Commit Graph

2661 Commits

Author SHA1 Message Date
paxcut
ff0bcfb7da fix: More per-provider data access errors (#2256) 2025-05-17 21:48:36 -07:00
Stephen Hewitt
f729d36214 fix: Crash when sorting for value fields in pattern data view, fix HTML export encoding (#2242)
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### Problem description
This is a fix for the ImHex bug "ImHex crashes when analysing any PE
file #2221"

### Implementation description
This is a fix for the ImHex bug "ImHex crashes when analysing any PE
file #2221". The fix requires changes to the Pattern Language and the
ImHex UI. Revision would be wise. We want to avoid collateral damage.
It's a big code base and I'm new to it and the compilers/build-systems
used. And the bug is complex and low-level. I suspect this will fix
other random crashes. The problem is caused by two issues:
- The std::sort algorithm conjuring up garbage due to the sorting
criteria not being a strict weak ordering. See
[this](https://github.com/Voultapher/sort-research-rs/blob/main/writeup/sort_safety/text.md)
link.
- We sort shared_ptr&lt;ptrn::Pattern&gt; by pointer value, and the
object is a clone. In essence we're changing the values as we're
sorting.
 
Fixes #2221

### IMPORTANT
I'm not sure how "plugins/builtin/source/content/data_formatters.cpp"
got into the PR. Been trying for an hour to rectify. I'm not a Git
expert (the last time I used source control seriously SourceSafe was a
thing) please ignore that file. It's a fix for another PR I submitted. I
suspect I stuffed up the branching and merging.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-17 20:50:21 +00:00
WerWolv
bda0b3ce18 fix: More per-provider data access errors 2025-05-17 22:14:27 +02:00
WerWolv
2ef2cdd874 fix: Make sure PerProvider don't get accessed using a nullptr provider 2025-05-17 20:29:54 +02:00
paxcut
57c2d84122 improv: made the text editors to be per provider. (#2255)
The recent update that made importing patterns undoable had the side
effect of undoing tab changes as well. When working on a fix for that it
became clear that the undo/redo stacks were being shared by all
providers so that you could undo changes done in a separate file. The
problem was fixed by making the text editors (and the console editors as
well) to be per provider which gives better control on things like
breakpoints and selections and a more robust focusing system that
preserves the cursor positions and removes the need to click on a
pattern to start editing. There are a lot of changes, but they are
mostly all the uses of text editors being now coded differently to
manage the providers. File imports are still undoable, but switching
providers is not.
Further changes suggested by reviewer were implemented namely a mull provider was being used and there was a get function missing which prevented the use of the preferred syntax.
2025-05-17 11:26:54 -07:00
paxcut
d263962a06 fix: horizontal scrollbar missing in console (#2253)
The recent changes to the text editor to fix the longest line length
problems broke the console horizontal scrollbar. The code that displays
the console editor was more complicated that it needed be, and it had
the bad side effect of resetting the cursor which prevented horizontal
scrolling. Adding a function that appends lines to the text editor fixes
all problems and makes the code clearer. To accommodate for strings
containing zeros, the code that inserts text was changed to print a '.'
when zeros are encountered thus keeping the line length the same.
2025-05-17 00:23:43 -07:00
WerWolv
e32c5784af impr: Further refine pattern tree indenting 2025-05-16 20:24:38 +02:00
WerWolv
1496a6e755 impr: Improve indentation of pattern data tree
#2252
2025-05-16 18:50:35 +02:00
WerWolv
6dab1063a1 fix: Provider getting marked as dirty immediately on load
#2251
2025-05-16 18:50:03 +02:00
paxcut
ff286f3e05 fix: subpixel effects on hex editor. (#2247)
The implementation of subpixel rendering using draw call lists with
callbacks prevents call list merging and their associated clip rects in
tables. As a result clip rects become as narrow as the columns of the
table which can clip previously renderable primitives. The hex editor
has several draw calls that render outside their column so if subpixel
rendering is selected those primitives cease to be displayed.

To fix this issue, and to verify that this was indeed the cause behind
the issue, we simply push an adequately sized clip rect before the draw
call command and pop it right after.

