Commit Graph

75 Commits

Author SHA1 Message Date
iTrooz
17c2dfcbd0 chore: apply more light lints (#2575)
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### Problem description
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implemented, or link to an existing issue describing it -->

### Implementation description
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### Screenshots
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### Additional things
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2025-12-20 15:59:48 +01:00
iTrooz
261610dcf1 chore: apply light lints (#2570) 2025-12-19 23:49:37 +01:00
WerWolv
e353802e9f impr: Added more OpenGL version information to logs 2025-08-27 23:34:01 +02:00
Nik
df2448e121 fix: Web version not starting anymore due to WebGL only supporting OpenGL 3.0 2025-08-25 07:29:36 +02:00
WerWolv
254bd88e6b fix: macOS initialising very low OpenGL version by default 2025-08-24 16:10:13 +02:00
WerWolv
5c2309bcf7 fix: OpenGL detection not working correctly 2025-08-23 11:04:41 +02:00
WerWolv
cfe3c5b6df fix: Still do minimum OpenGL version verification 2025-08-20 22:42:04 +02:00
WerWolv
b49e2eeac4 fix: Too new OpenGL version getting requested on Windows 2025-08-20 22:31:40 +02:00
WerWolv
3c9aa97f6c feat: Added function to show toast messages, moved native error message function to libimhex 2025-08-17 22:46:38 +02:00
WerWolv
d920718b44 build: Refactor ImHexAPI into multiple separate files 2025-08-14 20:16:40 +02:00
WerWolv
d925c8216d impr: Allow ImHex to be used without subpixel rendering on Windows if only OpenGL 3 is available 2025-08-09 19:13:45 +02:00
Ivor Wanders
93a71120d4 fix: Initialise splash window with correct size (#2390)
With an initial Window size of 1 by 1, the program aborts during launch
on my Debian 12 (bookworm) system running the Mate Desktop environment
on X11.


The exception from X is the following:
```
$ ./imhex
[18:36:33] [INFO]  [main | Main]                Welcome to ImHex 1.38.0.WIP!
[18:36:33] [INFO]  [main | Main]                Compiled using commit master@59c6d30
[18:36:33] [INFO]  [main | Main]                Running on Linux 6.1.0-37-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.140-1 (2025-05-22) (x86_64)
[18:36:33] [INFO]  [main | Main]                Linux distribution: Debian GNU/Linux 12 (bookworm). Version: 12
X Error of failed request:  BadWindow (invalid Window parameter)
  Major opcode of failed request:  18 (X_ChangeProperty)
  Resource id in failed request:  0x5400009
  Serial number of failed request:  152
  Current serial number in output stream:  163
```

The culprit is in `hex::init::WindowSplash::initGLFW()`, specifically
the `glfwCreateWindow` call with a window size of 1 by 1, that's the
last call in the ImHex codebase, after that it's libglfw and libX11.

The issue can be worked around by inhibiting the splash screen using the
`IMHEX_SKIP_SPLASH_SCREEN=1` environment variable, setting the window to
be a size larger than 1 by 1 also seems to resolve the situation.

My hunch is that an underflow occurs somewhere with the smaller values,
but I did no further investigation into analysing the root cause.

----
Above the line is the commit message.

### Problem description
See https://github.com/WerWolv/ImHex/issues/2215, which I think is the
same problem, and commit description above. Edit; I did another search
in the issues, I wouldn't be surprised if #2233 is a duplicate of the
2215 issue.

### Implementation description
Please see the commit message.

Analysis was done by setting an X11 error handler, making that throw and
running it in a debugger. This is available in this dev commit;
4a24e16a2ef100a9417e572f6b16c4a95711e94e.

### Screenshots
No apparent glitches if I make the splash window stick around with
`return std::nullopt;` in the `loop()` function. I don't know if there's
an issue at the beginning, but given that the window is set to
transparent before it is created and resized I don't expect any.

Here's a compulsory screenshot of the splash screen over an editor;

<img width="1247" height="666" alt="image"
src="https://github.com/user-attachments/assets/8ce05565-f207-4134-892d-9c074c4c840c"
/>


### Additional things
> Anything else you would like to say

Yes! I don't use ImHex often, but it's really useful when I do, thank
you!
2025-08-09 14:12:22 +02:00
WerWolv
9cff9043ee impr: Remove hex::format, improve format and logging type safety 2025-08-06 20:02:23 +02:00
WerWolv
7b6d5d2686 impr: Cleanup splash screen, make hex highlights look nicer 2025-07-31 20:33:55 +02:00
WerWolv
f239b0c6d7 fix: Incorrect progress bar on splash screen 2025-07-28 18:02:33 +02:00
WerWolv
d08152a824 impr: Cleanup splash screen, speed up ImHex launching even further 2025-07-26 23:48:03 +02:00
WerWolv
66ec1de625 fix: Splash screen progress bar not updating properly 2025-07-26 23:03:34 +02:00
WerWolv
c1545b57c9 impr: Cleanup font loading API, fix CJK glyphs being rendered way too large 2025-07-25 23:06:44 +02:00
Nik
d1840a2184 build: Update ImGui to v1.92.1 (#2325)
Update ImGui to the latest version and rewrite most of the font handling
code
2025-07-10 10:00:39 +02:00
WerWolv
288f8ee42f fix: Crash on Wayland when glfwTerminate() gets called more than once 2025-06-28 13:48:48 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
8081dff6b6 build: Updated libfmt (#2234) 2025-05-09 19:00:04 +02:00
WerWolv
1ed56c1b1d fix: Wrong native scaling on Wayland 2025-02-16 21:59:30 +01:00
WerWolv
bf10d333cd fix: Default scale of Web version on macOS 2025-02-16 16:35:37 +01:00
WerWolv
e1580e51cf build: Make ImHex fully compile with warnings enabled in MSVC 2025-02-10 09:42:35 +01:00
WerWolv
497670c4c3 fix: Don't apply backing scale factor twice to splash screen 2025-02-02 21:36:49 +01:00
WerWolv
e9bf1a9f7a fix: Crash when no plugins were loaded 2025-02-01 18:08:47 +01:00
WerWolv
6e6c5bbc67 fix: Splash screen texture scaling 2025-01-27 21:20:59 +01:00
WerWolv
f4403ff480 impr: Make splash screen use SVG directly 2025-01-27 20:45:30 +01:00
WerWolv
098da20761 fix: Delete splash textures before destroying splash screen 2025-01-27 19:08:01 +01:00
WerWolv
93f1f5d076 impr: Better font scaling with larger backing scale factors 2025-01-25 22:27:59 +01:00
WerWolv
93e5d62782 fix: Web build scaling 2025-01-25 20:12:21 +01:00
Wolf
b646ece14b impr: Refactor and restructure Event Manager (#2082)
### Problem description
This PR addresses issue #2013 that described a cluttered Event Manager.

