mirror of
https://github.com/ocornut/imgui.git
synced 2026-03-27 23:37:03 -05:00
@@ -41,6 +41,18 @@ HOW TO UPDATE?
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Breaking Changes:
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- Separator(): fixed a legacy quirk where Separator() was submitting a zero-height
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item for layout purpose, even though it draws a 1-pixel separator.
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The fix could affect code e.g. computing height from multiple widgets in order to
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allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
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The "Console" example had such a bug:
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float footer_height = style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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BeginChild("ScrollingRegion", { 0, -footer_height });
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Should be:
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float footer_height = style.ItemSpacing.y + style.SeparatorSize + ImGui::GetFrameHeightWithSpacing();
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BeginChild("ScrollingRegion", { 0, -footer_height });
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When such idiom was used and assuming zero-height Separator, it is likely that
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in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
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- Combo(), ListBox(): commented out legacy signatures which were obsoleted in 1.90
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(Nov 2023), when the getter callback type was changed from:
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getter type: bool (*getter)(void* user_data, int idx, const char** out_text)
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@@ -67,7 +79,8 @@ Other Changes:
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- InputText Caret/cursor thickness. (#7031)
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- CloseButton() thickness.
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- TextLink() underline thickness.
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- ColorButton() border.
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- ColorButton() border thickness.
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- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
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- Demo: fixed IMGUI_DEMO_MARKER locations for examples applets. (#9261, #3689) [@pthom]
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- Clipper:
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- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
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19
imgui.cpp
19
imgui.cpp
@@ -394,7 +394,17 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2026/02/27 (1.92.7) - Commented out legacy signature for Combo(), ListBox(), signatures which were obsoleted in 1.90 (Nov 2023), when the getter callback type was changed.
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- 2026/02/26 (1.92.7) - Separator: fixed a legacy quirk where Separator() was submitting a zero-height item for layout purpose, even though it draws a 1-pixel separator.
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The fix could affect code e.g. computing height from multiple widgets in order to allocate vertical space for a footer or multi-line status bar. (#2657, #9263)
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The "Console" example had such a bug:
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float footer_height = style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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BeginChild("ScrollingRegion", { 0, -footer_height });
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Should be:
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float footer_height = style.ItemSpacing.y + style.SeparatorSize + ImGui::GetFrameHeightWithSpacing();
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BeginChild("ScrollingRegion", { 0, -footer_height });
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When such idiom was used and assuming zero-height Separator, it is likely that
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in 1.92.7 the resulting window will have unexpected 1 pixel scrolling range.
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- 2026/02/23 (1.92.7) - Commented out legacy signature for Combo(), ListBox(), signatures which were obsoleted in 1.90 (Nov 2023), when the getter callback type was changed.
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- Old getter type: bool (*getter)(void* user_data, int idx, const char** out_text) // Set label + return bool. False replaced label with placeholder.
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- New getter type: const char* (*getter)(void* user_data, int idx) // Return label or NULL/empty label if missing
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- 2026/01/08 (1.92.6) - Commented out legacy names obsoleted in 1.90 (Sept 2023): 'BeginChildFrame()' --> 'BeginChild()' with 'ImGuiChildFlags_FrameStyle'. 'EndChildFrame()' --> 'EndChild()'. 'ShowStackToolWindow()' --> 'ShowIDStackToolWindow()'. 'IM_OFFSETOF()' --> 'offsetof()'.
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@@ -1499,7 +1509,8 @@ ImGuiStyle::ImGuiStyle()
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText()
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SeparatorSize = 1.0f; // Thickness of border in Separator().
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SeparatorTextBorderSize = 3.0f; // Thickness of border in SeparatorText().
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SeparatorTextAlign = ImVec2(0.0f,0.5f);// Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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SeparatorTextPadding = ImVec2(20.0f,3.f);// Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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DisplayWindowPadding = ImVec2(19,19); // Window position are clamped to be visible within the display area or monitors by at least this amount. Only applies to regular windows.
