* Add modify and removing for villager trades - Add mixin for villager trades - Add methods to register modify and removing - Implement base for VillagerMixin to provide additional villager data - Basic Access & Mixin change - Add AT and AW - Add overriding for max offers a villager or the wanderer can have * Add rare check for wandering trader * Remove todo comment * rename some methods * Solve reviews for #122 Move non api stuff into TradeRegistryData Rename fields in MerchantOfferAccess Move trade stuff into internal package Mark internal trade classes as ApiStatus.Internal * Minor refactors (discussed on Discord) * Add doc for AbstractVillagerMixin * Reformat code * Update gradle.properties Co-authored-by: Max <maxh2709@gmail.com>
Architectury API
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An intermediary api aimed to ease developing multiplatform mods.
What is Architectury API
Architectury API is an api to abstract calls to fabric api and forge api as both loader has different implementations of what can be perceived as the same thing.
Architectury API updates regularly, with new hooks and features. Currently contains over 90 events hooks, networking abstraction, loader calls abstraction, game registry abstraction and an easy to use @ExpectPlatform annotation (Only works on static methods).
Do I really need this API?
Architectury API is only one part of the architectury ecosystem, Architectury Plugin is the gradle plugin enabling all this multiplatform actions.
Architectury API is optional for projects built on architectury, you may create your architectury project with just Architectury Plugin.
Advantages of Architectury
- Open sourced
- Less boilerplate for your multiplatform mod
Getting started with making multiplatform mods
Gradle Plugin: https://github.com/architectury/architectury-plugin
Example Mod: https://github.com/architectury/architectury-example-mod
Credits
This library bundles typetools, which you can find its license here