = 1, alpha modifier applied to plot fills
float ErrorBarSize; // = 5, error bar whisker width in pixels
float ErrorBarWeight; // = 1.5, error bar whisker weight in pixels
float DigitalBitHeight; // = 8, digital channels bit height (at y = 1.0f) in pixels
float DigitalBitGap; // = 4, digital channels bit padding gap in pixels
// plot styling variables
float PlotBorderSize; // = 1, line thickness of border around plot area
float MinorAlpha; // = 0.25 alpha multiplier applied to minor axis grid lines
ImVec2 MajorTickLen; // = 10,10 major tick lengths for X and Y axes
ImVec2 MinorTickLen; // = 5,5 minor tick lengths for X and Y axes
ImVec2 MajorTickSize; // = 1,1 line thickness of major ticks
ImVec2 MinorTickSize; // = 1,1 line thickness of minor ticks
ImVec2 MajorGridSize; // = 1,1 line thickness of major grid lines
ImVec2 MinorGridSize; // = 1,1 line thickness of minor grid lines
ImVec2 PlotPadding; // = 10,10 padding between widget frame and plot area, labels, or outside legends (i.e. main padding)
ImVec2 LabelPadding; // = 5,5 padding between axes labels, tick labels, and plot edge
ImVec2 LegendPadding; // = 10,10 legend padding from plot edges
ImVec2 LegendInnerPadding; // = 5,5 legend inner padding from legend edges
ImVec2 LegendSpacing; // = 5,0 spacing between legend entries
ImVec2 MousePosPadding; // = 10,10 padding between plot edge and interior mouse location text
ImVec2 AnnotationPadding; // = 2,2 text padding around annotation labels
ImVec2 FitPadding; // = 0,0 additional fit padding as a percentage of the fit extents (e.g. ImVec2(0.1f,0.1f) adds 10% to the fit extents of X and Y)
ImVec2 PlotDefaultSize; // = 400,300 default size used when ImVec2(0,0) is passed to BeginPlot
ImVec2 PlotMinSize; // = 200,150 minimum size plot frame can be when shrunk
// style colors
ImVec4 Colors[ImPlotCol_COUNT]; // Array of styling colors. Indexable with ImPlotCol_ enums.
// colormap
ImPlotColormap Colormap; // The current colormap. Set this to either an ImPlotColormap_ enum or an index returned by AddColormap.
// settings/flags
bool AntiAliasedLines; // = false, enable global anti-aliasing on plot lines (overrides ImPlotFlags_AntiAliased)
bool UseLocalTime; // = false, axis labels will be formatted for your timezone when ImPlotAxisFlag_Time is enabled
bool UseISO8601; // = false, dates will be formatted according to ISO 8601 where applicable (e.g. YYYY-MM-DD, YYYY-MM, --MM-DD, etc.)
bool Use24HourClock; // = false, times will be formatted using a 24 hour clock
IMPLOT_API ImPlotStyle();
};
//-----------------------------------------------------------------------------
// ImPlot End-User API
//-----------------------------------------------------------------------------
namespace ImPlot {
//-----------------------------------------------------------------------------
// ImPlot Context
//-----------------------------------------------------------------------------
// Creates a new ImPlot context. Call this after ImGui::CreateContext.
IMPLOT_API ImPlotContext* CreateContext();
// Destroys an ImPlot context. Call this before ImGui::DestroyContext. NULL = destroy current context.
IMPLOT_API void DestroyContext(ImPlotContext* ctx = NULL);
// Returns the current ImPlot context. NULL if no context has ben set.
IMPLOT_API ImPlotContext* GetCurrentContext();
// Sets the current ImPlot context.
IMPLOT_API void SetCurrentContext(ImPlotContext* ctx);
// Sets the current **ImGui** context. This is ONLY necessary if you are compiling
// ImPlot as a DLL (not recommended) separate from your ImGui compilation. It
// sets the global variable GImGui, which is not shared across DLL boundaries.
// See GImGui documentation in imgui.cpp for more details.
IMPLOT_API void SetImGuiContext(ImGuiContext* ctx);
//-----------------------------------------------------------------------------
// Begin/End Plot
//-----------------------------------------------------------------------------
// Starts a 2D plotting context. If this function returns true, EndPlot() MUST
// be called! You are encouraged to use the following convention:
//
// if (BeginPlot(...)) {
// ImPlot::PlotLine(...);
// ...
// EndPlot();
// }
//
// Important notes:
//
// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID
// collisions or don't want to display a title in the plot, use double hashes
// (e.g. "MyPlot##HiddenIdText" or "##NoTitle").
// - If #x_label and/or #y_label are provided, axes labels will be displayed.
// - #size is the **frame** size of the plot widget, not the plot area. The default
// size of plots (i.e. when ImVec2(0,0)) can be modified in your ImPlotStyle
// (default is 400x300 px).
// - Auxiliary y-axes must be enabled with ImPlotFlags_YAxis2/3 to be displayed.
// - See ImPlotFlags and ImPlotAxisFlags for more available options.
IMPLOT_API bool BeginPlot(const char* title_id,
const char* x_label = NULL,
const char* y_label = NULL,
const ImVec2& size = ImVec2(-1,0),
ImPlotFlags flags = ImPlotFlags_None,
ImPlotAxisFlags x_flags = ImPlotAxisFlags_None,
ImPlotAxisFlags y_flags = ImPlotAxisFlags_None,
ImPlotAxisFlags y2_flags = ImPlotAxisFlags_NoGridLines,
ImPlotAxisFlags y3_flags = ImPlotAxisFlags_NoGridLines,
const char* y2_label = NULL,
const char* y3_label = NULL);
// Only call EndPlot() if BeginPlot() returns true! Typically called at the end
// of an if statement conditioned on BeginPlot(). See example above.
IMPLOT_API void EndPlot();
//-----------------------------------------------------------------------------
// Begin/EndSubplots
//-----------------------------------------------------------------------------
// Starts a subdivided plotting context. If the function returns true,
// EndSubplots() MUST be called! Call BeginPlot/EndPlot AT MOST [rows*cols]
// times in between the begining and end of the subplot context. Plots are
// added in row major order.
//
// Example:
//
// if (BeginSubplots("My Subplot",2,3,ImVec2(800,400)) {
// for (int i = 0; i < 6; ++i) {
// if (BeginPlot(...)) {
// ImPlot::PlotLine(...);
// ...
// EndPlot();
// }
// }
// EndSubplots();
// }
//
// Procudes:
//
// [0][1][2]
// [3][4][5]
//
// Important notes:
//
// - #title_id must be unique to the current ImGui ID scope. If you need to avoid ID
// collisions or don't want to display a title in the plot, use double hashes
// (e.g. "MyPlot##HiddenIdText" or "##NoTitle").
// - #rows and #cols must be greater than 0.
// - #size is the size of the entire grid of subplots, not the individual plots
// - #row_ratios and #col_ratios must have AT LEAST #rows and #cols elements,
// respectively. These are the sizes of the rows and columns expressed in ratios.
// If the user adjusts the dimensions, the arrays are updated with new ratios.
//
// Important notes regarding BeginPlot from inside of BeginSubplots:
//
// - The #title_id parameter of _BeginPlot_ (see above) does NOT have to be
// unique when called inside of a subplot context. Subplot IDs are hashed
// for your convenience so you don't have call PushID or generate unique title
// strings. Simply pass an empty string to BeginPlot unless you want to title
// each subplot.
// - The #size parameter of _BeginPlot_ (see above) is ignored when inside of a
// subplot context. The actual size of the subplot will be based on the
// #size value you pass to _BeginSubplots_ and #row/#col_ratios if provided.
IMPLOT_API bool BeginSubplots(const char* title_id,
int rows,
int cols,
const ImVec2& size,
ImPlotSubplotFlags flags = ImPlotSubplotFlags_None,
float* row_ratios = NULL,
float* col_ratios = NULL);
// Only call EndSubplots() if BeginSubplots() returns true! Typically called at the end
// of an if statement conditioned on BeginSublots(). See example above.
IMPLOT_API void EndSubplots();
//-----------------------------------------------------------------------------
// Plot Items
//-----------------------------------------------------------------------------
// The template functions below are explicitly instantiated in implot_items.cpp.
// They are not intended to be used generically with custom types. You will get
// a linker error if you try! All functions support the following scalar types:
//
// float, double, ImS8, ImU8, ImS16, ImU16, ImS32, ImU32, ImS64, ImU64
//
//
// If you need to plot custom or non-homogenous data you have a few options:
//
// 1. If your data is a simple struct/class (e.g. Vector2f), you can use striding.
// This is the most performant option if applicable.
//
// struct Vector2f { float X, Y; };
// ...
// Vector2f data[42];
// ImPlot::PlotLine("line", &data[0].x, &data[0].y, 42, 0, sizeof(Vector2f)); // or sizeof(float)*2
//
// 2. Write a custom getter C function or C++ lambda and pass it and optionally your data to
// an ImPlot function post-fixed with a G (e.g. PlotScatterG). This has a slight performance
// cost, but probably not enough to worry about unless your data is very large. Examples:
//
// ImPlotPoint MyDataGetter(void* data, int idx) {
// MyData* my_data = (MyData*)data;
// ImPlotPoint p;
// p.x = my_data->GetTime(idx);
// p.y = my_data->GetValue(idx);
// return p
// }
// ...
// auto my_lambda = [](void*, int idx) {
// double t = idx / 999.0;
// return ImPlotPoint(t, 0.5+0.5*std::sin(2*PI*10*t));
// };
// ...
// if (ImPlot::BeginPlot("MyPlot")) {
// MyData my_data;
// ImPlot::PlotScatterG("scatter", MyDataGetter, &my_data, my_data.Size());
// ImPlot::PlotLineG("line", my_lambda, nullptr, 1000);
// ImPlot::EndPlot();
// }
//
// NB: All types are converted to double before plotting. You may lose information
// if you try plotting extremely large 64-bit integral types. Proceed with caution!
// Plots a standard 2D line plot.
template <typename T> IMPLOT_API void PlotLine(const char* label_id, const T* values, int count, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotLine(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotLineG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
// Plots a standard 2D scatter plot. Default marker is ImPlotMarker_Circle.
template <typename T> IMPLOT_API void PlotScatter(const char* label_id, const T* values, int count, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotScatter(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotScatterG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
// Plots a a stairstep graph. The y value is continued constantly from every x position, i.e. the interval [x[i], x[i+1]) has the value y[i].
template <typename T> IMPLOT_API void PlotStairs(const char* label_id, const T* values, int count, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotStairs(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotStairsG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
// Plots a shaded (filled) region between two lines, or a line and a horizontal reference. Set y_ref to +/-INFINITY for infinite fill extents.
template <typename T> IMPLOT_API void PlotShaded(const char* label_id, const T* values, int count, double y_ref=0, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotShaded(const char* label_id, const T* xs, const T* ys, int count, double y_ref=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotShaded(const char* label_id, const T* xs, const T* ys1, const T* ys2, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotShadedG(const char* label_id, ImPlotPoint (*getter1)(void* data, int idx), void* data1, ImPlotPoint (*getter2)(void* data, int idx), void* data2, int count, int offset=0);
// Plots a vertical bar graph. #width and #shift are in X units.
template <typename T> IMPLOT_API void PlotBars(const char* label_id, const T* values, int count, double width=0.67, double shift=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotBars(const char* label_id, const T* xs, const T* ys, int count, double width, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotBarsG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, double width, int offset=0);
// Plots a horizontal bar graph. #height and #shift are in Y units.
template <typename T> IMPLOT_API void PlotBarsH(const char* label_id, const T* values, int count, double height=0.67, double shift=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotBarsH(const char* label_id, const T* xs, const T* ys, int count, double height, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotBarsHG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, double height, int offset=0);
// Plots vertical error bar. The label_id should be the same as the label_id of the associated line or bar plot.
template <typename T> IMPLOT_API void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* err, int count, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotErrorBars(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset=0, int stride=sizeof(T));
// Plots horizontal error bars. The label_id should be the same as the label_id of the associated line or bar plot.
template <typename T> IMPLOT_API void PlotErrorBarsH(const char* label_id, const T* xs, const T* ys, const T* err, int count, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotErrorBarsH(const char* label_id, const T* xs, const T* ys, const T* neg, const T* pos, int count, int offset=0, int stride=sizeof(T));
/// Plots vertical stems.
template <typename T> IMPLOT_API void PlotStems(const char* label_id, const T* values, int count, double y_ref=0, double xscale=1, double x0=0, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotStems(const char* label_id, const T* xs, const T* ys, int count, double y_ref=0, int offset=0, int stride=sizeof(T));
/// Plots infinite vertical or horizontal lines (e.g. for references or asymptotes).
template <typename T> IMPLOT_API void PlotVLines(const char* label_id, const T* xs, int count, int offset=0, int stride=sizeof(T));
template <typename T> IMPLOT_API void PlotHLines(const char* label_id, const T* ys, int count, int offset=0, int stride=sizeof(T));
// Plots a pie chart. If the sum of values > 1 or normalize is true, each value will be normalized. Center and radius are in plot units. #label_fmt can be set to NULL for no labels.
template <typename T> IMPLOT_API void PlotPieChart(const char* const label_ids[], const T* values, int count, double x, double y, double radius, bool normalize=false, const char* label_fmt="%.1f", double angle0=90);
// Plots a 2D heatmap chart. Values are expected to be in row-major order. Leave #scale_min and scale_max both at 0 for automatic color scaling, or set them to a predefined range. #label_fmt can be set to NULL for no labels.
template <typename T> IMPLOT_API void PlotHeatmap(const char* label_id, const T* values, int rows, int cols, double scale_min=0, double scale_max=0, const char* label_fmt="%.1f", const ImPlotPoint& bounds_min=ImPlotPoint(0,0), const ImPlotPoint& bounds_max=ImPlotPoint(1,1));
// Plots a horizontal histogram. #bins can be a positive integer or an ImPlotBin_ method. If #cumulative is true, each bin contains its count plus the counts of all previous bins.
// If #density is true, the PDF is visualized. If both are true, the CDF is visualized. If #range is left unspecified, the min/max of #values will be used as the range.
// If #range is specified, outlier values outside of the range are not binned. However, outliers still count toward normalizing and cumulative counts unless #outliers is false. The largest bin count or density is returned.
template <typename T> IMPLOT_API double PlotHistogram(const char* label_id, const T* values, int count, int bins=ImPlotBin_Sturges, bool cumulative=false, bool density=false, ImPlotRange range=ImPlotRange(), bool outliers=true, double bar_scale=1.0);
// Plots two dimensional, bivariate histogram as a heatmap. #x_bins and #y_bins can be a positive integer or an ImPlotBin. If #density is true, the PDF is visualized.
// If #range is left unspecified, the min/max of #xs an #ys will be used as the ranges. If #range is specified, outlier values outside of range are not binned.
// However, outliers still count toward the normalizing count for density plots unless #outliers is false. The largest bin count or density is returned.
template <typename T> IMPLOT_API double PlotHistogram2D(const char* label_id, const T* xs, const T* ys, int count, int x_bins=ImPlotBin_Sturges, int y_bins=ImPlotBin_Sturges, bool density=false, ImPlotLimits range=ImPlotLimits(), bool outliers=true);
// Plots digital data. Digital plots do not respond to y drag or zoom, and are always referenced to the bottom of the plot.
template <typename T> IMPLOT_API void PlotDigital(const char* label_id, const T* xs, const T* ys, int count, int offset=0, int stride=sizeof(T));
IMPLOT_API void PlotDigitalG(const char* label_id, ImPlotPoint (*getter)(void* data, int idx), void* data, int count, int offset=0);
// Plots an axis-aligned image. #bounds_min/bounds_max are in plot coordinates (y-up) and #uv0/uv1 are in texture coordinates (y-down).
IMPLOT_API void PlotImage(const char* label_id, ImTextureID user_texture_id, const ImPlotPoint& bounds_min, const ImPlotPoint& bounds_max, const ImVec2& uv0=ImVec2(0,0), const ImVec2& uv1=ImVec2(1,1), const ImVec4& tint_col=ImVec4(1,1,1,1));
// Plots a centered text label at point x,y with an optional pixel offset. Text color can be changed with ImPlot::PushStyleColor(ImPlotCol_InlayText, ...).
IMPLOT_API void PlotText(const char* text, double x, double y, bool vertical=false, const ImVec2& pix_offset=ImVec2(0,0));
// Plots a dummy item (i.e. adds a legend entry colored by ImPlotCol_Line)
IMPLOT_API void PlotDummy(const char* label_id);
//-----------------------------------------------------------------------------
// Plot Utils
//-----------------------------------------------------------------------------
// The following functions MUST be called BEFORE BeginPlot!
// Set the axes range limits of the next plot. Call right before BeginPlot(). If ImGuiCond_Always is used, the axes limits will be locked.
IMPLOT_API void SetNextPlotLimits(double xmin, double xmax, double ymin, double ymax, ImGuiCond cond = ImGuiCond_Once);
// Set the X axis range limits of the next plot. Call right before BeginPlot(). If ImGuiCond_Always is used, the X axis limits will be locked.
IMPLOT_API void SetNextPlotLimitsX(double xmin, double xmax, ImGuiCond cond = ImGuiCond_Once);
// Set the Y axis range limits of the next plot. Call right before BeginPlot(). If ImGuiCond_Always is used, the Y axis limits will be locked.
IMPLOT_API void SetNextPlotLimitsY(double ymin, double ymax, ImGuiCond cond = ImGuiCond_Once, ImPlotYAxis y_axis = ImPlotYAxis_1);
// Links the next plot limits to external values. Set to NULL for no linkage. The pointer data must remain valid until the matching call to EndPlot.
IMPLOT_API void LinkNextPlotLimits(double* xmin, double* xmax, double* ymin, double* ymax, double* ymin2 = NULL, double* ymax2 = NULL, double* ymin3 = NULL, double* ymax3 = NULL);
// Fits the next plot axes to all plotted data if they are unlocked (equivalent to double-clicks).
IMPLOT_API void FitNextPlotAxes(bool x = true, bool y = true, bool y2 = true, bool y3 = true);
// Set the X axis ticks and optionally the labels for the next plot. To keep the default ticks, set #keep_default=true.
IMPLOT_API void SetNextPlotTicksX(const double* values, int n_ticks, const char* const labels[] = NULL, bool keep_default = false);
IMPLOT_API void SetNextPlotTicksX(double x_min, double x_max, int n_ticks, const char* const labels[] = NULL, bool keep_default = false);
// Set the Y axis ticks and optionally the labels for the next plot. To keep the default ticks, set #keep_default=true.
IMPLOT_API void SetNextPlotTicksY(const double* values, int n_ticks, const char* const labels[] = NULL, bool keep_default = false, ImPlotYAxis y_axis = ImPlotYAxis_1);
IMPLOT_API void SetNextPlotTicksY(double y_min, double y_max, int n_ticks, const char* const labels[] = NULL, bool keep_default = false, ImPlotYAxis y_axis = ImPlotYAxis_1);
// Set the format for numeric X axis labels (default="%g"). Formated values will be doubles (i.e. don't supply %d, %i, etc.). Not applicable if ImPlotAxisFlags_Time enabled.
IMPLOT_API void SetNextPlotFormatX(const char* fmt);
// Set the format for numeric Y axis labels (default="%g"). Formated values will be doubles (i.e. don't supply %d, %i, etc.).
IMPLOT_API void SetNextPlotFormatY(const char* fmt, ImPlotYAxis y_axis=ImPlotYAxis_1);
// The following functions MUST be called BETWEEN Begin/EndPlot!
// Select which Y axis will be used for subsequent plot elements. The default is ImPlotYAxis_1, or the first (left) Y axis. Enable 2nd and 3rd axes with ImPlotFlags_YAxisX.
IMPLOT_API void SetPlotYAxis(ImPlotYAxis y_axis);
// Hides or shows the next plot item (i.e. as if it were toggled from the legend). Use ImGuiCond_Always if you need to forcefully set this every frame.
IMPLOT_API void HideNextItem(bool hidden = true, ImGuiCond cond = ImGuiCond_Once);
// Convert pixels to a position in the current plot's coordinate system. A negative y_axis uses the current value of SetPlotYAxis (ImPlotYAxis_1 initially).
IMPLOT_API ImPlotPoint PixelsToPlot(const ImVec2& pix, ImPlotYAxis y_axis = IMPLOT_AUTO);
IMPLOT_API ImPlotPoint PixelsToPlot(float x, float y, ImPlotYAxis y_axis = IMPLOT_AUTO);
// Convert a position in the current plot's coordinate system to pixels. A negative y_axis uses the current value of SetPlotYAxis (ImPlotYAxis_1 initially).
IMPLOT_API ImVec2 PlotToPixels(const ImPlotPoint& plt, ImPlotYAxis y_axis = IMPLOT_AUTO);
IMPLOT_API ImVec2 PlotToPixels(double x, double y, ImPlotYAxis y_axis = IMPLOT_AUTO);
// Get the current Plot position (top-left) in pixels.
IMPLOT_API ImVec2 GetPlotPos();
// Get the curent Plot size in pixels.
IMPLOT_API ImVec2 GetPlotSize();
// Returns true if the plot area in the current plot is hovered.
IMPLOT_API bool IsPlotHovered();
// Returns true if the XAxis plot area in the current plot is hovered.
IMPLOT_API bool IsPlotXAxisHovered();
// Returns true if the YAxis[n] plot area in the current plot is hovered.
IMPLOT_API bool IsPlotYAxisHovered(ImPlotYAxis y_axis = 0);
// Returns the mouse position in x,y coordinates of the current plot. A negative y_axis uses the current value of SetPlotYAxis (ImPlotYAxis_1 initially).
IMPLOT_API ImPlotPoint GetPlotMousePos(ImPlotYAxis y_axis = IMPLOT_AUTO);
// Returns the current plot axis range. A negative y_axis uses the current value of SetPlotYAxis (ImPlotYAxis_1 initially).
IMPLOT_API ImPlotLimits GetPlotLimits(ImPlotYAxis y_axis = IMPLOT_AUTO);
// Returns true if the current plot is being box selected.
IMPLOT_API bool IsPlotSelected();
// Returns the current plot box selection bounds.
IMPLOT_API ImPlotLimits GetPlotSelection(ImPlotYAxis y_axis = IMPLOT_AUTO);
// Returns true if the current plot is being queried or has an active query. Query must be enabled with ImPlotFlags_Query.
IMPLOT_API bool IsPlotQueried();
// Returns the current plot query bounds. Query must be enabled with ImPlotFlags_Query.
IMPLOT_API ImPlotLimits GetPlotQuery(ImPlotYAxis y_axis = IMPLOT_AUTO);
// Set the current plot query bounds. Query must be enabled with ImPlotFlags_Query.
IMPLOT_API void SetPlotQuery(const ImPlotLimits& query, ImPlotYAxis y_axis = IMPLOT_AUTO);
//-----------------------------------------------------------------------------
// Algined Plots
//-----------------------------------------------------------------------------
// Consider using Begin/EndSubplots first. They are more feature rich and
// accomplish the same behaviour by default. The functions below offer lower
// level control of plot alignment.
// Align axis padding over multiple plots in a single row or column. If this function returns true, EndAlignedPlots() must be called. #group_id must be unique.
IMPLOT_API bool BeginAlignedPlots(const char* group_id, ImPlotOrientation orientation = ImPlotOrientation_Vertical);
// Only call EndAlignedPlots() if BeginAlignedPlots() returns true!
IMPLOT_API void EndAlignedPlots();
//-----------------------------------------------------------------------------
// Plot Tools
//-----------------------------------------------------------------------------
// The following functions MUST be called BETWEEN Begin/EndPlot!
// Shows an annotation callout at a chosen point.
IMPLOT_API void Annotate(double x, double y, const ImVec2& pix_offset, const char* fmt, ...) IM_FMTARGS(4);
IMPLOT_API void Annotate(double x, double y, const ImVec2& pix_offset, const ImVec4& color, const char* fmt, ...) IM_FMTARGS(5);
IMPLOT_API void AnnotateV(double x, double y, const ImVec2& pix_offset, const char* fmt, va_list args) IM_FMTLIST(4);
IMPLOT_API void AnnotateV(double x, double y, const ImVec2& pix_offset, const ImVec4& color, const char* fmt, va_list args) IM_FMTLIST(5);
// Same as above, but the annotation will always be clamped to stay inside the plot area.
IMPLOT_API void AnnotateClamped(double x, double y, const ImVec2& pix_offset, const char* fmt, ...) IM_FMTARGS(4);
IMPLOT_API void AnnotateClamped(double x, double y, const ImVec2& pix_offset, const ImVec4& color, const char* fmt, ...) IM_FMTARGS(5);
IMPLOT_API void AnnotateClampedV(double x, double y, const ImVec2& pix_offset, const char* fmt, va_list args) IM_FMTLIST(4);
IMPLOT_API void AnnotateClampedV(double x, double y, const ImVec2& pix_offset, const ImVec4& color, const char* fmt, va_list args) IM_FMTLIST(5);
// Shows a draggable vertical guide line at an x-value. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragLineX(const char* id, double* x_value, bool show_label = true, const ImVec4& col = IMPLOT_AUTO_COL, float thickness = 1);
// Shows a draggable horizontal guide line at a y-value. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragLineY(const char* id, double* y_value, bool show_label = true, const ImVec4& col = IMPLOT_AUTO_COL, float thickness = 1);
// Shows a draggable point at x,y. #col defaults to ImGuiCol_Text.
IMPLOT_API bool DragPoint(const char* id, double* x, double* y, bool show_label = true, const ImVec4& col = IMPLOT_AUTO_COL, float radius = 4);
//-----------------------------------------------------------------------------
// Legend Utils and Tools
//-----------------------------------------------------------------------------
// The following functions MUST be called BETWEEN Begin/EndPlot!
// Set the location of the current plot's (or subplot's) legend.
IMPLOT_API void SetLegendLocation(ImPlotLocation location, ImPlotOrientation orientation = ImPlotOrientation_Vertical, bool outside = false);
// Set the location of the current plot's mouse position text (default = South|East).
IMPLOT_API void SetMousePosLocation(ImPlotLocation location);
// Returns true if a plot item legend entry is hovered.
IMPLOT_API bool IsLegendEntryHovered(const char* label_id);
// Begin a popup for a legend entry.
IMPLOT_API bool BeginLegendPopup(const char* label_id, ImGuiMouseButton mouse_button = 1);
// End a popup for a legend entry.
IMPLOT_API void EndLegendPopup();
//-----------------------------------------------------------------------------
// Drag and Drop Utils
//-----------------------------------------------------------------------------
// The following functions MUST be called BETWEEN Begin/EndPlot!
// Turns the current plot's plotting area into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTarget();
// Turns the current plot's X-axis into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTargetX();
// Turns the current plot's Y-Axis into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTargetY(ImPlotYAxis axis = ImPlotYAxis_1);
// Turns the current plot's legend into a drag and drop target. Don't forget to call EndDragDropTarget!
IMPLOT_API bool BeginDragDropTargetLegend();
// Ends a drag and drop target (currently just an alias for ImGui::EndDragDropTarget).
IMPLOT_API void EndDragDropTarget();
// NB: By default, plot and axes drag and drop *sources* require holding the Ctrl modifier to initiate the drag.
// You can change the modifier if desired. If ImGuiKeyModFlags_None is provided, the axes will be locked from panning.
// Turns the current plot's plotting area into a drag and drop source. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSource(ImGuiKeyModFlags key_mods = ImGuiKeyModFlags_Ctrl, ImGuiDragDropFlags flags = 0);
// Turns the current plot's X-axis into a drag and drop source. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourceX(ImGuiKeyModFlags key_mods = ImGuiKeyModFlags_Ctrl, ImGuiDragDropFlags flags = 0);
// Turns the current plot's Y-axis into a drag and drop source. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourceY(ImPlotYAxis axis = ImPlotYAxis_1, ImGuiKeyModFlags key_mods = ImGuiKeyModFlags_Ctrl, ImGuiDragDropFlags flags = 0);
// Turns an item in the current plot's legend into drag and drop source. Don't forget to call EndDragDropSource!
IMPLOT_API bool BeginDragDropSourceItem(const char* label_id, ImGuiDragDropFlags flags = 0);
// Ends a drag and drop source (currently just an alias for ImGui::EndDragDropSource).
IMPLOT_API void EndDragDropSource();
//-----------------------------------------------------------------------------
// Plot and Item Styling
//-----------------------------------------------------------------------------
// Styling colors in ImPlot works similarly to styling colors in ImGui, but
// with one important difference. Like ImGui, all style colors are stored in an
// indexable array in ImPlotStyle. You can permanently modify these values through
// GetStyle().Colors, or temporarily modify them with Push/Pop functions below.
// However, by default all style colors in ImPlot default to a special color
// IMPLOT_AUTO_COL. The behavior of this color depends upon the style color to
// which it as applied:
//
// 1) For style colors associated with plot items (e.g. ImPlotCol_Line),
// IMPLOT_AUTO_COL tells ImPlot to color the item with the next unused
// color in the current colormap. Thus, every item will have a different
// color up to the number of colors in the colormap, at which point the
// colormap will roll over. For most use cases, you should not need to
// set these style colors to anything but IMPLOT_COL_AUTO; you are
// probably better off changing the current colormap. However, if you
// need to explicitly color a particular item you may either Push/Pop
// the style color around the item in question, or use the SetNextXXXStyle
// API below. If you permanently set one of these style colors to a specific
// color, or forget to call Pop, then all subsequent items will be styled
// with the color you set.
//
// 2) For style colors associated with plot styling (e.g. ImPlotCol_PlotBg),
// IMPLOT_AUTO_COL tells ImPlot to set that color from color data in your
// **ImGuiStyle**. The ImGuiCol_ that these style colors default to are
// detailed above, and in general have been mapped to produce plots visually
// consistent with your current ImGui style. Of course, you are free to
// manually set these colors to whatever you like, and further can Push/Pop
// them around individual plots for plot-specific styling (e.g. coloring axes).
// Provides access to plot style structure for permanant modifications to colors, sizes, etc.
IMPLOT_API ImPlotStyle& GetStyle();
// Style plot colors for current ImGui style (default).
IMPLOT_API void StyleColorsAuto(ImPlotStyle* dst = NULL);
// Style plot colors for ImGui "Classic".
IMPLOT_API void StyleColorsClassic(ImPlotStyle* dst = NULL);
// Style plot colors for ImGui "Dark".
IMPLOT_API void StyleColorsDark(ImPlotStyle* dst = NULL);
// Style plot colors for ImGui "Light".
IMPLOT_API void StyleColorsLight(ImPlotStyle* dst = NULL);
// Use PushStyleX to temporarily modify your ImPlotStyle. The modification
// will last until the matching call to PopStyleX. You MUST call a pop for
// every push, otherwise you will leak memory! This behaves just like ImGui.
// Temporarily modify a style color. Don't forget to call PopStyleColor!
IMPLOT_API void PushStyleColor(ImPlotCol idx, ImU32 col);
IMPLOT_API void PushStyleColor(ImPlotCol idx, const ImVec4& col);
// Undo temporary style color modification(s). Undo multiple pushes at once by increasing count.
IMPLOT_API void PopStyleColor(int count = 1);
// Temporarily modify a style variable of float type. Don't forget to call PopStyleVar!
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, float val);
// Temporarily modify a style variable of int type. Don't forget to call PopStyleVar!
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, int val);
// Temporarily modify a style variable of ImVec2 type. Don't forget to call PopStyleVar!
IMPLOT_API void PushStyleVar(ImPlotStyleVar idx, const ImVec2& val);
// Undo temporary style variable modification(s). Undo multiple pushes at once by increasing count.
IMPLOT_API void PopStyleVar(int count = 1);
// The following can be used to modify the style of the next plot item ONLY. They do
// NOT require calls to PopStyleX. Leave style attributes you don't want modified to
// IMPLOT_AUTO or IMPLOT_AUTO_COL. Automatic styles will be deduced from the current
// values in your ImPlotStyle or from Colormap data.
// Set the line color and weight for the next item only.
IMPLOT_API void SetNextLineStyle(const ImVec4& col = IMPLOT_AUTO_COL, float weight = IMPLOT_AUTO);
// Set the fill color for the next item only.
IMPLOT_API void SetNextFillStyle(const ImVec4& col = IMPLOT_AUTO_COL, float alpha_mod = IMPLOT_AUTO);
// Set the marker style for the next item only.
IMPLOT_API void SetNextMarkerStyle(ImPlotMarker marker = IMPLOT_AUTO, float size = IMPLOT_AUTO, const ImVec4& fill = IMPLOT_AUTO_COL, float weight = IMPLOT_AUTO, const ImVec4& outline = IMPLOT_AUTO_COL);
// Set the error bar style for the next item only.
IMPLOT_API void SetNextErrorBarStyle(const ImVec4& col = IMPLOT_AUTO_COL, float size = IMPLOT_AUTO, float weight = IMPLOT_AUTO);
// Gets the last item primary color (i.e. its legend icon color)
IMPLOT_API ImVec4 GetLastItemColor();
// Returns the null terminated string name for an ImPlotCol.
IMPLOT_API const char* GetStyleColorName(ImPlotCol idx);
// Returns the null terminated string name for an ImPlotMarker.
IMPLOT_API const char* GetMarkerName(ImPlotMarker idx);
//-----------------------------------------------------------------------------
// Colormaps
//-----------------------------------------------------------------------------
// Item styling is based on colormaps when the relevant ImPlotCol_XXX is set to
// IMPLOT_AUTO_COL (default). Several built-in colormaps are available. You can
// add and then push/pop your own colormaps as well. To permanently set a colormap,
// modify the Colormap index member of your ImPlotStyle.
// Colormap data will be ignored and a custom color will be used if you have done one of the following:
// 1) Modified an item style color in your ImPlotStyle to anything other than IMPLOT_AUTO_COL.
// 2) Pushed an item style color using PushStyleColor().
// 3) Set the next item style with a SetNextXXXStyle function.
// Add a new colormap. The color data will be copied. The colormap can be used by pushing either the returned index or the
// string name with PushColormap. The colormap name must be unique and the size must be greater than 1. You will receive
// an assert otherwise! By default colormaps are considered to be qualitative (i.e. discrete). If you want to create a
// continuous colormap, set #qual=false. This will treat the colors you provide as keys, and ImPlot will build a linearly
// interpolated lookup table. The memory footprint of this table will be exactly ((size-1)*255+1)*4 bytes.
IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImVec4* cols, int size, bool qual=true);
IMPLOT_API ImPlotColormap AddColormap(const char* name, const ImU32* cols, int size, bool qual=true);
// Returns the number of available colormaps (i.e. the built-in + user-added count).
IMPLOT_API int GetColormapCount();
// Returns a null terminated string name for a colormap given an index. Returns NULL if index is invalid.
IMPLOT_API const char* GetColormapName(ImPlotColormap cmap);
// Returns an index number for a colormap given a valid string name. Returns -1 if name is invalid.
IMPLOT_API ImPlotColormap GetColormapIndex(const char* name);
// Temporarily switch to one of the built-in (i.e. ImPlotColormap_XXX) or user-added colormaps (i.e. a return value of AddColormap). Don't forget to call PopColormap!
IMPLOT_API void PushColormap(ImPlotColormap cmap);
// Push a colormap by string name. Use built-in names such as "Default", "Deep", "Jet", etc. or a string you provided to AddColormap. Don't forget to call PopColormap!
IMPLOT_API void PushColormap(const char* name);
// Undo temporary colormap modification(s). Undo multiple pushes at once by increasing count.
IMPLOT_API void PopColormap(int count = 1);
// Returns the next color from the current colormap and advances the colormap for the current plot.
// Can also be used with no return value to skip colors if desired. You need to call this between Begin/EndPlot!
IMPLOT_API ImVec4 NextColormapColor();
// Colormap utils. If cmap = IMPLOT_AUTO (default), the current colormap is assumed.
// Pass an explicit colormap index (built-in or user-added) to specify otherwise.
// Returns the size of a colormap.
IMPLOT_API int GetColormapSize(ImPlotColormap cmap = IMPLOT_AUTO);
// Returns a color from a colormap given an index >= 0 (modulo will be performed).
IMPLOT_API ImVec4 GetColormapColor(int idx, ImPlotColormap cmap = IMPLOT_AUTO);
// Sample a color from the current colormap given t between 0 and 1.
IMPLOT_API ImVec4 SampleColormap(float t, ImPlotColormap cmap = IMPLOT_AUTO);
// Shows a vertical color scale with linear spaced ticks using the specified color map. Use double hashes to hide label (e.g. "##NoLabel").
IMPLOT_API void ColormapScale(const char* label, double scale_min, double scale_max, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO, const char* fmt = "%g");
// Shows a horizontal slider with a colormap gradient background. Optionally returns the color sampled at t in [0 1].
IMPLOT_API bool ColormapSlider(const char* label, float* t, ImVec4* out = NULL, const char* format = "", ImPlotColormap cmap = IMPLOT_AUTO);
// Shows a button with a colormap gradient brackground.
IMPLOT_API bool ColormapButton(const char* label, const ImVec2& size = ImVec2(0,0), ImPlotColormap cmap = IMPLOT_AUTO);
// When items in a plot sample their color from a colormap, the color is cached and does not change
// unless explicitly overriden. Therefore, if you change the colormap after the item has already been plotted,
// item colors will NOT update. If you need item colors to resample the new colormap, then use this
// function to bust the cached colors. If #plot_title_id is NULL, then every item in EVERY existing plot
// will be cache busted. Otherwise only the plot specified by #plot_title_id will be busted. For the
// latter, this function must be called in the same ImGui ID scope that the plot is in. You should rarely if ever
// need this function, but it is available for applications that require runtime colormap swaps (e.g. Heatmaps demo).
IMPLOT_API void BustColorCache(const char* plot_title_id = NULL);
//-----------------------------------------------------------------------------
// Miscellaneous
//-----------------------------------------------------------------------------
// Render icons similar to those that appear in legends (nifty for data lists).
IMPLOT_API void ItemIcon(const ImVec4& col);
IMPLOT_API void ItemIcon(ImU32 col);
IMPLOT_API void ColormapIcon(ImPlotColormap cmap);
// Get the plot draw list for custom rendering to the current plot area. Call between Begin/EndPlot.
IMPLOT_API ImDrawList* GetPlotDrawList();
// Push clip rect for rendering to current plot area. The rect can be expanded or contracted by #expand pixels. Call between Begin/EndPlot.
IMPLOT_API void PushPlotClipRect(float expand=0);
// Pop plot clip rect. Call between Begin/EndPlot.
IMPLOT_API void PopPlotClipRect();
// Shows ImPlot style selector dropdown menu.
IMPLOT_API bool ShowStyleSelector(const char* label);
// Shows ImPlot colormap selector dropdown menu.
IMPLOT_API bool ShowColormapSelector(const char* label);
// Shows ImPlot style editor block (not a window).
IMPLOT_API void ShowStyleEditor(ImPlotStyle* ref = NULL);
// Add basic help/info block for end users (not a window).
IMPLOT_API void ShowUserGuide();
// Shows ImPlot metrics/debug information window.
IMPLOT_API void ShowMetricsWindow(bool* p_popen = NULL);
//-----------------------------------------------------------------------------
// Demo (add implot_demo.cpp to your sources!)
//-----------------------------------------------------------------------------
// Shows the ImPlot demo window.
IMPLOT_API void ShowDemoWindow(bool* p_open = NULL);
} // namespace ImPlot

