Commit Graph

16 Commits

Author SHA1 Message Date
WerWolv
b5a3a8b4c2 impr: Rewrite Localization Manager to use more standard format and load localizations on the fly 2025-08-12 18:00:10 +02:00
Shadow775711
df3b85765d Polish translation (#2295)
Feature description

This pull request introduces full Polish language support to ImHex.
It is a new feature that allows users to switch the UI to Polish,
improving accessibility for Polish-speaking users.

Implementation description

-Translated a total of 10 JSON language files into Polish (pl_PL.json)

-All translations were done manually, with the help of tools such as
DeepL, large language models (LLMs), and technical dictionaries

-Validated the JSON files using [jsonlint.com](https://jsonlint.com/)

-Performed initial UI testing — all translated strings appear and render
correctly

Screenshots

Below is an example of the UI in Polish:
![Zrzut ekranu z 2025-06-05
21-31-55](https://github.com/user-attachments/assets/762ab695-0851-4183-80c5-f52d4e02ac18)

![Zrzut ekranu z 2025-06-05
21-34-47](https://github.com/user-attachments/assets/2df0b26d-4f88-4ddc-b445-8793c8549723)



Additional things

-I'm a beginner with both ImHex and English, so I may have missed some
things

-I'm fully open to any suggestions or corrections — whether related to
translation accuracy or JSON formatting/style

-I would greatly appreciate it if the reviewer could:

-Confirm that the project still compiles correctly (it built fine on my
side using ninja)

-Check that the pl_PL.json files are properly formatted and follow the
project's standards

If there are preferred tools or workflows for validating and formatting
JSON in this repository, I’d be happy to adopt them in the future.

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-06-24 02:02:42 -07:00
only9464
2b352c6d7a i18n: update Chinese (Simplified) translations (#2313)
<!--
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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
Updated
[plugins/builtin/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/builtin/romfs/lang/zh_CN.json)、
[plugins/diffing/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/diffing/romfs/lang/zh_CN.json)、
[plugins/disassembler/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/disassembler/romfs/lang/zh_CN.json)、
[plugins/fonts/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/fonts/romfs/lang/zh_CN.json)、
[plugins/hashes/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/hashes/romfs/lang/zh_CN.json)、
[plugins/ui/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/ui/romfs/lang/zh_CN.json)、
[plugins/visualizers/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/visualizers/romfs/lang/zh_CN.json)
file to add support for Chinese language
### Implementation description
<!-- Explain what you did to correct the problem -->
| Plugin | Before
Modification([WerWolv/ImHex](https://github.com/WerWolv/ImHex)) | After
Modification([only9464/ImHex](https://github.com/only9464/ImHex)) |

|---------------|-------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------|
| builtin |
[plugins/builtin/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/builtin/romfs/lang/zh_CN.json)
|
[plugins/builtin/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/builtin/romfs/lang/zh_CN.json)
|
| diffing |
[plugins/diffing/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/diffing/romfs/lang/zh_CN.json)
|
[plugins/diffing/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/diffing/romfs/lang/zh_CN.json)
|
| disassembler |
[plugins/disassembler/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/disassembler/romfs/lang/zh_CN.json)
|
[plugins/disassembler/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/disassembler/romfs/lang/zh_CN.json)
|
| fonts |
[plugins/fonts/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/fonts/romfs/lang/zh_CN.json)
|
[plugins/fonts/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/fonts/romfs/lang/zh_CN.json)
|
| hashes |
[plugins/hashes/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/hashes/romfs/lang/zh_CN.json)
|
[plugins/hashes/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/hashes/romfs/lang/zh_CN.json)
|
| ui |
[plugins/ui/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/ui/romfs/lang/zh_CN.json)
|
[plugins/ui/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/ui/romfs/lang/zh_CN.json)
|
| visualizers |
[plugins/visualizers/romfs/lang/zh_CN.json](https://github.com/WerWolv/ImHex/blob/master/plugins/visualizers/romfs/lang/zh_CN.json)
|
[plugins/visualizers/romfs/lang/zh_CN.json](https://github.com/only9464/ImHex/blob/master/plugins/visualizers/romfs/lang/zh_CN.json)
|

### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->
I don't think this PR needs a screenshot, maybe
### Additional things
<!-- Anything else you would like to say -->
Nothing
2025-06-23 05:07:43 -07:00
paxcut
702b5f2888 fix: Problems with textures in 3d visualizer with bitmap visualizer. (#2167)
The bitmap visualizer has been simplified considerably. The previous version was designed to work with the TIM format which has some peculiarities that are not general enough. The current implementation has the following specifications.

. Whether colors are in a lookup table or part of the image itself they are always 32 bit R8G8B8A8.

. If using a color LUT the image then has indices as its element. Indices can have 16(32000 colors), 8 (256 colors) or 4(16 colors) bits each.

.For the cases 0f 16 and 8 bits, the data should be an array of N*M elements of the given size where N is the number of rows and M is the number of columns of the image.

. For the 4 bit case use an array of N*M/2 bytes so that each column contains two indices.

ToDo: Documentation, sample patterns and unit tests.

