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patterns: Added Minecraft LCE LOC file pattern (#311)
* create LOC hexpat * loc to list
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@@ -83,6 +83,7 @@ Everything will immediately show up in ImHex's Content Store and gets bundled wi
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| ISO | | [`patterns/iso.hexpat`](patterns/iso.hexpat) | ISO 9660 file system |
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| Java Class | `application/x-java-applet` | [`patterns/java_class.hexpat`](patterns/java_class.hexpat) | Java Class files |
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| JPEG | `image/jpeg` | [`patterns/jpeg.hexpat`](patterns/jpeg.hexpat) | JPEG Image Format |
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| LOC | | [`patterns/loc.hexpat`](patterns/loc.hexpat) | Minecraft Legacy Console Edition Language file |
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| Lua 5.1 | | [`patterns/lua51.hexpat`](patterns/lua51.hexpat) | Lua 5.1 bytecode |
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| Lua 5.2 | | [`patterns/lua52.hexpat`](patterns/lua52.hexpat) | Lua 5.2 bytecode |
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| Lua 5.3 | | [`patterns/lua53.hexpat`](patterns/lua53.hexpat) | Lua 5.3 bytecode |
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46
patterns/loc.hexpat
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46
patterns/loc.hexpat
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@@ -0,0 +1,46 @@
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#pragma author DexrnZacAttack
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#pragma description Minecraft LCE LOC file
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#pragma endian big
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#pragma array_limit 739845729834
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#pragma pattern_limit 34893726894
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import std.string;
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struct Keys {
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bool useUniqueIDs;
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u32 count;
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u32 key[count];
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};
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struct LangIds {
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u16 len;
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char id[len];
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u32 unk;
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} [[name(id)]];
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struct LocString {
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u16 keySize;
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char key[keySize];
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} [[name(std::string::to_string(key))]];
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struct Language {
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u32 read;
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if (read > 0)
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u8 unk;
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u16 len;
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char id[len];
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u32 count;
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LocString strings[count];
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} [[name(id)]];
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struct Loc {
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u32 version;
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u32 count;
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if (version == 2)
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Keys keys;
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LangIds ids[count];
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Language language[count];
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};
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Loc loc @ 0x00;
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