1358
external/ImGui/include/implot_internal.h vendored Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -34,7 +34,7 @@
// Minor features
// Martins Mozeiko
// github:IntellectualKitty
//
//
// Bugfixes / warning fixes
// Jeremy Jaussaud
// Fabian Giesen
@@ -441,7 +441,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
}
}
tail = tail->next;
}
}
}
fr.prev_link = best;
@@ -602,38 +602,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

View File

@@ -1,5 +1,5 @@
// [DEAR IMGUI]
// This is a slightly modified version of stb_textedit.h 1.13.
// This is a slightly modified version of stb_textedit.h 1.13.
// Those changes would need to be pushed into nothings/stb:
// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
// Grep for [DEAR IMGUI] to find the changes.
@@ -19,7 +19,7 @@
// texts, as its performance does not scale and it has limited undo).
//
// Non-trivial behaviors are modelled after Windows text controls.
//
//
//
// LICENSE
//
@@ -217,20 +217,20 @@
// call this with the mouse x,y on a mouse down; it will update the cursor
// and reset the selection start/end to the cursor point. the x,y must
// be relative to the text widget, with (0,0) being the top left.
//
//
// drag:
// call this with the mouse x,y on a mouse drag/up; it will update the
// cursor and the selection end point
//
//
// cut:
// call this to delete the current selection; returns true if there was
// one. you should FIRST copy the current selection to the system paste buffer.
// (To copy, just copy the current selection out of the string yourself.)
//
//
// paste:
// call this to paste text at the current cursor point or over the current
// selection if there is one.
//
//
// key:
// call this for keyboard inputs sent to the textfield. you can use it
// for "key down" events or for "translated" key events. if you need to
@@ -241,7 +241,7 @@
// clear. STB_TEXTEDIT_KEYTYPE defaults to int, but you can #define it to
// anything other type you wante before including.
//
//
//
// When rendering, you can read the cursor position and selection state from
// the STB_TexteditState.
//
@@ -716,9 +716,11 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
state->has_preferred_x = 0;
return 1;
}
// remove the undo since we didn't actually insert the characters
if (state->undostate.undo_point)
--state->undostate.undo_point;
// [DEAR IMGUI]
//// remove the undo since we didn't actually insert the characters
//if (state->undostate.undo_point)
// --state->undostate.undo_point;
// note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details)
return 0;
}
@@ -764,7 +766,7 @@ retry:
state->insert_mode = !state->insert_mode;
break;
#endif
case STB_TEXTEDIT_K_UNDO:
stb_text_undo(str, state);
state->has_preferred_x = 0;
@@ -779,7 +781,7 @@ retry:
// if currently there's a selection, move cursor to start of selection
if (STB_TEXT_HAS_SELECTION(state))
stb_textedit_move_to_first(state);
else
else
if (state->cursor > 0)
--state->cursor;
state->has_preferred_x = 0;
@@ -828,7 +830,7 @@ retry:
#ifdef STB_TEXTEDIT_MOVEWORDRIGHT
case STB_TEXTEDIT_K_WORDRIGHT:
if (STB_TEXT_HAS_SELECTION(state))
if (STB_TEXT_HAS_SELECTION(state))
stb_textedit_move_to_last(str, state);
else {
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
@@ -922,7 +924,7 @@ retry:
}
break;
}
case STB_TEXTEDIT_K_UP:
case STB_TEXTEDIT_K_UP | STB_TEXTEDIT_K_SHIFT:
case STB_TEXTEDIT_K_PGUP:
@@ -1014,7 +1016,7 @@ retry:
}
state->has_preferred_x = 0;
break;
#ifdef STB_TEXTEDIT_K_TEXTSTART2
case STB_TEXTEDIT_K_TEXTSTART2:
#endif
@@ -1031,7 +1033,7 @@ retry:
state->select_start = state->select_end = 0;
state->has_preferred_x = 0;
break;
#ifdef STB_TEXTEDIT_K_TEXTSTART2
case STB_TEXTEDIT_K_TEXTSTART2 | STB_TEXTEDIT_K_SHIFT:
#endif
@@ -1410,38 +1412,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

View File

@@ -51,7 +51,7 @@
// Rob Loach Cort Stratton
// Kenney Phillis Jr. github:oyvindjam
// Brian Costabile github:vassvik
//
//
// VERSION HISTORY
//
// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
@@ -212,7 +212,7 @@
//
// Advancing for the next character:
// Call GlyphHMetrics, and compute 'current_point += SF * advance'.
//
//
//
// ADVANCED USAGE
//
@@ -257,7 +257,7 @@
// Curve tessellation 120 LOC \__ 550 LOC Bitmap creation
// Bitmap management 100 LOC /
// Baked bitmap interface 70 LOC /
// Font name matching & access 150 LOC ---- 150
// Font name matching & access 150 LOC ---- 150
// C runtime library abstraction 60 LOC ---- 60
//
//
@@ -350,7 +350,7 @@ int main(int argc, char **argv)
}
return 0;
}
#endif
#endif
//
// Output:
//
@@ -364,9 +364,9 @@ int main(int argc, char **argv)
// :@@. M@M
// @@@o@@@@
// :M@@V:@@.
//
//
//////////////////////////////////////////////////////////////////////////////
//
//
// Complete program: print "Hello World!" banner, with bugs
//
#if 0
@@ -667,7 +667,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, cons
// Calling these functions in sequence is roughly equivalent to calling
// stbtt_PackFontRanges(). If you more control over the packing of multiple
// fonts, or if you want to pack custom data into a font texture, take a look
// at the source to of stbtt_PackFontRanges() and create a custom version
// at the source to of stbtt_PackFontRanges() and create a custom version
// using these functions, e.g. call GatherRects multiple times,
// building up a single array of rects, then call PackRects once,
// then call RenderIntoRects repeatedly. This may result in a
@@ -975,7 +975,7 @@ STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, floa
// and computing from that can allow drop-out prevention).
//
// The algorithm has not been optimized at all, so expect it to be slow
// if computing lots of characters or very large sizes.
// if computing lots of characters or very large sizes.
@@ -1732,7 +1732,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
if (i != 0)
num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
// now start the new one
// now start the new one
start_off = !(flags & 1);
if (start_off) {
// if we start off with an off-curve point, then when we need to find a point on the curve
@@ -1785,7 +1785,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
int comp_num_verts = 0, i;
stbtt_vertex *comp_verts = 0, *tmp = 0;
float mtx[6] = {1,0,0,1,0,0}, m, n;
flags = ttSHORT(comp); comp+=2;
gidx = ttSHORT(comp); comp+=2;
@@ -1815,7 +1815,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
mtx[2] = ttSHORT(comp)/16384.0f; comp+=2;
mtx[3] = ttSHORT(comp)/16384.0f; comp+=2;
}
// Find transformation scales.
m = (float) STBTT_sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]);
n = (float) STBTT_sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]);
@@ -2746,7 +2746,7 @@ static stbtt__active_edge *stbtt__new_active(stbtt__hheap *hh, stbtt__edge *e, i
float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0);
STBTT_assert(z != NULL);
if (!z) return z;
// round dx down to avoid overshooting
if (dxdy < 0)
z->dx = -STBTT_ifloor(STBTT_FIX * -dxdy);
@@ -2824,7 +2824,7 @@ static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__ac
}
}
}
e = e->next;
}
}
@@ -3554,7 +3554,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info
{
int ix0,iy0,ix1,iy1;
stbtt__bitmap gbm;
stbtt_vertex *vertices;
stbtt_vertex *vertices;
int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
if (scale_x == 0) scale_x = scale_y;
@@ -3577,7 +3577,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info
if (height) *height = gbm.h;
if (xoff ) *xoff = ix0;
if (yoff ) *yoff = iy0;
if (gbm.w && gbm.h) {
gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata);
if (gbm.pixels) {
@@ -3588,7 +3588,7 @@ STBTT_DEF unsigned char *stbtt_GetGlyphBitmapSubpixel(const stbtt_fontinfo *info
}
STBTT_free(vertices, info->userdata);
return gbm.pixels;
}
}
STBTT_DEF unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff)
{
@@ -3600,7 +3600,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmapSubpixel(const stbtt_fontinfo *info, unsigne
int ix0,iy0;
stbtt_vertex *vertices;
int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices);
stbtt__bitmap gbm;
stbtt__bitmap gbm;
stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,0,0);
gbm.pixels = output;
@@ -3622,7 +3622,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *
STBTT_DEF unsigned char *stbtt_GetCodepointBitmapSubpixel(const stbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
{
return stbtt_GetGlyphBitmapSubpixel(info, scale_x, scale_y,shift_x,shift_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff);
}
}
STBTT_DEF void stbtt_MakeCodepointBitmapSubpixelPrefilter(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, float shift_x, float shift_y, int oversample_x, int oversample_y, float *sub_x, float *sub_y, int codepoint)
{
@@ -3637,7 +3637,7 @@ STBTT_DEF void stbtt_MakeCodepointBitmapSubpixel(const stbtt_fontinfo *info, uns
STBTT_DEF unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff)
{
return stbtt_GetCodepointBitmapSubpixel(info, scale_x, scale_y, 0.0f,0.0f, codepoint, width,height,xoff,yoff);
}
}
STBTT_DEF void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint)
{
@@ -3762,7 +3762,7 @@ static void stbrp_init_target(stbrp_context *con, int pw, int ph, stbrp_node *no
con->y = 0;
con->bottom_y = 0;
STBTT__NOTUSED(nodes);
STBTT__NOTUSED(num_nodes);
STBTT__NOTUSED(num_nodes);
}
static void stbrp_pack_rects(stbrp_context *con, stbrp_rect *rects, int num_rects)
@@ -4147,7 +4147,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char
n = 0;
for (i=0; i < num_ranges; ++i)
n += ranges[i].num_chars;
rects = (stbrp_rect *) STBTT_malloc(sizeof(*rects) * n, spc->user_allocator_context);
if (rects == NULL)
return 0;
@@ -4158,7 +4158,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char
n = stbtt_PackFontRangesGatherRects(spc, &info, ranges, num_ranges, rects);
stbtt_PackFontRangesPackRects(spc, rects, n);
return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
STBTT_free(rects, spc->user_allocator_context);
@@ -4302,7 +4302,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
int winding = 0;
orig[0] = x;
//orig[1] = y; // [DEAR IMGUI] commmented double assignment
//orig[1] = y; // [DEAR IMGUI] commented double assignment
// make sure y never passes through a vertex of the shape
y_frac = (float) STBTT_fmod(y, 1.0f);
@@ -4319,7 +4319,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
int x1 = (int) verts[i ].x, y1 = (int) verts[i ].y;
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
if (x_inter < x)
if (x_inter < x)
winding += (y0 < y1) ? 1 : -1;
}
}
@@ -4345,7 +4345,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
y1 = (int)verts[i ].y;
if (y > STBTT_min(y0,y1) && y < STBTT_max(y0,y1) && x > STBTT_min(x0,x1)) {
float x_inter = (y - y0) / (y1 - y0) * (x1-x0) + x0;
if (x_inter < x)
if (x_inter < x)
winding += (y0 < y1) ? 1 : -1;
}
} else {
@@ -4357,7 +4357,7 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
if (hits[1][0] < 0)
winding += (hits[1][1] < 0 ? -1 : 1);
}
}
}
}
}
return winding;
@@ -4438,7 +4438,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
// invert for y-downwards bitmaps
scale_y = -scale_y;
{
int x,y,i,j;
float *precompute;
@@ -4587,7 +4587,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
STBTT_free(verts, info->userdata);
}
return data;
}
}
STBTT_DEF unsigned char * stbtt_GetCodepointSDF(const stbtt_fontinfo *info, float scale, int codepoint, int padding, unsigned char onedge_value, float pixel_dist_scale, int *width, int *height, int *xoff, int *yoff)
{
@@ -4605,7 +4605,7 @@ STBTT_DEF void stbtt_FreeSDF(unsigned char *bitmap, void *userdata)
//
// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string
static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2)
{
stbtt_int32 i=0;
@@ -4644,7 +4644,7 @@ static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, s
return i;
}
static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
static int stbtt_CompareUTF8toUTF16_bigendian_internal(char *s1, int len1, char *s2, int len2)
{
return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2);
}
@@ -4773,7 +4773,7 @@ STBTT_DEF int stbtt_BakeFontBitmap(const unsigned char *data, int offset,
STBTT_DEF int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index)
{
return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
return stbtt_GetFontOffsetForIndex_internal((unsigned char *) data, index);
}
STBTT_DEF int stbtt_GetNumberOfFonts(const unsigned char *data)
@@ -4866,38 +4866,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
------------------------------------------------------------------------------
ALTERNATIVE A - MIT License
Copyright (c) 2017 Sean Barrett
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
------------------------------------------------------------------------------
ALTERNATIVE B - Public Domain (www.unlicense.org)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
------------------------------------------------------------------------------
*/

7762
external/ImGui/include/stb_image.h vendored Normal file

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@@ -767,8 +767,26 @@ void TextEditor::HandleKeyboardInputs()
for (int i = 0; i < io.InputQueueCharacters.Size; i++)
{
auto c = io.InputQueueCharacters[i];
if (c != 0 && (c == '\n' || c >= 32))
EnterCharacter(c, shift);
if (c != 0 && (c == '\n' || c >= 32)) {
constexpr std::array<std::pair<char, char>, 5> doubleChars = {{ { '(', ')' }, { '[', ']' }, { '{', '}' }, { '"', '"' }, {'\'', '\'' } }};
bool handled = false;
for (auto [doubleCharOpen, doubleCharClose] : doubleChars) {
if (c == doubleCharOpen) {
EnterCharacter(doubleCharOpen, shift);
auto cursorPos = GetCursorPosition();
EnterCharacter(doubleCharClose, shift);
SetCursorPosition(cursorPos);
handled = true;
break;
}
}
if (!handled)
EnterCharacter(c, shift);
}
}
io.InputQueueCharacters.resize(0);
}
@@ -1127,7 +1145,7 @@ void TextEditor::Render(const char* aTitle, const ImVec2& aSize, bool aBorder)
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::ColorConvertU32ToFloat4(mPalette[(int)PaletteIndex::Background]));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
if (!mIgnoreImGuiChild)
ImGui::BeginChild(aTitle, aSize, aBorder, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NoMove);
ImGui::BeginChild(aTitle, aSize, aBorder, ImGuiWindowFlags_HorizontalScrollbar | ImGuiWindowFlags_NoMove);
if (mHandleKeyboardInputs)
{
@@ -1872,7 +1890,7 @@ void TextEditor::Backspace()
u.mRemovedStart = u.mRemovedEnd = GetActualCursorCoordinates();
--u.mRemovedStart.mColumn;
--mState.mCursorPosition.mColumn;
mState.mCursorPosition.mColumn = GetCharacterColumn(mState.mCursorPosition.mLine, cindex);
while (cindex < line.size() && cend-- > cindex)
{

5075
external/ImGui/source/cimgui.cpp vendored Normal file

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File diff suppressed because it is too large Load Diff

