Commit Graph

101 Commits

Author SHA1 Message Date
canitzp
98e06736ee Fix TradeRegistryImpl throwing an AssertionError at runtime (#87) 2021-05-17 22:16:00 +02:00
Max
428f98be44 Reformat and bump version 2021-05-15 00:13:39 +02:00
canitzp
2ff5dd500d Add an easy way to register Villager and Wandering Trader trades (#84)
* Add TradeRegistry to add Trades a bit more easily. Uses the VillagerTradesEvent on forge

* Added TradeRegistry#registerTradeForWanderer which uses the WandererTraderEvent on forge

* Added javadoc

* Use Fabric own Trade implementation and fixed Test Mod

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Added javadoc for SimpleTrade

* Use two lists instead of Int2ObjectMap

* Use "registerTradeForWanderingTrader" instead of "registerTradeForWanderer" for better clarification

* Use IllegalArgumentException instead of RuntimeException

* Remove level limit (Mods may be able to remove this restriction in VillagerData#canLevelUp), Clean up forge's implementation

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Clean up TestTrades and add licenses

Signed-off-by: shedaniel <daniel@shedaniel.me>

* [ciskip] Reintroduce lower bound validation for level

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: shedaniel <daniel@shedaniel.me>
Co-authored-by: Max <maxh2709@gmail.com>
2021-05-14 23:59:58 +02:00
shedaniel
c675bf6625 Adds EntityAttributes (#83)
* Adds EntityAttributes

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Switch to ConcurrentHashMap

Signed-off-by: shedaniel <daniel@shedaniel.me>
2021-05-13 13:13:40 +08:00
shedaniel
cfef5f28b7 Allow being more flexible in registering
Signed-off-by: shedaniel <daniel@shedaniel.me>
2021-05-12 15:05:04 +08:00
shedaniel
2eef26f632 Add FuelRegistry (#81)
* Add FuelRegistry

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Fix compilation

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Remove redundant generic

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Change to MinecraftForge.EVENT_BUS

Signed-off-by: shedaniel <daniel@shedaniel.me>

* A few docs, and switch to returning 0 for non-fuels

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Bump to 1.13
2021-05-12 13:43:03 +08:00
shedaniel
8de2c936b5 Fixes CME with Platform#getMod
Signed-off-by: shedaniel <daniel@shedaniel.me>
2021-05-08 19:21:10 +08:00
Max
ca2a528160 Some more (mostly Entity-based) Events (#75)
* Add FarmlandTrample event

* FarmlandTrample debug event

* Add FILL_BUCKET event and testmod

* Add ENTER_CHUNK event and testmod

* Add CHECK_SPAWN on Forge

* CHECK_SPAWN on Fabric part 1 aka: The Concernening

* CHECK_SPAWN on Fabric part 2: I kinda don't hate this as much

* CHECK_SPAWN on Fabric part 3: Patrols

* CHECK_SPAWN on Fabric part 4: catJAM

* CHECK_SPAWN on Fabric part 5: Phantoms

* Fix CHECK_SPAWN for patrols

* Add mod metadata (#73)

* new event system

* Revert patrol spawner behaviour

* Implement CheckSpawn behaviour for spawners and add test (forgot about that)

* Revert "Revert patrol spawner behaviour"

