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https://github.com/architectury/architectury-api.git
synced 2026-03-28 03:56:59 -05:00
Use better createInteractionResult instead of looping ourselves.
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@@ -29,146 +29,20 @@ import net.minecraft.world.InteractionResult;
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@Environment(EnvType.CLIENT)
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public interface ClientGuiInputEvent {
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Event<MouseScrolled> MOUSE_SCROLLED_PRE = EventFactory.of(listeners -> {
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return (client, screen, mouseX, mouseY, amount) -> {
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for (MouseScrolled listener : listeners) {
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InteractionResult result = listener.mouseScrolled(client, screen, mouseX, mouseY, amount);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseScrolled> MOUSE_SCROLLED_POST = EventFactory.of(listeners -> {
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return (client, screen, mouseX, mouseY, amount) -> {
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for (MouseScrolled listener : listeners) {
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InteractionResult result = listener.mouseScrolled(client, screen, mouseX, mouseY, amount);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseClicked> MOUSE_CLICKED_PRE = EventFactory.of(listeners -> {
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return (client, screen, mouseX, mouseY, button) -> {
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for (MouseClicked listener : listeners) {
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InteractionResult result = listener.mouseClicked(client, screen, mouseX, mouseY, button);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseClicked> MOUSE_CLICKED_POST = EventFactory.of(listeners -> {
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return (client, screen, mouseX, mouseY, button) -> {
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for (MouseClicked listener : listeners) {
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InteractionResult result = listener.mouseClicked(client, screen, mouseX, mouseY, button);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseReleased> MOUSE_RELEASED_PRE = EventFactory.of(listeners -> {
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return (client, screen, mouseX, mouseY, button) -> {
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for (MouseReleased listener : listeners) {
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InteractionResult result = listener.mouseReleased(client, screen, mouseX, mouseY, button);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseReleased> MOUSE_RELEASED_POST = EventFactory.of(listeners -> {
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return (client, screen, mouseX, mouseY, button) -> {
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for (MouseReleased listener : listeners) {
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InteractionResult result = listener.mouseReleased(client, screen, mouseX, mouseY, button);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseDragged> MOUSE_DRAGGED_PRE = EventFactory.of(listeners -> {
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return (client, screen, mouseX1, mouseY1, button, mouseX2, mouseY2) -> {
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for (MouseDragged listener : listeners) {
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InteractionResult result = listener.mouseDragged(client, screen, mouseX1, mouseY1, button, mouseX2, mouseY2);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseDragged> MOUSE_DRAGGED_POST = EventFactory.of(listeners -> {
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return (client, screen, mouseX1, mouseY1, button, mouseX2, mouseY2) -> {
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for (MouseDragged listener : listeners) {
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InteractionResult result = listener.mouseDragged(client, screen, mouseX1, mouseY1, button, mouseX2, mouseY2);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<KeyTyped> CHAR_TYPED_PRE = EventFactory.of(listeners -> {
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return (client, screen, character, keyCode) -> {
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for (KeyTyped listener : listeners) {
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InteractionResult result = listener.charTyped(client, screen, character, keyCode);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<KeyTyped> CHAR_TYPED_POST = EventFactory.of(listeners -> {
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return (client, screen, character, keyCode) -> {
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for (KeyTyped listener : listeners) {
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InteractionResult result = listener.charTyped(client, screen, character, keyCode);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<KeyPressed> KEY_PRESSED_PRE = EventFactory.of(listeners -> {
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return (client, screen, keyCode, scanCode, modifiers) -> {
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for (KeyPressed listener : listeners) {
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InteractionResult result = listener.keyPressed(client, screen, keyCode, scanCode, modifiers);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<KeyPressed> KEY_PRESSED_POST = EventFactory.of(listeners -> {
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return (client, screen, keyCode, scanCode, modifiers) -> {
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for (KeyPressed listener : listeners) {
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InteractionResult result = listener.keyPressed(client, screen, keyCode, scanCode, modifiers);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<KeyReleased> KEY_RELEASED_PRE = EventFactory.of(listeners -> {
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return (client, screen, keyCode, scanCode, modifiers) -> {
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for (KeyReleased listener : listeners) {
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InteractionResult result = listener.keyReleased(client, screen, keyCode, scanCode, modifiers);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<KeyReleased> KEY_RELEASED_POST = EventFactory.of(listeners -> {
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return (client, screen, keyCode, scanCode, modifiers) -> {
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for (KeyReleased listener : listeners) {
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InteractionResult result = listener.keyReleased(client, screen, keyCode, scanCode, modifiers);
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if (result != InteractionResult.PASS)
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return result;
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}
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return InteractionResult.PASS;
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};
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});
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Event<MouseScrolled> MOUSE_SCROLLED_PRE = EventFactory.createInteractionResult(MouseScrolled.class);
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Event<MouseScrolled> MOUSE_SCROLLED_POST = EventFactory.createInteractionResult(MouseScrolled.class);
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Event<MouseClicked> MOUSE_CLICKED_PRE = EventFactory.createInteractionResult(MouseClicked.class);
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Event<MouseClicked> MOUSE_CLICKED_POST = EventFactory.createInteractionResult(MouseClicked.class);
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Event<MouseReleased> MOUSE_RELEASED_PRE = EventFactory.createInteractionResult(MouseReleased.class);
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Event<MouseReleased> MOUSE_RELEASED_POST = EventFactory.createInteractionResult(MouseReleased.class);
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Event<MouseDragged> MOUSE_DRAGGED_PRE = EventFactory.createInteractionResult(MouseDragged.class);
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Event<MouseDragged> MOUSE_DRAGGED_POST = EventFactory.createInteractionResult(MouseDragged.class);
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Event<KeyTyped> CHAR_TYPED_PRE = EventFactory.createInteractionResult(KeyTyped.class);
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Event<KeyTyped> CHAR_TYPED_POST = EventFactory.createInteractionResult(KeyTyped.class);
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Event<KeyPressed> KEY_PRESSED_PRE = EventFactory.createInteractionResult(KeyPressed.class);
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Event<KeyPressed> KEY_PRESSED_POST = EventFactory.createInteractionResult(KeyPressed.class);
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Event<KeyReleased> KEY_RELEASED_PRE = EventFactory.createInteractionResult(KeyReleased.class);
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Event<KeyReleased> KEY_RELEASED_POST = EventFactory.createInteractionResult(KeyReleased.class);
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interface KeyPressed {
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InteractionResult keyPressed(Minecraft client, Screen screen, int keyCode, int scanCode, int modifiers);
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