771
external/ImGui/source/imgui_freetype.cpp vendored Normal file
View File

@@ -0,0 +1,771 @@
// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
// (code)
// Get the latest version at https://github.com/ocornut/imgui/tree/master/misc/freetype
// Original code by @vuhdo (Aleksei Skriabin). Improvements by @mikesart. Maintained since 2019 by @ocornut.
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2021/03/05: added ImGuiFreeTypeBuilderFlags_Bitmap to load bitmap glyphs.
// 2021/03/02: set 'atlas->TexPixelsUseColors = true' to help some backends with deciding of a prefered texture format.
// 2021/01/28: added support for color-layered glyphs via ImGuiFreeTypeBuilderFlags_LoadColor (require Freetype 2.10+).
// 2021/01/26: simplified integration by using '#define IMGUI_ENABLE_FREETYPE'.
// renamed ImGuiFreeType::XXX flags to ImGuiFreeTypeBuilderFlags_XXX for consistency with other API. removed ImGuiFreeType::BuildFontAtlas().
// 2020/06/04: fix for rare case where FT_Get_Char_Index() succeed but FT_Load_Glyph() fails.
// 2019/02/09: added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
// 2019/01/15: added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
// 2019/01/10: re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
// 2018/06/08: added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX.
// 2018/02/04: moved to main imgui repository (away from http://www.github.com/ocornut/imgui_club)
// 2018/01/22: fix for addition of ImFontAtlas::TexUvscale member.
// 2017/10/22: minor inconsequential change to match change in master (removed an unnecessary statement).
// 2017/09/26: fixes for imgui internal changes.
// 2017/08/26: cleanup, optimizations, support for ImFontConfig::RasterizerFlags, ImFontConfig::RasterizerMultiply.
// 2017/08/16: imported from https://github.com/Vuhdo/imgui_freetype into http://www.github.com/ocornut/imgui_club, updated for latest changes in ImFontAtlas, minor tweaks.
// About Gamma Correct Blending:
// - FreeType assumes blending in linear space rather than gamma space.
// - See https://www.freetype.org/freetype2/docs/reference/ft2-base_interface.html#FT_Render_Glyph
// - For correct results you need to be using sRGB and convert to linear space in the pixel shader output.
// - The default dear imgui styles will be impacted by this change (alpha values will need tweaking).
// FIXME: cfg.OversampleH, OversampleV are not supported (but perhaps not so necessary with this rasterizer).
#include "imgui_freetype.h"
#include "imgui_internal.h" // ImMin,ImMax,ImFontAtlasBuild*,
#include <stdint.h>
#include <ft2build.h>
#include FT_FREETYPE_H // <freetype/freetype.h>
#include FT_MODULE_H // <freetype/ftmodapi.h>
#include FT_GLYPH_H // <freetype/ftglyph.h>
#include FT_SYNTHESIS_H // <freetype/ftsynth.h>
#ifdef _MSC_VER
#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
#endif
#if defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
#endif
//-------------------------------------------------------------------------
// Data
//-------------------------------------------------------------------------
// Default memory allocators
static void* ImGuiFreeTypeDefaultAllocFunc(size_t size, void* user_data) { IM_UNUSED(user_data); return IM_ALLOC(size); }
static void ImGuiFreeTypeDefaultFreeFunc(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_FREE(ptr); }
// Current memory allocators
static void* (*GImGuiFreeTypeAllocFunc)(size_t size, void* user_data) = ImGuiFreeTypeDefaultAllocFunc;
static void (*GImGuiFreeTypeFreeFunc)(void* ptr, void* user_data) = ImGuiFreeTypeDefaultFreeFunc;
static void* GImGuiFreeTypeAllocatorUserData = NULL;
//-------------------------------------------------------------------------
// Code
//-------------------------------------------------------------------------
namespace
{
// Glyph metrics:
// --------------
//
// xmin xmax
// | |
// |<-------- width -------->|
// | |
// | +-------------------------+----------------- ymax
// | | ggggggggg ggggg | ^ ^
// | | g:::::::::ggg::::g | | |
// | | g:::::::::::::::::g | | |
// | | g::::::ggggg::::::gg | | |
// | | g:::::g g:::::g | | |
// offsetX -|-------->| g:::::g g:::::g | offsetY |
// | | g:::::g g:::::g | | |
// | | g::::::g g:::::g | | |
// | | g:::::::ggggg:::::g | | |
// | | g::::::::::::::::g | | height
// | | gg::::::::::::::g | | |
// baseline ---*---------|---- gggggggg::::::g-----*-------- |
// / | | g:::::g | |
// origin | | gggggg g:::::g | |
// | | g:::::gg gg:::::g | |
// | | g::::::ggg:::::::g | |
// | | gg:::::::::::::g | |
// | | ggg::::::ggg | |
// | | gggggg | v
// | +-------------------------+----------------- ymin
// | |
// |------------- advanceX ----------->|
// A structure that describe a glyph.
struct GlyphInfo
{
int Width; // Glyph's width in pixels.
int Height; // Glyph's height in pixels.
FT_Int OffsetX; // The distance from the origin ("pen position") to the left of the glyph.
FT_Int OffsetY; // The distance from the origin to the top of the glyph. This is usually a value < 0.
float AdvanceX; // The distance from the origin to the origin of the next glyph. This is usually a value > 0.
bool IsColored; // The glyph is colored
};
// Font parameters and metrics.
struct FontInfo
{
uint32_t PixelHeight; // Size this font was generated with.
float Ascender; // The pixel extents above the baseline in pixels (typically positive).
float Descender; // The extents below the baseline in pixels (typically negative).
float LineSpacing; // The baseline-to-baseline distance. Note that it usually is larger than the sum of the ascender and descender taken as absolute values. There is also no guarantee that no glyphs extend above or below subsequent baselines when using this distance. Think of it as a value the designer of the font finds appropriate.
float LineGap; // The spacing in pixels between one row's descent and the next row's ascent.
float MaxAdvanceWidth; // This field gives the maximum horizontal cursor advance for all glyphs in the font.
};
// FreeType glyph rasterizer.
// NB: No ctor/dtor, explicitly call Init()/Shutdown()
struct FreeTypeFont
{
bool InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_user_flags); // Initialize from an external data buffer. Doesn't copy data, and you must ensure it stays valid up to this object lifetime.
void CloseFont();
void SetPixelHeight(int pixel_height); // Change font pixel size. All following calls to RasterizeGlyph() will use this size
const FT_Glyph_Metrics* LoadGlyph(uint32_t in_codepoint);
const FT_Bitmap* RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info);
void BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table = NULL);
~FreeTypeFont() { CloseFont(); }
// [Internals]
FontInfo Info; // Font descriptor of the current font.
FT_Face Face;
unsigned int UserFlags; // = ImFontConfig::RasterizerFlags
FT_Int32 LoadFlags;
FT_Render_Mode RenderMode;
};
// From SDL_ttf: Handy routines for converting from fixed point
#define FT_CEIL(X) (((X + 63) & -64) / 64)
bool FreeTypeFont::InitFont(FT_Library ft_library, const ImFontConfig& cfg, unsigned int extra_font_builder_flags)
{
FT_Error error = FT_New_Memory_Face(ft_library, (uint8_t*)cfg.FontData, (uint32_t)cfg.FontDataSize, (uint32_t)cfg.FontNo, &Face);
if (error != 0)
return false;
error = FT_Select_Charmap(Face, FT_ENCODING_UNICODE);
if (error != 0)
return false;
// Convert to FreeType flags (NB: Bold and Oblique are processed separately)
UserFlags = cfg.FontBuilderFlags | extra_font_builder_flags;
LoadFlags = 0;
if ((UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) == 0)
LoadFlags |= FT_LOAD_NO_BITMAP;
if (UserFlags & ImGuiFreeTypeBuilderFlags_NoHinting)
LoadFlags |= FT_LOAD_NO_HINTING;
if (UserFlags & ImGuiFreeTypeBuilderFlags_NoAutoHint)
LoadFlags |= FT_LOAD_NO_AUTOHINT;
if (UserFlags & ImGuiFreeTypeBuilderFlags_ForceAutoHint)
LoadFlags |= FT_LOAD_FORCE_AUTOHINT;
if (UserFlags & ImGuiFreeTypeBuilderFlags_LightHinting)
LoadFlags |= FT_LOAD_TARGET_LIGHT;
else if (UserFlags & ImGuiFreeTypeBuilderFlags_MonoHinting)
LoadFlags |= FT_LOAD_TARGET_MONO;
else
LoadFlags |= FT_LOAD_TARGET_NORMAL;
if (UserFlags & ImGuiFreeTypeBuilderFlags_Monochrome)
RenderMode = FT_RENDER_MODE_MONO;
else
RenderMode = FT_RENDER_MODE_NORMAL;
if (UserFlags & ImGuiFreeTypeBuilderFlags_LoadColor)
LoadFlags |= FT_LOAD_COLOR;
memset(&Info, 0, sizeof(Info));
SetPixelHeight((uint32_t)cfg.SizePixels);
return true;
}
void FreeTypeFont::CloseFont()
{
if (Face)
{
FT_Done_Face(Face);
Face = NULL;
}
}
void FreeTypeFont::SetPixelHeight(int pixel_height)
{
// Vuhdo: I'm not sure how to deal with font sizes properly. As far as I understand, currently ImGui assumes that the 'pixel_height'
// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
// NB: FT_Set_Pixel_Sizes() doesn't seem to get us the same result.
FT_Size_RequestRec req;
req.type = (UserFlags & ImGuiFreeTypeBuilderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
req.width = 0;
req.height = (uint32_t)pixel_height * 64;
req.horiResolution = 0;
req.vertResolution = 0;
FT_Request_Size(Face, &req);
// Update font info
FT_Size_Metrics metrics = Face->size->metrics;
Info.PixelHeight = (uint32_t)pixel_height;
Info.Ascender = (float)FT_CEIL(metrics.ascender);
Info.Descender = (float)FT_CEIL(metrics.descender);
Info.LineSpacing = (float)FT_CEIL(metrics.height);
Info.LineGap = (float)FT_CEIL(metrics.height - metrics.ascender + metrics.descender);
Info.MaxAdvanceWidth = (float)FT_CEIL(metrics.max_advance);
}
const FT_Glyph_Metrics* FreeTypeFont::LoadGlyph(uint32_t codepoint)
{
uint32_t glyph_index = FT_Get_Char_Index(Face, codepoint);
if (glyph_index == 0)
return NULL;
FT_Error error = FT_Load_Glyph(Face, glyph_index, LoadFlags);
if (error)
return NULL;
// Need an outline for this to work
FT_GlyphSlot slot = Face->glyph;
IM_ASSERT(slot->format == FT_GLYPH_FORMAT_OUTLINE || slot->format == FT_GLYPH_FORMAT_BITMAP);
// Apply convenience transform (this is not picking from real "Bold"/"Italic" fonts! Merely applying FreeType helper transform. Oblique == Slanting)
if (UserFlags & ImGuiFreeTypeBuilderFlags_Bold)
FT_GlyphSlot_Embolden(slot);
if (UserFlags & ImGuiFreeTypeBuilderFlags_Oblique)
{
FT_GlyphSlot_Oblique(slot);
//FT_BBox bbox;
//FT_Outline_Get_BBox(&slot->outline, &bbox);
//slot->metrics.width = bbox.xMax - bbox.xMin;
//slot->metrics.height = bbox.yMax - bbox.yMin;
}
return &slot->metrics;
}
const FT_Bitmap* FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
{
FT_GlyphSlot slot = Face->glyph;
FT_Error error = FT_Render_Glyph(slot, RenderMode);
if (error != 0)
return NULL;
FT_Bitmap* ft_bitmap = &Face->glyph->bitmap;
out_glyph_info->Width = (int)ft_bitmap->width;
out_glyph_info->Height = (int)ft_bitmap->rows;
out_glyph_info->OffsetX = Face->glyph->bitmap_left;
out_glyph_info->OffsetY = -Face->glyph->bitmap_top;
out_glyph_info->AdvanceX = (float)FT_CEIL(slot->advance.x);
out_glyph_info->IsColored = (ft_bitmap->pixel_mode == FT_PIXEL_MODE_BGRA);
return ft_bitmap;
}
void FreeTypeFont::BlitGlyph(const FT_Bitmap* ft_bitmap, uint32_t* dst, uint32_t dst_pitch, unsigned char* multiply_table)
{
IM_ASSERT(ft_bitmap != NULL);
const uint32_t w = ft_bitmap->width;
const uint32_t h = ft_bitmap->rows;
const uint8_t* src = ft_bitmap->buffer;
const uint32_t src_pitch = ft_bitmap->pitch;
switch (ft_bitmap->pixel_mode)
{
case FT_PIXEL_MODE_GRAY: // Grayscale image, 1 byte per pixel.
{
if (multiply_table == NULL)
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
dst[x] = IM_COL32(255, 255, 255, src[x]);
}
else
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
dst[x] = IM_COL32(255, 255, 255, multiply_table[src[x]]);
}
break;
}
case FT_PIXEL_MODE_MONO: // Monochrome image, 1 bit per pixel. The bits in each byte are ordered from MSB to LSB.
{
uint8_t color0 = multiply_table ? multiply_table[0] : 0;
uint8_t color1 = multiply_table ? multiply_table[255] : 255;
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
{
uint8_t bits = 0;
const uint8_t* bits_ptr = src;
for (uint32_t x = 0; x < w; x++, bits <<= 1)
{
if ((x & 7) == 0)
bits = *bits_ptr++;
dst[x] = IM_COL32(255, 255, 255, (bits & 0x80) ? color1 : color0);
}
}
break;
}
case FT_PIXEL_MODE_BGRA:
{
// FIXME: Converting pre-multiplied alpha to straight. Doesn't smell good.
#define DE_MULTIPLY(color, alpha) (ImU32)(255.0f * (float)color / (float)alpha + 0.5f)
if (multiply_table == NULL)
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
for (uint32_t x = 0; x < w; x++)
{
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
dst[x] = IM_COL32(DE_MULTIPLY(r, a), DE_MULTIPLY(g, a), DE_MULTIPLY(b, a), a);
}
}
else
{
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
{
for (uint32_t x = 0; x < w; x++)
{
uint8_t r = src[x * 4 + 2], g = src[x * 4 + 1], b = src[x * 4], a = src[x * 4 + 3];
dst[x] = IM_COL32(multiply_table[DE_MULTIPLY(r, a)], multiply_table[DE_MULTIPLY(g, a)], multiply_table[DE_MULTIPLY(b, a)], multiply_table[a]);
}
}
}
#undef DE_MULTIPLY
break;
}
default:
IM_ASSERT(0 && "FreeTypeFont::BlitGlyph(): Unknown bitmap pixel mode!");
}
}
}
#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
#define STBRP_STATIC
#define STB_RECT_PACK_IMPLEMENTATION
#endif
#ifdef IMGUI_STB_RECT_PACK_FILENAME
#include IMGUI_STB_RECT_PACK_FILENAME
#else
#include "imstb_rectpack.h"
#endif
#endif
struct ImFontBuildSrcGlyphFT
{
GlyphInfo Info;
uint32_t Codepoint;
unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
ImFontBuildSrcGlyphFT() { memset(this, 0, sizeof(*this)); }
};
struct ImFontBuildSrcDataFT
{
FreeTypeFont Font;
stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
int GlyphsHighest; // Highest requested codepoint
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
ImVector<ImFontBuildSrcGlyphFT> GlyphsList;
};
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
struct ImFontBuildDstDataFT
{
int SrcCount; // Number of source fonts targeting this destination font.
int GlyphsHighest;
int GlyphsCount;
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
};
bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, unsigned int extra_flags)
{
IM_ASSERT(atlas->ConfigData.Size > 0);
ImFontAtlasBuildInit(atlas);
// Clear atlas
atlas->TexID = (ImTextureID)NULL;
atlas->TexWidth = atlas->TexHeight = 0;
atlas->TexUvScale = ImVec2(0.0f, 0.0f);
atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
atlas->ClearTexData();
// Temporary storage for building
bool src_load_color = false;
ImVector<ImFontBuildSrcDataFT> src_tmp_array;
ImVector<ImFontBuildDstDataFT> dst_tmp_array;
src_tmp_array.resize(atlas->ConfigData.Size);
dst_tmp_array.resize(atlas->Fonts.Size);
memset((void*)src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
memset((void*)dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
// 1. Initialize font loading structure, check font data validity
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontConfig& cfg = atlas->ConfigData[src_i];
FreeTypeFont& font_face = src_tmp.Font;
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
src_tmp.DstIndex = -1;
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
if (cfg.DstFont == atlas->Fonts[output_i])
src_tmp.DstIndex = output_i;
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
if (src_tmp.DstIndex == -1)
return false;
// Load font
if (!font_face.InitFont(ft_library, cfg, extra_flags))
return false;
// Measure highest codepoints
src_load_color |= (cfg.FontBuilderFlags & ImGuiFreeTypeBuilderFlags_LoadColor) != 0;
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
dst_tmp.SrcCount++;
dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
}
// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
int total_glyphs_count = 0;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontBuildDstDataFT& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
if (dst_tmp.GlyphsSet.Storage.empty())
dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
for (int codepoint = src_range[0]; codepoint <= (int)src_range[1]; codepoint++)
{
if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
continue;
uint32_t glyph_index = FT_Get_Char_Index(src_tmp.Font.Face, codepoint); // It is actually in the font? (FIXME-OPT: We are not storing the glyph_index..)
if (glyph_index == 0)
continue;
// Add to avail set/counters
src_tmp.GlyphsCount++;
dst_tmp.GlyphsCount++;
src_tmp.GlyphsSet.SetBit(codepoint);
dst_tmp.GlyphsSet.SetBit(codepoint);
total_glyphs_count++;
}
}
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
IM_ASSERT(sizeof(src_tmp.GlyphsSet.Storage.Data[0]) == sizeof(ImU32));
const ImU32* it_begin = src_tmp.GlyphsSet.Storage.begin();
const ImU32* it_end = src_tmp.GlyphsSet.Storage.end();
for (const ImU32* it = it_begin; it < it_end; it++)
if (ImU32 entries_32 = *it)
for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
if (entries_32 & ((ImU32)1 << bit_n))
{
ImFontBuildSrcGlyphFT src_glyph;
src_glyph.Codepoint = (ImWchar)(((it - it_begin) << 5) + bit_n);
//src_glyph.GlyphIndex = 0; // FIXME-OPT: We had this info in the previous step and lost it..
src_tmp.GlyphsList.push_back(src_glyph);
}
src_tmp.GlyphsSet.Clear();
IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
}
for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
dst_tmp_array[dst_i].GlyphsSet.Clear();
dst_tmp_array.clear();
// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
ImVector<stbrp_rect> buf_rects;
buf_rects.resize(total_glyphs_count);
memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
// Allocate temporary rasterization data buffers.
// We could not find a way to retrieve accurate glyph size without rendering them.
// (e.g. slot->metrics->width not always matching bitmap->width, especially considering the Oblique transform)
// We allocate in chunks of 256 KB to not waste too much extra memory ahead. Hopefully users of FreeType won't find the temporary allocations.
const int BITMAP_BUFFERS_CHUNK_SIZE = 256 * 1024;
int buf_bitmap_current_used_bytes = 0;
ImVector<unsigned char*> buf_bitmap_buffers;
buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
// 8. Render/rasterize font characters into the texture
int total_surface = 0;
int buf_rects_out_n = 0;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
ImFontConfig& cfg = atlas->ConfigData[src_i];
if (src_tmp.GlyphsCount == 0)
continue;
src_tmp.Rects = &buf_rects[buf_rects_out_n];
buf_rects_out_n += src_tmp.GlyphsCount;
// Compute multiply table if requested
const bool multiply_enabled = (cfg.RasterizerMultiply != 1.0f);
unsigned char multiply_table[256];
if (multiply_enabled)
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
// Gather the sizes of all rectangles we will need to pack
const int padding = atlas->TexGlyphPadding;
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
{
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
const FT_Glyph_Metrics* metrics = src_tmp.Font.LoadGlyph(src_glyph.Codepoint);
if (metrics == NULL)
continue;
// Render glyph into a bitmap (currently held by FreeType)
const FT_Bitmap* ft_bitmap = src_tmp.Font.RenderGlyphAndGetInfo(&src_glyph.Info);
IM_ASSERT(ft_bitmap);
// Allocate new temporary chunk if needed
const int bitmap_size_in_bytes = src_glyph.Info.Width * src_glyph.Info.Height * 4;
if (buf_bitmap_current_used_bytes + bitmap_size_in_bytes > BITMAP_BUFFERS_CHUNK_SIZE)
{
buf_bitmap_current_used_bytes = 0;
buf_bitmap_buffers.push_back((unsigned char*)IM_ALLOC(BITMAP_BUFFERS_CHUNK_SIZE));
}
// Blit rasterized pixels to our temporary buffer and keep a pointer to it.
src_glyph.BitmapData = (unsigned int*)(buf_bitmap_buffers.back() + buf_bitmap_current_used_bytes);
buf_bitmap_current_used_bytes += bitmap_size_in_bytes;
src_tmp.Font.BlitGlyph(ft_bitmap, src_glyph.BitmapData, src_glyph.Info.Width, multiply_enabled ? multiply_table : NULL);
src_tmp.Rects[glyph_i].w = (stbrp_coord)(src_glyph.Info.Width + padding);
src_tmp.Rects[glyph_i].h = (stbrp_coord)(src_glyph.Info.Height + padding);
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
}
}
// We need a width for the skyline algorithm, any width!
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
atlas->TexHeight = 0;
if (atlas->TexDesiredWidth > 0)
atlas->TexWidth = atlas->TexDesiredWidth;
else
atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
// 5. Start packing
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
const int TEX_HEIGHT_MAX = 1024 * 32;
const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
ImVector<stbrp_node> pack_nodes;
pack_nodes.resize(num_nodes_for_packing_algorithm);
stbrp_context pack_context;
stbrp_init_target(&pack_context, atlas->TexWidth, TEX_HEIGHT_MAX, pack_nodes.Data, pack_nodes.Size);
ImFontAtlasBuildPackCustomRects(atlas, &pack_context);
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
if (src_tmp.GlyphsCount == 0)
continue;
stbrp_pack_rects(&pack_context, src_tmp.Rects, src_tmp.GlyphsCount);
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
if (src_tmp.Rects[glyph_i].was_packed)
atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
}
// 7. Allocate texture
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
if (src_load_color)
{
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 4;
atlas->TexPixelsRGBA32 = (unsigned int*)IM_ALLOC(tex_size);
memset(atlas->TexPixelsRGBA32, 0, tex_size);
}
else
{
size_t tex_size = (size_t)atlas->TexWidth * atlas->TexHeight * 1;
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(tex_size);
memset(atlas->TexPixelsAlpha8, 0, tex_size);
}
// 8. Copy rasterized font characters back into the main texture
// 9. Setup ImFont and glyphs for runtime
bool tex_use_colors = false;
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
{
ImFontBuildSrcDataFT& src_tmp = src_tmp_array[src_i];
if (src_tmp.GlyphsCount == 0)
continue;
// When merging fonts with MergeMode=true:
// - We can have multiple input fonts writing into a same destination font.
// - dst_font->ConfigData is != from cfg which is our source configuration.
ImFontConfig& cfg = atlas->ConfigData[src_i];
ImFont* dst_font = cfg.DstFont;
const float ascent = src_tmp.Font.Info.Ascender;
const float descent = src_tmp.Font.Info.Descender;
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
const float font_off_x = cfg.GlyphOffset.x;
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
const int padding = atlas->TexGlyphPadding;
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
{
ImFontBuildSrcGlyphFT& src_glyph = src_tmp.GlyphsList[glyph_i];
stbrp_rect& pack_rect = src_tmp.Rects[glyph_i];
IM_ASSERT(pack_rect.was_packed);
if (pack_rect.w == 0 && pack_rect.h == 0)
continue;
GlyphInfo& info = src_glyph.Info;
IM_ASSERT(info.Width + padding <= pack_rect.w);
IM_ASSERT(info.Height + padding <= pack_rect.h);
const int tx = pack_rect.x + padding;
const int ty = pack_rect.y + padding;
// Register glyph
float x0 = info.OffsetX + font_off_x;
float y0 = info.OffsetY + font_off_y;
float x1 = x0 + info.Width;
float y1 = y0 + info.Height;
float u0 = (tx) / (float)atlas->TexWidth;
float v0 = (ty) / (float)atlas->TexHeight;
float u1 = (tx + info.Width) / (float)atlas->TexWidth;
float v1 = (ty + info.Height) / (float)atlas->TexHeight;
dst_font->AddGlyph(&cfg, (ImWchar)src_glyph.Codepoint, x0, y0, x1, y1, u0, v0, u1, v1, info.AdvanceX);
ImFontGlyph* dst_glyph = &dst_font->Glyphs.back();
IM_ASSERT(dst_glyph->Codepoint == src_glyph.Codepoint);
if (src_glyph.Info.IsColored)
dst_glyph->Colored = tex_use_colors = true;
// Blit from temporary buffer to final texture
size_t blit_src_stride = (size_t)src_glyph.Info.Width;
size_t blit_dst_stride = (size_t)atlas->TexWidth;
unsigned int* blit_src = src_glyph.BitmapData;
if (atlas->TexPixelsAlpha8 != NULL)
{
unsigned char* blit_dst = atlas->TexPixelsAlpha8 + (ty * blit_dst_stride) + tx;
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
for (int x = 0; x < info.Width; x++)
blit_dst[x] = (unsigned char)((blit_src[x] >> IM_COL32_A_SHIFT) & 0xFF);
}
else
{
unsigned int* blit_dst = atlas->TexPixelsRGBA32 + (ty * blit_dst_stride) + tx;
for (int y = 0; y < info.Height; y++, blit_dst += blit_dst_stride, blit_src += blit_src_stride)
for (int x = 0; x < info.Width; x++)
blit_dst[x] = blit_src[x];
}
}
src_tmp.Rects = NULL;
}
atlas->TexPixelsUseColors = tex_use_colors;
// Cleanup
for (int buf_i = 0; buf_i < buf_bitmap_buffers.Size; buf_i++)
IM_FREE(buf_bitmap_buffers[buf_i]);
src_tmp_array.clear_destruct();
ImFontAtlasBuildFinish(atlas);
return true;
}
// FreeType memory allocation callbacks
static void* FreeType_Alloc(FT_Memory /*memory*/, long size)
{
return GImGuiFreeTypeAllocFunc((size_t)size, GImGuiFreeTypeAllocatorUserData);
}
static void FreeType_Free(FT_Memory /*memory*/, void* block)
{
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
}
static void* FreeType_Realloc(FT_Memory /*memory*/, long cur_size, long new_size, void* block)
{
// Implement realloc() as we don't ask user to provide it.
if (block == NULL)
return GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData);
if (new_size == 0)
{
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
return NULL;
}
if (new_size > cur_size)
{
void* new_block = GImGuiFreeTypeAllocFunc((size_t)new_size, GImGuiFreeTypeAllocatorUserData);
memcpy(new_block, block, (size_t)cur_size);
GImGuiFreeTypeFreeFunc(block, GImGuiFreeTypeAllocatorUserData);
return new_block;
}
return block;
}
static bool ImFontAtlasBuildWithFreeType(ImFontAtlas* atlas)
{
// FreeType memory management: https://www.freetype.org/freetype2/docs/design/design-4.html
FT_MemoryRec_ memory_rec = {};
memory_rec.user = NULL;
memory_rec.alloc = &FreeType_Alloc;
memory_rec.free = &FreeType_Free;
memory_rec.realloc = &FreeType_Realloc;
// https://www.freetype.org/freetype2/docs/reference/ft2-module_management.html#FT_New_Library
FT_Library ft_library;
FT_Error error = FT_New_Library(&memory_rec, &ft_library);
if (error != 0)
return false;
// If you don't call FT_Add_Default_Modules() the rest of code may work, but FreeType won't use our custom allocator.
FT_Add_Default_Modules(ft_library);
bool ret = ImFontAtlasBuildWithFreeTypeEx(ft_library, atlas, atlas->FontBuilderFlags);
FT_Done_Library(ft_library);
return ret;
}
const ImFontBuilderIO* ImGuiFreeType::GetBuilderForFreeType()
{
static ImFontBuilderIO io;
io.FontBuilder_Build = ImFontAtlasBuildWithFreeType;
return &io;
}
void ImGuiFreeType::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
{
GImGuiFreeTypeAllocFunc = alloc_func;
GImGuiFreeTypeFreeFunc = free_func;
GImGuiFreeTypeAllocatorUserData = user_data;
}

