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Add ItemStackHooks
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 shedaniel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.hooks;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.item.ItemStack;
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public final class ItemStackHooks {
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private ItemStackHooks() {}
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public static ItemStack copyWithCount(ItemStack stack, int count) {
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ItemStack copy = stack.copy();
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copy.setCount(count);
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return copy;
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}
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public static void giveItem(ServerPlayer player, ItemStack stack) {
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boolean bl = player.inventory.add(stack);
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if (bl && stack.isEmpty()) {
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stack.setCount(1);
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ItemEntity entity = player.drop(stack, false);
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if (entity != null) {
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entity.makeFakeItem();
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}
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player.level.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.ITEM_PICKUP, SoundSource.PLAYERS, 0.2F, ((player.getRandom().nextFloat() - player.getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F);
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player.inventoryMenu.broadcastChanges();
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} else {
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ItemEntity entity = player.drop(stack, false);
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if (entity != null) {
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entity.setNoPickUpDelay();
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entity.setOwner(player.getUUID());
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}
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}
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}
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}
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