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Comment out texture stitch event, we will re-evaluate this
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@@ -354,10 +354,10 @@ public class EventHandlerImplClient {
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@OnlyIn(Dist.CLIENT)
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public static class ModBasedEventHandler {
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@SubscribeEvent(priority = EventPriority.HIGH)
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public static void eventTextureStitchEvent(TextureStitchEvent.Post event) {
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// @SubscribeEvent(priority = EventPriority.HIGH)
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// public static void eventTextureStitchEvent(TextureStitchEvent.Post event) {
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// ClientTextureStitchEvent.POST.invoker().stitch(event.getAtlas());
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}
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// }
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@SubscribeEvent(priority = EventPriority.HIGH)
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public static void event(FMLClientSetupEvent event) {
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