View File

@@ -1,5 +1,5 @@
// dear imgui: Platform Backend for GLFW
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan..)
// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
// (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature support.)
@@ -13,13 +13,17 @@
// Issues:
// [ ] Platform: Multi-viewport support: ParentViewportID not honored, and so io.ConfigViewportsNoDefaultParent has no effect (minor).
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2021-08-17: *BREAKING CHANGE*: Now using glfwSetWindowFocusCallback() to calling io.AddFocusEvent(). If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() and forward it to the backend via ImGui_ImplGlfw_WindowFocusCallback().
// 2021-07-29: *BREAKING CHANGE*: Now using glfwSetCursorEnterCallback(). MousePos is correctly reported when the host platform window is hovered but not focused. If you called ImGui_ImplGlfw_InitXXX() with install_callbacks = false, you MUST install glfwSetWindowFocusCallback() callback and forward it to the backend via ImGui_ImplGlfw_CursorEnterCallback().
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2020-01-17: Inputs: Disable error callback while assigning mouse cursors because some X11 setup don't have them and it generates errors.
// 2019-12-05: Inputs: Added support for new mouse cursors added in GLFW 3.4+ (resizing cursors, not allowed cursor).
// 2019-10-18: Misc: Previously installed user callbacks are now restored on shutdown.
@@ -72,33 +76,56 @@
#define GLFW_HAS_MOUSE_PASSTHROUGH (0)
#endif
// Data
// GLFW data
enum GlfwClientApi
{
GlfwClientApi_Unknown,
GlfwClientApi_OpenGL,
GlfwClientApi_Vulkan
};
static GLFWwindow* g_Window = NULL; // Main window
static GlfwClientApi g_ClientApi = GlfwClientApi_Unknown;
static double g_Time = 0.0;
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
static GLFWcursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
static bool g_InstalledCallbacks = false;
static bool g_WantUpdateMonitors = true;
// Chain GLFW callbacks for main viewport: our callbacks will call the user's previously installed callbacks, if any.
static GLFWmousebuttonfun g_PrevUserCallbackMousebutton = NULL;
static GLFWscrollfun g_PrevUserCallbackScroll = NULL;
static GLFWkeyfun g_PrevUserCallbackKey = NULL;
static GLFWcharfun g_PrevUserCallbackChar = NULL;
static GLFWmonitorfun g_PrevUserCallbackMonitor = NULL;
struct ImGui_ImplGlfw_Data
{
GLFWwindow* Window;
GlfwClientApi ClientApi;
double Time;
GLFWwindow* MouseWindow;
bool MouseJustPressed[ImGuiMouseButton_COUNT];
GLFWcursor* MouseCursors[ImGuiMouseCursor_COUNT];
GLFWwindow* KeyOwnerWindows[512];
bool InstalledCallbacks;
bool WantUpdateMonitors;
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
GLFWwindowfocusfun PrevUserCallbackWindowFocus;
GLFWcursorenterfun PrevUserCallbackCursorEnter;
GLFWmousebuttonfun PrevUserCallbackMousebutton;
GLFWscrollfun PrevUserCallbackScroll;
GLFWkeyfun PrevUserCallbackKey;
GLFWcharfun PrevUserCallbackChar;
GLFWmonitorfun PrevUserCallbackMonitor;
ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); }
};
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
// - Because glfwPollEvents() process all windows and some events may be called outside of it, you will need to register your own callbacks
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL;
}
// Forward Declarations
static void ImGui_ImplGlfw_UpdateMonitors();
static void ImGui_ImplGlfw_InitPlatformInterface();
static void ImGui_ImplGlfw_ShutdownPlatformInterface();
// Functions
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
{
return glfwGetClipboardString((GLFWwindow*)user_data);
@@ -111,17 +138,19 @@ static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
{
if (g_PrevUserCallbackMousebutton != NULL && window == g_Window)
g_PrevUserCallbackMousebutton(window, button, action, mods);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window)
bd->PrevUserCallbackMousebutton(window, button, action, mods);
if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(g_MouseJustPressed))
g_MouseJustPressed[button] = true;
if (action == GLFW_PRESS && button >= 0 && button < IM_ARRAYSIZE(bd->MouseJustPressed))
bd->MouseJustPressed[button] = true;
}
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
{
if (g_PrevUserCallbackScroll != NULL && window == g_Window)
g_PrevUserCallbackScroll(window, xoffset, yoffset);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackScroll != NULL && window == bd->Window)
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
ImGuiIO& io = ImGui::GetIO();
io.MouseWheelH += (float)xoffset;
@@ -130,14 +159,24 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (g_PrevUserCallbackKey != NULL && window == g_Window)
g_PrevUserCallbackKey(window, key, scancode, action, mods);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackKey != NULL && window == bd->Window)
bd->PrevUserCallbackKey(window, key, scancode, action, mods);
ImGuiIO& io = ImGui::GetIO();
if (action == GLFW_PRESS)
io.KeysDown[key] = true;
if (action == GLFW_RELEASE)
io.KeysDown[key] = false;
if (key >= 0 && key < IM_ARRAYSIZE(io.KeysDown))
{
if (action == GLFW_PRESS)
{
io.KeysDown[key] = true;
bd->KeyOwnerWindows[key] = window;
}
if (action == GLFW_RELEASE)
{
io.KeysDown[key] = false;
bd->KeyOwnerWindows[key] = NULL;
}
}
// Modifiers are not reliable across systems
io.KeyCtrl = io.KeysDown[GLFW_KEY_LEFT_CONTROL] || io.KeysDown[GLFW_KEY_RIGHT_CONTROL];
@@ -150,10 +189,33 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int a
#endif
}
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
bd->PrevUserCallbackWindowFocus(window, focused);
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(focused != 0);
}
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
bd->PrevUserCallbackCursorEnter(window, entered);
if (entered)
bd->MouseWindow = window;
if (!entered && bd->MouseWindow == window)
bd->MouseWindow = NULL;
}
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
{
if (g_PrevUserCallbackChar != NULL && window == g_Window)
g_PrevUserCallbackChar(window, c);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (bd->PrevUserCallbackChar != NULL && window == bd->Window)
bd->PrevUserCallbackChar(window, c);
ImGuiIO& io = ImGui::GetIO();
io.AddInputCharacter(c);
@@ -161,25 +223,31 @@ void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
{
g_WantUpdateMonitors = true;
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
bd->WantUpdateMonitors = true;
}
static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
{
g_Window = window;
g_Time = 0.0;
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
// Setup backend capabilities flags
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
io.BackendPlatformUserData = (void*)bd;
io.BackendPlatformName = "imgui_impl_glfw";
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
#if GLFW_HAS_MOUSE_PASSTHROUGH || (GLFW_HAS_WINDOW_HOVERED && defined(_WIN32))
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
#endif
io.BackendPlatformName = "imgui_impl_glfw";
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
bd->Window = window;
bd->Time = 0.0;
bd->WantUpdateMonitors = true;
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array.
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
@@ -205,45 +273,48 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
io.ClipboardUserData = g_Window;
io.ClipboardUserData = bd->Window;
// Create mouse cursors
// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
// Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL);
g_MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
g_MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
g_MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
#if GLFW_HAS_NEW_CURSORS
g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_RESIZE_ALL_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_RESIZE_NESW_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_NOT_ALLOWED_CURSOR);
#else
g_MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
g_MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
bd->MouseCursors[ImGuiMouseCursor_NotAllowed] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
#endif
glfwSetErrorCallback(prev_error_callback);
// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
g_PrevUserCallbackMousebutton = NULL;
g_PrevUserCallbackScroll = NULL;
g_PrevUserCallbackKey = NULL;
g_PrevUserCallbackChar = NULL;
g_PrevUserCallbackMonitor = NULL;
bd->PrevUserCallbackWindowFocus = NULL;
bd->PrevUserCallbackMousebutton = NULL;
bd->PrevUserCallbackScroll = NULL;
bd->PrevUserCallbackKey = NULL;
bd->PrevUserCallbackChar = NULL;
bd->PrevUserCallbackMonitor = NULL;
if (install_callbacks)
{
g_InstalledCallbacks = true;
g_PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
g_PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
g_PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
g_PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
g_PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
bd->InstalledCallbacks = true;
bd->PrevUserCallbackWindowFocus = glfwSetWindowFocusCallback(window, ImGui_ImplGlfw_WindowFocusCallback);
bd->PrevUserCallbackCursorEnter = glfwSetCursorEnterCallback(window, ImGui_ImplGlfw_CursorEnterCallback);
bd->PrevUserCallbackMousebutton = glfwSetMouseButtonCallback(window, ImGui_ImplGlfw_MouseButtonCallback);
bd->PrevUserCallbackScroll = glfwSetScrollCallback(window, ImGui_ImplGlfw_ScrollCallback);
bd->PrevUserCallbackKey = glfwSetKeyCallback(window, ImGui_ImplGlfw_KeyCallback);
bd->PrevUserCallbackChar = glfwSetCharCallback(window, ImGui_ImplGlfw_CharCallback);
bd->PrevUserCallbackMonitor = glfwSetMonitorCallback(ImGui_ImplGlfw_MonitorCallback);
}
// Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784)
@@ -252,14 +323,14 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
// Our mouse update function expect PlatformHandle to be filled for the main viewport
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
main_viewport->PlatformHandle = (void*)g_Window;
main_viewport->PlatformHandle = (void*)bd->Window;
#ifdef _WIN32
main_viewport->PlatformHandleRaw = glfwGetWin32Window(g_Window);
main_viewport->PlatformHandleRaw = glfwGetWin32Window(bd->Window);
#endif
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
ImGui_ImplGlfw_InitPlatformInterface();
g_ClientApi = client_api;
bd->ClientApi = client_api;
return true;
}
@@ -273,79 +344,94 @@ bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks)
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Vulkan);
}
bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
{
return ImGui_ImplGlfw_Init(window, install_callbacks, GlfwClientApi_Unknown);
}
void ImGui_ImplGlfw_Shutdown()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGui_ImplGlfw_ShutdownPlatformInterface();
if (g_InstalledCallbacks)
if (bd->InstalledCallbacks)
{
glfwSetMouseButtonCallback(g_Window, g_PrevUserCallbackMousebutton);
glfwSetScrollCallback(g_Window, g_PrevUserCallbackScroll);
glfwSetKeyCallback(g_Window, g_PrevUserCallbackKey);
glfwSetCharCallback(g_Window, g_PrevUserCallbackChar);
g_InstalledCallbacks = false;
glfwSetWindowFocusCallback(bd->Window, bd->PrevUserCallbackWindowFocus);
glfwSetCursorEnterCallback(bd->Window, bd->PrevUserCallbackCursorEnter);
glfwSetMouseButtonCallback(bd->Window, bd->PrevUserCallbackMousebutton);
glfwSetScrollCallback(bd->Window, bd->PrevUserCallbackScroll);
glfwSetKeyCallback(bd->Window, bd->PrevUserCallbackKey);
glfwSetCharCallback(bd->Window, bd->PrevUserCallbackChar);
glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
}
for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
{
glfwDestroyCursor(g_MouseCursors[cursor_n]);
g_MouseCursors[cursor_n] = NULL;
}
g_ClientApi = GlfwClientApi_Unknown;
glfwDestroyCursor(bd->MouseCursors[cursor_n]);
io.BackendPlatformName = NULL;
io.BackendPlatformUserData = NULL;
IM_DELETE(bd);
}
static void ImGui_ImplGlfw_UpdateMousePosAndButtons()
{
// Update buttons
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGuiIO& io = ImGui::GetIO();
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
{
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
io.MouseDown[i] = g_MouseJustPressed[i] || glfwGetMouseButton(g_Window, i) != 0;
g_MouseJustPressed[i] = false;
}
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
// Update mouse position
const ImVec2 mouse_pos_backup = io.MousePos;
const ImVec2 mouse_pos_prev = io.MousePos;
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
io.MouseHoveredViewport = 0;
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
// Update mouse buttons
// (if a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame)
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
{
io.MouseDown[i] = bd->MouseJustPressed[i] || glfwGetMouseButton(bd->Window, i) != 0;
bd->MouseJustPressed[i] = false;
}
for (int n = 0; n < platform_io.Viewports.Size; n++)
{
ImGuiViewport* viewport = platform_io.Viewports[n];
GLFWwindow* window = (GLFWwindow*)viewport->PlatformHandle;
IM_ASSERT(window != NULL);
#ifdef __EMSCRIPTEN__
const bool focused = true;
IM_ASSERT(platform_io.Viewports.Size == 1);
#else
const bool focused = glfwGetWindowAttrib(window, GLFW_FOCUSED) != 0;
#endif
GLFWwindow* mouse_window = (bd->MouseWindow == window || focused) ? window : NULL;
// Update mouse buttons
if (focused)
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
io.MouseDown[i] |= glfwGetMouseButton(window, i) != 0;
// Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user)
// (When multi-viewports are enabled, all Dear ImGui positions are same as OS positions)
if (io.WantSetMousePos && focused)
glfwSetCursorPos(window, (double)(mouse_pos_prev.x - viewport->Pos.x), (double)(mouse_pos_prev.y - viewport->Pos.y));
// Set Dear ImGui mouse position from OS position
if (mouse_window != NULL)
{
if (io.WantSetMousePos)
double mouse_x, mouse_y;
glfwGetCursorPos(mouse_window, &mouse_x, &mouse_y);
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
glfwSetCursorPos(window, (double)(mouse_pos_backup.x - viewport->Pos.x), (double)(mouse_pos_backup.y - viewport->Pos.y));
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
int window_x, window_y;
glfwGetWindowPos(window, &window_x, &window_y);
io.MousePos = ImVec2((float)mouse_x + window_x, (float)mouse_y + window_y);
}
else
{
double mouse_x, mouse_y;
glfwGetCursorPos(window, &mouse_x, &mouse_y);
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
{
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
int window_x, window_y;
glfwGetWindowPos(window, &window_x, &window_y);
io.MousePos = ImVec2((float)mouse_x + window_x, (float)mouse_y + window_y);
}
else
{
// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
}
// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
}
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
io.MouseDown[i] |= glfwGetMouseButton(window, i) != 0;
}
// (Optional) When using multiple viewports: set io.MouseHoveredViewport to the viewport the OS mouse cursor is hovering.
@@ -370,7 +456,8 @@ static void ImGui_ImplGlfw_UpdateMousePosAndButtons()
static void ImGui_ImplGlfw_UpdateMouseCursor()
{
ImGuiIO& io = ImGui::GetIO();
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(g_Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if ((io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) || glfwGetInputMode(bd->Window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
return;
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
@@ -385,10 +472,12 @@ static void ImGui_ImplGlfw_UpdateMouseCursor()
}
else
{
// Show OS mouse cursor
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
glfwSetCursor(window, g_MouseCursors[imgui_cursor] ? g_MouseCursors[imgui_cursor] : g_MouseCursors[ImGuiMouseCursor_Arrow]);
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#if !defined(OS_WINDOWS)
// Show OS mouse cursor
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
glfwSetCursor(window, bd->MouseCursors[imgui_cursor] ? bd->MouseCursors[imgui_cursor] : bd->MouseCursors[ImGuiMouseCursor_Arrow]);
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
#endif
}
}
}
@@ -432,6 +521,7 @@ static void ImGui_ImplGlfw_UpdateGamepads()
static void ImGui_ImplGlfw_UpdateMonitors()
{
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
int monitors_count = 0;
GLFWmonitor** glfw_monitors = glfwGetMonitors(&monitors_count);
@@ -461,29 +551,30 @@ static void ImGui_ImplGlfw_UpdateMonitors()
#endif
platform_io.Monitors.push_back(monitor);
}
g_WantUpdateMonitors = false;
bd->WantUpdateMonitors = false;
}
void ImGui_ImplGlfw_NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.Fonts->IsBuilt() && "Font atlas not built! It is generally built by the renderer backend. Missing call to renderer _NewFrame() function? e.g. ImGui_ImplOpenGL3_NewFrame().");
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
// Setup display size (every frame to accommodate for window resizing)
int w, h;
int display_w, display_h;
glfwGetWindowSize(g_Window, &w, &h);
glfwGetFramebufferSize(g_Window, &display_w, &display_h);
glfwGetWindowSize(bd->Window, &w, &h);
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
io.DisplaySize = ImVec2((float)w, (float)h);
if (w > 0 && h > 0)
io.DisplayFramebufferScale = ImVec2((float)display_w / w, (float)display_h / h);
if (g_WantUpdateMonitors)
if (bd->WantUpdateMonitors)
ImGui_ImplGlfw_UpdateMonitors();
// Setup time step
double current_time = glfwGetTime();
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
g_Time = current_time;
io.DeltaTime = bd->Time > 0.0 ? (float)(current_time - bd->Time) : (float)(1.0f / 60.0f);
bd->Time = current_time;
ImGui_ImplGlfw_UpdateMousePosAndButtons();
ImGui_ImplGlfw_UpdateMouseCursor();
@@ -499,15 +590,15 @@ void ImGui_ImplGlfw_NewFrame()
//--------------------------------------------------------------------------------------------------------
// Helper structure we store in the void* RenderUserData field of each ImGuiViewport to easily retrieve our backend data.
struct ImGuiViewportDataGlfw
struct ImGui_ImplGlfw_ViewportData
{
GLFWwindow* Window;
bool WindowOwned;
int IgnoreWindowPosEventFrame;
int IgnoreWindowSizeEventFrame;
ImGuiViewportDataGlfw() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = IgnoreWindowPosEventFrame = -1; }
~ImGuiViewportDataGlfw() { IM_ASSERT(Window == NULL); }
ImGui_ImplGlfw_ViewportData() { Window = NULL; WindowOwned = false; IgnoreWindowSizeEventFrame = IgnoreWindowPosEventFrame = -1; }
~ImGui_ImplGlfw_ViewportData() { IM_ASSERT(Window == NULL); }
};
static void ImGui_ImplGlfw_WindowCloseCallback(GLFWwindow* window)
@@ -526,9 +617,9 @@ static void ImGui_ImplGlfw_WindowPosCallback(GLFWwindow* window, int, int)
{
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window))
{
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData)
{
bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowPosEventFrame + 1);
bool ignore_event = (ImGui::GetFrameCount() <= vd->IgnoreWindowPosEventFrame + 1);
//data->IgnoreWindowPosEventFrame = -1;
if (ignore_event)
return;
@@ -541,9 +632,9 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
{
if (ImGuiViewport* viewport = ImGui::FindViewportByPlatformHandle(window))
{
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData)
{
bool ignore_event = (ImGui::GetFrameCount() <= data->IgnoreWindowSizeEventFrame + 1);
bool ignore_event = (ImGui::GetFrameCount() <= vd->IgnoreWindowSizeEventFrame + 1);
//data->IgnoreWindowSizeEventFrame = -1;
if (ignore_event)
return;
@@ -554,58 +645,69 @@ static void ImGui_ImplGlfw_WindowSizeCallback(GLFWwindow* window, int, int)
static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
{
ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
viewport->PlatformUserData = data;
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGui_ImplGlfw_ViewportData* vd = IM_NEW(ImGui_ImplGlfw_ViewportData)();
viewport->PlatformUserData = vd;
// GLFW 3.2 unfortunately always set focus on glfwCreateWindow() if GLFW_VISIBLE is set, regardless of GLFW_FOCUSED
// With GLFW 3.3, the hint GLFW_FOCUS_ON_SHOW fixes this problem
glfwWindowHint(GLFW_VISIBLE, false);
glfwWindowHint(GLFW_FOCUSED, false);
#if GLFW_HAS_FOCUS_ON_SHOW
glfwWindowHint(GLFW_FOCUS_ON_SHOW, false);
glfwWindowHint(GLFW_FOCUS_ON_SHOW, false);
#endif
glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true);
#if GLFW_HAS_WINDOW_TOPMOST
glfwWindowHint(GLFW_FLOATING, (viewport->Flags & ImGuiViewportFlags_TopMost) ? true : false);
#endif
GLFWwindow* share_window = (g_ClientApi == GlfwClientApi_OpenGL) ? g_Window : NULL;
data->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
data->WindowOwned = true;
viewport->PlatformHandle = (void*)data->Window;
GLFWwindow* share_window = (bd->ClientApi == GlfwClientApi_OpenGL) ? bd->Window : NULL;
vd->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", NULL, share_window);
vd->WindowOwned = true;
viewport->PlatformHandle = (void*)vd->Window;
#ifdef _WIN32
viewport->PlatformHandleRaw = glfwGetWin32Window(data->Window);
viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window);
#endif
glfwSetWindowPos(data->Window, (int)viewport->Pos.x, (int)viewport->Pos.y);
glfwSetWindowPos(vd->Window, (int)viewport->Pos.x, (int)viewport->Pos.y);
// Install GLFW callbacks for secondary viewports
glfwSetMouseButtonCallback(data->Window, ImGui_ImplGlfw_MouseButtonCallback);
glfwSetScrollCallback(data->Window, ImGui_ImplGlfw_ScrollCallback);
glfwSetKeyCallback(data->Window, ImGui_ImplGlfw_KeyCallback);
glfwSetCharCallback(data->Window, ImGui_ImplGlfw_CharCallback);
glfwSetWindowCloseCallback(data->Window, ImGui_ImplGlfw_WindowCloseCallback);
glfwSetWindowPosCallback(data->Window, ImGui_ImplGlfw_WindowPosCallback);
glfwSetWindowSizeCallback(data->Window, ImGui_ImplGlfw_WindowSizeCallback);
if (g_ClientApi == GlfwClientApi_OpenGL)
glfwSetWindowFocusCallback(vd->Window, ImGui_ImplGlfw_WindowFocusCallback);
glfwSetCursorEnterCallback(vd->Window, ImGui_ImplGlfw_CursorEnterCallback);
glfwSetMouseButtonCallback(vd->Window, ImGui_ImplGlfw_MouseButtonCallback);
glfwSetScrollCallback(vd->Window, ImGui_ImplGlfw_ScrollCallback);
glfwSetKeyCallback(vd->Window, ImGui_ImplGlfw_KeyCallback);
glfwSetCharCallback(vd->Window, ImGui_ImplGlfw_CharCallback);
glfwSetWindowCloseCallback(vd->Window, ImGui_ImplGlfw_WindowCloseCallback);
glfwSetWindowPosCallback(vd->Window, ImGui_ImplGlfw_WindowPosCallback);
glfwSetWindowSizeCallback(vd->Window, ImGui_ImplGlfw_WindowSizeCallback);
if (bd->ClientApi == GlfwClientApi_OpenGL)
{
glfwMakeContextCurrent(data->Window);
glfwMakeContextCurrent(vd->Window);
glfwSwapInterval(0);
}
}
static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
{
if (ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData)
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
if (ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData)
{
if (data->WindowOwned)
if (vd->WindowOwned)
{
#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
HWND hwnd = (HWND)viewport->PlatformHandleRaw;
::RemovePropA(hwnd, "IMGUI_VIEWPORT");
#endif
glfwDestroyWindow(data->Window);
// Release any keys that were pressed in the window being destroyed and are still held down,
// because we will not receive any release events after window is destroyed.
for (int i = 0; i < IM_ARRAYSIZE(bd->KeyOwnerWindows); i++)
if (bd->KeyOwnerWindows[i] == vd->Window)
ImGui_ImplGlfw_KeyCallback(vd->Window, i, 0, GLFW_RELEASE, 0); // Later params are only used for main viewport, on which this function is never called.
glfwDestroyWindow(vd->Window);
}
data->Window = NULL;
IM_DELETE(data);
vd->Window = NULL;
IM_DELETE(vd);
}
viewport->PlatformUserData = viewport->PlatformHandle = NULL;
}
@@ -632,7 +734,7 @@ static LRESULT CALLBACK WndProcNoInputs(HWND hWnd, UINT msg, WPARAM wParam, LPAR
static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
#if defined(_WIN32)
// GLFW hack: Hide icon from task bar
@@ -666,60 +768,60 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
#endif
#endif
glfwShowWindow(data->Window);
glfwShowWindow(vd->Window);
}
static ImVec2 ImGui_ImplGlfw_GetWindowPos(ImGuiViewport* viewport)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
int x = 0, y = 0;
glfwGetWindowPos(data->Window, &x, &y);
glfwGetWindowPos(vd->Window, &x, &y);
return ImVec2((float)x, (float)y);
}
static void ImGui_ImplGlfw_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
data->IgnoreWindowPosEventFrame = ImGui::GetFrameCount();
glfwSetWindowPos(data->Window, (int)pos.x, (int)pos.y);
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
vd->IgnoreWindowPosEventFrame = ImGui::GetFrameCount();
glfwSetWindowPos(vd->Window, (int)pos.x, (int)pos.y);
}
static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
int w = 0, h = 0;
glfwGetWindowSize(data->Window, &w, &h);
glfwGetWindowSize(vd->Window, &w, &h);
return ImVec2((float)w, (float)h);
}
static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
#if __APPLE__ && !GLFW_HAS_OSX_WINDOW_POS_FIX
// Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are
// positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it
// doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based
// on the upper-left corner.
int x, y, width, height;
glfwGetWindowPos(data->Window, &x, &y);
glfwGetWindowSize(data->Window, &width, &height);
glfwSetWindowPos(data->Window, x, y - height + size.y);
glfwGetWindowPos(vd->Window, &x, &y);
glfwGetWindowSize(vd->Window, &width, &height);
glfwSetWindowPos(vd->Window, x, y - height + size.y);
#endif
data->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount();
glfwSetWindowSize(data->Window, (int)size.x, (int)size.y);
vd->IgnoreWindowSizeEventFrame = ImGui::GetFrameCount();
glfwSetWindowSize(vd->Window, (int)size.x, (int)size.y);
}
static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* title)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
glfwSetWindowTitle(data->Window, title);
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
glfwSetWindowTitle(vd->Window, title);
}
static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
{
#if GLFW_HAS_FOCUS_WINDOW
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
glfwFocusWindow(data->Window);
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
glfwFocusWindow(vd->Window);
#else
// FIXME: What are the effect of not having this function? At the moment imgui doesn't actually call SetWindowFocus - we set that up ahead, will answer that question later.
(void)viewport;
@@ -728,38 +830,40 @@ static void ImGui_ImplGlfw_SetWindowFocus(ImGuiViewport* viewport)
static bool ImGui_ImplGlfw_GetWindowFocus(ImGuiViewport* viewport)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
return glfwGetWindowAttrib(data->Window, GLFW_FOCUSED) != 0;
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
return glfwGetWindowAttrib(vd->Window, GLFW_FOCUSED) != 0;
}
static bool ImGui_ImplGlfw_GetWindowMinimized(ImGuiViewport* viewport)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
return glfwGetWindowAttrib(data->Window, GLFW_ICONIFIED) != 0;
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
return glfwGetWindowAttrib(vd->Window, GLFW_ICONIFIED) != 0;
}
#if GLFW_HAS_WINDOW_ALPHA
static void ImGui_ImplGlfw_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
glfwSetWindowOpacity(data->Window, alpha);
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
glfwSetWindowOpacity(vd->Window, alpha);
}
#endif
static void ImGui_ImplGlfw_RenderWindow(ImGuiViewport* viewport, void*)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
if (g_ClientApi == GlfwClientApi_OpenGL)
glfwMakeContextCurrent(data->Window);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
if (bd->ClientApi == GlfwClientApi_OpenGL)
glfwMakeContextCurrent(vd->Window);
}
static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport, void*)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
if (g_ClientApi == GlfwClientApi_OpenGL)
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
if (bd->ClientApi == GlfwClientApi_OpenGL)
{
glfwMakeContextCurrent(data->Window);
glfwSwapBuffers(data->Window);
glfwMakeContextCurrent(vd->Window);
glfwSwapBuffers(vd->Window);
}
}
@@ -768,7 +872,7 @@ static void ImGui_ImplGlfw_SwapBuffers(ImGuiViewport* viewport, void*)
//--------------------------------------------------------------------------------------------------------
// We provide a Win32 implementation because this is such a common issue for IME users
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS) && !defined(__GNUC__)
#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS)
#define HAS_WIN32_IME 1
#include <imm.h>
#ifdef _MSC_VER
@@ -809,9 +913,11 @@ enum VkResult { VK_RESULT_MAX_ENUM = 0x7FFFFFFF };
extern "C" { extern GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface); }
static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_instance, const void* vk_allocator, ImU64* out_vk_surface)
{
ImGuiViewportDataGlfw* data = (ImGuiViewportDataGlfw*)viewport->PlatformUserData;
IM_ASSERT(g_ClientApi == GlfwClientApi_Vulkan);
VkResult err = glfwCreateWindowSurface((VkInstance)vk_instance, data->Window, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
IM_UNUSED(bd);
IM_ASSERT(bd->ClientApi == GlfwClientApi_Vulkan);
VkResult err = glfwCreateWindowSurface((VkInstance)vk_instance, vd->Window, (const VkAllocationCallbacks*)vk_allocator, (VkSurfaceKHR*)out_vk_surface);
return (int)err;
}
#endif // GLFW_HAS_VULKAN
@@ -819,6 +925,7 @@ static int ImGui_ImplGlfw_CreateVkSurface(ImGuiViewport* viewport, ImU64 vk_inst
static void ImGui_ImplGlfw_InitPlatformInterface()
{
// Register platform interface (will be coupled with a renderer interface)
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
platform_io.Platform_CreateWindow = ImGui_ImplGlfw_CreateWindow;
platform_io.Platform_DestroyWindow = ImGui_ImplGlfw_DestroyWindow;
@@ -846,11 +953,11 @@ static void ImGui_ImplGlfw_InitPlatformInterface()
// Register main window handle (which is owned by the main application, not by us)
// This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
ImGuiViewportDataGlfw* data = IM_NEW(ImGuiViewportDataGlfw)();
data->Window = g_Window;
data->WindowOwned = false;
main_viewport->PlatformUserData = data;
main_viewport->PlatformHandle = (void*)g_Window;
ImGui_ImplGlfw_ViewportData* vd = IM_NEW(ImGui_ImplGlfw_ViewportData)();
vd->Window = bd->Window;
vd->WindowOwned = false;
main_viewport->PlatformUserData = vd;
main_viewport->PlatformHandle = (void*)bd->Window;
}
static void ImGui_ImplGlfw_ShutdownPlatformInterface()

