Add an easy way to register Villager and Wandering Trader trades (#84)

* Add TradeRegistry to add Trades a bit more easily. Uses the VillagerTradesEvent on forge

* Added TradeRegistry#registerTradeForWanderer which uses the WandererTraderEvent on forge

* Added javadoc

* Use Fabric own Trade implementation and fixed Test Mod

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update common/src/main/java/me/shedaniel/architectury/registry/TradeRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Added javadoc for SimpleTrade

* Use two lists instead of Int2ObjectMap

* Use "registerTradeForWanderingTrader" instead of "registerTradeForWanderer" for better clarification

* Use IllegalArgumentException instead of RuntimeException

* Remove level limit (Mods may be able to remove this restriction in VillagerData#canLevelUp), Clean up forge's implementation

Signed-off-by: shedaniel <daniel@shedaniel.me>

* Clean up TestTrades and add licenses

Signed-off-by: shedaniel <daniel@shedaniel.me>

* [ciskip] Reintroduce lower bound validation for level

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: shedaniel <daniel@shedaniel.me>
Co-authored-by: Max <maxh2709@gmail.com>
This commit is contained in:
canitzp
2021-05-14 23:59:58 +02:00
committed by GitHub
parent bc402d6b5f
commit 2ff5dd500d
6 changed files with 289 additions and 0 deletions

View File

@@ -28,6 +28,7 @@ import me.shedaniel.architectury.test.gamerule.TestGameRules;
import me.shedaniel.architectury.test.registry.TestRegistries;
import me.shedaniel.architectury.test.registry.client.TestKeybinds;
import me.shedaniel.architectury.test.tags.TestTags;
import me.shedaniel.architectury.test.trade.TestTrades;
import me.shedaniel.architectury.utils.Env;
import me.shedaniel.architectury.utils.EnvExecutor;
@@ -40,6 +41,7 @@ public class TestMod {
TestRegistries.initialize();
TestGameRules.init();
TestTags.initialize();
TestTrades.init();
if (Platform.getEnvironment() == Env.CLIENT)
TestKeybinds.initialize();
}

View File

@@ -0,0 +1,42 @@
/*
* This file is part of architectury.
* Copyright (C) 2020, 2021 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package me.shedaniel.architectury.test.trade;
import me.shedaniel.architectury.registry.trade.TradeRegistry;
import me.shedaniel.architectury.registry.trade.SimpleTrade;
import net.minecraft.core.Registry;
import net.minecraft.world.entity.npc.VillagerProfession;
import net.minecraft.world.entity.npc.VillagerTrades;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
public class TestTrades {
public static void init() {
for (VillagerProfession villagerProfession : Registry.VILLAGER_PROFESSION) {
TradeRegistry.registerVillagerTrade(villagerProfession, 1, TestTrades.createTrades());
}
TradeRegistry.registerTradeForWanderingTrader(false, TestTrades.createTrades());
}
private static VillagerTrades.ItemListing[] createTrades() {
SimpleTrade trade = new SimpleTrade(Items.APPLE.getDefaultInstance(), ItemStack.EMPTY, Items.ACACIA_BOAT.getDefaultInstance(), 1, 0, 1.0F);
return new VillagerTrades.ItemListing[]{trade};
}
}