Add way for other mods to indicate that they are fake players (#202)

* Add way for other mods to indicate that they are fake players

* Implement "reasonable default" for fake players and fix inverted logic

Signed-off-by: Max <maxh2709@gmail.com>

Co-authored-by: Max <maxh2709@gmail.com>
(cherry picked from commit 42684fd87a)
This commit is contained in:
shedaniel
2022-05-27 02:15:30 +08:00
parent 5c2a3a9300
commit bfde8dee17
2 changed files with 39 additions and 1 deletions

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@@ -0,0 +1,31 @@
/*
* This file is part of architectury.
* Copyright (C) 2020, 2021, 2022 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package dev.architectury.hooks.level.entity.fabric;
import dev.architectury.event.Event;
import dev.architectury.event.EventFactory;
import dev.architectury.event.EventResult;
import net.minecraft.world.entity.player.Player;
public interface FakePlayers {
Event<FakePlayers> EVENT = EventFactory.createEventResult();
EventResult isFakePlayer(Player player);
}

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@@ -19,10 +19,17 @@
package dev.architectury.hooks.level.entity.fabric;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.entity.player.Player;
public class PlayerHooksImpl {
public static boolean isFake(Player player) {
return false;
var result = FakePlayers.EVENT.invoker().isFakePlayer(player);
if (result.isPresent()) {
return result.isTrue();
}
// If no result has been returned, assume that player classes extending ServerPlayer
// (apart from ServerPlayer itself) are fake players, as a "reasonable default"
return player instanceof ServerPlayer && player.getClass() != ServerPlayer.class;
}
}