This is a DX issue and should not impact the users whatsoever.

### Implementation description
The changes revolve around three main points:

1. the Event Manager (`event_manager.hpp`) was split into four
categories: GUI, Interaction, Lifecycle, and Provider, and two types:
Events, and Requests. This results in the following files:
    - `events_gui.hpp`
    - `events_interaction.hpp`
    - `events_lifecycle.hpp`
    - `events_provider.hpp`
    - `requests_gui.hpp`
    - `requests_interaction.hpp`
    - `requests_lifecycle.hpp`
    - `requests_provider.hpp`

2. Every event and request now has its own piece of documentation, with
a `@brief`, accompanied by a longer comment if needed, and gets its
`@param`s described.

3. The old `event_manager.hpp` import was removed and replaced by the
correct imports wherever needed, as to reduce spread of those files only
to where they are truly useful.

### Additional things
The commits have been split into (chrono-)logical steps:
- `feat`: split the Event Manager, and replace the imports
- `refactor`, `chore`: make various small changes to match the required
structure
- `docs`: add documentation for events and requests

Hopefully, this will help to review the PR.
*Note: Beware of very long rebuild times in between the commits, use
them sparingly! The Actions will ensure this PR builds anyways*

Closes #2013

---------

Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Co-authored-by: Nik <werwolv98@gmail.com>
2025-01-25 15:32:07 +00:00
WerWolv
71f4f87288 impr: Make sure init tasks always get executed 2025-01-04 16:11:05 +01:00
WerWolv
dcd80fe6ad impr: Properly scale window on wayland 2025-01-03 15:09:06 +01:00
WerWolv
1298f2b688 impr: Refactor previous commits to work with other environments too 2024-12-28 21:37:45 +01:00
WerWolv
a476617432 build: Fix remaining build issues 2024-12-27 00:02:37 +01:00
WerWolv
26c39d6822 fix: ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback -> ImGui_ImplGlfw_InstallEmscriptenCallbacks 2024-12-26 20:19:55 +01:00
WerWolv
43c88a2fab feat: Added system to handle version migrations 2024-12-26 14:01:46 +01:00
WerWolv
fe9eecd031 build: Updated ImGui to v1.91.5 2024-11-24 18:55:56 +01:00
WerWolv
a9915579a0 impr: Better detection of Intel GPUs with really bad driver bugs 2024-06-22 22:58:58 +02:00
WerWolv
4797512207 fix: Variable naming style in splash window 2024-06-05 22:24:00 +02:00
WerWolv
7a14e3dac4 fix: Wayland error discarding build errors with older GLFW versions 2024-05-17 20:22:55 +02:00
WerWolv
85fa1b2122 fix: Log spam on Wayland 2024-05-17 09:26:13 +02:00
WerWolv
89f360d1a7 fix: Texture multisampling being used on OpenGL < 3.2
#1653
2024-05-08 22:09:47 +02:00
WerWolv
1df0eea6c6 impr: Added support for SVG loading, improved texture loading API 2024-05-01 20:36:10 +02:00
WerWolv
a1ea8dfd84 fix: Build issue again when GLFW_WAYLAND_APP_ID isn't defined 2024-04-23 21:03:04 +02:00
Integral
6f11873d7e fix: Missing window icon under wayland (#1633)
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
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### Problem description
When running ImHex under Wayland, the window icon is missing.

### Implementation description
Setting
[```GLFW_WAYLAND_APP_ID```](https://www.glfw.org/docs/latest/group__window.html#gafbf1ce7a4362c75e602a4df9e1bdecd3)
to fix the issue.

### Screenshots
Before:

![Screenshot_20240420_162144](https://github.com/WerWolv/ImHex/assets/71180087/3318970f-6ed7-4161-b686-c2eaa28a0739)


After:

![Screenshot_20240420_161920](https://github.com/WerWolv/ImHex/assets/71180087/e9e35fb6-e3c1-44a8-b7a5-b145dfe225d9)


### Additional things
<!-- Anything else you would like to say -->
2024-04-21 12:24:20 +02:00
WerWolv
4916e5542a fix: Splash screen being scaled incorrectly 2024-03-22 17:52:10 +01:00
WerWolv
5d405b4d10 build: Updated GLFW and OpenGL3 ImGui Backends 2024-02-11 11:44:44 +01:00