* feat: Port to 1.21.11
* style: remove some unused import
* fix: fix the wrong workflow
* chore: only setup gradle once
* fix: fix validate access wideners error
* fix: fix testmod not working
* fix: fix game rule test error
* fix: add missing part
* fix: fix neoforge grass color override
* fix: change keyCode to action
The int passed to the keyPressed function represents the action instead of the keyCode. The keyCode is inside the keyEvent. The action is 1 for key pressed and 0 for key released.
* fix: wrong parameter in NeoForge
* Fix fabric.mod.json versioning (#635)
Update fabric.mod.json
* Fix RenderTypeRegistry.register parameters (#636)
* "Port" to 1.21.7
* Missed a 1.21.6
* Adapt to OnlyIn removal
NeoForge 21.7.3 has removed OnlyIn from production. This fixes the crash on startup when Architectury API is used on this version.
* Update workflows
We are keeping the same file name so we can continue the build numbers
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Co-authored-by: Jeb Feng <ranzeplay@outlook.com>
Co-authored-by: ENC_Euphony <47242104+pynickle@users.noreply.github.com>
Co-authored-by: shedaniel <daniel@shedaniel.me>
* Begin port to 1.20.6
* Port to 1.20.6
* decrease diff
* Fix Creative Tab Ordering
* add test for creative tab ordering
* change up test
* add github actions build for 1.20.6
* fix some outdated things in the github actions
* use the mod bus instead of the neoforge bus when registering menu screens
* update versions in `build.gradle`
* change to 20.6.70-beta
* require 20.6.70
* this doesn't need fabric
Signed-off-by: shedaniel <daniel@shedaniel.me>
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Signed-off-by: shedaniel <daniel@shedaniel.me>
Co-authored-by: shedaniel <daniel@shedaniel.me>
* port to 1.20.5-rc1
* port to 1.20.5
* remove runtime mod menu
* Update build.gradle
* Prepare for publishing
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Update shadow plugin to fix building J21 binaries
Signed-off-by: shedaniel <daniel@shedaniel.me>
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Signed-off-by: shedaniel <daniel@shedaniel.me>
Co-authored-by: shedaniel <daniel@shedaniel.me>