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Updated About the IMGUI paradigm (markdown)
@@ -97,7 +97,7 @@ _"I’ve also seen lots of people getting into arguments about immediate-mode vs
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Casey's work on formulating and popularizing research on this topic has been pivotal and invaluable. His video and the forums that followed helped people gather around the concept and talk about it. Archive.org has a [2007 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20070824203105/http://www.mollyrocket.com/forums/viewforum.php?f=10&sid=9680eeedbe87034741d936cbfe319f57), including [first notable post by Casey on 2005-07-05](https://web.archive.org/web/20070824213736/http://www.mollyrocket.com/forums/viewtopic.php?t=134&start=0&sid=cb913629aa8310947c0476848a8824dd). Unfortunately the [2013 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20131221233224/http://mollyrocket.com/forums/viewforum.php?f=10&sid=b7ce0b0de4493f63edd88d13c99501a9) has index but no actual posts.
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Sean Barrett (@nothings) contributed to popularizing the IMGUI paradigm by publishing [an article in the September 2005 issue of Game Developer Magazine](https://archive.org/details/GDM_September_2005) (Page 34) and [accompanying sample code](http://silverspaceship.com/inner/imgui) around the same time.
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Sean Barrett (@nothings) contributed to popularizing the IMGUI paradigm by publishing [an article in the September 2005 issue of Game Developer Magazine](https://archive.org/details/GDM_September_2005) (Page 34) and [accompanying sample code](http://silverspaceship.com/inner/imgui).
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The concept has been privately researched before and after. [Thierry Excoffier's Zero Memory Widget](https://web.archive.org/web/20220516003813/https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/) and his [research report](https://web.archive.org/web/20220516004122/https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/rr_2003_03_11.pdf) in 2003 are also very notable although they didn't reach the game development sphere back then.
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