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Add PlayerEvent.ATTACK_ENTITY (#380)
[ci skip] * Add PlayerEvent.ATTACK_ENTITY * Fired from Forge's AttackEntityEvent and Fabric's AttackEntityCallback * When player is about to attack any entity (not just living) with left-click * javadoc parameter alignment * import cleanup
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@@ -27,11 +27,14 @@ import net.minecraft.advancements.Advancement;
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.world.Container;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.inventory.AbstractContainerMenu;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.phys.EntityHitResult;
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import net.minecraft.world.phys.HitResult;
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import org.jetbrains.annotations.Nullable;
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@@ -92,6 +95,10 @@ public interface PlayerEvent {
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* @see FillBucket#fill(Player, Level, ItemStack, HitResult)
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*/
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Event<FillBucket> FILL_BUCKET = EventFactory.createCompoundEventResult();
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/**
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* @see AttackEntity#attack(Player, Level, Entity, InteractionHand, EntityHitResult)
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*/
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Event<AttackEntity> ATTACK_ENTITY = EventFactory.createEventResult();
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interface PlayerJoin {
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/**
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@@ -262,4 +269,20 @@ public interface PlayerEvent {
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*/
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CompoundEventResult<ItemStack> fill(Player player, Level level, ItemStack stack, @Nullable HitResult target);
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}
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interface AttackEntity {
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/**
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* Invoked when a player is about to attack an entity using left-click.
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* Equivalent to Forge's {@code AttackEntityEvent} and Fabric API's {@code AttackEntityCallback} events.
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*
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* @param player The player attacking the entity.
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* @param level The level the player is in.
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* @param target The entity about to be attacked.
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* @param hand The hand the player is using.
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* @param result The entity hit result.
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* @return An {@link EventResult} determining the outcome of the event,
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* the attack may be cancelled by the result.
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*/
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EventResult attack(Player player, Level level, Entity target, InteractionHand hand, @Nullable EntityHitResult result);
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}
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}
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@@ -35,6 +35,7 @@ import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerWorldEvents;
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import net.fabricmc.fabric.api.event.player.AttackBlockCallback;
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import net.fabricmc.fabric.api.event.player.AttackEntityCallback;
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import net.fabricmc.fabric.api.event.player.UseBlockCallback;
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import net.fabricmc.fabric.api.event.player.UseItemCallback;
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import net.fabricmc.fabric.api.loot.v2.LootTableEvents;
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@@ -74,6 +75,7 @@ public class EventHandlerImpl {
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UseItemCallback.EVENT.register((player, world, hand) -> InteractionEvent.RIGHT_CLICK_ITEM.invoker().click(player, hand).asMinecraft());
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UseBlockCallback.EVENT.register((player, world, hand, hitResult) -> InteractionEvent.RIGHT_CLICK_BLOCK.invoker().click(player, hand, hitResult.getBlockPos(), hitResult.getDirection()).asMinecraft());
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AttackBlockCallback.EVENT.register((player, world, hand, pos, face) -> InteractionEvent.LEFT_CLICK_BLOCK.invoker().click(player, hand, pos, face).asMinecraft());
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AttackEntityCallback.EVENT.register((player, world, hand, entity, hitResult) -> PlayerEvent.ATTACK_ENTITY.invoker().attack(player, world, entity, hand, hitResult).asMinecraft());
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LootTableEvents.MODIFY.register((resourceManager, lootManager, id, tableBuilder, source) -> LootEvent.MODIFY_LOOT_TABLE.invoker().modifyLootTable(lootManager, id, new LootTableModificationContextImpl(tableBuilder), source.isBuiltin()));
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}
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@@ -431,6 +431,14 @@ public class EventHandlerImplCommon {
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LootEvent.MODIFY_LOOT_TABLE.invoker().modifyLootTable(event.getLootTableManager(), event.getName(), new LootTableModificationContextImpl(event.getTable()), true);
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}
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@SubscribeEvent(priority = EventPriority.HIGH)
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public static void event(AttackEntityEvent event) {
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EventResult result = PlayerEvent.ATTACK_ENTITY.invoker().attack(event.getPlayer(), event.getPlayer().level, event.getTarget(), event.getPlayer().getUsedItemHand(), null);
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if (result.isFalse()) {
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event.setCanceled(true);
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}
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}
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public interface WorldEventAttachment {
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LevelAccessor architectury$getAttachedLevel();
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