Commit Graph

1874 Commits

Author SHA1 Message Date
WerWolv
da2aa85a8a build: Fix cppcheck issues 2025-07-10 13:57:08 +02:00
WerWolv
e58ce527c6 build: Add support for cppcheck to cmake 2025-07-10 13:55:05 +02:00
Nik
d1840a2184 build: Update ImGui to v1.92.1 (#2325)
Update ImGui to the latest version and rewrite most of the font handling
code
2025-07-10 10:00:39 +02:00
WerWolv
fa62a675dc patterns: Update pattern language 2025-07-10 10:00:19 +02:00
paxcut
1aa52c634f patterns: Updated pattern language (#2323) 2025-07-08 18:35:27 -07:00
WerWolv
42256a5c2f fix: Potential hang when closing UDP Servers after a client connected 2025-07-07 00:00:49 +02:00
paxcut
f589d898ac patterns: Updated pattern language (#2320)
This pr updates the pattern language library to include two fixes. 
The first fix deal with local variables that are children of a
structure, a union, a bitfield or an array losing their offsets when the
parent's `setOffset()` is called.
The second fix is that local variables of unions were being used as size
contributors of the patterns place with said unions.
Further details may be found in the pattern language pull requests for
the files listed as changed in the PL submodule in this pr.
2025-07-05 10:47:12 -07:00
WerWolv
57c89b4481 patterns: Updated pattern language 2025-06-25 20:39:11 +02:00
WerWolv
0d2ea2f8c0 build: Fixed tracing library type when statically linking everything 2025-06-25 20:37:47 +02:00
paxcut
88eecf6624 fix: some functions in TaskHandler had their logic reversed from calls to Task functions. (#2311) 2025-06-20 13:08:18 -07:00
paxcut
755a53f821 improv: ImGui test engine window can now be opened and closed from debug menu (#2310) 2025-06-20 12:26:17 -07:00
paxcut
ea4d71b26c fix: fixes for various errors related to shared_from_this. (#2297)
A while back there were some changes to the pattern language library
that changed the way shared_pointers are created using
shared_from_this(). Unfortunatelly the changes were not complete and
various bugs were created among them 2234, json type not working, unable
to export files, static arrays of bitfields,... The cause of the errors
was that in class Pattern the member m_parent was left as a raw pointer
and it needs to be handled by shared pointers. Also there were some
cases in which share pointers were needed but unique pointers were used
instead. Both cause crashes when shared_from_this is used on pointers
that are not managed by shared_ptr. Another source of errors were
infinite loops of clone and reference that caused stack overflow. The
fixes include making m_parent a weak pointer, turning unique pointers
into shared pointers and moving codefrom the copy constructors into
clone to break the infinite loops.These changes are the bare minimum
needed to bring the pattern language back to the full functionality that
it had before shared_from_this was introduced or at least thats the
hope.
2025-06-17 12:32:09 -07:00
WerWolv
58228e0af4 fix: More MSVC build issues 2025-05-30 11:54:51 +02:00
WerWolv
78b3d3d001 build: Fix MSVC builds 2025-05-30 11:25:15 +02:00
WerWolv
3e25bceb0c build: Updated nlohmann::json 2025-05-30 11:03:34 +02:00
WerWolv
1ca40481bb tests: Integrated ImGui Test Engine 2025-05-29 23:44:49 +02:00
WerWolv
fe1309fb3d build: Don't link against llvm demangle in external builds 2025-05-29 20:27:03 +02:00
WerWolv
12d59ce3e4 fix: Bad copy paste 2025-05-29 20:01:17 +02:00
WerWolv
224fa83c65 fix: Missing <span> include 2025-05-29 19:55:59 +02:00
WerWolv
11e70511e6 build: Fix plugin SDK issues 2025-05-29 18:19:20 +02:00
WerWolv
03884ddd05 feat: Added simple UDP Data Provider 2025-05-29 18:00:29 +02:00
WerWolv
ac67e985af build: Make tracing library a static library 2025-05-29 14:02:06 +02:00
WerWolv
a5eef3f34d build: Fix more linker errors 2025-05-26 21:57:27 +02:00
WerWolv
1bc9277e3c build: Fix undefined references 2025-05-26 20:25:35 +02:00
WerWolv
