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### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
### Implementation description
<!-- Explain what you did to correct the problem -->
### Screenshots
<!-- If your change is visual, take a screenshot showing it. Ideally,
make before/after sceenshots -->
### Additional things
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With an initial Window size of 1 by 1, the program aborts during launch
on my Debian 12 (bookworm) system running the Mate Desktop environment
on X11.
The exception from X is the following:
```
$ ./imhex
[18:36:33] [INFO] [main | Main] Welcome to ImHex 1.38.0.WIP!
[18:36:33] [INFO] [main | Main] Compiled using commit master@59c6d30
[18:36:33] [INFO] [main | Main] Running on Linux 6.1.0-37-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.140-1 (2025-05-22) (x86_64)
[18:36:33] [INFO] [main | Main] Linux distribution: Debian GNU/Linux 12 (bookworm). Version: 12
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 18 (X_ChangeProperty)
Resource id in failed request: 0x5400009
Serial number of failed request: 152
Current serial number in output stream: 163
```
The culprit is in `hex::init::WindowSplash::initGLFW()`, specifically
the `glfwCreateWindow` call with a window size of 1 by 1, that's the
last call in the ImHex codebase, after that it's libglfw and libX11.
The issue can be worked around by inhibiting the splash screen using the
`IMHEX_SKIP_SPLASH_SCREEN=1` environment variable, setting the window to
be a size larger than 1 by 1 also seems to resolve the situation.
My hunch is that an underflow occurs somewhere with the smaller values,
but I did no further investigation into analysing the root cause.
----
Above the line is the commit message.
### Problem description
See https://github.com/WerWolv/ImHex/issues/2215, which I think is the
same problem, and commit description above. Edit; I did another search
in the issues, I wouldn't be surprised if #2233 is a duplicate of the
2215 issue.
### Implementation description
Please see the commit message.
Analysis was done by setting an X11 error handler, making that throw and
running it in a debugger. This is available in this dev commit;
4a24e16a2ef100a9417e572f6b16c4a95711e94e.
### Screenshots
No apparent glitches if I make the splash window stick around with
`return std::nullopt;` in the `loop()` function. I don't know if there's
an issue at the beginning, but given that the window is set to
transparent before it is created and resized I don't expect any.
Here's a compulsory screenshot of the splash screen over an editor;
<img width="1247" height="666" alt="image"
src="https://github.com/user-attachments/assets/8ce05565-f207-4134-892d-9c074c4c840c"
/>
### Additional things
> Anything else you would like to say
Yes! I don't use ImHex often, but it's really useful when I do, thank
you!
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.
What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)
What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.
Any comments and code improvements are welcome.
---------
Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
This PR addresses issue #2013 that described a cluttered Event Manager.
This is a DX issue and should not impact the users whatsoever.
### Implementation description
The changes revolve around three main points:
1. the Event Manager (`event_manager.hpp`) was split into four
categories: GUI, Interaction, Lifecycle, and Provider, and two types:
Events, and Requests. This results in the following files:
- `events_gui.hpp`
- `events_interaction.hpp`
- `events_lifecycle.hpp`
- `events_provider.hpp`
- `requests_gui.hpp`
- `requests_interaction.hpp`
- `requests_lifecycle.hpp`
- `requests_provider.hpp`
2. Every event and request now has its own piece of documentation, with
a `@brief`, accompanied by a longer comment if needed, and gets its
`@param`s described.
3. The old `event_manager.hpp` import was removed and replaced by the
correct imports wherever needed, as to reduce spread of those files only
to where they are truly useful.
### Additional things
The commits have been split into (chrono-)logical steps:
- `feat`: split the Event Manager, and replace the imports
- `refactor`, `chore`: make various small changes to match the required
structure
- `docs`: add documentation for events and requests
Hopefully, this will help to review the PR.
*Note: Beware of very long rebuild times in between the commits, use
them sparingly! The Actions will ensure this PR builds anyways*
Closes#2013
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Co-authored-by: Nik <werwolv98@gmail.com>