Forge implementation

This commit is contained in:
Leo40Git
2021-07-01 15:16:23 +03:00
parent b7c5a106c1
commit b644d103fa
3 changed files with 34 additions and 2 deletions

View File

@@ -31,7 +31,7 @@ public final class FoodPropertiesHooks {
@ExpectPlatform
public static void effect(FoodProperties.Builder builder,
Supplier<? extends MobEffectInstance> effectSupplier, float chance) {
Supplier<MobEffectInstance> effectSupplier, float chance) {
throw new AssertionError();
}
}

View File

@@ -26,7 +26,7 @@ import java.util.function.Supplier;
public class FoodPropertiesHooksImpl {
public static void effect(FoodProperties.Builder builder,
Supplier<? extends MobEffectInstance> effectSupplier, float chance) {
Supplier<MobEffectInstance> effectSupplier, float chance) {
// Fabric doesn't have deferred registration, so the mob effect should always be available anyway
builder.effect(effectSupplier.get(), chance);
}

View File

@@ -0,0 +1,32 @@
/*
* This file is part of architectury.
* Copyright (C) 2020, 2021 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package me.shedaniel.architectury.hooks.forge;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.food.FoodProperties;
import java.util.function.Supplier;
public class FoodPropertiesHooksImpl {
public static void effect(FoodProperties.Builder builder,
Supplier<MobEffectInstance> effectSupplier, float chance) {
builder.effect(effectSupplier, chance);
}
}