ce74915c14 feat: Add full exception tracing support 2025-05-26 20:15:20 +02:00
WerWolv
f341413248 fix: Crash when opening diff view
#2269
2025-05-26 18:34:00 +02:00
WerWolv
c78c8072e9 fix: Text Editor Scrollbars being added multiple times 2025-05-25 20:35:03 +02:00
WerWolv
e22516662f patterns: Updated pattern language 2025-05-25 18:21:03 +02:00
WerWolv
24c1f48522 build: Updated lunasvg and libyara 2025-05-25 15:32:43 +02:00
WerWolv
69b07d40e4 build: Updated ImGui to v1.91.9b 2025-05-25 15:30:33 +02:00
WerWolv
7067ffafe7 patterns: Display pattern errors in red in the pattern data view 2025-05-25 11:46:41 +02:00
WerWolv
145c88db31 patterns: Updated pattern language
Fixes #2266
2025-05-25 11:00:59 +02:00
paxcut
56615d6c06 patterns: Updated pattern language (#2270) 2025-05-24 16:44:59 -07:00
WerWolv
04f817c042 fix: Web Assembly build 2025-05-24 22:45:17 +02:00
WerWolv
b58f97c1f1 impr: Added function to Texture class to retrieve raw image from GPU 2025-05-24 22:32:56 +02:00
WerWolv
de16375903 impr: Slightly simplify subpixel rendering logic and required ImGui patches 2025-05-24 22:32:08 +02:00
WerWolv
0f0bff1685 fix: Remaining Subpixel rendering issues 2025-05-19 00:00:32 +02:00
WerWolv
d5a07b6a5b patterns: Updated pattern language 2025-05-17 22:20:05 +02:00
WerWolv
14d95a7e46 patterns: Updated pattern language 2025-05-17 20:31:38 +02:00
WerWolv
2ef2cdd874 fix: Make sure PerProvider don't get accessed using a nullptr provider 2025-05-17 20:29:54 +02:00
paxcut
57c2d84122 improv: made the text editors to be per provider. (#2255)
The recent update that made importing patterns undoable had the side
effect of undoing tab changes as well. When working on a fix for that it
became clear that the undo/redo stacks were being shared by all
providers so that you could undo changes done in a separate file. The
problem was fixed by making the text editors (and the console editors as
well) to be per provider which gives better control on things like
breakpoints and selections and a more robust focusing system that
preserves the cursor positions and removes the need to click on a
pattern to start editing. There are a lot of changes, but they are
mostly all the uses of text editors being now coded differently to
manage the providers. File imports are still undoable, but switching
providers is not.
Further changes suggested by reviewer were implemented namely a mull provider was being used and there was a get function missing which prevented the use of the preferred syntax.
2025-05-17 11:26:54 -07:00
paxcut
d263962a06 fix: horizontal scrollbar missing in console (#2253)
The recent changes to the text editor to fix the longest line length
problems broke the console horizontal scrollbar. The code that displays
the console editor was more complicated that it needed be, and it had
the bad side effect of resetting the cursor which prevented horizontal
scrolling. Adding a function that appends lines to the text editor fixes
all problems and makes the code clearer. To accommodate for strings
containing zeros, the code that inserts text was changed to print a '.'
when zeros are encountered thus keeping the line length the same.
2025-05-17 00:23:43 -07:00
WerWolv
7fde40b04e impr: Allow for higher planes of unicode characters to be recognized
#2237
2025-05-11 23:07:27 +02:00
WerWolv
e9e3d25315 fix: Rendering on macOS being broken 2025-05-11 17:18:43 +02:00
WerWolv
3e9cb57dd6 fix: Grayscale antialiasing not blending correctly 2025-05-11 17:07:03 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
8cd961596e fix: Undo accent color changes as they produced some weird results 2025-05-11 15:24:24 +02:00
WerWolv
d2344418d6 patterns: Updated pattern language 2025-05-11 15:22:27 +02:00
WerWolv
33aa2248d2 fix: Theme color alpha not being applied correctly to accented colors 2025-05-11 11:05:53 +02:00
WerWolv
b78a234fe1 impr: Make accent colors work more naturally 2025-05-10 18:23:29 +02:00