mirror of
https://github.com/WerWolv/ImHex.git
synced 2026-03-28 07:47:03 -05:00
build: Updated GLFW and OpenGL3 ImGui Backends
This commit is contained in:
@@ -35,6 +35,11 @@ IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool ins
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IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
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// Emscripten related initialization phase methods
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#ifdef __EMSCRIPTEN__
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IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector);
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#endif
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// GLFW callbacks install
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// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
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// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
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@@ -25,6 +25,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-12-19: Emscripten: Added ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to register canvas selector and auto-resize GLFW window.
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys.
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// 2023-07-18: Inputs: Revert ignoring mouse data on GLFW_CURSOR_DISABLED as it can be used differently. User may set ImGuiConfigFLags_NoMouse if desired. (#5625, #6609)
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// 2023-06-12: Accept glfwGetTime() not returning a monotonically increasing value. This seems to happens on some Windows setup when peripherals disconnect, and is likely to also happen on browser + Emscripten. (#6491)
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@@ -137,14 +138,12 @@
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#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
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#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetError()
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#undef GLFW_HAS_VULKAN
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// GLFW data
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enum GlfwClientApi
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{
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GlfwClientApi_Unknown,
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GlfwClientApi_OpenGL,
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GlfwClientApi_Vulkan
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GlfwClientApi_Vulkan,
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};
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struct ImGui_ImplGlfw_Data
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@@ -159,6 +158,9 @@ struct ImGui_ImplGlfw_Data
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bool InstalledCallbacks;
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bool CallbacksChainForAllWindows;
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bool WantUpdateMonitors;
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#ifdef __EMSCRIPTEN__
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const char* CanvasSelector;
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#endif
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// Chain GLFW callbacks: our callbacks will call the user's previously installed callbacks, if any.
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GLFWwindowfocusfun PrevUserCallbackWindowFocus;
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@@ -654,9 +656,9 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Windows: register a WndProc hook so we can intercept some messages.
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#ifdef _WIN32
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
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IM_ASSERT(bd->PrevWndProc != nullptr);
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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bd->ClientApi = client_api;
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@@ -698,7 +700,7 @@ void ImGui_ImplGlfw_Shutdown()
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// Windows: restore our WndProc hook
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#ifdef _WIN32
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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::SetWindowLongPtr((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
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bd->PrevWndProc = nullptr;
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#endif
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@@ -714,7 +716,6 @@ static void ImGui_ImplGlfw_UpdateMouseData()
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ImGuiIO& io = ImGui::GetIO();
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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ImGuiID mouse_viewport_id = 0;
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const ImVec2 mouse_pos_prev = io.MousePos;
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for (int n = 0; n < platform_io.Viewports.Size; n++)
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@@ -944,6 +945,43 @@ void ImGui_ImplGlfw_NewFrame()
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ImGui_ImplGlfw_UpdateGamepads();
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}
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#ifdef __EMSCRIPTEN__
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static EM_BOOL ImGui_ImplGlfw_OnCanvasSizeChange(int event_type, const EmscriptenUiEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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static EM_BOOL ImGui_ImplEmscripten_FullscreenChangeCallback(int event_type, const EmscriptenFullscreenChangeEvent* event, void* user_data)
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{
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ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
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double canvas_width, canvas_height;
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emscripten_get_element_css_size(bd->CanvasSelector, &canvas_width, &canvas_height);
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glfwSetWindowSize(bd->Window, (int)canvas_width, (int)canvas_height);
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return true;
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}
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// 'canvas_selector' is a CSS selector. The event listener is applied to the first element that matches the query.
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// STRING MUST PERSIST FOR THE APPLICATION DURATION. PLEASE USE A STRING LITERAL OR ENSURE POINTER WILL STAY VALID.