The 3-d visualizer can now handle textures from both the command line or the user interface and things should work as expected. A command line entry will be automatically displayed in the user interface, but changes will be applied immediately as you type or use the file picker. If the user interface text is deleted, then the command line texture will be used again.  If a texture is invalid for any reason, then the previous one, if any, will be still in use and an error message will be displayed until the problem is cleared. Valid textures are image files that the stb library can open.
2025-05-27 09:25:20 -07:00
paxcut
8f222dab99 fix: unable to display models if indices are not contiguous in the input file (#2248)
If you tried to collect the indices using addressof like stl pattern
collects vertices you get a small square for visualizer and no error
message. The changes here are able to extract the indices if they can be
extracted and give an error message if they can't.
2025-05-14 22:08:16 -07:00
Geky
be44676b01 i18n: Added french translation (#2171) 2025-04-24 11:14:41 +02:00
Bananchiki
4d7021ece1 lang: Added Russian translation (#1964)
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Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
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If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
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### Description
This pull request introduces a complete Russian translation for ImHex,
ensuring that Russian-speaking users can navigate and utilize the
software in their native language. The translation covers all user
interface elements, menus, dialogs, and messages, providing a seamless
experience for Russian users.

### Testing
The translation has been thoroughly tested to ensure accuracy and
completeness. All translated text has been reviewed for grammatical
correctness and contextual appropriateness.

### Screenshots

![image](https://github.com/user-attachments/assets/455ca03d-0b33-45d2-9ed5-ddb404bd0728)

![image](https://github.com/user-attachments/assets/a7ebdb40-806f-43d9-ab36-deea730505c1)

![image](https://github.com/user-attachments/assets/29c5d21b-7443-4751-9129-e5fa054066d3)

Co-authored-by: Lemon4ksan <senya20151718@gmail.com>
2025-01-25 20:06:18 +01:00
paxcut
8abaafab79 fix: Crash in 3D Visualizer, improved error messages (#2062)
The recently added data checks allowed invalid sized vertex arrays to be
used as if they were valid making ImHex crash.

Moved all the error messages into localization strings for translation.
2025-01-15 19:38:38 +01:00
xtex
187d90e8f2 lang: Update Chinese (Simplified) translations (#1894)
Co-authored-by: JustFor <35858818+zhongqingsong@users.noreply.github.com>
2024-09-15 15:17:25 +02:00
WerWolv
1a7bd49361 impr: Make all task names properly translatable 2024-07-27 16:29:06 +02:00
SparkyTD
e9b492a287 lang: Added Hungarian translations (#1683)
### Problem description
ImHex didn't support Hungarian :(

### Implementation description
I translated ImHex to Hungarian :)

### Translation Coverage
| Plugin        | Percentage |
|---------------|------------|
| builtin       | 99%        |
| diffing       | 100%       |
| disassembler  | 100%       |
| hashes        | 95%        |
| script_loader | 100%       |
| ui            | 100%       |
| visualizers   | 100%       |
| windows       | 100%       |
| yara_rules    | 100%       |

### Additional Notes
There are four Hungarian "special" characters that fall outside the
default Unicode ranges loaded by ImHex, resulting in them being replaced
with the "�" character. These letters are Ő (U+0150), ő (U+0151), Ű
(U+0170) and ű (U+0171), all included in the Latin Extended-A Unicode
block.

The easy fix for this is to include the "Unicode Latin Extended-A" range
when loading the font glyphs in
[init_tasks.cpp:189](99abc4e78a/plugins/builtin/source/content/init_tasks.cpp (L189)).
This change would also unlock the full character range of Bosnian,
Croatian, Czech, Estonian, Latvian, Lithuanian, Maltese, Polish,
Romanian, Slovak, Slovene and Turkish. I can add the commit to this PR
if maintainers are okay with it. **EDIT:** Added a commit that loads
Latin Extended-A by default.

Also note that some words are longer than their English counterparts,
resulting in certain UI labels overflowing from their parent containers,
and being cut off. I might change some of the longer labels to be more
compact in the future, but the container size limitations will have to
be addressed eventually (e.g. with horizontal scrollbars).

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-19 14:33:33 +02:00
xtex
aa5a3ed080 lang: Refactored langtool, updated chinese translation (#1623)
- Better argument parsing
- Allow processing all language folders at the same time
- Allow an optional reference language when translating
- Save translations on KeyboardInterrupt
- Fixes a ooold input issues by importing readline
(https://github.com/kovidgoyal/kitty/issues/6560)
- Add untranslate mode to remove translations by a key regex

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-05-01 20:49:55 +02:00
York Waugh
aeabc0c436 lang: Updated Simplified Chinese translation (#1610)
Thank you for an outstanding program! I have updated the Simplified
Chinese translation. Hope you can adopt it.
2024-03-28 22:24:51 +01:00
WerWolv
859574c014 impr: .0f -> .0F 2024-02-24 23:34:29 +01:00
WerWolv
cb3bace15e lang: Update German translation 2024-01-27 22:16:50 +01:00
Nik
61bfe10bc2 refactor: Rework features that use external libraries into optional plugins (#1470) 2023-12-23 21:09:41 +01:00