A problem with segment vertical separators not being rendered in the
first tow was also fixed.
2025-05-16 01:31:29 -07:00
WerWolv
6f112c2d16 feat: Added custom encoding row to data inspector 2025-05-15 22:00:43 +02:00
paxcut
8f222dab99 fix: unable to display models if indices are not contiguous in the input file (#2248)
If you tried to collect the indices using addressof like stl pattern
collects vertices you get a small square for visualizer and no error
message. The changes here are able to extract the indices if they can be
extracted and give an error message if they can't.
2025-05-14 22:08:16 -07:00
WerWolv
fa3ed7e618 impr: Load all unicode planes if requested 2025-05-11 23:26:27 +02:00
WerWolv
a207969dec fix: Unicode enable option not working correctly 2025-05-11 23:07:52 +02:00
WerWolv
1bce588cdd impr: Make sure settings descriptions are always visible 2025-05-11 18:11:28 +02:00
WerWolv
5a095cc993 fix: Icon scaling when using pixel perfect font 2025-05-11 17:42:36 +02:00
WerWolv
e9e3d25315 fix: Rendering on macOS being broken 2025-05-11 17:18:43 +02:00
WerWolv
e2735e283e fix: Text not rendering at all on the Web version 2025-05-11 17:07:19 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
8cd961596e fix: Undo accent color changes as they produced some weird results 2025-05-11 15:24:24 +02:00
WerWolv
b78a234fe1 impr: Make accent colors work more naturally 2025-05-10 18:23:29 +02:00
WerWolv
f19478374f build: Update emscripten to the latest version 2025-05-10 14:24:07 +02:00
WerWolv
0a327f4ad3 impr: Allow debug banner to be skipped with a env var 2025-05-10 11:00:18 +02:00
WerWolv
e289380c39 fix: Crash when selecting invalid time_t 2025-05-09 19:33:01 +02:00
WerWolv
8081dff6b6 build: Updated libfmt (#2234) 2025-05-09 19:00:04 +02:00
WerWolv
4b9a3d121d fix: Visualizer popups being draggable from their body 2025-05-09 17:23:55 +02:00
paxcut
d33fad9d23 fix: The bar between pattern editor and console could be locked even if it seemed like it should be movable. (#2227)
This was caused by the variable that holds the bar location not being
updated when window was resized.
The bar can be moved until only one line is shown in the smaller window.
When ImJex window is resized, the proportion of editor/console height is
maintained.
2025-05-05 02:43:14 -07:00
ThePirate42
36eeee5f9c fix: prevent potential UB using std::clamp.
### Problem description
It is possible for the maximum and minimum value arguments to std::clamp to be swapped which is defined  in the standard as undefined behavior

### Implementation description
Swap the values if necessary.


---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-05-04 17:24:59 -07:00
paxcut
4883ed0e5a fix: Incorrect horizontal scrollbar displayed. (#2209)
The horizontal scroll bar length is set using the maximum line length across the input file. The original setup had the lengths of imported and included files added so changes are made to insure that only changes from the input file are taken. This required changes to the Pattern Language library so the library is updated to the latest version as well.
2025-05-04 07:56:39 -07:00
Geky
be44676b01 i18n: Added french translation (#2171) 2025-04-24 11:14:41 +02:00
paxcut
7d09cc6d25 fix: Console editor not showing all output (#2133)
This change is to fix a bug reported in discord by berkus and Naheulf
about the console missing output lines. The bug was caused by using
SetText which replaces the existing text with the text in the argument.

To fix it use InsertText which puts the text at the current cursor
position that was already set to the end of the current contents.

Code was tested with pattern used to reproduce the bug and seemed to
work when evaluated repeatedly.
2025-03-11 14:56:05 +01:00
Stefan
a4360dfe76 lang: Use ß in German translation where needed (#2135) 2025-03-11 14:55:12 +01:00
WerWolv
774eb18a42 impr: Make custom disassemblers reload on run 2025-02-28 12:04:47 +01:00
WerWolv
38d11dacb7 fix: Crash when choosing Edit -> Disassemble Selection without ever opening disassembler view
Fixes #2149
2025-02-27 08:45:24 +01:00
WerWolv
2653740a36 fix: Wrong scripts menu rendering on macOS with OS menu bar enabled 2025-02-26 16:03:29 +01:00
WerWolv
d7960dccb4 fix: ID collision when having duplicate fonts installed
Fixes #2141
2025-02-25 11:52:46 +01:00
WerWolv
40d74dd633 fix: Crashes when switching disassembler architecture while disassembling 2025-02-24 19:58:40 +01:00
WerWolv
2b5551d719 fix: Crash when closing provider that's open in the diff view 2025-02-20 10:34:59 +01:00
WerWolv
ca403869ab fix: Broken Plugin API link 2025-02-19 14:46:01 +01:00
WerWolv
d3c2516f5f fix: Occasional crash when switching fonts 2025-02-18 21:50:51 +01:00
WerWolv
af0c15f69d impr: Make title bar icon always draw at the correct size 2025-02-18 15:21:56 +01:00
WerWolv
99a4979b65 build: Fixed Windows build issues 2025-02-18 09:24:20 +01:00
WerWolv
ccaf1e33c0 build: Make this modules stuff actually mostly work on Clang 2025-02-18 00:39:53 +01:00
WerWolv
0499807597 fix: Remove unused event unsubscribes in disassembler 2025-02-17 13:07:01 +01:00
WerWolv
b822c82d18 impr: Added missing ellipsis on Edit options 2025-02-17 11:21:55 +01:00
WerWolv
e4de551008 fix: Closing one view breaking all other views 2025-02-17 10:16:51 +01:00
WerWolv
5333d0180f fix: Crash when loading process memory provider from project 2025-02-17 10:16:37 +01:00
WerWolv
658d4c4d72 fix: Make sure fps counter values are initialized to zero 2025-02-16 23:46:08 +01:00
WerWolv
1bd9c918f6 fix: Crash when custom disassembler returns no bytes 2025-02-16 21:11:02 +01:00
WerWolv
1d9934830b fix: Pattern editor being shifted to the left on evaluate 2025-02-16 20:50:49 +01:00