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void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector)
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{
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IM_ASSERT(canvas_selector != nullptr);
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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bd->CanvasSelector = canvas_selector;
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, bd, false, ImGui_ImplGlfw_OnCanvasSizeChange);
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, bd, false, ImGui_ImplEmscripten_FullscreenChangeCallback);
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// Change the size of the GLFW window according to the size of the canvas
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ImGui_ImplGlfw_OnCanvasSizeChange(EMSCRIPTEN_EVENT_RESIZE, {}, bd);
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}
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#endif
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//--------------------------------------------------------------------------------------------------------
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// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
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// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
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@@ -1070,9 +1108,10 @@ static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
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// Release any keys that were pressed in the window being destroyed and are still held down,
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// because we will not receive any release events after window is destroyed.
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for (int i = 0; i < IM_ARRAYSIZE(bd->KeyOwnerWindows); i++)
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for (int i = 0; i < IM_ARRAYSIZE(bd->KeyOwnerWindows); i++) {
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if (bd->KeyOwnerWindows[i] == vd->Window)
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ImGui_ImplGlfw_KeyCallback(vd->Window, i, 0, GLFW_RELEASE, 0); // Later params are only used for main viewport, on which this function is never called.
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}
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glfwDestroyWindow(vd->Window);
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}
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@@ -1100,8 +1139,8 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
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// GLFW hack: install hook for WM_NCHITTEST message handler
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#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
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::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport);
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vd->PrevWndProc = (WNDPROC)::GetWindowLongPtr(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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vd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW(hwnd, GWLP_WNDPROC);
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::SetWindowLongPtrW(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
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#endif
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#if !GLFW_HAS_FOCUS_ON_SHOW
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@@ -1288,7 +1327,7 @@ static void ImGui_ImplGlfw_ShutdownPlatformInterface()
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//-----------------------------------------------------------------------------
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// WndProc hook (declared here because we will need access to ImGui_ImplGlfw_ViewportData)
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// WndProc hook (declared here because we will need access to ImGui_ImplGlfw_ViewportData)
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#ifdef _WIN32
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static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
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{
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@@ -1335,7 +1374,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
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}
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#endif
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}
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return ::CallWindowProc(prev_wndproc, hWnd, msg, wParam, lParam);
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return ::CallWindowProcW(prev_wndproc, hWnd, msg, wParam, lParam);
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}
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#endif // #ifdef _WIN32
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@@ -24,7 +24,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accomodating for NetBSD systems having only "libGL.so.3" available. (#6983)
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// 2024-01-09: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink.
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// 2023-11-08: OpenGL: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1", accommodating for NetBSD systems having only "libGL.so.3" available. (#6983)
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// 2023-10-05: OpenGL: Rename symbols in our internal loader so that LTO compilation with another copy of gl3w is possible. (#6875, #6668, #4445)
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// 2023-06-20: OpenGL: Fixed erroneous use glGetIntegerv(GL_CONTEXT_PROFILE_MASK) on contexts lower than 3.2. (#6539, #6333)
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// 2023-05-09: OpenGL: Support for glBindSampler() backup/restore on ES3. (#6375)
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@@ -177,9 +178,20 @@
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#define GL_VERTEX_ARRAY_BINDING GL_VERTEX_ARRAY_BINDING_OES
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#endif
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// Desktop GL 2.0+ has glPolygonMode() which GL ES and WebGL don't have.
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#ifdef GL_POLYGON_MODE
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#define IMGUI_IMPL_HAS_POLYGON_MODE
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// Desktop GL 2.0+ has extension and glPolygonMode() which GL ES and WebGL don't have..
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#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
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#define IMGUI_IMPL_OPENGL_HAS_EXTENSIONS // has glGetIntegerv(GL_NUM_EXTENSIONS)
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#define IMGUI_IMPL_OPENGL_HAS_POLYGON_MODE // has glPolygonMode()
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#endif
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// Desktop GL 2.1+ and GL ES 3.0+ have glBindBuffer() with GL_PIXEL_UNPACK_BUFFER target.
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#if !defined(IMGUI_IMPL_OPENGL_ES2)
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#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK
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#endif
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// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state
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#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1)
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#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
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#endif
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// Desktop GL 3.2+ has glDrawElementsBaseVertex() which GL ES and WebGL don't have.