This reverts commit 1da3fb73

* Change MixinPhantomSpawner to SOFT

* Edit forge mods.toml
We support 1.16.2+ on forge

Co-authored-by: shedaniel <daniel@shedaniel.me>
2021-04-15 23:26:48 +08:00
shedaniel
ac94c33e07 Re-license header 2021-04-13 19:40:44 +08:00
shedaniel
35145b9acb Add getCustomEquipmentSlot 2021-04-10 20:33:26 +08:00
shedaniel
27addc91d9 Close #39 2021-04-10 20:13:19 +08:00
Max
2846a9616a Merge remote-tracking branch 'architectury/1.16' into 1.16 2021-03-22 22:28:59 +01:00
Max
9fb19f9605 Bump forge event priority to HIGH
My reasoning for this lies in the quirk that Forge by default cancels all following event listeners when one of them fails with an Exception. Because we are an API that mods need to be able to rely on, and this may cause cascading issues with mods that depend on us down the line (see https://github.com/KubeJS-Mods/KubeJS/issues/101), I think we should act on HIGH priority by default to reduce the risk of this happening
2021-03-22 22:28:37 +01:00
Max
28d986a3cc Add EntityHooks.fromCollision to retrieve an entity from block collision (#64) 2021-03-21 20:20:25 +01:00
shedaniel
f904c1de2e Add @SubscribeEvent to ColorHandlersImpl 2021-03-20 15:42:00 +08:00
shedaniel
aee0af27f4 Remove addListener from ColorHandlersImpl 2021-03-20 15:41:29 +08:00
shedaniel
3dcad1e8a1 Fix Forge Screen Events to be consistent with the fabric implementation: InteractionResult.SUCCESS should also indicate that the event should be cancelled. 2021-03-20 15:10:43 +08:00
Max
e1cff1567b More annotation event migration 2021-03-18 15:49:03 +01:00
Max
c8dd9061db Migrate Forge ReloadListeners events to annotations 2021-03-18 15:43:56 +01:00
Max
dd8c78c448 Fix CLIENT_WORLD_LOAD on Forge 2021-03-18 15:41:22 +01:00
shedaniel
d9b43e71e6 Add EntityRenderers (#52)
Close #45
2021-02-27 17:48:51 +08:00
shedaniel
89ce4c7c58 Fix BlockEntityExtension @Shadow remapping 2021-02-27 17:48:34 +08:00
shedaniel
5dc01b0a19 Implement onDataPacket (#48) 2021-02-26 00:36:06 +08:00
shedaniel
189f1e211c Implement Tag#equals and Tag#hashCode on forge because forge is nice 2021-02-23 01:03:06 +08:00
shedaniel
a7a98aa19f Add license 2021-02-23 00:58:04 +08:00
shedaniel
4f333f7ec7 Add test mod and fix game rules on forge 2021-02-23 00:56:50 +08:00
shedaniel
7e743dcb64 Add licenses and implement optional tags, requires some testing. 2021-02-23 00:16:26 +08:00
Max
b78cce58ee Add LightningEvent, FallingBlock land, move break/place to BlockEvent 2021-02-15 18:59:31 +01:00
shedaniel
7ac9b8485e Log unknown message IDs 2021-02-09 01:01:33 +08:00
shedaniel
e66a57bc80 Add some null checks 2021-02-06 22:56:12 +08:00
shedaniel
0a5f606bf4 Fix ColorHandlers on Forge being on the wrong event bus 2021-02-04 23:17:09 +08:00
Max
3b16d58ed0 Remove call to target interfaces in mixin plugin
Fixes IOOBE with Architectury Registries
2021-01-27 22:28:36 +01:00
Juuxel
6de010f71a Add game rule API 2021-01-27 15:14:42 +02:00
shedaniel
d5e040604b Merge remote-tracking branch 'architectury/feature/registry-creation-api' into 1.16 2021-01-26 09:53:36 +08:00
Max
721db319f9 Merge pull request #22 from architectury/feature/screen-open-event
Add GuiEvent.SET_SCREEN
2021-01-25 19:21:30 +01:00
Max
baf36d02fb Fix mojank stripping containsKey from Registries on Server 2021-01-25 19:13:09 +01:00
Max
8d1f10205c Merge branch '1.16' into feature/screen-open-event 2021-01-25 18:51:49 +01:00
shedaniel
b69eae29d7 Merge remote-tracking branch 'architectury/1.16' into feature/registry-creation-api
# Conflicts:
#	build.gradle
2021-01-25 17:55:32 +08:00
shedaniel
dc702a01e6 FluidStackHooks in getting the rendering information for the fluids (#26) 2021-01-25 17:53:26 +08:00
shedaniel
492521dfe3 Add PlayerEvent#CHANGE_DIMENSION 2021-01-25 17:52:39 +08:00
shedaniel
c13620fc9c Expose raw id from registries 2021-01-25 12:26:38 +08:00
Max
5fbb420dd7 Only overwrite screen on SUCCESS, fix whitespace changes 2021-01-25 04:10:11 +01:00
shedaniel
a4beace95c Registry API to create modded registries, close #21 2021-01-25 11:09:20 +08:00
Max
0c7241ddfb Add GuiEvent.SET_SCREEN 2021-01-25 03:06:41 +01:00
shedaniel
b4646a0226 Merge remote-tracking branch 'architectury/feature/raw-input-events' into 1.16 2021-01-24 22:15:55 +08:00
shedaniel
526bbfb8ec Fix compilation error 2021-01-23 02:26:27 +08:00
shedaniel
465aeae5bd Add ClientLifecycleEvent.CLIENT_SETUP and allow deferring in ColorHandlers 2021-01-23 02:15:49 +08:00
shedaniel
bca73403d8 Add LevelResourceHooks 2021-01-21 21:09:32 +08:00
shedaniel
de90542afd Add raw input events, close #16 2021-01-20 21:21:23 +08:00
shedaniel
9c6101835d Close #18 Currently testing item / block addition, keybinds and creative tabs. 2021-01-20 20:28:15 +08:00