View File

@@ -8,14 +8,24 @@
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
// You can copy and use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2020-10-23: OpenGL: Save and restore current GL_PRIMITIVE_RESTART state.
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader.
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
// 2021-06-25: OpenGL: Use OES_vertex_array extension on Emscripten + backup/restore current state.
// 2021-06-21: OpenGL: Destroy individual vertex/fragment shader objects right after they are linked into the main shader.
// 2021-05-24: OpenGL: Access GL_CLIP_ORIGIN when "GL_ARB_clip_control" extension is detected, inside of just OpenGL 4.5 version.
// 2021-05-19: OpenGL: Replaced direct access to ImDrawCmd::TextureId with a call to ImDrawCmd::GetTexID(). (will become a requirement)
// 2021-04-06: OpenGL: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5 or greater.
// 2021-02-18: OpenGL: Change blending equation to preserve alpha in output buffer.
// 2021-01-03: OpenGL: Backup, setup and restore GL_STENCIL_TEST state.
// 2020-10-23: OpenGL: Backup, setup and restore GL_PRIMITIVE_RESTART state.
// 2020-10-15: OpenGL: Use glGetString(GL_VERSION) instead of glGetIntegerv(GL_MAJOR_VERSION, ...) when the later returns zero (e.g. Desktop GL 2.x)
// 2020-09-17: OpenGL: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 context which have the defines set by a loader.
// 2020-07-10: OpenGL: Added support for glad2 OpenGL loader.
@@ -89,42 +99,44 @@
// GL includes
#if defined(IMGUI_IMPL_OPENGL_ES2)
#include <GLES2/gl2.h>
#if defined(__EMSCRIPTEN__)
#ifndef GL_GLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#endif
#include <GLES2/gl2ext.h>
#endif
#elif defined(IMGUI_IMPL_OPENGL_ES3)
#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV))
#include <OpenGLES/ES3/gl.h> // Use GL ES 3
#else
#include <GLES3/gl3.h> // Use GL ES 3
#endif
#else
// About Desktop OpenGL function loaders:
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
// Helper libraries are often used for this purpose! Here we are supporting a few common ones (gl3w, glew, glad).
// You may use another loader/header of your choice (glext, glLoadGen, etc.), or chose to manually implement your own.
#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
#include <GL/gl3w.h> // Needs to be initialized with gl3wInit() in user's code
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
#include <GL/glew.h> // Needs to be initialized with glewInit() in user's code.
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
#include <glad/glad.h> // Needs to be initialized with gladLoadGL() in user's code.
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2)
#include <glad/gl.h> // Needs to be initialized with gladLoadGL(...) or gladLoaderLoadGL() in user's code.
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
#ifndef GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
#elif !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
// Modern desktop OpenGL doesn't have a standard portable header file to load OpenGL function pointers.
// Helper libraries are often used for this purpose! Here we are using our own minimal custom loader based on gl3w.
// In the rest of your app/engine, you can use another loader of your choice (gl3w, glew, glad, glbinding, glext, glLoadGen, etc.).
// If you happen to be developing a new feature for this backend (imgui_impl_opengl3.cpp):
// - You may need to regenerate imgui_impl_opengl3_loader.h to add new symbols. See https://github.com/dearimgui/gl3w_stripped
// - You can temporarily use an unstripped version. See https://github.com/dearimgui/gl3w_stripped/releases
// Changes to this backend using new APIs should be accompanied by a regenerated stripped loader version.
#define IMGL3W_IMPL
#include "imgui_impl_opengl3_loader.h"
#endif
#include <glbinding/Binding.h> // Needs to be initialized with glbinding::Binding::initialize() in user's code.
#include <glbinding/gl/gl.h>
using namespace gl;
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
#ifndef GLFW_INCLUDE_NONE
#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
#endif
#include <glbinding/glbinding.h>// Needs to be initialized with glbinding::initialize() in user's code.
#include <glbinding/gl/gl.h>
using namespace gl;
#else
#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
// Vertex arrays are not supported on ES2/WebGL1 unless Emscripten which uses an extension
#ifndef IMGUI_IMPL_OPENGL_ES2
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
#elif defined(__EMSCRIPTEN__)
#define IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
#define glBindVertexArray glBindVertexArrayOES
#define glGenVertexArrays glGenVertexArraysOES
#define glDeleteVertexArrays glDeleteVertexArraysOES
#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES
#endif
// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have.
#ifdef GL_POLYGON_MODE
#define IMGUI_IMPL_HAS_POLYGON_MODE
#endif
// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
@@ -142,14 +154,35 @@ using namespace gl;
#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
#endif
// Desktop GL use extension detection
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
#endif
// OpenGL Data
static GLuint g_GlVersion = 0; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
static char g_GlslVersionString[32] = ""; // Specified by user or detected based on compile time GL settings.
static GLuint g_FontTexture = 0;
static GLuint g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
static GLint g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; // Uniforms location
static GLuint g_AttribLocationVtxPos = 0, g_AttribLocationVtxUV = 0, g_AttribLocationVtxColor = 0; // Vertex attributes location
static unsigned int g_VboHandle = 0, g_ElementsHandle = 0;
struct ImGui_ImplOpenGL3_Data
{
GLuint GlVersion; // Extracted at runtime using GL_MAJOR_VERSION, GL_MINOR_VERSION queries (e.g. 320 for GL 3.2)
char GlslVersionString[32]; // Specified by user or detected based on compile time GL settings.
GLuint FontTexture;
GLuint ShaderHandle;
GLint AttribLocationTex; // Uniforms location
GLint AttribLocationProjMtx;
GLuint AttribLocationVtxPos; // Vertex attributes location
GLuint AttribLocationVtxUV;
GLuint AttribLocationVtxColor;
unsigned int VboHandle, ElementsHandle;
bool HasClipOrigin;
ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); }
};
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
static ImGui_ImplOpenGL3_Data* ImGui_ImplOpenGL3_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplOpenGL3_Data*)ImGui::GetIO().BackendRendererUserData : NULL;
}
// Forward Declarations
static void ImGui_ImplOpenGL3_InitPlatformInterface();
@@ -158,6 +191,23 @@ static void ImGui_ImplOpenGL3_ShutdownPlatformInterface();
// Functions
bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendRendererUserData == NULL && "Already initialized a renderer backend!");
// Initialize our loader
#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
if (imgl3wInit() != 0)
{
fprintf(stderr, "Failed to initialize OpenGL loader!\n");
return false;
}
#endif
// Setup backend capabilities flags
ImGui_ImplOpenGL3_Data* bd = IM_NEW(ImGui_ImplOpenGL3_Data)();
io.BackendRendererUserData = (void*)bd;
io.BackendRendererName = "imgui_impl_opengl3";
// Query for GL version (e.g. 320 for GL 3.2)
#if !defined(IMGUI_IMPL_OPENGL_ES2)
GLint major = 0;
@@ -170,70 +220,53 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
const char* gl_version = (const char*)glGetString(GL_VERSION);
sscanf(gl_version, "%d.%d", &major, &minor);
}
g_GlVersion = (GLuint)(major * 100 + minor * 10);
bd->GlVersion = (GLuint)(major * 100 + minor * 10);
#else
g_GlVersion = 200; // GLES 2
bd->GlVersion = 200; // GLES 2
#endif
// Setup backend capabilities flags
ImGuiIO& io = ImGui::GetIO();
io.BackendRendererName = "imgui_impl_opengl3";
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if (g_GlVersion >= 320)
if (bd->GlVersion >= 320)
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
#endif
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
// Store GLSL version string so we can refer to it later in case we recreate shaders.
// Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure.
#if defined(IMGUI_IMPL_OPENGL_ES2)
if (glsl_version == NULL)
{
#if defined(IMGUI_IMPL_OPENGL_ES2)
glsl_version = "#version 100";
#elif defined(IMGUI_IMPL_OPENGL_ES3)
if (glsl_version == NULL)
glsl_version = "#version 300 es";
#elif defined(__APPLE__)
if (glsl_version == NULL)
glsl_version = "#version 150";
#else
if (glsl_version == NULL)
glsl_version = "#version 130";
#endif
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(g_GlslVersionString));
strcpy(g_GlslVersionString, glsl_version);
strcat(g_GlslVersionString, "\n");
// Debugging construct to make it easily visible in the IDE and debugger which GL loader has been selected.
// The code actually never uses the 'gl_loader' variable! It is only here so you can read it!
// If auto-detection fails or doesn't select the same GL loader file as used by your application,
// you are likely to get a crash below.
// You can explicitly select a loader by using '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
const char* gl_loader = "Unknown";
IM_UNUSED(gl_loader);
#if defined(IMGUI_IMPL_OPENGL_LOADER_GL3W)
gl_loader = "GL3W";
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLEW)
gl_loader = "GLEW";
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
gl_loader = "GLAD";
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD2)
gl_loader = "GLAD2";
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
gl_loader = "glbinding2";
#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
gl_loader = "glbinding3";
#elif defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
gl_loader = "custom";
#else
gl_loader = "none";
#endif
}
IM_ASSERT((int)strlen(glsl_version) + 2 < IM_ARRAYSIZE(bd->GlslVersionString));
strcpy(bd->GlslVersionString, glsl_version);
strcat(bd->GlslVersionString, "\n");
// Make an arbitrary GL call (we don't actually need the result)
// IF YOU GET A CRASH HERE: it probably means that you haven't initialized the OpenGL function loader used by this code.
// Desktop OpenGL 3/4 need a function loader. See the IMGUI_IMPL_OPENGL_LOADER_xxx explanation above.
// IF YOU GET A CRASH HERE: it probably means the OpenGL function loader didn't do its job. Let us know!
GLint current_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
// Detect extensions we support
bd->HasClipOrigin = (bd->GlVersion >= 450);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
GLint num_extensions = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for (GLint i = 0; i < num_extensions; i++)
{
const char* extension = (const char*)glGetStringi(GL_EXTENSIONS, i);
if (extension != NULL && strcmp(extension, "GL_ARB_clip_control") == 0)
bd->HasClipOrigin = true;
}
#endif
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
ImGui_ImplOpenGL3_InitPlatformInterface();
@@ -242,39 +275,54 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
void ImGui_ImplOpenGL3_Shutdown()
{
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
ImGui_ImplOpenGL3_ShutdownPlatformInterface();
ImGui_ImplOpenGL3_DestroyDeviceObjects();
io.BackendRendererName = NULL;
io.BackendRendererUserData = NULL;
IM_DELETE(bd);
}
void ImGui_ImplOpenGL3_NewFrame()
{
if (!g_ShaderHandle)
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
IM_ASSERT(bd != NULL && "Did you call ImGui_ImplOpenGL3_Init()?");
if (!bd->ShaderHandle)
ImGui_ImplOpenGL3_CreateDeviceObjects();
}
static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_width, int fb_height, GLuint vertex_array_object)
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glEnable(GL_SCISSOR_TEST);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
if (g_GlVersion >= 310)
if (bd->GlVersion >= 310)
glDisable(GL_PRIMITIVE_RESTART);
#endif
#ifdef GL_POLYGON_MODE
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif
// Support for GL 4.5 rarely used glClipControl(GL_UPPER_LEFT)
#if defined(GL_CLIP_ORIGIN)
bool clip_origin_lower_left = true;
#if defined(GL_CLIP_ORIGIN) && !defined(__APPLE__)
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&current_clip_origin);
if (current_clip_origin == GL_UPPER_LEFT)
clip_origin_lower_left = false;
if (bd->HasClipOrigin)
{
GLenum current_clip_origin = 0; glGetIntegerv(GL_CLIP_ORIGIN, (GLint*)&current_clip_origin);
if (current_clip_origin == GL_UPPER_LEFT)
clip_origin_lower_left = false;
}
#endif
// Setup viewport, orthographic projection matrix
@@ -284,7 +332,9 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
#if defined(GL_CLIP_ORIGIN)
if (!clip_origin_lower_left) { float tmp = T; T = B; B = tmp; } // Swap top and bottom if origin is upper left
#endif
const float ortho_projection[4][4] =
{
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
@@ -292,29 +342,29 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
{ 0.0f, 0.0f, -1.0f, 0.0f },
{ (R+L)/(L-R), (T+B)/(B-T), 0.0f, 1.0f },
};
glUseProgram(g_ShaderHandle);
glUniform1i(g_AttribLocationTex, 0);
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
glUseProgram(bd->ShaderHandle);
glUniform1i(bd->AttribLocationTex, 0);
glUniformMatrix4fv(bd->AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
if (g_GlVersion >= 330)
if (bd->GlVersion >= 330)
glBindSampler(0, 0); // We use combined texture/sampler state. Applications using GL 3.3 may set that otherwise.
#endif
(void)vertex_array_object;
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindVertexArray(vertex_array_object);
#endif
// Bind vertex/index buffers and setup attributes for ImDrawVert
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
glEnableVertexAttribArray(g_AttribLocationVtxPos);
glEnableVertexAttribArray(g_AttribLocationVtxUV);
glEnableVertexAttribArray(g_AttribLocationVtxColor);
glVertexAttribPointer(g_AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
glVertexAttribPointer(g_AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv));
glVertexAttribPointer(g_AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col));
glBindBuffer(GL_ARRAY_BUFFER, bd->VboHandle);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, bd->ElementsHandle);
glEnableVertexAttribArray(bd->AttribLocationVtxPos);
glEnableVertexAttribArray(bd->AttribLocationVtxUV);
glEnableVertexAttribArray(bd->AttribLocationVtxColor);
glVertexAttribPointer(bd->AttribLocationVtxPos, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos));
glVertexAttribPointer(bd->AttribLocationVtxUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv));
glVertexAttribPointer(bd->AttribLocationVtxColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col));
}
// OpenGL3 Render function.
@@ -328,19 +378,21 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
if (fb_width <= 0 || fb_height <= 0)
return;
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Backup GL state
GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture);
glActiveTexture(GL_TEXTURE0);
GLuint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program);
GLuint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
GLuint last_sampler; if (g_GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
GLuint last_sampler; if (bd->GlVersion >= 330) { glGetIntegerv(GL_SAMPLER_BINDING, (GLint*)&last_sampler); } else { last_sampler = 0; }
#endif
GLuint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer);
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object);
#endif
#ifdef GL_POLYGON_MODE
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
#endif
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
@@ -354,16 +406,17 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
GLboolean last_enable_stencil_test = glIsEnabled(GL_STENCIL_TEST);
GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
GLboolean last_enable_primitive_restart = (g_GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
GLboolean last_enable_primitive_restart = (bd->GlVersion >= 310) ? glIsEnabled(GL_PRIMITIVE_RESTART) : GL_FALSE;
#endif
// Setup desired GL state
// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
// The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound.
GLuint vertex_array_object = 0;
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glGenVertexArrays(1, &vertex_array_object);
#endif
ImGui_ImplOpenGL3_SetupRenderState(draw_data, fb_width, fb_height, vertex_array_object);
@@ -408,9 +461,9 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y));
// Bind texture, Draw
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->GetTexID());
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_VTX_OFFSET
if (g_GlVersion >= 320)
if (bd->GlVersion >= 320)
glDrawElementsBaseVertex(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, (void*)(intptr_t)(pcmd->IdxOffset * sizeof(ImDrawIdx)), (GLint)pcmd->VtxOffset);
else
#endif
@@ -421,7 +474,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
}
// Destroy the temporary VAO
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glDeleteVertexArrays(1, &vertex_array_object);
#endif
@@ -429,11 +482,11 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
glUseProgram(last_program);
glBindTexture(GL_TEXTURE_2D, last_texture);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
if (g_GlVersion >= 330)
if (bd->GlVersion >= 330)
glBindSampler(0, last_sampler);
#endif
glActiveTexture(last_active_texture);
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindVertexArray(last_vertex_array_object);
#endif
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
@@ -442,22 +495,26 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
if (last_enable_stencil_test) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST);
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
if (g_GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
#endif
#ifdef GL_POLYGON_MODE
#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
#endif
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
(void)bd; // Not all compilation paths use this
}
bool ImGui_ImplOpenGL3_CreateFontsTexture()
{
// Build texture atlas
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Build texture atlas
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
@@ -465,17 +522,17 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
// Upload texture to graphics system
GLint last_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
glGenTextures(1, &g_FontTexture);
glBindTexture(GL_TEXTURE_2D, g_FontTexture);
glGenTextures(1, &bd->FontTexture);
glBindTexture(GL_TEXTURE_2D, bd->FontTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#ifdef GL_UNPACK_ROW_LENGTH
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#ifdef GL_UNPACK_ROW_LENGTH // Not on WebGL/ES
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)g_FontTexture;
io.Fonts->SetTexID((ImTextureID)(intptr_t)bd->FontTexture);
// Restore state
glBindTexture(GL_TEXTURE_2D, last_texture);
@@ -485,23 +542,25 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
void ImGui_ImplOpenGL3_DestroyFontsTexture()
{
if (g_FontTexture)
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
if (bd->FontTexture)
{
ImGuiIO& io = ImGui::GetIO();
glDeleteTextures(1, &g_FontTexture);
io.Fonts->TexID = 0;
g_FontTexture = 0;
glDeleteTextures(1, &bd->FontTexture);
io.Fonts->SetTexID(0);
bd->FontTexture = 0;
}
}
// If you get an error please report on github. You may try different GL context version or GLSL version. See GL<>GLSL version table at the top of this file.
static bool CheckShader(GLuint handle, const char* desc)
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
GLint status = 0, log_length = 0;
glGetShaderiv(handle, GL_COMPILE_STATUS, &status);
glGetShaderiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if ((GLboolean)status == GL_FALSE)
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s!\n", desc);
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to compile %s! With GLSL: %s\n", desc, bd->GlslVersionString);
if (log_length > 1)
{
ImVector<char> buf;
@@ -515,11 +574,12 @@ static bool CheckShader(GLuint handle, const char* desc)
// If you get an error please report on GitHub. You may try different GL context version or GLSL version.
static bool CheckProgram(GLuint handle, const char* desc)
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
GLint status = 0, log_length = 0;
glGetProgramiv(handle, GL_LINK_STATUS, &status);
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length);
if ((GLboolean)status == GL_FALSE)
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! (with GLSL '%s')\n", desc, g_GlslVersionString);
fprintf(stderr, "ERROR: ImGui_ImplOpenGL3_CreateDeviceObjects: failed to link %s! With GLSL %s\n", desc, bd->GlslVersionString);
if (log_length > 1)
{
ImVector<char> buf;
@@ -532,18 +592,20 @@ static bool CheckProgram(GLuint handle, const char* desc)
bool ImGui_ImplOpenGL3_CreateDeviceObjects()
{
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
// Backup GL state
GLint last_texture, last_array_buffer;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
GLint last_vertex_array;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
#endif
// Parse GLSL version string
int glsl_version = 130;
sscanf(g_GlslVersionString, "#version %d", &glsl_version);
sscanf(bd->GlslVersionString, "#version %d", &glsl_version);
const GLchar* vertex_shader_glsl_120 =
"uniform mat4 ProjMtx;\n"
@@ -670,40 +732,46 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
}
// Create shaders
const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader };
g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(g_VertHandle, 2, vertex_shader_with_version, NULL);
glCompileShader(g_VertHandle);
CheckShader(g_VertHandle, "vertex shader");
const GLchar* vertex_shader_with_version[2] = { bd->GlslVersionString, vertex_shader };
GLuint vert_handle = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vert_handle, 2, vertex_shader_with_version, NULL);
glCompileShader(vert_handle);
CheckShader(vert_handle, "vertex shader");
const GLchar* fragment_shader_with_version[2] = { g_GlslVersionString, fragment_shader };
g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(g_FragHandle, 2, fragment_shader_with_version, NULL);
glCompileShader(g_FragHandle);
CheckShader(g_FragHandle, "fragment shader");
const GLchar* fragment_shader_with_version[2] = { bd->GlslVersionString, fragment_shader };
GLuint frag_handle = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(frag_handle, 2, fragment_shader_with_version, NULL);
glCompileShader(frag_handle);
CheckShader(frag_handle, "fragment shader");
g_ShaderHandle = glCreateProgram();
glAttachShader(g_ShaderHandle, g_VertHandle);
glAttachShader(g_ShaderHandle, g_FragHandle);
glLinkProgram(g_ShaderHandle);
CheckProgram(g_ShaderHandle, "shader program");
// Link
bd->ShaderHandle = glCreateProgram();
glAttachShader(bd->ShaderHandle, vert_handle);
glAttachShader(bd->ShaderHandle, frag_handle);
glLinkProgram(bd->ShaderHandle);
CheckProgram(bd->ShaderHandle, "shader program");
g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
g_AttribLocationVtxPos = (GLuint)glGetAttribLocation(g_ShaderHandle, "Position");
g_AttribLocationVtxUV = (GLuint)glGetAttribLocation(g_ShaderHandle, "UV");
g_AttribLocationVtxColor = (GLuint)glGetAttribLocation(g_ShaderHandle, "Color");
glDetachShader(bd->ShaderHandle, vert_handle);
glDetachShader(bd->ShaderHandle, frag_handle);
glDeleteShader(vert_handle);
glDeleteShader(frag_handle);
bd->AttribLocationTex = glGetUniformLocation(bd->ShaderHandle, "Texture");
bd->AttribLocationProjMtx = glGetUniformLocation(bd->ShaderHandle, "ProjMtx");
bd->AttribLocationVtxPos = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Position");
bd->AttribLocationVtxUV = (GLuint)glGetAttribLocation(bd->ShaderHandle, "UV");
bd->AttribLocationVtxColor = (GLuint)glGetAttribLocation(bd->ShaderHandle, "Color");
// Create buffers
glGenBuffers(1, &g_VboHandle);
glGenBuffers(1, &g_ElementsHandle);
glGenBuffers(1, &bd->VboHandle);
glGenBuffers(1, &bd->ElementsHandle);
ImGui_ImplOpenGL3_CreateFontsTexture();
// Restore modified GL state
glBindTexture(GL_TEXTURE_2D, last_texture);
glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
#ifndef IMGUI_IMPL_OPENGL_ES2
#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
glBindVertexArray(last_vertex_array);
#endif
@@ -712,14 +780,10 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
void ImGui_ImplOpenGL3_DestroyDeviceObjects()
{
if (g_VboHandle) { glDeleteBuffers(1, &g_VboHandle); g_VboHandle = 0; }
if (g_ElementsHandle) { glDeleteBuffers(1, &g_ElementsHandle); g_ElementsHandle = 0; }
if (g_ShaderHandle && g_VertHandle) { glDetachShader(g_ShaderHandle, g_VertHandle); }
if (g_ShaderHandle && g_FragHandle) { glDetachShader(g_ShaderHandle, g_FragHandle); }
if (g_VertHandle) { glDeleteShader(g_VertHandle); g_VertHandle = 0; }
if (g_FragHandle) { glDeleteShader(g_FragHandle); g_FragHandle = 0; }
if (g_ShaderHandle) { glDeleteProgram(g_ShaderHandle); g_ShaderHandle = 0; }
ImGui_ImplOpenGL3_Data* bd = ImGui_ImplOpenGL3_GetBackendData();
if (bd->VboHandle) { glDeleteBuffers(1, &bd->VboHandle); bd->VboHandle = 0; }
if (bd->ElementsHandle) { glDeleteBuffers(1, &bd->ElementsHandle); bd->ElementsHandle = 0; }
if (bd->ShaderHandle) { glDeleteProgram(bd->ShaderHandle); bd->ShaderHandle = 0; }
ImGui_ImplOpenGL3_DestroyFontsTexture();
}

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5064
external/ImGui/source/implot.cpp vendored Normal file

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2201
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2264
external/ImGui/source/implot_items.cpp vendored Normal file

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1
external/capstone vendored Submodule

Submodule external/capstone added at 68102c05f1

1
external/curl vendored Submodule

Submodule external/curl added at aceff6088c

1
external/fmt vendored Submodule

Submodule external/fmt added at d141cdbeb0

1
external/libromfs vendored Submodule

Submodule external/libromfs added at 63edca64c7

13
external/llvm/CMakeLists.txt vendored Normal file
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@@ -0,0 +1,13 @@
cmake_minimum_required(VERSION 3.16)
project(LLVMDemangle)
set(CMAKE_CXX_STANDARD 17)
add_library(LLVMDemangle STATIC
Demangle/Demangle.cpp
Demangle/ItaniumDemangle.cpp
Demangle/MicrosoftDemangle.cpp
Demangle/MicrosoftDemangleNodes.cpp
)
target_include_directories(LLVMDemangle PUBLIC include)

36
external/llvm/Demangle/Demangle.cpp vendored Normal file
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@@ -0,0 +1,36 @@
//===-- Demangle.cpp - Common demangling functions ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
///
/// \file This file contains definitions of common demangling functions.
///
//===----------------------------------------------------------------------===//
#include "llvm/Demangle/Demangle.h"
#include <cstdlib>
static bool isItaniumEncoding(const std::string &MangledName) {
size_t Pos = MangledName.find_first_not_of('_');
// A valid Itanium encoding requires 1-4 leading underscores, followed by 'Z'.
return Pos > 0 && Pos <= 4 && MangledName[Pos] == 'Z';
}
std::string llvm::demangle(const std::string &MangledName) {
char *Demangled;
if (isItaniumEncoding(MangledName))
Demangled = itaniumDemangle(MangledName.c_str(), nullptr, nullptr, nullptr);
else
Demangled = microsoftDemangle(MangledName.c_str(), nullptr, nullptr,
nullptr, nullptr);
if (!Demangled)
return MangledName;
std::string Ret = Demangled;
free(Demangled);
return Ret;
}

