* Added: BZip3 Compression
* Fixed: Bound the SmallBlock data by parent's size
* Improved: Now uses the name 'Chunk' for block wrappers, such that the name 'block' matches with what the BZ3 API does
* Improved: Import rather than Include std::mem
* Added: Missing 'description' field in pragma
* add support for cartridge size type $54
Added support for cartridge size type $54, corresponding to 1.5 MiB (96 banks).
* add missing license
* Add GBA Cartridge Header
* Update README.md
Added GBA information to README.md and corrected a typo.
* patterns: Added pattern for Blender project files
* patterns/blend: Added pattern file and test data
* patterns/blend: Fix the thumbnail bugs by passing the source data by reference
* patterns/blend: Added ZSTD support and test data
* patterns/uf2: add family ID enum
* patterns/uf2: Fix enum spacing
* patterns: add missing description pragmas and README entries, etc.
* patterns/uf2: add reference for Family ID enum
* Add Minecraft LCE save format
* Add files to the pattern
took forever lol cuz weird syntax
* NBT parsing n stuff
* Minecraft Xbox 360 Edition saves, read description
TU033 is a pre-release version, which has a slightly different file format that I documented myself [here](https://github.com/Team-Lodestone/Documentation/blob/main/LCE/Pre-Release%20Save%20Format.md)
TU5 is a release version which uses the same file format used all the way up to latest TU (aka the last version released)
All of these saves have been decompressed from XMemCompress (iirc modified LZX)
Chunk data however is still compressed, because it's not meant to be uncompressed in the scope of reading the save.
https://github.com/Team-Lodestone/Documentation/blob/main/LCE/LCE%20File%20Versions.md
* Support Pre-Release files, JANKY file type detection, min and cur version.
* fix top comment
* LCE saves to readme
* patterns/hinf_luas: Added pattern for reading HavokScript 5.1 Bytecode from Halo Infinite
* Parses Header and Structures of the parent tag
* Reads Bytecode types and arguments
* Reads Constants and Debug Info
* Reads Referenced Tags in the File
* readme: fix relative link
* patterns/hinf_bitmap: Added pattern for parsing Halo Infinite bitmap files
* Parses the header of all Halo Infinite files which includes related "dependencies", datablocks, structure references
* Read bitmap sequence data, including bitmap index, complete index, sprite info
* Find the width/height and DDS Format of the raw texture, which can then be parsed into usable DDS textures
* Locates raw DDS block info
* Nulled out the DDS section of the bitmap
* Added pattern file for Apple’s binary property list format (bplist)
* renamed some stuff and improved error messages
* added error handling for object size special case (0x0F)
* Working on new Version
* Needs testing
* Updated CrashLvl script to support version 0.94c
* Update README.md
* Added TestData and author to script
* Delete tests/patterns/test_data/CrashLvl.hexpat.bin
* Add files via upload
* Update README.md
Added nes.hexpat to list of hex patterns
* Fix indenting of hex patterns list
Moved nes.hexpat below NE.hexpat
* Update README.md
Fixed indenting of PP pattern file's description being wrong
* Added x-msdownload MIME type to PE description
* Made indenting & code of ips.hexpat better
* Improvements to gb.hexpat
* Urgent fix to ips.hexpat
* Urgent fix to gb.hexpat