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@@ -192,16 +204,6 @@
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#define IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_SAMPLER
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#endif
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// Desktop GL 3.1+ has GL_PRIMITIVE_RESTART state
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#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3) && defined(GL_VERSION_3_1)
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#define IMGUI_IMPL_OPENGL_MAY_HAVE_PRIMITIVE_RESTART
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#endif
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// Desktop GL use extension detection
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#if !defined(IMGUI_IMPL_OPENGL_ES2) && !defined(IMGUI_IMPL_OPENGL_ES3)
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#define IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
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#endif
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// [Debugging]
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//#define IMGUI_IMPL_OPENGL_DEBUG
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#ifdef IMGUI_IMPL_OPENGL_DEBUG
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@@ -365,7 +367,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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// Detect extensions we support
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bd->HasClipOrigin = (bd->GlVersion >= 450);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS
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#ifdef IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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GLint num_extensions = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
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for (GLint i = 0; i < num_extensions; i++)
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@@ -421,7 +423,7 @@ static void ImGui_ImplOpenGL3_SetupRenderState(ImDrawData* draw_data, int fb_wid
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if (bd->GlVersion >= 310)
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glDisable(GL_PRIMITIVE_RESTART);
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#endif
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#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
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#ifdef IMGUI_IMPL_OPENGL_HAS_POLYGON_MODE
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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#endif
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@@ -510,7 +512,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
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GLuint last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object);
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#endif
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#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
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#ifdef IMGUI_IMPL_OPENGL_HAS_POLYGON_MODE
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GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
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#endif
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GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
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@@ -649,7 +651,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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if (bd->GlVersion >= 310) { if (last_enable_primitive_restart) glEnable(GL_PRIMITIVE_RESTART); else glDisable(GL_PRIMITIVE_RESTART); }
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#endif
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#ifdef IMGUI_IMPL_HAS_POLYGON_MODE
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#ifdef IMGUI_IMPL_OPENGL_HAS_POLYGON_MODE
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// Desktop OpenGL 3.0 and OpenGL 3.1 had separate polygon draw modes for front-facing and back-facing faces of polygons
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if (bd->GlVersion <= 310 || bd->GlProfileIsCompat)
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{
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@@ -660,7 +662,7 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
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{
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glPolygonMode(GL_FRONT_AND_BACK, (GLenum)last_polygon_mode[0]);
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}
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#endif // IMGUI_IMPL_HAS_POLYGON_MODE
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#endif // IMGUI_IMPL_OPENGL_HAS_POLYGON_MODE
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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@@ -757,6 +759,10 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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GLint last_texture, last_array_buffer;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK
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GLint last_pixel_unpack_buffer;
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if (bd->GlVersion >= 210) { glGetIntegerv(GL_PIXEL_UNPACK_BUFFER_BINDING, &last_pixel_unpack_buffer); glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); }
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#endif
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#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
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GLint last_vertex_array;
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glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
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@@ -930,6 +936,9 @@ bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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// Restore modified GL state
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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#ifdef IMGUI_IMPL_OPENGL_MAY_HAVE_BIND_BUFFER_PIXEL_UNPACK
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if (bd->GlVersion >= 210) { glBindBuffer(GL_PIXEL_UNPACK_BUFFER, last_pixel_unpack_buffer); }
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#endif
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#ifdef IMGUI_IMPL_OPENGL_USE_VERTEX_ARRAY
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glBindVertexArray(last_vertex_array);
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#endif
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@@ -477,6 +477,7 @@ namespace hex::init {
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ImGui_ImplOpenGL3_Init("#version 150");
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#elif defined(OS_WEB)
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ImGui_ImplOpenGL3_Init();
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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#else
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ImGui_ImplOpenGL3_Init("#version 130");
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#endif
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@@ -487,6 +487,8 @@ namespace hex {
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}
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});
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ImGui::GetIO().ConfigDebugIsDebuggerPresent = ::IsDebuggerPresent();
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}
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void Window::beginNativeWindowFrame() {
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@@ -877,6 +877,7 @@ namespace hex {
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ImGui_ImplOpenGL3_Init("#version 150");
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#elif defined(OS_WEB)
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ImGui_ImplOpenGL3_Init();
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ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback("#canvas");
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#else
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ImGui_ImplOpenGL3_Init("#version 130");
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#endif
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