View File

@@ -0,0 +1,577 @@
//===------------------------- ItaniumDemangle.cpp ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
// FIXME: (possibly) incomplete list of features that clang mangles that this
// file does not yet support:
// - C++ modules TS
#include "llvm/Demangle/Demangle.h"
#include "llvm/Demangle/ItaniumDemangle.h"
#include <cassert>
#include <cctype>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <numeric>
#include <utility>
#include <vector>
using namespace llvm;
using namespace llvm::itanium_demangle;
constexpr const char *itanium_demangle::FloatData<float>::spec;
constexpr const char *itanium_demangle::FloatData<double>::spec;
constexpr const char *itanium_demangle::FloatData<long double>::spec;
// <discriminator> := _ <non-negative number> # when number < 10
// := __ <non-negative number> _ # when number >= 10
// extension := decimal-digit+ # at the end of string
const char *itanium_demangle::parse_discriminator(const char *first,
const char *last) {
// parse but ignore discriminator
if (first != last) {
if (*first == '_') {
const char *t1 = first + 1;
if (t1 != last) {
if (std::isdigit(*t1))
first = t1 + 1;
else if (*t1 == '_') {
for (++t1; t1 != last && std::isdigit(*t1); ++t1)
;
if (t1 != last && *t1 == '_')
first = t1 + 1;
}
}
} else if (std::isdigit(*first)) {
const char *t1 = first + 1;
for (; t1 != last && std::isdigit(*t1); ++t1)
;
if (t1 == last)
first = last;
}
}
return first;
}
#ifndef NDEBUG
namespace {
struct DumpVisitor {
unsigned Depth = 0;
bool PendingNewline = false;
template<typename NodeT> static constexpr bool wantsNewline(const NodeT *) {
return true;
}
static bool wantsNewline(NodeArray A) { return !A.empty(); }
static constexpr bool wantsNewline(...) { return false; }
template<typename ...Ts> static bool anyWantNewline(Ts ...Vs) {
for (bool B : {wantsNewline(Vs)...})
if (B)
return true;
return false;
}
void printStr(const char *S) { fprintf(stderr, "%s", S); }
void print(StringView SV) {
fprintf(stderr, "\"%.*s\"", (int)SV.size(), SV.begin());
}
void print(const Node *N) {
if (N)
N->visit(std::ref(*this));
else
printStr("<null>");
}
void print(NodeArray A) {
++Depth;
printStr("{");
bool First = true;
for (const Node *N : A) {
if (First)
print(N);
else
printWithComma(N);
First = false;
}
printStr("}");
--Depth;
}
// Overload used when T is exactly 'bool', not merely convertible to 'bool'.
void print(bool B) { printStr(B ? "true" : "false"); }
template <class T> std::enable_if_t<std::is_unsigned<T>::value> print(T N) {
fprintf(stderr, "%llu", (unsigned long long)N);
}
template <class T> std::enable_if_t<std::is_signed<T>::value> print(T N) {
fprintf(stderr, "%lld", (long long)N);
}
void print(ReferenceKind RK) {
switch (RK) {
case ReferenceKind::LValue:
return printStr("ReferenceKind::LValue");
case ReferenceKind::RValue:
return printStr("ReferenceKind::RValue");
}
}
void print(FunctionRefQual RQ) {
switch (RQ) {
case FunctionRefQual::FrefQualNone:
return printStr("FunctionRefQual::FrefQualNone");
case FunctionRefQual::FrefQualLValue:
return printStr("FunctionRefQual::FrefQualLValue");
case FunctionRefQual::FrefQualRValue:
return printStr("FunctionRefQual::FrefQualRValue");
}
}
void print(Qualifiers Qs) {
if (!Qs) return printStr("QualNone");
struct QualName { Qualifiers Q; const char *Name; } Names[] = {
{QualConst, "QualConst"},
{QualVolatile, "QualVolatile"},
{QualRestrict, "QualRestrict"},
};
for (QualName Name : Names) {
if (Qs & Name.Q) {
printStr(Name.Name);
Qs = Qualifiers(Qs & ~Name.Q);
if (Qs) printStr(" | ");
}
}
}
void print(SpecialSubKind SSK) {
switch (SSK) {
case SpecialSubKind::allocator:
return printStr("SpecialSubKind::allocator");
case SpecialSubKind::basic_string:
return printStr("SpecialSubKind::basic_string");
case SpecialSubKind::string:
return printStr("SpecialSubKind::string");
case SpecialSubKind::istream:
return printStr("SpecialSubKind::istream");
case SpecialSubKind::ostream:
return printStr("SpecialSubKind::ostream");
case SpecialSubKind::iostream:
return printStr("SpecialSubKind::iostream");
}
}
void print(TemplateParamKind TPK) {
switch (TPK) {
case TemplateParamKind::Type:
return printStr("TemplateParamKind::Type");
case TemplateParamKind::NonType:
return printStr("TemplateParamKind::NonType");
case TemplateParamKind::Template:
return printStr("TemplateParamKind::Template");
}
}
void newLine() {
printStr("\n");
for (unsigned I = 0; I != Depth; ++I)
printStr(" ");
PendingNewline = false;
}
template<typename T> void printWithPendingNewline(T V) {
print(V);
if (wantsNewline(V))
PendingNewline = true;
}
template<typename T> void printWithComma(T V) {
if (PendingNewline || wantsNewline(V)) {
printStr(",");
newLine();
} else {
printStr(", ");
}
printWithPendingNewline(V);
}
struct CtorArgPrinter {
DumpVisitor &Visitor;
template<typename T, typename ...Rest> void operator()(T V, Rest ...Vs) {
if (Visitor.anyWantNewline(V, Vs...))
Visitor.newLine();
Visitor.printWithPendingNewline(V);
int PrintInOrder[] = { (Visitor.printWithComma(Vs), 0)..., 0 };
(void)PrintInOrder;
}
};
template<typename NodeT> void operator()(const NodeT *Node) {
Depth += 2;
fprintf(stderr, "%s(", itanium_demangle::NodeKind<NodeT>::name());
Node->match(CtorArgPrinter{*this});
fprintf(stderr, ")");
Depth -= 2;
}
void operator()(const ForwardTemplateReference *Node) {
Depth += 2;
fprintf(stderr, "ForwardTemplateReference(");
if (Node->Ref && !Node->Printing) {
Node->Printing = true;
CtorArgPrinter{*this}(Node->Ref);
Node->Printing = false;
} else {
CtorArgPrinter{*this}(Node->Index);
}
fprintf(stderr, ")");
Depth -= 2;
}
};
}
void itanium_demangle::Node::dump() const {
DumpVisitor V;
visit(std::ref(V));
V.newLine();
}
#endif
namespace {
class BumpPointerAllocator {
struct BlockMeta {
BlockMeta* Next;
size_t Current;
};
static constexpr size_t AllocSize = 4096;
static constexpr size_t UsableAllocSize = AllocSize - sizeof(BlockMeta);
alignas(long double) char InitialBuffer[AllocSize];
BlockMeta* BlockList = nullptr;
void grow() {
char* NewMeta = static_cast<char *>(std::malloc(AllocSize));
if (NewMeta == nullptr)
std::terminate();
BlockList = new (NewMeta) BlockMeta{BlockList, 0};
}
void* allocateMassive(size_t NBytes) {
NBytes += sizeof(BlockMeta);
BlockMeta* NewMeta = reinterpret_cast<BlockMeta*>(std::malloc(NBytes));
if (NewMeta == nullptr)
std::terminate();
BlockList->Next = new (NewMeta) BlockMeta{BlockList->Next, 0};
return static_cast<void*>(NewMeta + 1);
}
public:
BumpPointerAllocator()
: BlockList(new (InitialBuffer) BlockMeta{nullptr, 0}) {}
void* allocate(size_t N) {
N = (N + 15u) & ~15u;
if (N + BlockList->Current >= UsableAllocSize) {
if (N > UsableAllocSize)
return allocateMassive(N);
grow();
}
BlockList->Current += N;
return static_cast<void*>(reinterpret_cast<char*>(BlockList + 1) +
BlockList->Current - N);
}
void reset() {
while (BlockList) {
BlockMeta* Tmp = BlockList;
BlockList = BlockList->Next;
if (reinterpret_cast<char*>(Tmp) != InitialBuffer)
std::free(Tmp);
}
BlockList = new (InitialBuffer) BlockMeta{nullptr, 0};
}
~BumpPointerAllocator() { reset(); }
};
class DefaultAllocator {
BumpPointerAllocator Alloc;
public:
void reset() { Alloc.reset(); }
template<typename T, typename ...Args> T *makeNode(Args &&...args) {
return new (Alloc.allocate(sizeof(T)))
T(std::forward<Args>(args)...);
}
void *allocateNodeArray(size_t sz) {
return Alloc.allocate(sizeof(Node *) * sz);
}
};
} // unnamed namespace
//===----------------------------------------------------------------------===//
// Code beyond this point should not be synchronized with libc++abi.
//===----------------------------------------------------------------------===//
using Demangler = itanium_demangle::ManglingParser<DefaultAllocator>;
char *llvm::itaniumDemangle(const char *MangledName, char *Buf,
size_t *N, int *Status) {
if (MangledName == nullptr || (Buf != nullptr && N == nullptr)) {
if (Status)
*Status = demangle_invalid_args;
return nullptr;
}
int InternalStatus = demangle_success;
Demangler Parser(MangledName, MangledName + std::strlen(MangledName));
OutputStream S;
Node *AST = Parser.parse();
if (AST == nullptr)
InternalStatus = demangle_invalid_mangled_name;
else if (!initializeOutputStream(Buf, N, S, 1024))
InternalStatus = demangle_memory_alloc_failure;
else {
assert(Parser.ForwardTemplateRefs.empty());
AST->print(S);
S += '\0';
if (N != nullptr)
*N = S.getCurrentPosition();
Buf = S.getBuffer();
}
if (Status)
*Status = InternalStatus;
return InternalStatus == demangle_success ? Buf : nullptr;
}
ItaniumPartialDemangler::ItaniumPartialDemangler()
: RootNode(nullptr), Context(new Demangler{nullptr, nullptr}) {}
ItaniumPartialDemangler::~ItaniumPartialDemangler() {
delete static_cast<Demangler *>(Context);
}
ItaniumPartialDemangler::ItaniumPartialDemangler(
ItaniumPartialDemangler &&Other)
: RootNode(Other.RootNode), Context(Other.Context) {
Other.Context = Other.RootNode = nullptr;
}
ItaniumPartialDemangler &ItaniumPartialDemangler::
operator=(ItaniumPartialDemangler &&Other) {
std::swap(RootNode, Other.RootNode);
std::swap(Context, Other.Context);
return *this;
}
// Demangle MangledName into an AST, storing it into this->RootNode.
bool ItaniumPartialDemangler::partialDemangle(const char *MangledName) {
Demangler *Parser = static_cast<Demangler *>(Context);
size_t Len = std::strlen(MangledName);
Parser->reset(MangledName, MangledName + Len);
RootNode = Parser->parse();
return RootNode == nullptr;
}
static char *printNode(const Node *RootNode, char *Buf, size_t *N) {
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
RootNode->print(S);
S += '\0';
if (N != nullptr)
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::getFunctionBaseName(char *Buf, size_t *N) const {
if (!isFunction())
return nullptr;
const Node *Name = static_cast<const FunctionEncoding *>(RootNode)->getName();
while (true) {
switch (Name->getKind()) {
case Node::KAbiTagAttr:
Name = static_cast<const AbiTagAttr *>(Name)->Base;
continue;
case Node::KStdQualifiedName:
Name = static_cast<const StdQualifiedName *>(Name)->Child;
continue;
case Node::KNestedName:
Name = static_cast<const NestedName *>(Name)->Name;
continue;
case Node::KLocalName:
Name = static_cast<const LocalName *>(Name)->Entity;
continue;
case Node::KNameWithTemplateArgs:
Name = static_cast<const NameWithTemplateArgs *>(Name)->Name;
continue;
default:
return printNode(Name, Buf, N);
}
}
}
char *ItaniumPartialDemangler::getFunctionDeclContextName(char *Buf,
size_t *N) const {
if (!isFunction())
return nullptr;
const Node *Name = static_cast<const FunctionEncoding *>(RootNode)->getName();
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
KeepGoingLocalFunction:
while (true) {
if (Name->getKind() == Node::KAbiTagAttr) {
Name = static_cast<const AbiTagAttr *>(Name)->Base;
continue;
}
if (Name->getKind() == Node::KNameWithTemplateArgs) {
Name = static_cast<const NameWithTemplateArgs *>(Name)->Name;
continue;
}
break;
}
switch (Name->getKind()) {
case Node::KStdQualifiedName:
S += "std";
break;
case Node::KNestedName:
static_cast<const NestedName *>(Name)->Qual->print(S);
break;
case Node::KLocalName: {
auto *LN = static_cast<const LocalName *>(Name);
LN->Encoding->print(S);
S += "::";
Name = LN->Entity;
goto KeepGoingLocalFunction;
}
default:
break;
}
S += '\0';
if (N != nullptr)
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::getFunctionName(char *Buf, size_t *N) const {
if (!isFunction())
return nullptr;
auto *Name = static_cast<FunctionEncoding *>(RootNode)->getName();
return printNode(Name, Buf, N);
}
char *ItaniumPartialDemangler::getFunctionParameters(char *Buf,
size_t *N) const {
if (!isFunction())
return nullptr;
NodeArray Params = static_cast<FunctionEncoding *>(RootNode)->getParams();
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
S += '(';
Params.printWithComma(S);
S += ')';
S += '\0';
if (N != nullptr)
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::getFunctionReturnType(
char *Buf, size_t *N) const {
if (!isFunction())
return nullptr;
OutputStream S;
if (!initializeOutputStream(Buf, N, S, 128))
return nullptr;
if (const Node *Ret =
static_cast<const FunctionEncoding *>(RootNode)->getReturnType())
Ret->print(S);
S += '\0';
if (N != nullptr)
*N = S.getCurrentPosition();
return S.getBuffer();
}
char *ItaniumPartialDemangler::finishDemangle(char *Buf, size_t *N) const {
assert(RootNode != nullptr && "must call partialDemangle()");
return printNode(static_cast<Node *>(RootNode), Buf, N);
}
bool ItaniumPartialDemangler::hasFunctionQualifiers() const {
assert(RootNode != nullptr && "must call partialDemangle()");
if (!isFunction())
return false;
auto *E = static_cast<const FunctionEncoding *>(RootNode);
return E->getCVQuals() != QualNone || E->getRefQual() != FrefQualNone;
}
bool ItaniumPartialDemangler::isCtorOrDtor() const {
const Node *N = static_cast<const Node *>(RootNode);
while (N) {
switch (N->getKind()) {
default:
return false;
case Node::KCtorDtorName:
return true;
case Node::KAbiTagAttr:
N = static_cast<const AbiTagAttr *>(N)->Base;
break;
case Node::KFunctionEncoding:
N = static_cast<const FunctionEncoding *>(N)->getName();
break;
case Node::KLocalName:
N = static_cast<const LocalName *>(N)->Entity;
break;
case Node::KNameWithTemplateArgs:
N = static_cast<const NameWithTemplateArgs *>(N)->Name;
break;
case Node::KNestedName:
N = static_cast<const NestedName *>(N)->Name;
break;
case Node::KStdQualifiedName:
N = static_cast<const StdQualifiedName *>(N)->Child;
break;
}
}
return false;
}
bool ItaniumPartialDemangler::isFunction() const {
assert(RootNode != nullptr && "must call partialDemangle()");
return static_cast<const Node *>(RootNode)->getKind() ==
Node::KFunctionEncoding;
}
bool ItaniumPartialDemangler::isSpecialName() const {
assert(RootNode != nullptr && "must call partialDemangle()");
auto K = static_cast<const Node *>(RootNode)->getKind();
return K == Node::KSpecialName || K == Node::KCtorVtableSpecialName;
}
bool ItaniumPartialDemangler::isData() const {
return !isFunction() && !isSpecialName();
}

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@@ -0,0 +1,653 @@
//===- MicrosoftDemangle.cpp ----------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines a demangler for MSVC-style mangled symbols.
//
//===----------------------------------------------------------------------===//
#include "llvm/Demangle/MicrosoftDemangleNodes.h"
#include "llvm/Demangle/DemangleConfig.h"
#include "llvm/Demangle/Utility.h"
#include <cctype>
#include <string>
using namespace llvm;
using namespace ms_demangle;
#define OUTPUT_ENUM_CLASS_VALUE(Enum, Value, Desc) \
case Enum::Value: \
OS << Desc; \
break;
// Writes a space if the last token does not end with a punctuation.
static void outputSpaceIfNecessary(OutputStream &OS) {
if (OS.empty())
return;
char C = OS.back();
if (std::isalnum(C) || C == '>')
OS << " ";
}
static void outputSingleQualifier(OutputStream &OS, Qualifiers Q) {
switch (Q) {
case Q_Const:
OS << "const";
break;
case Q_Volatile:
OS << "volatile";
break;
case Q_Restrict:
OS << "__restrict";
break;
default:
break;
}
}
static bool outputQualifierIfPresent(OutputStream &OS, Qualifiers Q,
Qualifiers Mask, bool NeedSpace) {
if (!(Q & Mask))
return NeedSpace;
if (NeedSpace)
OS << " ";
outputSingleQualifier(OS, Mask);
return true;
}
static void outputQualifiers(OutputStream &OS, Qualifiers Q, bool SpaceBefore,
bool SpaceAfter) {
if (Q == Q_None)
return;
size_t Pos1 = OS.getCurrentPosition();
SpaceBefore = outputQualifierIfPresent(OS, Q, Q_Const, SpaceBefore);
SpaceBefore = outputQualifierIfPresent(OS, Q, Q_Volatile, SpaceBefore);
SpaceBefore = outputQualifierIfPresent(OS, Q, Q_Restrict, SpaceBefore);
size_t Pos2 = OS.getCurrentPosition();
if (SpaceAfter && Pos2 > Pos1)
OS << " ";
}
static void outputCallingConvention(OutputStream &OS, CallingConv CC) {
outputSpaceIfNecessary(OS);
switch (CC) {
case CallingConv::Cdecl:
OS << "__cdecl";
break;
case CallingConv::Fastcall:
OS << "__fastcall";
break;
case CallingConv::Pascal:
OS << "__pascal";
break;
case CallingConv::Regcall:
OS << "__regcall";
break;
case CallingConv::Stdcall:
OS << "__stdcall";
break;
case CallingConv::Thiscall:
OS << "__thiscall";
break;
case CallingConv::Eabi:
OS << "__eabi";
break;
case CallingConv::Vectorcall:
OS << "__vectorcall";
break;
case CallingConv::Clrcall:
OS << "__clrcall";
break;
default:
break;
}
}
std::string Node::toString(OutputFlags Flags) const {
OutputStream OS;
initializeOutputStream(nullptr, nullptr, OS, 1024);
this->output(OS, Flags);
OS << '\0';
return {OS.getBuffer()};
}
void PrimitiveTypeNode::outputPre(OutputStream &OS, OutputFlags Flags) const {
switch (PrimKind) {
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Void, "void");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Bool, "bool");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Char, "char");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Schar, "signed char");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Uchar, "unsigned char");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Char8, "char8_t");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Char16, "char16_t");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Char32, "char32_t");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Short, "short");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Ushort, "unsigned short");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Int, "int");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Uint, "unsigned int");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Long, "long");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Ulong, "unsigned long");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Int64, "__int64");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Uint64, "unsigned __int64");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Wchar, "wchar_t");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Float, "float");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Double, "double");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Ldouble, "long double");
OUTPUT_ENUM_CLASS_VALUE(PrimitiveKind, Nullptr, "std::nullptr_t");
}
outputQualifiers(OS, Quals, true, false);
}
void NodeArrayNode::output(OutputStream &OS, OutputFlags Flags) const {
output(OS, Flags, ", ");
}
void NodeArrayNode::output(OutputStream &OS, OutputFlags Flags,
StringView Separator) const {
if (Count == 0)
return;
if (Nodes[0])
Nodes[0]->output(OS, Flags);
for (size_t I = 1; I < Count; ++I) {
OS << Separator;
Nodes[I]->output(OS, Flags);
}
}
void EncodedStringLiteralNode::output(OutputStream &OS,
OutputFlags Flags) const {
switch (Char) {
case CharKind::Wchar:
OS << "L\"";
break;
case CharKind::Char:
OS << "\"";
break;
case CharKind::Char16:
OS << "u\"";
break;
case CharKind::Char32:
OS << "U\"";
break;
}
OS << DecodedString << "\"";
if (IsTruncated)
OS << "...";
}
void IntegerLiteralNode::output(OutputStream &OS, OutputFlags Flags) const {
if (IsNegative)
OS << '-';
OS << Value;
}
void TemplateParameterReferenceNode::output(OutputStream &OS,
OutputFlags Flags) const {
if (ThunkOffsetCount > 0)
OS << "{";
else if (Affinity == PointerAffinity::Pointer)
OS << "&";
if (Symbol) {
Symbol->output(OS, Flags);
if (ThunkOffsetCount > 0)
OS << ", ";
}
if (ThunkOffsetCount > 0)
OS << ThunkOffsets[0];
for (int I = 1; I < ThunkOffsetCount; ++I) {
OS << ", " << ThunkOffsets[I];
}
if (ThunkOffsetCount > 0)
OS << "}";
}
void IdentifierNode::outputTemplateParameters(OutputStream &OS,
OutputFlags Flags) const {
if (!TemplateParams)
return;
OS << "<";
TemplateParams->output(OS, Flags);
OS << ">";
}
void DynamicStructorIdentifierNode::output(OutputStream &OS,
OutputFlags Flags) const {
if (IsDestructor)
OS << "`dynamic atexit destructor for ";
else
OS << "`dynamic initializer for ";
if (Variable) {
OS << "`";
Variable->output(OS, Flags);
OS << "''";
} else {
OS << "'";
Name->output(OS, Flags);
OS << "''";
}
}
void NamedIdentifierNode::output(OutputStream &OS, OutputFlags Flags) const {
OS << Name;
outputTemplateParameters(OS, Flags);
}
void IntrinsicFunctionIdentifierNode::output(OutputStream &OS,
OutputFlags Flags) const {
switch (Operator) {
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, New, "operator new");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Delete, "operator delete");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Assign, "operator=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, RightShift, "operator>>");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LeftShift, "operator<<");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LogicalNot, "operator!");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Equals, "operator==");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, NotEquals, "operator!=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ArraySubscript,
"operator[]");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Pointer, "operator->");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Increment, "operator++");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Decrement, "operator--");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Minus, "operator-");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Plus, "operator+");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Dereference, "operator*");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseAnd, "operator&");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, MemberPointer,
"operator->*");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Divide, "operator/");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Modulus, "operator%");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LessThan, "operator<");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LessThanEqual, "operator<=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, GreaterThan, "operator>");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, GreaterThanEqual,
"operator>=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Comma, "operator,");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Parens, "operator()");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseNot, "operator~");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseXor, "operator^");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseOr, "operator|");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LogicalAnd, "operator&&");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LogicalOr, "operator||");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, TimesEqual, "operator*=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, PlusEqual, "operator+=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, MinusEqual, "operator-=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, DivEqual, "operator/=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ModEqual, "operator%=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, RshEqual, "operator>>=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LshEqual, "operator<<=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseAndEqual,
"operator&=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseOrEqual,
"operator|=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, BitwiseXorEqual,
"operator^=");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VbaseDtor, "`vbase dtor'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VecDelDtor,
"`vector deleting dtor'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, DefaultCtorClosure,
"`default ctor closure'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ScalarDelDtor,
"`scalar deleting dtor'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VecCtorIter,
"`vector ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VecDtorIter,
"`vector dtor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VecVbaseCtorIter,
"`vector vbase ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VdispMap,
"`virtual displacement map'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, EHVecCtorIter,
"`eh vector ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, EHVecDtorIter,
"`eh vector dtor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, EHVecVbaseCtorIter,
"`eh vector vbase ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, CopyCtorClosure,
"`copy ctor closure'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, LocalVftableCtorClosure,
"`local vftable ctor closure'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ArrayNew, "operator new[]");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ArrayDelete,
"operator delete[]");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ManVectorCtorIter,
"`managed vector ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ManVectorDtorIter,
"`managed vector dtor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, EHVectorCopyCtorIter,
"`EH vector copy ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, EHVectorVbaseCopyCtorIter,
"`EH vector vbase copy ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VectorCopyCtorIter,
"`vector copy ctor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, VectorVbaseCopyCtorIter,
"`vector vbase copy constructor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, ManVectorVbaseCopyCtorIter,
"`managed vector vbase copy constructor iterator'");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, CoAwait,
"operator co_await");
OUTPUT_ENUM_CLASS_VALUE(IntrinsicFunctionKind, Spaceship, "operator<=>");
case IntrinsicFunctionKind::MaxIntrinsic:
case IntrinsicFunctionKind::None:
break;
}
outputTemplateParameters(OS, Flags);
}
void LocalStaticGuardIdentifierNode::output(OutputStream &OS,
OutputFlags Flags) const {
if (IsThread)
OS << "`local static thread guard'";
else
OS << "`local static guard'";
if (ScopeIndex > 0)
OS << "{" << ScopeIndex << "}";
}
void ConversionOperatorIdentifierNode::output(OutputStream &OS,
OutputFlags Flags) const {
OS << "operator";
outputTemplateParameters(OS, Flags);
OS << " ";
TargetType->output(OS, Flags);
}
void StructorIdentifierNode::output(OutputStream &OS, OutputFlags Flags) const {
if (IsDestructor)
OS << "~";
Class->output(OS, Flags);
outputTemplateParameters(OS, Flags);
}
void LiteralOperatorIdentifierNode::output(OutputStream &OS,
OutputFlags Flags) const {
OS << "operator \"\"" << Name;
outputTemplateParameters(OS, Flags);
}
void FunctionSignatureNode::outputPre(OutputStream &OS,
OutputFlags Flags) const {
if (!(Flags & OF_NoAccessSpecifier)) {
if (FunctionClass & FC_Public)
OS << "public: ";
if (FunctionClass & FC_Protected)
OS << "protected: ";
if (FunctionClass & FC_Private)
OS << "private: ";
}
if (!(Flags & OF_NoMemberType)) {
if (!(FunctionClass & FC_Global)) {
if (FunctionClass & FC_Static)
OS << "static ";
}
if (FunctionClass & FC_Virtual)
OS << "virtual ";
if (FunctionClass & FC_ExternC)
OS << "extern \"C\" ";
}
if (!(Flags & OF_NoReturnType) && ReturnType) {
ReturnType->outputPre(OS, Flags);
OS << " ";
}
if (!(Flags & OF_NoCallingConvention))
outputCallingConvention(OS, CallConvention);
}
void FunctionSignatureNode::outputPost(OutputStream &OS,
OutputFlags Flags) const {
if (!(FunctionClass & FC_NoParameterList)) {
OS << "(";
if (Params)
Params->output(OS, Flags);
else
OS << "void";
if (IsVariadic) {
if (OS.back() != '(')
OS << ", ";
OS << "...";
}
OS << ")";
}
if (Quals & Q_Const)
OS << " const";
if (Quals & Q_Volatile)
OS << " volatile";
if (Quals & Q_Restrict)
OS << " __restrict";
if (Quals & Q_Unaligned)
OS << " __unaligned";
if (IsNoexcept)
OS << " noexcept";
if (RefQualifier == FunctionRefQualifier::Reference)
OS << " &";
else if (RefQualifier == FunctionRefQualifier::RValueReference)
OS << " &&";
if (!(Flags & OF_NoReturnType) && ReturnType)
ReturnType->outputPost(OS, Flags);
}
void ThunkSignatureNode::outputPre(OutputStream &OS, OutputFlags Flags) const {
OS << "[thunk]: ";
FunctionSignatureNode::outputPre(OS, Flags);
}
void ThunkSignatureNode::outputPost(OutputStream &OS, OutputFlags Flags) const {
if (FunctionClass & FC_StaticThisAdjust) {
OS << "`adjustor{" << ThisAdjust.StaticOffset << "}'";
} else if (FunctionClass & FC_VirtualThisAdjust) {
if (FunctionClass & FC_VirtualThisAdjustEx) {
OS << "`vtordispex{" << ThisAdjust.VBPtrOffset << ", "
<< ThisAdjust.VBOffsetOffset << ", " << ThisAdjust.VtordispOffset
<< ", " << ThisAdjust.StaticOffset << "}'";
} else {
OS << "`vtordisp{" << ThisAdjust.VtordispOffset << ", "
<< ThisAdjust.StaticOffset << "}'";
}
}
FunctionSignatureNode::outputPost(OS, Flags);
}
void PointerTypeNode::outputPre(OutputStream &OS, OutputFlags Flags) const {
if (Pointee->kind() == NodeKind::FunctionSignature) {
// If this is a pointer to a function, don't output the calling convention.
// It needs to go inside the parentheses.
const FunctionSignatureNode *Sig =
static_cast<const FunctionSignatureNode *>(Pointee);
Sig->outputPre(OS, OF_NoCallingConvention);
} else
Pointee->outputPre(OS, Flags);
outputSpaceIfNecessary(OS);
if (Quals & Q_Unaligned)
OS << "__unaligned ";
if (Pointee->kind() == NodeKind::ArrayType) {
OS << "(";
} else if (Pointee->kind() == NodeKind::FunctionSignature) {
OS << "(";
const FunctionSignatureNode *Sig =
static_cast<const FunctionSignatureNode *>(Pointee);
outputCallingConvention(OS, Sig->CallConvention);
OS << " ";
}
if (ClassParent) {
ClassParent->output(OS, Flags);
OS << "::";
}
switch (Affinity) {
case PointerAffinity::Pointer:
OS << "*";
break;
case PointerAffinity::Reference:
OS << "&";
break;
case PointerAffinity::RValueReference:
OS << "&&";
break;
default:
assert(false);
}
outputQualifiers(OS, Quals, false, false);
}
void PointerTypeNode::outputPost(OutputStream &OS, OutputFlags Flags) const {
if (Pointee->kind() == NodeKind::ArrayType ||
Pointee->kind() == NodeKind::FunctionSignature)
OS << ")";
Pointee->outputPost(OS, Flags);
}
void TagTypeNode::outputPre(OutputStream &OS, OutputFlags Flags) const {
if (!(Flags & OF_NoTagSpecifier)) {
switch (Tag) {
OUTPUT_ENUM_CLASS_VALUE(TagKind, Class, "class");
OUTPUT_ENUM_CLASS_VALUE(TagKind, Struct, "struct");
OUTPUT_ENUM_CLASS_VALUE(TagKind, Union, "union");
OUTPUT_ENUM_CLASS_VALUE(TagKind, Enum, "enum");
}
OS << " ";
}
QualifiedName->output(OS, Flags);
outputQualifiers(OS, Quals, true, false);
}
void TagTypeNode::outputPost(OutputStream &OS, OutputFlags Flags) const {}
void ArrayTypeNode::outputPre(OutputStream &OS, OutputFlags Flags) const {
ElementType->outputPre(OS, Flags);
outputQualifiers(OS, Quals, true, false);
}
void ArrayTypeNode::outputOneDimension(OutputStream &OS, OutputFlags Flags,
Node *N) const {
assert(N->kind() == NodeKind::IntegerLiteral);
IntegerLiteralNode *ILN = static_cast<IntegerLiteralNode *>(N);
if (ILN->Value != 0)
ILN->output(OS, Flags);
}
void ArrayTypeNode::outputDimensionsImpl(OutputStream &OS,
OutputFlags Flags) const {
if (Dimensions->Count == 0)
return;
outputOneDimension(OS, Flags, Dimensions->Nodes[0]);
for (size_t I = 1; I < Dimensions->Count; ++I) {
OS << "][";
outputOneDimension(OS, Flags, Dimensions->Nodes[I]);
}
}
void ArrayTypeNode::outputPost(OutputStream &OS, OutputFlags Flags) const {
OS << "[";
outputDimensionsImpl(OS, Flags);
OS << "]";
ElementType->outputPost(OS, Flags);
}
void SymbolNode::output(OutputStream &OS, OutputFlags Flags) const {
Name->output(OS, Flags);
}
void FunctionSymbolNode::output(OutputStream &OS, OutputFlags Flags) const {
Signature->outputPre(OS, Flags);
outputSpaceIfNecessary(OS);
Name->output(OS, Flags);
Signature->outputPost(OS, Flags);
}
void VariableSymbolNode::output(OutputStream &OS, OutputFlags Flags) const {
const char *AccessSpec = nullptr;
bool IsStatic = true;
switch (SC) {
case StorageClass::PrivateStatic:
AccessSpec = "private";
break;
case StorageClass::PublicStatic:
AccessSpec = "public";
break;
case StorageClass::ProtectedStatic:
AccessSpec = "protected";
break;
default:
IsStatic = false;
break;
}
if (!(Flags & OF_NoAccessSpecifier) && AccessSpec)
OS << AccessSpec << ": ";
if (!(Flags & OF_NoMemberType) && IsStatic)
OS << "static ";
if (Type) {
Type->outputPre(OS, Flags);
outputSpaceIfNecessary(OS);
}
Name->output(OS, Flags);
if (Type)
Type->outputPost(OS, Flags);
}
void CustomTypeNode::outputPre(OutputStream &OS, OutputFlags Flags) const {
Identifier->output(OS, Flags);
}
void CustomTypeNode::outputPost(OutputStream &OS, OutputFlags Flags) const {}
void QualifiedNameNode::output(OutputStream &OS, OutputFlags Flags) const {
Components->output(OS, Flags, "::");
}
void RttiBaseClassDescriptorNode::output(OutputStream &OS,
OutputFlags Flags) const {
OS << "`RTTI Base Class Descriptor at (";
OS << NVOffset << ", " << VBPtrOffset << ", " << VBTableOffset << ", "
<< this->Flags;
OS << ")'";
}
void LocalStaticGuardVariableNode::output(OutputStream &OS,
OutputFlags Flags) const {
Name->output(OS, Flags);
}
void VcallThunkIdentifierNode::output(OutputStream &OS,
OutputFlags Flags) const {
OS << "`vcall'{" << OffsetInVTable << ", {flat}}";
}
void SpecialTableSymbolNode::output(OutputStream &OS, OutputFlags Flags) const {
outputQualifiers(OS, Quals, false, true);
Name->output(OS, Flags);
if (TargetName) {
OS << "{for `";
TargetName->output(OS, Flags);
OS << "'}";
}
return;
}

