The bitmap visualizer has been simplified considerably. The previous version was designed to work with the TIM format which has some peculiarities that are not general enough. The current implementation has the following specifications.
. Whether colors are in a lookup table or part of the image itself they are always 32 bit R8G8B8A8.
. If using a color LUT the image then has indices as its element. Indices can have 16(32000 colors), 8 (256 colors) or 4(16 colors) bits each.
.For the cases 0f 16 and 8 bits, the data should be an array of N*M elements of the given size where N is the number of rows and M is the number of columns of the image.
. For the 4 bit case use an array of N*M/2 bytes so that each column contains two indices.
ToDo: Documentation, sample patterns and unit tests.
The 3-d visualizer can now handle textures from both the command line or the user interface and things should work as expected. A command line entry will be automatically displayed in the user interface, but changes will be applied immediately as you type or use the file picker. If the user interface text is deleted, then the command line texture will be used again. If a texture is invalid for any reason, then the previous one, if any, will be still in use and an error message will be displayed until the problem is cleared. Valid textures are image files that the stb library can open.
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
-->
### Problem description
This is a fix for the ImHex bug "ImHex crashes when analysing any PE
file #2221"
### Implementation description
This is a fix for the ImHex bug "ImHex crashes when analysing any PE
file #2221". The fix requires changes to the Pattern Language and the
ImHex UI. Revision would be wise. We want to avoid collateral damage.
It's a big code base and I'm new to it and the compilers/build-systems
used. And the bug is complex and low-level. I suspect this will fix
other random crashes. The problem is caused by two issues:
- The std::sort algorithm conjuring up garbage due to the sorting
criteria not being a strict weak ordering. See
[this](https://github.com/Voultapher/sort-research-rs/blob/main/writeup/sort_safety/text.md)
link.
- We sort shared_ptr<ptrn::Pattern> by pointer value, and the
object is a clone. In essence we're changing the values as we're
sorting.
Fixes#2221
### IMPORTANT
I'm not sure how "plugins/builtin/source/content/data_formatters.cpp"
got into the PR. Been trying for an hour to rectify. I'm not a Git
expert (the last time I used source control seriously SourceSafe was a
thing) please ignore that file. It's a fix for another PR I submitted. I
suspect I stuffed up the branching and merging.
---------
Co-authored-by: Nik <werwolv98@gmail.com>