Particle Factory API (closes architectury#93)

This commit is contained in:
Leo40Git
2021-06-20 17:30:32 +03:00
parent 867764c200
commit 81b0cc5821
5 changed files with 283 additions and 1 deletions

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/*
* This file is part of architectury.
* Copyright (C) 2020, 2021 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package me.shedaniel.architectury.registry;
import me.shedaniel.architectury.annotations.ExpectPlatform;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.core.particles.ParticleType;
import java.util.List;
@Environment(EnvType.CLIENT)
public final class ParticleFactories {
public interface ExtendedSpriteSet extends SpriteSet {
TextureAtlas getAtlas();
List<TextureAtlasSprite> getSprites();
}
@ExpectPlatform
<T extends ParticleOptions> void register(ParticleType<T> type, ParticleProvider<T> provider) {
throw new AssertionError();
}
@ExpectPlatform
<T extends ParticleOptions> void register(ParticleType<T> type, PendingParticleProvider<T> constructor) {
throw new AssertionError();
}
@FunctionalInterface
public interface PendingParticleProvider<T extends ParticleOptions> {
ParticleProvider<T> create(ExtendedSpriteSet spriteSet);
}
}

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/*
* This file is part of architectury.
* Copyright (C) 2020, 2021 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package me.shedaniel.architectury.registry.fabric;
import me.shedaniel.architectury.registry.ParticleFactories;
import net.fabricmc.fabric.api.client.particle.v1.FabricSpriteProvider;
import net.fabricmc.fabric.api.client.particle.v1.ParticleFactoryRegistry;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.core.particles.ParticleType;
import java.util.List;
import java.util.Random;
public class ParticleFactoriesImpl {
public static class ExtendedSpriteSetImpl implements ParticleFactories.ExtendedSpriteSet {
private final FabricSpriteProvider delegate;
public ExtendedSpriteSetImpl(FabricSpriteProvider delegate) {
this.delegate = delegate;
}
@Override
public TextureAtlas getAtlas() {
return delegate.getAtlas();
}
@Override
public List<TextureAtlasSprite> getSprites() {
return delegate.getSprites();
}
@Override
public TextureAtlasSprite get(int i, int j) {
return delegate.get(i, j);
}
@Override
public TextureAtlasSprite get(Random random) {
return delegate.get(random);
}
}
public static <T extends ParticleOptions> void register(ParticleType<T> type, ParticleProvider<T> provider) {
ParticleFactoryRegistry.getInstance().register(type, provider);
}
public static <T extends ParticleOptions> void register(ParticleType<T> type, ParticleFactories.PendingParticleProvider<T> constructor) {
ParticleFactoryRegistry.getInstance().register(type, provider -> constructor.create(new ExtendedSpriteSetImpl(provider)));
}
}

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/*
* This file is part of architectury.
* Copyright (C) 2020, 2021 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package me.shedaniel.architectury.mixin.forge;
import net.minecraft.client.particle.ParticleEngine;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.resources.ResourceLocation;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;
import java.util.List;
import java.util.Map;
@Mixin(ParticleEngine.class)
public interface ParticleEngineAccessor {
@Accessor
TextureAtlas getTextureAtlas();
// this is actually a Map<ResourceLocation, ParticleEngine.MutableSpriteSet>, but luckily type erasure saves the day
@Accessor
Map<ResourceLocation, SpriteSet> getProviders();
@Mixin(targets = "net/minecraft/client/particle/ParticleEngine$MutableSpriteSet")
interface MutableSpriteSetAccessor {
@Accessor
List<TextureAtlasSprite> getSprites();
}
}

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/*
* This file is part of architectury.
* Copyright (C) 2020, 2021 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package me.shedaniel.architectury.registry.forge;
import me.shedaniel.architectury.forge.ArchitecturyForge;
import me.shedaniel.architectury.mixin.forge.ParticleEngineAccessor;
import me.shedaniel.architectury.registry.ParticleFactories;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.ParticleEngine;
import net.minecraft.client.particle.ParticleProvider;
import net.minecraft.client.particle.SpriteSet;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.core.particles.ParticleType;
import net.minecraftforge.client.event.ParticleFactoryRegisterEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
@Mod.EventBusSubscriber(modid = ArchitecturyForge.MOD_ID)
public class ParticleFactoriesImpl {
private static final class ExtendedSpriteSetImpl implements ParticleFactories.ExtendedSpriteSet {
private final ParticleEngine engine;
private final SpriteSet delegate;
private ExtendedSpriteSetImpl(ParticleEngine engine, SpriteSet delegate) {
this.engine = engine;
this.delegate = delegate;
}
@Override
public TextureAtlas getAtlas() {
return ((ParticleEngineAccessor) engine).getTextureAtlas();
}
@Override
public List<TextureAtlasSprite> getSprites() {
return ((ParticleEngineAccessor.MutableSpriteSetAccessor) delegate).getSprites();
}
@Override
public TextureAtlasSprite get(int i, int j) {
return delegate.get(i, j);
}
@Override
public TextureAtlasSprite get(Random random) {
return delegate.get(random);
}
}
private static ArrayList<Runnable> deferred = new ArrayList<>();
private static <T extends ParticleOptions> void _register(ParticleType<T> type, ParticleProvider<T> provider) {
Minecraft.getInstance().particleEngine.register(type, provider);
}
private static <T extends ParticleOptions> void _register(ParticleType<T> type, ParticleFactories.PendingParticleProvider<T> constructor) {
Minecraft.getInstance().particleEngine.register(type, arg ->
constructor.create(new ExtendedSpriteSetImpl(Minecraft.getInstance().particleEngine, arg)));
}
public static <T extends ParticleOptions> void register(ParticleType<T> type, ParticleProvider<T> provider) {
if (deferred == null)
_register(type, provider);
else
deferred.add(() -> _register(type, provider));
}
public static <T extends ParticleOptions> void register(ParticleType<T> type, ParticleFactories.PendingParticleProvider<T> constructor) {
if (deferred == null)
_register(type, constructor);
else
deferred.add(() -> _register(type, constructor));
}
@SubscribeEvent
public static void onParticleFactoryRegister(ParticleFactoryRegisterEvent unused) {
if (deferred != null) {
// run all deferred registrations
for (Runnable r : deferred)
r.run();
// yeet deferred list - register immediately from now on
deferred = null;
}
}
}

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"MixinItemExtension",
"MixinRegistryEntry",
"MixinWorldEvent",
"MobSpawnSettingsBuilderAccessor"
"MobSpawnSettingsBuilderAccessor",
"ParticleEngineAccessor",
"ParticleEngineAccessor$MutableSpriteSetAccessor"
],
"injectors": {
"defaultRequire": 1