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//===--- Demangle.h ---------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEMANGLE_DEMANGLE_H
#define LLVM_DEMANGLE_DEMANGLE_H
#include <cstddef>
#include <string>
namespace llvm {
/// This is a llvm local version of __cxa_demangle. Other than the name and
/// being in the llvm namespace it is identical.
///
/// The mangled_name is demangled into buf and returned. If the buffer is not
/// large enough, realloc is used to expand it.
///
/// The *status will be set to a value from the following enumeration
enum : int {
demangle_unknown_error = -4,
demangle_invalid_args = -3,
demangle_invalid_mangled_name = -2,
demangle_memory_alloc_failure = -1,
demangle_success = 0,
};
char *itaniumDemangle(const char *mangled_name, char *buf, size_t *n,
int *status);
enum MSDemangleFlags {
MSDF_None = 0,
MSDF_DumpBackrefs = 1 << 0,
MSDF_NoAccessSpecifier = 1 << 1,
MSDF_NoCallingConvention = 1 << 2,
MSDF_NoReturnType = 1 << 3,
MSDF_NoMemberType = 1 << 4,
};
/// Demangles the Microsoft symbol pointed at by mangled_name and returns it.
/// Returns a pointer to the start of a null-terminated demangled string on
/// success, or nullptr on error.
/// If n_read is non-null and demangling was successful, it receives how many
/// bytes of the input string were consumed.
/// buf can point to a *n_buf bytes large buffer where the demangled name is
/// stored. If the buffer is too small, it is grown with realloc(). If buf is
/// nullptr, then this malloc()s memory for the result.
/// *n_buf stores the size of buf on input if buf is non-nullptr, and it
/// receives the size of the demangled string on output if n_buf is not nullptr.
/// status receives one of the demangle_ enum entries above if it's not nullptr.
/// Flags controls various details of the demangled representation.
char *microsoftDemangle(const char *mangled_name, size_t *n_read,
char *buf, size_t *n_buf,
int *status, MSDemangleFlags Flags = MSDF_None);
/// Attempt to demangle a string using different demangling schemes.
/// The function uses heuristics to determine which demangling scheme to use.
/// \param MangledName - reference to string to demangle.
/// \returns - the demangled string, or a copy of the input string if no
/// demangling occurred.
std::string demangle(const std::string &MangledName);
/// "Partial" demangler. This supports demangling a string into an AST
/// (typically an intermediate stage in itaniumDemangle) and querying certain
/// properties or partially printing the demangled name.
struct ItaniumPartialDemangler {
ItaniumPartialDemangler();
ItaniumPartialDemangler(ItaniumPartialDemangler &&Other);
ItaniumPartialDemangler &operator=(ItaniumPartialDemangler &&Other);
/// Demangle into an AST. Subsequent calls to the rest of the member functions
/// implicitly operate on the AST this produces.
/// \return true on error, false otherwise
bool partialDemangle(const char *MangledName);
/// Just print the entire mangled name into Buf. Buf and N behave like the
/// second and third parameters to itaniumDemangle.
char *finishDemangle(char *Buf, size_t *N) const;
/// Get the base name of a function. This doesn't include trailing template
/// arguments, ie for "a::b<int>" this function returns "b".
char *getFunctionBaseName(char *Buf, size_t *N) const;
/// Get the context name for a function. For "a::b::c", this function returns
/// "a::b".
char *getFunctionDeclContextName(char *Buf, size_t *N) const;
/// Get the entire name of this function.
char *getFunctionName(char *Buf, size_t *N) const;
/// Get the parameters for this function.
char *getFunctionParameters(char *Buf, size_t *N) const;
char *getFunctionReturnType(char *Buf, size_t *N) const;
/// If this function has any any cv or reference qualifiers. These imply that
/// the function is a non-static member function.
bool hasFunctionQualifiers() const;
/// If this symbol describes a constructor or destructor.
bool isCtorOrDtor() const;
/// If this symbol describes a function.
bool isFunction() const;
/// If this symbol describes a variable.
bool isData() const;
/// If this symbol is a <special-name>. These are generally implicitly
/// generated by the implementation, such as vtables and typeinfo names.
bool isSpecialName() const;
~ItaniumPartialDemangler();
private:
void *RootNode;
void *Context;
};
} // namespace llvm
#endif

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//===--- DemangleConfig.h ---------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains a variety of feature test macros copied from
// include/llvm/Support/Compiler.h so that LLVMDemangle does not need to take
// a dependency on LLVMSupport.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEMANGLE_COMPILER_H
#define LLVM_DEMANGLE_COMPILER_H
#ifndef __has_feature
#define __has_feature(x) 0
#endif
#ifndef __has_cpp_attribute
#define __has_cpp_attribute(x) 0
#endif
#ifndef __has_attribute
#define __has_attribute(x) 0
#endif
#ifndef __has_builtin
#define __has_builtin(x) 0
#endif
#ifndef DEMANGLE_GNUC_PREREQ
#if defined(__GNUC__) && defined(__GNUC_MINOR__) && defined(__GNUC_PATCHLEVEL__)
#define DEMANGLE_GNUC_PREREQ(maj, min, patch) \
((__GNUC__ << 20) + (__GNUC_MINOR__ << 10) + __GNUC_PATCHLEVEL__ >= \
((maj) << 20) + ((min) << 10) + (patch))
#elif defined(__GNUC__) && defined(__GNUC_MINOR__)
#define DEMANGLE_GNUC_PREREQ(maj, min, patch) \
((__GNUC__ << 20) + (__GNUC_MINOR__ << 10) >= ((maj) << 20) + ((min) << 10))
#else
#define DEMANGLE_GNUC_PREREQ(maj, min, patch) 0
#endif
#endif
#if __has_attribute(used) || DEMANGLE_GNUC_PREREQ(3, 1, 0)
#define DEMANGLE_ATTRIBUTE_USED __attribute__((__used__))
#else
#define DEMANGLE_ATTRIBUTE_USED
#endif
#if __has_builtin(__builtin_unreachable) || DEMANGLE_GNUC_PREREQ(4, 5, 0)
#define DEMANGLE_UNREACHABLE __builtin_unreachable()
#elif defined(_MSC_VER)
#define DEMANGLE_UNREACHABLE __assume(false)
#else
#define DEMANGLE_UNREACHABLE
#endif
#if __has_attribute(noinline) || DEMANGLE_GNUC_PREREQ(3, 4, 0)
#define DEMANGLE_ATTRIBUTE_NOINLINE __attribute__((noinline))
#elif defined(_MSC_VER)
#define DEMANGLE_ATTRIBUTE_NOINLINE __declspec(noinline)
#else
#define DEMANGLE_ATTRIBUTE_NOINLINE
#endif
#if !defined(NDEBUG)
#define DEMANGLE_DUMP_METHOD DEMANGLE_ATTRIBUTE_NOINLINE DEMANGLE_ATTRIBUTE_USED
#else
#define DEMANGLE_DUMP_METHOD DEMANGLE_ATTRIBUTE_NOINLINE
#endif
#if __cplusplus > 201402L && __has_cpp_attribute(fallthrough)
#define DEMANGLE_FALLTHROUGH [[fallthrough]]
#elif __has_cpp_attribute(gnu::fallthrough)
#define DEMANGLE_FALLTHROUGH [[gnu::fallthrough]]
#elif !__cplusplus
// Workaround for llvm.org/PR23435, since clang 3.6 and below emit a spurious
// error when __has_cpp_attribute is given a scoped attribute in C mode.
#define DEMANGLE_FALLTHROUGH
#elif __has_cpp_attribute(clang::fallthrough)
#define DEMANGLE_FALLTHROUGH [[clang::fallthrough]]
#else
#define DEMANGLE_FALLTHROUGH
#endif
#define DEMANGLE_NAMESPACE_BEGIN namespace llvm { namespace itanium_demangle {
#define DEMANGLE_NAMESPACE_END } }
#endif

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//===------------------------- MicrosoftDemangle.h --------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEMANGLE_MICROSOFT_DEMANGLE_H
#define LLVM_DEMANGLE_MICROSOFT_DEMANGLE_H
#include "llvm/Demangle/DemangleConfig.h"
#include "llvm/Demangle/MicrosoftDemangleNodes.h"
#include "llvm/Demangle/StringView.h"
#include "llvm/Demangle/Utility.h"
#include <utility>
namespace llvm {
namespace ms_demangle {
// This memory allocator is extremely fast, but it doesn't call dtors
// for allocated objects. That means you can't use STL containers
// (such as std::vector) with this allocator. But it pays off --
// the demangler is 3x faster with this allocator compared to one with
// STL containers.
constexpr size_t AllocUnit = 4096;
class ArenaAllocator {
struct AllocatorNode {
uint8_t *Buf = nullptr;
size_t Used = 0;
size_t Capacity = 0;
AllocatorNode *Next = nullptr;
};
void addNode(size_t Capacity) {
AllocatorNode *NewHead = new AllocatorNode;
NewHead->Buf = new uint8_t[Capacity];
NewHead->Next = Head;
NewHead->Capacity = Capacity;
Head = NewHead;
NewHead->Used = 0;
}
public:
ArenaAllocator() { addNode(AllocUnit); }
~ArenaAllocator() {
while (Head) {
assert(Head->Buf);
delete[] Head->Buf;
AllocatorNode *Next = Head->Next;
delete Head;
Head = Next;
}
}
char *allocUnalignedBuffer(size_t Size) {
assert(Head && Head->Buf);
uint8_t *P = Head->Buf + Head->Used;
Head->Used += Size;
if (Head->Used <= Head->Capacity)
return reinterpret_cast<char *>(P);
addNode(std::max(AllocUnit, Size));
Head->Used = Size;
return reinterpret_cast<char *>(Head->Buf);
}
template <typename T, typename... Args> T *allocArray(size_t Count) {
size_t Size = Count * sizeof(T);
assert(Head && Head->Buf);
size_t P = (size_t)Head->Buf + Head->Used;
uintptr_t AlignedP =
(((size_t)P + alignof(T) - 1) & ~(size_t)(alignof(T) - 1));
uint8_t *PP = (uint8_t *)AlignedP;
size_t Adjustment = AlignedP - P;
Head->Used += Size + Adjustment;
if (Head->Used <= Head->Capacity)
return new (PP) T[Count]();
addNode(std::max(AllocUnit, Size));
Head->Used = Size;
return new (Head->Buf) T[Count]();
}
template <typename T, typename... Args> T *alloc(Args &&... ConstructorArgs) {
constexpr size_t Size = sizeof(T);
assert(Head && Head->Buf);
size_t P = (size_t)Head->Buf + Head->Used;
uintptr_t AlignedP =
(((size_t)P + alignof(T) - 1) & ~(size_t)(alignof(T) - 1));
uint8_t *PP = (uint8_t *)AlignedP;
size_t Adjustment = AlignedP - P;
Head->Used += Size + Adjustment;
if (Head->Used <= Head->Capacity)
return new (PP) T(std::forward<Args>(ConstructorArgs)...);
static_assert(Size < AllocUnit, "");
addNode(AllocUnit);
Head->Used = Size;
return new (Head->Buf) T(std::forward<Args>(ConstructorArgs)...);
}
private:
AllocatorNode *Head = nullptr;
};
struct BackrefContext {
static constexpr size_t Max = 10;
TypeNode *FunctionParams[Max];
size_t FunctionParamCount = 0;
// The first 10 BackReferences in a mangled name can be back-referenced by
// special name @[0-9]. This is a storage for the first 10 BackReferences.
NamedIdentifierNode *Names[Max];
size_t NamesCount = 0;
};
enum class QualifierMangleMode { Drop, Mangle, Result };
enum NameBackrefBehavior : uint8_t {
NBB_None = 0, // don't save any names as backrefs.
NBB_Template = 1 << 0, // save template instanations.
NBB_Simple = 1 << 1, // save simple names.
};
enum class FunctionIdentifierCodeGroup { Basic, Under, DoubleUnder };
// Demangler class takes the main role in demangling symbols.
// It has a set of functions to parse mangled symbols into Type instances.
// It also has a set of functions to convert Type instances to strings.
class Demangler {
public:
Demangler() = default;
virtual ~Demangler() = default;
// You are supposed to call parse() first and then check if error is true. If
// it is false, call output() to write the formatted name to the given stream.
SymbolNode *parse(StringView &MangledName);
TagTypeNode *parseTagUniqueName(StringView &MangledName);
// True if an error occurred.
bool Error = false;
void dumpBackReferences();
private:
SymbolNode *demangleEncodedSymbol(StringView &MangledName,
QualifiedNameNode *QN);
SymbolNode *demangleDeclarator(StringView &MangledName);
SymbolNode *demangleMD5Name(StringView &MangledName);
SymbolNode *demangleTypeinfoName(StringView &MangledName);
VariableSymbolNode *demangleVariableEncoding(StringView &MangledName,
StorageClass SC);
FunctionSymbolNode *demangleFunctionEncoding(StringView &MangledName);
Qualifiers demanglePointerExtQualifiers(StringView &MangledName);
// Parser functions. This is a recursive-descent parser.
TypeNode *demangleType(StringView &MangledName, QualifierMangleMode QMM);
PrimitiveTypeNode *demanglePrimitiveType(StringView &MangledName);
CustomTypeNode *demangleCustomType(StringView &MangledName);
TagTypeNode *demangleClassType(StringView &MangledName);
PointerTypeNode *demanglePointerType(StringView &MangledName);
PointerTypeNode *demangleMemberPointerType(StringView &MangledName);
FunctionSignatureNode *demangleFunctionType(StringView &MangledName,
bool HasThisQuals);
ArrayTypeNode *demangleArrayType(StringView &MangledName);
NodeArrayNode *demangleFunctionParameterList(StringView &MangledName,
bool &IsVariadic);
NodeArrayNode *demangleTemplateParameterList(StringView &MangledName);
std::pair<uint64_t, bool> demangleNumber(StringView &MangledName);
uint64_t demangleUnsigned(StringView &MangledName);
int64_t demangleSigned(StringView &MangledName);
void memorizeString(StringView s);
void memorizeIdentifier(IdentifierNode *Identifier);
/// Allocate a copy of \p Borrowed into memory that we own.
StringView copyString(StringView Borrowed);
QualifiedNameNode *demangleFullyQualifiedTypeName(StringView &MangledName);
QualifiedNameNode *demangleFullyQualifiedSymbolName(StringView &MangledName);
IdentifierNode *demangleUnqualifiedTypeName(StringView &MangledName,
bool Memorize);
IdentifierNode *demangleUnqualifiedSymbolName(StringView &MangledName,
NameBackrefBehavior NBB);
QualifiedNameNode *demangleNameScopeChain(StringView &MangledName,
IdentifierNode *UnqualifiedName);
IdentifierNode *demangleNameScopePiece(StringView &MangledName);
NamedIdentifierNode *demangleBackRefName(StringView &MangledName);
IdentifierNode *demangleTemplateInstantiationName(StringView &MangledName,
NameBackrefBehavior NBB);
IntrinsicFunctionKind
translateIntrinsicFunctionCode(char CH, FunctionIdentifierCodeGroup Group);
IdentifierNode *demangleFunctionIdentifierCode(StringView &MangledName);
IdentifierNode *
demangleFunctionIdentifierCode(StringView &MangledName,
FunctionIdentifierCodeGroup Group);
StructorIdentifierNode *demangleStructorIdentifier(StringView &MangledName,
bool IsDestructor);
ConversionOperatorIdentifierNode *
demangleConversionOperatorIdentifier(StringView &MangledName);
LiteralOperatorIdentifierNode *
demangleLiteralOperatorIdentifier(StringView &MangledName);
SymbolNode *demangleSpecialIntrinsic(StringView &MangledName);
SpecialTableSymbolNode *
demangleSpecialTableSymbolNode(StringView &MangledName,
SpecialIntrinsicKind SIK);
LocalStaticGuardVariableNode *
demangleLocalStaticGuard(StringView &MangledName, bool IsThread);
VariableSymbolNode *demangleUntypedVariable(ArenaAllocator &Arena,
StringView &MangledName,
StringView VariableName);
VariableSymbolNode *
demangleRttiBaseClassDescriptorNode(ArenaAllocator &Arena,
StringView &MangledName);
FunctionSymbolNode *demangleInitFiniStub(StringView &MangledName,
bool IsDestructor);
NamedIdentifierNode *demangleSimpleName(StringView &MangledName,
bool Memorize);
NamedIdentifierNode *demangleAnonymousNamespaceName(StringView &MangledName);
NamedIdentifierNode *demangleLocallyScopedNamePiece(StringView &MangledName);
EncodedStringLiteralNode *demangleStringLiteral(StringView &MangledName);
FunctionSymbolNode *demangleVcallThunkNode(StringView &MangledName);
StringView demangleSimpleString(StringView &MangledName, bool Memorize);
FuncClass demangleFunctionClass(StringView &MangledName);
CallingConv demangleCallingConvention(StringView &MangledName);
StorageClass demangleVariableStorageClass(StringView &MangledName);
bool demangleThrowSpecification(StringView &MangledName);
wchar_t demangleWcharLiteral(StringView &MangledName);
uint8_t demangleCharLiteral(StringView &MangledName);
std::pair<Qualifiers, bool> demangleQualifiers(StringView &MangledName);
// Memory allocator.
ArenaAllocator Arena;
// A single type uses one global back-ref table for all function params.
// This means back-refs can even go "into" other types. Examples:
//
// // Second int* is a back-ref to first.
// void foo(int *, int*);
//
// // Second int* is not a back-ref to first (first is not a function param).
// int* foo(int*);
//
// // Second int* is a back-ref to first (ALL function types share the same
// // back-ref map.
// using F = void(*)(int*);
// F G(int *);
BackrefContext Backrefs;
};
} // namespace ms_demangle
} // namespace llvm
#endif // LLVM_DEMANGLE_MICROSOFT_DEMANGLE_H

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//===- MicrosoftDemangleNodes.h ---------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file defines the AST nodes used in the MSVC demangler.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_MICROSOFTDEMANGLENODES_H
#define LLVM_SUPPORT_MICROSOFTDEMANGLENODES_H
#include "llvm/Demangle/DemangleConfig.h"
#include "llvm/Demangle/StringView.h"
#include <array>
#include <cstdint>
#include <string>
namespace llvm {
namespace itanium_demangle {
class OutputStream;
}
}
using llvm::itanium_demangle::OutputStream;
using llvm::itanium_demangle::StringView;
namespace llvm {
namespace ms_demangle {
// Storage classes
enum Qualifiers : uint8_t {
Q_None = 0,
Q_Const = 1 << 0,
Q_Volatile = 1 << 1,
Q_Far = 1 << 2,
Q_Huge = 1 << 3,
Q_Unaligned = 1 << 4,
Q_Restrict = 1 << 5,
Q_Pointer64 = 1 << 6
};
enum class StorageClass : uint8_t {
None,
PrivateStatic,
ProtectedStatic,
PublicStatic,
Global,
FunctionLocalStatic,
};
enum class PointerAffinity { None, Pointer, Reference, RValueReference };
enum class FunctionRefQualifier { None, Reference, RValueReference };
// Calling conventions
enum class CallingConv : uint8_t {
None,
Cdecl,
Pascal,
Thiscall,
Stdcall,
Fastcall,
Clrcall,
Eabi,
Vectorcall,
Regcall,
};
enum class ReferenceKind : uint8_t { None, LValueRef, RValueRef };
enum OutputFlags {
OF_Default = 0,
OF_NoCallingConvention = 1,
OF_NoTagSpecifier = 2,
OF_NoAccessSpecifier = 4,
OF_NoMemberType = 8,
OF_NoReturnType = 16,
};
// Types
enum class PrimitiveKind {
Void,
Bool,
Char,
Schar,
Uchar,
Char8,
Char16,
Char32,
Short,
Ushort,
Int,
Uint,
Long,
Ulong,
Int64,
Uint64,
Wchar,
Float,
Double,
Ldouble,
Nullptr,
};
enum class CharKind {
Char,
Char16,
Char32,
Wchar,
};
enum class IntrinsicFunctionKind : uint8_t {
None,
New, // ?2 # operator new
Delete, // ?3 # operator delete
Assign, // ?4 # operator=
RightShift, // ?5 # operator>>
LeftShift, // ?6 # operator<<
LogicalNot, // ?7 # operator!
Equals, // ?8 # operator==
NotEquals, // ?9 # operator!=
ArraySubscript, // ?A # operator[]
Pointer, // ?C # operator->
Dereference, // ?D # operator*
Increment, // ?E # operator++
Decrement, // ?F # operator--
Minus, // ?G # operator-
Plus, // ?H # operator+
BitwiseAnd, // ?I # operator&
MemberPointer, // ?J # operator->*
Divide, // ?K # operator/
Modulus, // ?L # operator%
LessThan, // ?M operator<
LessThanEqual, // ?N operator<=
GreaterThan, // ?O operator>
GreaterThanEqual, // ?P operator>=
Comma, // ?Q operator,
Parens, // ?R operator()
BitwiseNot, // ?S operator~
BitwiseXor, // ?T operator^
BitwiseOr, // ?U operator|
LogicalAnd, // ?V operator&&
LogicalOr, // ?W operator||
TimesEqual, // ?X operator*=
PlusEqual, // ?Y operator+=
MinusEqual, // ?Z operator-=
DivEqual, // ?_0 operator/=
ModEqual, // ?_1 operator%=
RshEqual, // ?_2 operator>>=
LshEqual, // ?_3 operator<<=
BitwiseAndEqual, // ?_4 operator&=
BitwiseOrEqual, // ?_5 operator|=
BitwiseXorEqual, // ?_6 operator^=
VbaseDtor, // ?_D # vbase destructor
VecDelDtor, // ?_E # vector deleting destructor
DefaultCtorClosure, // ?_F # default constructor closure
ScalarDelDtor, // ?_G # scalar deleting destructor
VecCtorIter, // ?_H # vector constructor iterator
VecDtorIter, // ?_I # vector destructor iterator
VecVbaseCtorIter, // ?_J # vector vbase constructor iterator
VdispMap, // ?_K # virtual displacement map
EHVecCtorIter, // ?_L # eh vector constructor iterator
EHVecDtorIter, // ?_M # eh vector destructor iterator
EHVecVbaseCtorIter, // ?_N # eh vector vbase constructor iterator
CopyCtorClosure, // ?_O # copy constructor closure
LocalVftableCtorClosure, // ?_T # local vftable constructor closure
ArrayNew, // ?_U operator new[]
ArrayDelete, // ?_V operator delete[]
ManVectorCtorIter, // ?__A managed vector ctor iterator
ManVectorDtorIter, // ?__B managed vector dtor iterator
EHVectorCopyCtorIter, // ?__C EH vector copy ctor iterator
EHVectorVbaseCopyCtorIter, // ?__D EH vector vbase copy ctor iterator
VectorCopyCtorIter, // ?__G vector copy constructor iterator
VectorVbaseCopyCtorIter, // ?__H vector vbase copy constructor iterator
ManVectorVbaseCopyCtorIter, // ?__I managed vector vbase copy constructor
CoAwait, // ?__L operator co_await
Spaceship, // ?__M operator<=>
MaxIntrinsic
};
enum class SpecialIntrinsicKind {
None,
Vftable,
Vbtable,
Typeof,
VcallThunk,
LocalStaticGuard,
StringLiteralSymbol,
UdtReturning,
Unknown,
DynamicInitializer,
DynamicAtexitDestructor,
RttiTypeDescriptor,
RttiBaseClassDescriptor,
RttiBaseClassArray,
RttiClassHierarchyDescriptor,
RttiCompleteObjLocator,
LocalVftable,
LocalStaticThreadGuard,
};
// Function classes
enum FuncClass : uint16_t {
FC_None = 0,
FC_Public = 1 << 0,
FC_Protected = 1 << 1,
FC_Private = 1 << 2,
FC_Global = 1 << 3,
FC_Static = 1 << 4,
FC_Virtual = 1 << 5,
FC_Far = 1 << 6,
FC_ExternC = 1 << 7,
FC_NoParameterList = 1 << 8,
FC_VirtualThisAdjust = 1 << 9,
FC_VirtualThisAdjustEx = 1 << 10,
FC_StaticThisAdjust = 1 << 11,
};
enum class TagKind { Class, Struct, Union, Enum };
enum class NodeKind {
Unknown,
Md5Symbol,
PrimitiveType,
FunctionSignature,
Identifier,
NamedIdentifier,
VcallThunkIdentifier,
LocalStaticGuardIdentifier,
IntrinsicFunctionIdentifier,
ConversionOperatorIdentifier,
DynamicStructorIdentifier,
StructorIdentifier,
LiteralOperatorIdentifier,
ThunkSignature,
PointerType,
TagType,
ArrayType,
Custom,
IntrinsicType,
NodeArray,
QualifiedName,
TemplateParameterReference,
EncodedStringLiteral,
IntegerLiteral,
RttiBaseClassDescriptor,
LocalStaticGuardVariable,
FunctionSymbol,
VariableSymbol,
SpecialTableSymbol
};
struct Node {
explicit Node(NodeKind K) : Kind(K) {}
virtual ~Node() = default;
NodeKind kind() const { return Kind; }
virtual void output(OutputStream &OS, OutputFlags Flags) const = 0;
std::string toString(OutputFlags Flags = OF_Default) const;
private:
NodeKind Kind;
};
struct TypeNode;
struct PrimitiveTypeNode;
struct FunctionSignatureNode;
struct IdentifierNode;
struct NamedIdentifierNode;
struct VcallThunkIdentifierNode;
struct IntrinsicFunctionIdentifierNode;
struct LiteralOperatorIdentifierNode;
struct ConversionOperatorIdentifierNode;
struct StructorIdentifierNode;
struct ThunkSignatureNode;
struct PointerTypeNode;
struct ArrayTypeNode;
struct CustomNode;
struct TagTypeNode;
struct IntrinsicTypeNode;
struct NodeArrayNode;
struct QualifiedNameNode;
struct TemplateParameterReferenceNode;
struct EncodedStringLiteralNode;
struct IntegerLiteralNode;
struct RttiBaseClassDescriptorNode;
struct LocalStaticGuardVariableNode;
struct SymbolNode;
struct FunctionSymbolNode;
struct VariableSymbolNode;
struct SpecialTableSymbolNode;
struct TypeNode : public Node {
explicit TypeNode(NodeKind K) : Node(K) {}
virtual void outputPre(OutputStream &OS, OutputFlags Flags) const = 0;
virtual void outputPost(OutputStream &OS, OutputFlags Flags) const = 0;
void output(OutputStream &OS, OutputFlags Flags) const override {
outputPre(OS, Flags);
outputPost(OS, Flags);
}
Qualifiers Quals = Q_None;
};
struct PrimitiveTypeNode : public TypeNode {
explicit PrimitiveTypeNode(PrimitiveKind K)
: TypeNode(NodeKind::PrimitiveType), PrimKind(K) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override {}
PrimitiveKind PrimKind;
};
struct FunctionSignatureNode : public TypeNode {
explicit FunctionSignatureNode(NodeKind K) : TypeNode(K) {}
FunctionSignatureNode() : TypeNode(NodeKind::FunctionSignature) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override;
// Valid if this FunctionTypeNode is the Pointee of a PointerType or
// MemberPointerType.
PointerAffinity Affinity = PointerAffinity::None;
// The function's calling convention.
CallingConv CallConvention = CallingConv::None;
// Function flags (gloabl, public, etc)
FuncClass FunctionClass = FC_Global;
FunctionRefQualifier RefQualifier = FunctionRefQualifier::None;
// The return type of the function.
TypeNode *ReturnType = nullptr;
// True if this is a C-style ... varargs function.
bool IsVariadic = false;
// Function parameters
NodeArrayNode *Params = nullptr;
// True if the function type is noexcept.
bool IsNoexcept = false;
};
struct IdentifierNode : public Node {
explicit IdentifierNode(NodeKind K) : Node(K) {}
NodeArrayNode *TemplateParams = nullptr;
protected:
void outputTemplateParameters(OutputStream &OS, OutputFlags Flags) const;
};
struct VcallThunkIdentifierNode : public IdentifierNode {
VcallThunkIdentifierNode() : IdentifierNode(NodeKind::VcallThunkIdentifier) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
uint64_t OffsetInVTable = 0;
};
struct DynamicStructorIdentifierNode : public IdentifierNode {
DynamicStructorIdentifierNode()
: IdentifierNode(NodeKind::DynamicStructorIdentifier) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
VariableSymbolNode *Variable = nullptr;
QualifiedNameNode *Name = nullptr;
bool IsDestructor = false;
};
struct NamedIdentifierNode : public IdentifierNode {
NamedIdentifierNode() : IdentifierNode(NodeKind::NamedIdentifier) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
StringView Name;
};
struct IntrinsicFunctionIdentifierNode : public IdentifierNode {
explicit IntrinsicFunctionIdentifierNode(IntrinsicFunctionKind Operator)
: IdentifierNode(NodeKind::IntrinsicFunctionIdentifier),
Operator(Operator) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
IntrinsicFunctionKind Operator;
};
struct LiteralOperatorIdentifierNode : public IdentifierNode {
LiteralOperatorIdentifierNode()
: IdentifierNode(NodeKind::LiteralOperatorIdentifier) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
StringView Name;
};
struct LocalStaticGuardIdentifierNode : public IdentifierNode {
LocalStaticGuardIdentifierNode()
: IdentifierNode(NodeKind::LocalStaticGuardIdentifier) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
bool IsThread = false;
uint32_t ScopeIndex = 0;
};
struct ConversionOperatorIdentifierNode : public IdentifierNode {
ConversionOperatorIdentifierNode()
: IdentifierNode(NodeKind::ConversionOperatorIdentifier) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
// The type that this operator converts too.
TypeNode *TargetType = nullptr;
};
struct StructorIdentifierNode : public IdentifierNode {
StructorIdentifierNode() : IdentifierNode(NodeKind::StructorIdentifier) {}
explicit StructorIdentifierNode(bool IsDestructor)
: IdentifierNode(NodeKind::StructorIdentifier),
IsDestructor(IsDestructor) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
// The name of the class that this is a structor of.
IdentifierNode *Class = nullptr;
bool IsDestructor = false;
};
struct ThunkSignatureNode : public FunctionSignatureNode {
ThunkSignatureNode() : FunctionSignatureNode(NodeKind::ThunkSignature) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override;
struct ThisAdjustor {
uint32_t StaticOffset = 0;
int32_t VBPtrOffset = 0;
int32_t VBOffsetOffset = 0;
int32_t VtordispOffset = 0;
};
ThisAdjustor ThisAdjust;
};
struct PointerTypeNode : public TypeNode {
PointerTypeNode() : TypeNode(NodeKind::PointerType) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override;
// Is this a pointer, reference, or rvalue-reference?
PointerAffinity Affinity = PointerAffinity::None;
// If this is a member pointer, this is the class that the member is in.
QualifiedNameNode *ClassParent = nullptr;
// Represents a type X in "a pointer to X", "a reference to X", or
// "rvalue-reference to X"
TypeNode *Pointee = nullptr;
};
struct TagTypeNode : public TypeNode {
explicit TagTypeNode(TagKind Tag) : TypeNode(NodeKind::TagType), Tag(Tag) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override;
QualifiedNameNode *QualifiedName = nullptr;
TagKind Tag;
};
struct ArrayTypeNode : public TypeNode {
ArrayTypeNode() : TypeNode(NodeKind::ArrayType) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override;
void outputDimensionsImpl(OutputStream &OS, OutputFlags Flags) const;
void outputOneDimension(OutputStream &OS, OutputFlags Flags, Node *N) const;
// A list of array dimensions. e.g. [3,4,5] in `int Foo[3][4][5]`
NodeArrayNode *Dimensions = nullptr;
// The type of array element.
TypeNode *ElementType = nullptr;
};
struct IntrinsicNode : public TypeNode {
IntrinsicNode() : TypeNode(NodeKind::IntrinsicType) {}
void output(OutputStream &OS, OutputFlags Flags) const override {}
};
struct CustomTypeNode : public TypeNode {
CustomTypeNode() : TypeNode(NodeKind::Custom) {}
void outputPre(OutputStream &OS, OutputFlags Flags) const override;
void outputPost(OutputStream &OS, OutputFlags Flags) const override;
IdentifierNode *Identifier = nullptr;
};
struct NodeArrayNode : public Node {
NodeArrayNode() : Node(NodeKind::NodeArray) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
void output(OutputStream &OS, OutputFlags Flags, StringView Separator) const;
Node **Nodes = nullptr;
size_t Count = 0;
};
struct QualifiedNameNode : public Node {
QualifiedNameNode() : Node(NodeKind::QualifiedName) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
NodeArrayNode *Components = nullptr;
IdentifierNode *getUnqualifiedIdentifier() {
Node *LastComponent = Components->Nodes[Components->Count - 1];
return static_cast<IdentifierNode *>(LastComponent);
}
};
struct TemplateParameterReferenceNode : public Node {
TemplateParameterReferenceNode()
: Node(NodeKind::TemplateParameterReference) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
SymbolNode *Symbol = nullptr;
int ThunkOffsetCount = 0;
std::array<int64_t, 3> ThunkOffsets;
PointerAffinity Affinity = PointerAffinity::None;
bool IsMemberPointer = false;
};
struct IntegerLiteralNode : public Node {
IntegerLiteralNode() : Node(NodeKind::IntegerLiteral) {}
IntegerLiteralNode(uint64_t Value, bool IsNegative)
: Node(NodeKind::IntegerLiteral), Value(Value), IsNegative(IsNegative) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
uint64_t Value = 0;
bool IsNegative = false;
};
struct RttiBaseClassDescriptorNode : public IdentifierNode {
RttiBaseClassDescriptorNode()
: IdentifierNode(NodeKind::RttiBaseClassDescriptor) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
uint32_t NVOffset = 0;
int32_t VBPtrOffset = 0;
uint32_t VBTableOffset = 0;
uint32_t Flags = 0;
};
struct SymbolNode : public Node {
explicit SymbolNode(NodeKind K) : Node(K) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
QualifiedNameNode *Name = nullptr;
};
struct SpecialTableSymbolNode : public SymbolNode {
explicit SpecialTableSymbolNode()
: SymbolNode(NodeKind::SpecialTableSymbol) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
QualifiedNameNode *TargetName = nullptr;
Qualifiers Quals = Qualifiers::Q_None;
};
struct LocalStaticGuardVariableNode : public SymbolNode {
LocalStaticGuardVariableNode()
: SymbolNode(NodeKind::LocalStaticGuardVariable) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
bool IsVisible = false;
};
struct EncodedStringLiteralNode : public SymbolNode {
EncodedStringLiteralNode() : SymbolNode(NodeKind::EncodedStringLiteral) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
StringView DecodedString;
bool IsTruncated = false;
CharKind Char = CharKind::Char;
};
struct VariableSymbolNode : public SymbolNode {
VariableSymbolNode() : SymbolNode(NodeKind::VariableSymbol) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
StorageClass SC = StorageClass::None;
TypeNode *Type = nullptr;
};
struct FunctionSymbolNode : public SymbolNode {
FunctionSymbolNode() : SymbolNode(NodeKind::FunctionSymbol) {}
void output(OutputStream &OS, OutputFlags Flags) const override;
FunctionSignatureNode *Signature = nullptr;
};
} // namespace ms_demangle
} // namespace llvm
#endif