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@@ -1572,8 +1583,9 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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DragDropTargetBorderSize = ImTrunc(DragDropTargetBorderSize * scale_factor);
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DragDropTargetPadding = ImTrunc(DragDropTargetPadding * scale_factor);
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ColorMarkerSize = ImTrunc(ColorMarkerSize * scale_factor);
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SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
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SeparatorSize = ImTrunc(SeparatorSize * scale_factor);
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SeparatorTextBorderSize = ImTrunc(SeparatorTextBorderSize * scale_factor);
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SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
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DisplayWindowPadding = ImTrunc(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImTrunc(DisplaySafeAreaPadding * scale_factor);
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MouseCursorScale = ImTrunc(MouseCursorScale * scale_factor);
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@@ -3636,6 +3648,7 @@ static const ImGuiStyleVarInfo GStyleVarsInfo[] =
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, TreeLinesRounding)}, // ImGuiStyleVar_TreeLinesRounding
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorSize)}, // ImGuiStyleVar_SeparatorSize
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{ 1, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorTextBorderSize)}, // ImGuiStyleVar_SeparatorTextBorderSize
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorTextAlign) }, // ImGuiStyleVar_SeparatorTextAlign
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{ 2, ImGuiDataType_Float, (ImU32)offsetof(ImGuiStyle, SeparatorTextPadding) }, // ImGuiStyleVar_SeparatorTextPadding
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4
imgui.h
4
imgui.h
@@ -30,7 +30,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.7 WIP"
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#define IMGUI_VERSION_NUM 19263
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#define IMGUI_VERSION_NUM 19264
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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@@ -1852,6 +1852,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_TreeLinesRounding, // float TreeLinesRounding
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorSize, // float SeparatorSize
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ImGuiStyleVar_SeparatorTextBorderSize, // float SeparatorTextBorderSize
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ImGuiStyleVar_SeparatorTextAlign, // ImVec2 SeparatorTextAlign
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ImGuiStyleVar_SeparatorTextPadding, // ImVec2 SeparatorTextPadding
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@@ -2331,6 +2332,7 @@ struct ImGuiStyle
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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float SeparatorSize; // Thickness of border in Separator()
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float SeparatorTextBorderSize; // Thickness of border in SeparatorText()
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ImVec2 SeparatorTextAlign; // Alignment of text within the separator. Defaults to (0.0f, 0.5f) (left aligned, center).
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ImVec2 SeparatorTextPadding; // Horizontal offset of text from each edge of the separator + spacing on other axis. Generally small values. .y is recommended to be == FramePadding.y.
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@@ -8507,6 +8507,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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SameLine(); HelpMarker("Alignment applies when a button is larger than its text content.");
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SliderFloat2("SelectableTextAlign", (float*)&style.SelectableTextAlign, 0.0f, 1.0f, "%.2f");
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SameLine(); HelpMarker("Alignment applies when a selectable is larger than its text content.");
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SliderFloat("SeparatorSize", &style.SeparatorSize, 0.0f, 10.0f, "%.0f");
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SliderFloat("SeparatorTextBorderSize", &style.SeparatorTextBorderSize, 0.0f, 10.0f, "%.0f");
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SliderFloat2("SeparatorTextAlign", (float*)&style.SeparatorTextAlign, 0.0f, 1.0f, "%.2f");
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SliderFloat2("SeparatorTextPadding", (float*)&style.SeparatorTextPadding, 0.0f, 40.0f, "%.0f");
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@@ -8975,7 +8976,8 @@ struct ExampleAppConsole
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ImGui::Separator();
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// Reserve enough left-over height for 1 separator + 1 input text
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const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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ImGuiStyle& style = ImGui::GetStyle();
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const float footer_height_to_reserve = style.SeparatorSize + style.ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
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if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), ImGuiChildFlags_NavFlattened, ImGuiWindowFlags_HorizontalScrollbar))
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{
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if (ImGui::BeginPopupContextWindow())
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@@ -1664,9 +1664,13 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags, float thickness)
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// We don't provide our width to the layout so that it doesn't get feed back into AutoFit
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// FIXME: This prevents ->CursorMaxPos based bounding box evaluation from working (e.g. TableEndCell)
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const float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change.
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// Between 1.71 and 1.92.7, we maintained a hack where a 1.0f thin Separator() would not impact layout.
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// This was mostly chosen to allow backward compatibility with user's code assuming zero-height when calculating height for layout (e.g. bottom alignment of a status bar).
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// In order to handle scaling we need to scale separator thickness and it would not makes sense to have a disparity depending on height.
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////float thickness_for_layout = (thickness == 1.0f) ? 0.0f : thickness; // FIXME: See 1.70/1.71 Separator() change: makes legacy 1-px separator not affect layout yet. Should change.
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y + thickness));
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ItemSize(ImVec2(0.0f, thickness_for_layout));
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ItemSize(ImVec2(0.0f, thickness));
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if (ItemAdd(bb, 0))
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{
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@@ -1692,14 +1696,13 @@ void ImGui::Separator()
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return;
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// Those flags should eventually be configurable by the user
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// FIXME: We cannot g.Style.SeparatorTextBorderSize for thickness as it relates to SeparatorText() which is a decorated separator, not defaulting to 1.0f.
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ImGuiSeparatorFlags flags = (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
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// Only applies to legacy Columns() api as they relied on Separator() a lot.
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if (window->DC.CurrentColumns)
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flags |= ImGuiSeparatorFlags_SpanAllColumns;
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SeparatorEx(flags, 1.0f);
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SeparatorEx(flags, g.Style.SeparatorSize);
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}
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void ImGui::SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_w)
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Reference in New Issue
Block a user