Merge remote-tracking branch 'origin/master'

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shedaniel
2021-03-05 16:30:35 +08:00

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@@ -3,6 +3,8 @@ Talk to us on [Discord](https://discord.gg/C2RdJDpRBP)!
Architectury Plugin is a gradle plugin to allow easier multi-modloader set-ups using a common module.
More documentation: [Architectury Wiki](https://architectury.github.io/architectury-documentations/docs/architectury_plugin/)
### Examples
- [KubeJS](https://github.com/KubeJS-Mods/KubeJS)
- [Architectury Example Mod](https://github.com/architectury/architectury-example-mod)
@@ -11,18 +13,22 @@ Architectury Plugin is a gradle plugin to allow easier multi-modloader set-ups u
- `Environment` and `EnvType` are remapped to `OnlyIn` and `Dist` on forge.
### Implementing Platform Specific APIs
_Notes: Only works when architectury api is loaded and for static methods._
_Notes: Only works for static methods._
![](https://media.discordapp.net/attachments/586186202781188108/776428814309785620/unknown.png?width=1191&height=439)
### IntelliJ Plugin
https://plugins.jetbrains.com/plugin/16210-architectury
### How does it work
Fabric Side:
- Module `fabric` depends on a transformed version of `common`, which is shaded afterwards
- A fake mod is generared, to let fabric load it on the correct class loader and let fabric load its assets
Forge Side:
- Module `forge` depends on a transformed version of `common`, which is shaded afterwards
- A fake mod is generated, to let forge load it on the correct mod loader and let forge load its assets
- A fake mod is generated, to let forge load it on the correct class loader and let forge load its assets
### Usage
Your gradle version **MUST** be equals or above 5.5.1, all `assets` or `data` should go into the common module, with modloader specific files to their corresponding modules.