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//===--- StringView.h -------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// FIXME: Use std::string_view instead when we support C++17.
//
//===----------------------------------------------------------------------===//
#ifndef DEMANGLE_STRINGVIEW_H
#define DEMANGLE_STRINGVIEW_H
#include "DemangleConfig.h"
#include <algorithm>
#include <cassert>
#include <cstring>
DEMANGLE_NAMESPACE_BEGIN
class StringView {
const char *First;
const char *Last;
public:
static const size_t npos = ~size_t(0);
template <size_t N>
StringView(const char (&Str)[N]) : First(Str), Last(Str + N - 1) {}
StringView(const char *First_, const char *Last_)
: First(First_), Last(Last_) {}
StringView(const char *First_, size_t Len)
: First(First_), Last(First_ + Len) {}
StringView(const char *Str) : First(Str), Last(Str + std::strlen(Str)) {}
StringView() : First(nullptr), Last(nullptr) {}
StringView substr(size_t From) const {
return StringView(begin() + From, size() - From);
}
size_t find(char C, size_t From = 0) const {
size_t FindBegin = std::min(From, size());
// Avoid calling memchr with nullptr.
if (FindBegin < size()) {
// Just forward to memchr, which is faster than a hand-rolled loop.
if (const void *P = ::memchr(First + FindBegin, C, size() - FindBegin))
return size_t(static_cast<const char *>(P) - First);
}
return npos;
}
StringView substr(size_t From, size_t To) const {
if (To >= size())
To = size() - 1;
if (From >= size())
From = size() - 1;
return StringView(First + From, First + To);
}
StringView dropFront(size_t N = 1) const {
if (N >= size())
N = size();
return StringView(First + N, Last);
}
StringView dropBack(size_t N = 1) const {
if (N >= size())
N = size();
return StringView(First, Last - N);
}
char front() const {
assert(!empty());
return *begin();
}
char back() const {
assert(!empty());
return *(end() - 1);
}
char popFront() {
assert(!empty());
return *First++;
}
bool consumeFront(char C) {
if (!startsWith(C))
return false;
*this = dropFront(1);
return true;
}
bool consumeFront(StringView S) {
if (!startsWith(S))
return false;
*this = dropFront(S.size());
return true;
}
bool startsWith(char C) const { return !empty() && *begin() == C; }
bool startsWith(StringView Str) const {
if (Str.size() > size())
return false;
return std::equal(Str.begin(), Str.end(), begin());
}
const char &operator[](size_t Idx) const { return *(begin() + Idx); }
const char *begin() const { return First; }
const char *end() const { return Last; }
size_t size() const { return static_cast<size_t>(Last - First); }
bool empty() const { return First == Last; }
};
inline bool operator==(const StringView &LHS, const StringView &RHS) {
return LHS.size() == RHS.size() &&
std::equal(LHS.begin(), LHS.end(), RHS.begin());
}
DEMANGLE_NAMESPACE_END
#endif

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//===--- Utility.h ----------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Provide some utility classes for use in the demangler(s).
//
//===----------------------------------------------------------------------===//
#ifndef DEMANGLE_UTILITY_H
#define DEMANGLE_UTILITY_H
#include "StringView.h"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <iterator>
#include <limits>
DEMANGLE_NAMESPACE_BEGIN
// Stream that AST nodes write their string representation into after the AST
// has been parsed.
class OutputStream {
char *Buffer = nullptr;
size_t CurrentPosition = 0;
size_t BufferCapacity = 0;
// Ensure there is at least n more positions in buffer.
void grow(size_t N) {
if (N + CurrentPosition >= BufferCapacity) {
BufferCapacity *= 2;
if (BufferCapacity < N + CurrentPosition)
BufferCapacity = N + CurrentPosition;
Buffer = static_cast<char *>(std::realloc(Buffer, BufferCapacity));
if (Buffer == nullptr)
std::terminate();
}
}
void writeUnsigned(uint64_t N, bool isNeg = false) {
// Handle special case...
if (N == 0) {
*this << '0';
return;
}
char Temp[21];
char *TempPtr = std::end(Temp);
while (N) {
*--TempPtr = '0' + char(N % 10);
N /= 10;
}
// Add negative sign...
if (isNeg)
*--TempPtr = '-';
this->operator<<(StringView(TempPtr, std::end(Temp)));
}
public:
OutputStream(char *StartBuf, size_t Size)
: Buffer(StartBuf), CurrentPosition(0), BufferCapacity(Size) {}
OutputStream() = default;
void reset(char *Buffer_, size_t BufferCapacity_) {
CurrentPosition = 0;
Buffer = Buffer_;
BufferCapacity = BufferCapacity_;
}
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
/// into the pack that we're currently printing.
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
OutputStream &operator+=(StringView R) {
size_t Size = R.size();
if (Size == 0)
return *this;
grow(Size);
std::memmove(Buffer + CurrentPosition, R.begin(), Size);
CurrentPosition += Size;
return *this;
}
OutputStream &operator+=(char C) {
grow(1);
Buffer[CurrentPosition++] = C;
return *this;
}
OutputStream &operator<<(StringView R) { return (*this += R); }
OutputStream &operator<<(char C) { return (*this += C); }
OutputStream &operator<<(long long N) {
if (N < 0)
writeUnsigned(static_cast<unsigned long long>(-N), true);
else
writeUnsigned(static_cast<unsigned long long>(N));
return *this;
}
OutputStream &operator<<(unsigned long long N) {
writeUnsigned(N, false);
return *this;
}
OutputStream &operator<<(long N) {
return this->operator<<(static_cast<long long>(N));
}
OutputStream &operator<<(unsigned long N) {
return this->operator<<(static_cast<unsigned long long>(N));
}
OutputStream &operator<<(int N) {
return this->operator<<(static_cast<long long>(N));
}
OutputStream &operator<<(unsigned int N) {
return this->operator<<(static_cast<unsigned long long>(N));
}
size_t getCurrentPosition() const { return CurrentPosition; }
void setCurrentPosition(size_t NewPos) { CurrentPosition = NewPos; }
char back() const {
return CurrentPosition ? Buffer[CurrentPosition - 1] : '\0';
}
bool empty() const { return CurrentPosition == 0; }
char *getBuffer() { return Buffer; }
char *getBufferEnd() { return Buffer + CurrentPosition - 1; }
size_t getBufferCapacity() const { return BufferCapacity; }
};
template <class T> class SwapAndRestore {
T &Restore;
T OriginalValue;
bool ShouldRestore = true;
public:
SwapAndRestore(T &Restore_) : SwapAndRestore(Restore_, Restore_) {}
SwapAndRestore(T &Restore_, T NewVal)
: Restore(Restore_), OriginalValue(Restore) {
Restore = std::move(NewVal);
}
~SwapAndRestore() {
if (ShouldRestore)
Restore = std::move(OriginalValue);
}
void shouldRestore(bool ShouldRestore_) { ShouldRestore = ShouldRestore_; }
void restoreNow(bool Force) {
if (!Force && !ShouldRestore)
return;
Restore = std::move(OriginalValue);
ShouldRestore = false;
}
SwapAndRestore(const SwapAndRestore &) = delete;
SwapAndRestore &operator=(const SwapAndRestore &) = delete;
};
inline bool initializeOutputStream(char *Buf, size_t *N, OutputStream &S,
size_t InitSize) {
size_t BufferSize;
if (Buf == nullptr) {
Buf = static_cast<char *>(std::malloc(InitSize));
if (Buf == nullptr)
return false;
BufferSize = InitSize;
} else
BufferSize = *N;
S.reset(Buf, BufferSize);
return true;
}
DEMANGLE_NAMESPACE_END
#endif

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cmake_minimum_required(VERSION 3.16)
project(microtar)
add_library(microtar STATIC
source/microtar.c
)
target_include_directories(microtar PUBLIC include)

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Copyright (c) 2017 rxi
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# microtar
A lightweight tar library written in ANSI C
## Basic Usage
The library consists of `microtar.c` and `microtar.h`. These two files can be
dropped into an existing project and compiled along with it.
#### Reading
```c
mtar_t tar;
mtar_header_t h;
char *p;
/* Open archive for reading */
mtar_open(&tar, "test.tar", "r");
/* Print all file names and sizes */
while ( (mtar_read_header(&tar, &h)) != MTAR_ENULLRECORD ) {
printf("%s (%d bytes)\n", h.name, h.size);
mtar_next(&tar);
}
/* Load and print contents of file "test.txt" */
mtar_find(&tar, "test.txt", &h);
p = calloc(1, h.size + 1);
mtar_read_data(&tar, p, h.size);
printf("%s", p);
free(p);
/* Close archive */
mtar_close(&tar);
```
#### Writing
```c
mtar_t tar;
const char *str1 = "Hello world";
const char *str2 = "Goodbye world";
/* Open archive for writing */
mtar_open(&tar, "test.tar", "w");
/* Write strings to files `test1.txt` and `test2.txt` */
mtar_write_file_header(&tar, "test1.txt", strlen(str1));
mtar_write_data(&tar, str1, strlen(str1));
mtar_write_file_header(&tar, "test2.txt", strlen(str2));
mtar_write_data(&tar, str2, strlen(str2));
/* Finalize -- this needs to be the last thing done before closing */
mtar_finalize(&tar);
/* Close archive */
mtar_close(&tar);
```
## Error handling
All functions which return an `int` will return `MTAR_ESUCCESS` if the operation
is successful. If an error occurs an error value less-than-zero will be
returned; this value can be passed to the function `mtar_strerror()` to get its
corresponding error string.
## Wrapping a stream
If you want to read or write from something other than a file, the `mtar_t`
struct can be manually initialized with your own callback functions and a
`stream` pointer.
All callback functions are passed a pointer to the `mtar_t` struct as their
first argument. They should return `MTAR_ESUCCESS` if the operation succeeds
without an error, or an integer below zero if an error occurs.
After the `stream` field has been set, all required callbacks have been set and
all unused fields have been zeroset the `mtar_t` struct can be safely used with
the microtar functions. `mtar_open` *should not* be called if the `mtar_t`
struct was initialized manually.
#### Reading
The following callbacks should be set for reading an archive from a stream:
Name | Arguments | Description
--------|------------------------------------------|---------------------------
`read` | `mtar_t *tar, void *data, unsigned size` | Read data from the stream
`seek` | `mtar_t *tar, unsigned pos` | Set the position indicator
`close` | `mtar_t *tar` | Close the stream
#### Writing
The following callbacks should be set for writing an archive to a stream:
Name | Arguments | Description
--------|------------------------------------------------|---------------------
`write` | `mtar_t *tar, const void *data, unsigned size` | Write data to the stream
## License
This library is free software; you can redistribute it and/or modify it under
the terms of the MIT license. See [LICENSE](LICENSE) for details.

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/**
* Copyright (c) 2017 rxi
*
* This library is free software; you can redistribute it and/or modify it
* under the terms of the MIT license. See `microtar.c` for details.
*/
#ifndef MICROTAR_H
#define MICROTAR_H
#include <stdio.h>
#include <stdlib.h>
#if defined(__cplusplus)
extern "C" {
#endif
#define MTAR_VERSION "0.1.0"
enum {
MTAR_ESUCCESS = 0,
MTAR_EFAILURE = -1,
MTAR_EOPENFAIL = -2,
MTAR_EREADFAIL = -3,
MTAR_EWRITEFAIL = -4,
MTAR_ESEEKFAIL = -5,
MTAR_EBADCHKSUM = -6,
MTAR_ENULLRECORD = -7,
MTAR_ENOTFOUND = -8
};
enum {
MTAR_TREG = '0',
MTAR_TLNK = '1',
MTAR_TSYM = '2',
MTAR_TCHR = '3',
MTAR_TBLK = '4',
MTAR_TDIR = '5',
MTAR_TFIFO = '6'
};
typedef struct {
unsigned mode;
unsigned owner;
unsigned size;
unsigned mtime;
unsigned type;
char name[100];
char linkname[100];
} mtar_header_t;
typedef struct mtar_t mtar_t;
struct mtar_t {
int (*read)(mtar_t *tar, void *data, unsigned size);
int (*write)(mtar_t *tar, const void *data, unsigned size);
int (*seek)(mtar_t *tar, unsigned pos);
int (*close)(mtar_t *tar);
void *stream;
unsigned pos;
unsigned remaining_data;
unsigned last_header;
};
const char *mtar_strerror(int err);
int mtar_open(mtar_t *tar, const char *filename, const char *mode);
int mtar_close(mtar_t *tar);
int mtar_seek(mtar_t *tar, unsigned pos);
int mtar_rewind(mtar_t *tar);
int mtar_next(mtar_t *tar);
int mtar_find(mtar_t *tar, const char *name, mtar_header_t *h);
int mtar_read_header(mtar_t *tar, mtar_header_t *h);
int mtar_read_data(mtar_t *tar, void *ptr, unsigned size);
int mtar_write_header(mtar_t *tar, const mtar_header_t *h);
int mtar_write_file_header(mtar_t *tar, const char *name, unsigned size);
int mtar_write_dir_header(mtar_t *tar, const char *name);
int mtar_write_data(mtar_t *tar, const void *data, unsigned size);
int mtar_finalize(mtar_t *tar);
#if defined(__cplusplus)
}
#endif
#endif

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/*
* Copyright (c) 2017 rxi
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <microtar.h>
typedef struct {
char name[100];
char mode[8];
char owner[8];
char group[8];
char size[12];
char mtime[12];
char checksum[8];
char type;
char linkname[100];
char _padding[255];
} mtar_raw_header_t;
static unsigned round_up(unsigned n, unsigned incr) {
return n + (incr - n % incr) % incr;
}
static unsigned checksum(const mtar_raw_header_t* rh) {
unsigned i;
unsigned char *p = (unsigned char*) rh;
unsigned res = 256;
for (i = 0; i < offsetof(mtar_raw_header_t, checksum); i++) {
res += p[i];
}
for (i = offsetof(mtar_raw_header_t, type); i < sizeof(*rh); i++) {
res += p[i];
}
return res;
}
static int tread(mtar_t *tar, void *data, unsigned size) {
int err = tar->read(tar, data, size);
tar->pos += size;
return err;
}
static int twrite(mtar_t *tar, const void *data, unsigned size) {
int err = tar->write(tar, data, size);
tar->pos += size;
return err;
}
static int write_null_bytes(mtar_t *tar, int n) {
int i, err;
char nul = '\0';
for (i = 0; i < n; i++) {
err = twrite(tar, &nul, 1);
if (err) {
return err;
}
}
return MTAR_ESUCCESS;
}
static int raw_to_header(mtar_header_t *h, const mtar_raw_header_t *rh) {
unsigned chksum1, chksum2;
/* If the checksum starts with a null byte we assume the record is NULL */
if (*rh->checksum == '\0') {
return MTAR_ENULLRECORD;
}
/* Build and compare checksum */
chksum1 = checksum(rh);
sscanf(rh->checksum, "%o", &chksum2);
if (chksum1 != chksum2) {
return MTAR_EBADCHKSUM;
}
/* Load raw header into header */
sscanf(rh->mode, "%o", &h->mode);
sscanf(rh->owner, "%o", &h->owner);
sscanf(rh->size, "%o", &h->size);
sscanf(rh->mtime, "%o", &h->mtime);
h->type = rh->type;
strcpy(h->name, rh->name);
strcpy(h->linkname, rh->linkname);
return MTAR_ESUCCESS;
}
static int header_to_raw(mtar_raw_header_t *rh, const mtar_header_t *h) {
unsigned chksum;
/* Load header into raw header */
memset(rh, 0, sizeof(*rh));
sprintf(rh->mode, "%o", h->mode);
sprintf(rh->owner, "%o", h->owner);
sprintf(rh->size, "%o", h->size);
sprintf(rh->mtime, "%o", h->mtime);
rh->type = h->type ? h->type : MTAR_TREG;
strcpy(rh->name, h->name);
strcpy(rh->linkname, h->linkname);
/* Calculate and write checksum */
chksum = checksum(rh);
sprintf(rh->checksum, "%06o", chksum);
rh->checksum[7] = ' ';
return MTAR_ESUCCESS;
}
const char* mtar_strerror(int err) {
switch (err) {
case MTAR_ESUCCESS : return "success";
case MTAR_EFAILURE : return "failure";
case MTAR_EOPENFAIL : return "could not open";
case MTAR_EREADFAIL : return "could not read";
case MTAR_EWRITEFAIL : return "could not write";
case MTAR_ESEEKFAIL : return "could not seek";
case MTAR_EBADCHKSUM : return "bad checksum";
case MTAR_ENULLRECORD : return "null record";
case MTAR_ENOTFOUND : return "file not found";
}
return "unknown error";
}
static int file_write(mtar_t *tar, const void *data, unsigned size) {
unsigned res = fwrite(data, 1, size, tar->stream);
return (res == size) ? MTAR_ESUCCESS : MTAR_EWRITEFAIL;
}
static int file_read(mtar_t *tar, void *data, unsigned size) {
unsigned res = fread(data, 1, size, tar->stream);
return (res == size) ? MTAR_ESUCCESS : MTAR_EREADFAIL;
}
static int file_seek(mtar_t *tar, unsigned offset) {
int res = fseek(tar->stream, offset, SEEK_SET);
return (res == 0) ? MTAR_ESUCCESS : MTAR_ESEEKFAIL;
}
static int file_close(mtar_t *tar) {
fclose(tar->stream);
return MTAR_ESUCCESS;
}
int mtar_open(mtar_t *tar, const char *filename, const char *mode) {
int err;
mtar_header_t h;
/* Init tar struct and functions */
memset(tar, 0, sizeof(*tar));
tar->write = file_write;
tar->read = file_read;
tar->seek = file_seek;
tar->close = file_close;
/* Assure mode is always binary */
if ( strchr(mode, 'r') ) mode = "rb";
if ( strchr(mode, 'w') ) mode = "wb";
if ( strchr(mode, 'a') ) mode = "ab";
/* Open file */
tar->stream = fopen(filename, mode);
if (!tar->stream) {
return MTAR_EOPENFAIL;
}
/* Read first header to check it is valid if mode is `r` */
if (*mode == 'r') {
err = mtar_read_header(tar, &h);
if (err != MTAR_ESUCCESS) {
mtar_close(tar);
return err;
}
}
/* Return ok */
return MTAR_ESUCCESS;
}
int mtar_close(mtar_t *tar) {
return tar->close(tar);
}
int mtar_seek(mtar_t *tar, unsigned pos) {
int err = tar->seek(tar, pos);
tar->pos = pos;
return err;
}
int mtar_rewind(mtar_t *tar) {
tar->remaining_data = 0;
tar->last_header = 0;
return mtar_seek(tar, 0);
}
int mtar_next(mtar_t *tar) {
int err, n;
mtar_header_t h;
/* Load header */
err = mtar_read_header(tar, &h);
if (err) {
return err;
}
/* Seek to next record */
n = round_up(h.size, 512) + sizeof(mtar_raw_header_t);
return mtar_seek(tar, tar->pos + n);
}
int mtar_find(mtar_t *tar, const char *name, mtar_header_t *h) {
int err;
mtar_header_t header;
/* Start at beginning */
err = mtar_rewind(tar);
if (err) {
return err;
}
/* Iterate all files until we hit an error or find the file */
while ( (err = mtar_read_header(tar, &header)) == MTAR_ESUCCESS ) {
if ( !strcmp(header.name, name) ) {
if (h) {
*h = header;
}
return MTAR_ESUCCESS;
}
mtar_next(tar);
}
/* Return error */
if (err == MTAR_ENULLRECORD) {
err = MTAR_ENOTFOUND;
}
return err;
}
int mtar_read_header(mtar_t *tar, mtar_header_t *h) {
int err;
mtar_raw_header_t rh;
/* Save header position */
tar->last_header = tar->pos;
/* Read raw header */
err = tread(tar, &rh, sizeof(rh));
if (err) {
return err;
}
/* Seek back to start of header */
err = mtar_seek(tar, tar->last_header);
if (err) {
return err;
}
/* Load raw header into header struct and return */
return raw_to_header(h, &rh);
}
int mtar_read_data(mtar_t *tar, void *ptr, unsigned size) {
int err;
/* If we have no remaining data then this is the first read, we get the size,
* set the remaining data and seek to the beginning of the data */
if (tar->remaining_data == 0) {
mtar_header_t h;
/* Read header */
err = mtar_read_header(tar, &h);
if (err) {
return err;
}
/* Seek past header and init remaining data */
err = mtar_seek(tar, tar->pos + sizeof(mtar_raw_header_t));
if (err) {
return err;
}
tar->remaining_data = h.size;
}
/* Read data */
err = tread(tar, ptr, size);
if (err) {
return err;
}
tar->remaining_data -= size;
/* If there is no remaining data we've finished reading and seek back to the
* header */
if (tar->remaining_data == 0) {
return mtar_seek(tar, tar->last_header);
}
return MTAR_ESUCCESS;
}
int mtar_write_header(mtar_t *tar, const mtar_header_t *h) {
mtar_raw_header_t rh;
/* Build raw header and write */
header_to_raw(&rh, h);
tar->remaining_data = h->size;
return twrite(tar, &rh, sizeof(rh));
}
int mtar_write_file_header(mtar_t *tar, const char *name, unsigned size) {
mtar_header_t h;
/* Build header */
memset(&h, 0, sizeof(h));
strcpy(h.name, name);
h.size = size;
h.type = MTAR_TREG;
h.mode = 0664;
/* Write header */
return mtar_write_header(tar, &h);
}
int mtar_write_dir_header(mtar_t *tar, const char *name) {
mtar_header_t h;
/* Build header */
memset(&h, 0, sizeof(h));
strcpy(h.name, name);
h.type = MTAR_TDIR;
h.mode = 0775;
/* Write header */
return mtar_write_header(tar, &h);
}
int mtar_write_data(mtar_t *tar, const void *data, unsigned size) {
int err;
/* Write data */
err = twrite(tar, data, size);
if (err) {
return err;
}
tar->remaining_data -= size;
/* Write padding if we've written all the data for this file */
if (tar->remaining_data == 0) {
return write_null_bytes(tar, round_up(tar->pos, 512) - tar->pos);
}
return MTAR_ESUCCESS;
}
int mtar_finalize(mtar_t *tar) {
/* Write two NULL records */
return write_null_bytes(tar, sizeof(mtar_raw_header_t) * 2);
}

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external/nativefiledialog vendored Submodule

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