Commit Graph

656 Commits

Author SHA1 Message Date
Nightowl
297f611fed patterns: Add terminfo pattern (#437)
* patterns/terminfo: Add pattern for compiled term info entry files.

This adds support for the compiled (legacy and extended) term info entry files that are used for determining terminal capabilities.

* Add .bin extension to the terminfo test file.
2025-09-09 22:39:59 +02:00
DmitriLeon2000
b24ae36638 patterns: Add .gmf (Game Maker 3.x Data) pattern file and its test files (#438)
* Add .fas and .was pattern files (Oska DeskMates)

* Update .was pattern file

* Update .was/.wa3 pattern file

* Update README.md

* Update README.md

* Update .fas & .was pattern files

* Update README.md

* Update fas_oskasoftware_old.hexpat

* Added WAS test file

* Update WAS test file

* Update was_oskasoftware.hexpat

* Update was_oskasoftware.hexpat

* Update fas_oskasoftware_old.hexpat

* Update fas_oskasoftware.hexpat

* Update README.md

Replacing backward slashes with forward ones in the `WAS` row.

* Update fas_oskasoftware_old.hexpat

* Update was_oskasoftware.hexpat

* Add files via upload

* Add Game Maker 3.x Data pattern

* Update gmf.hexpat
2025-09-09 18:22:02 +02:00
Zackary Newman
50d776f497 patterns/ext4: Fix group descriptor table location for non-1024 block sizes (#439) 2025-09-09 18:21:12 +02:00
WerWolv
7dfacc4139 revert: includes/std: Added section parameters to a few std::mem functions 2025-09-06 07:38:18 +02:00
WerWolv
5359e385ea git: Added build folders to gitignore 2025-09-06 07:33:32 +02:00
Nik
75bcb487ee patterns/ico: Fixed duplicate variable name 2025-09-01 22:22:43 +02:00
Ivy Fan-Chiang
fb214600ec patterns/ico: Add embedded BMP and PNG parsing to ICO pattern (#426)
Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-31 14:32:21 +02:00
Kris Dekeyser
d95390ea42 patterns/jpeg: added support for extra data in APP0 section (#417)
Apple Multi-Picture Format JPEGs often have 4 extra bytes in the APP0 section. The pattern now skips any extra bytes beyond the fixed APP0 data.

Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-31 11:40:27 +02:00
Marc Jones
284ca8d325 patterns: Add UEFI Firmare Volume Variable Store pattern (#421)
* Add UEFI Firmare Volume Variable Store pattern

Add a pattern for UEFI Firmare Volume Variable store.
This file type is commonly used with virtual machine UEFI variable files,
like OVMF.fd used with QEMU. You could also extract a UEFI firmware binary
from a flash device, search for the FV Variable Store, and set this pattern
to the FV address.

Signed-off-by: Marc Jones <marcj303@gmail.com>

* Fixed description pragma

---------

Signed-off-by: Marc Jones <marcj303@gmail.com>
Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-31 11:38:32 +02:00
ODeux
6630180276 patterns: Add .NET BinaryFormatter pattern (#416)
* Add dotnet BinaryFormatter pattern

* Add dotnet BinaryFormatter test

* Update README.md

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-31 11:37:59 +02:00
Henri Asseily
ff68d1e23d patterns: Added Apple IIGS SHR + SHR 3200 + SHR PWA Animation pattern (#432)
* Added SHR pattern

* Added IIGS SHR animation test file

* Added pattern to readme

* Added description and author

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-31 11:36:00 +02:00
Tom Arrow
70dd55aa6b patterns/q3demo: Quake 3 demos: Handle corrupted files more gracefully (#414)
Quake 3 demos: Basic safeguard against corrupted files

Co-authored-by: Tom <tomarrowtomarrow@hotmail.com>
2025-08-31 11:31:20 +02:00
DmitriLeon2000
76f850c543 patterns/fas/was: Update FAS, WAS/WA3 pattern files and README.md (#425)
* Add .fas and .was pattern files (Oska DeskMates)

* Update .was pattern file

* Update .was/.wa3 pattern file

* Update README.md

* Update README.md

* Update .fas & .was pattern files

* Update README.md

* Update fas_oskasoftware_old.hexpat

* Added WAS test file

* Update WAS test file

* Update was_oskasoftware.hexpat

* Update was_oskasoftware.hexpat

* Update fas_oskasoftware_old.hexpat

* Update fas_oskasoftware.hexpat

* Update README.md

Replacing backward slashes with forward ones in the `WAS` row.

* Update fas_oskasoftware_old.hexpat

* Update was_oskasoftware.hexpat
2025-08-31 11:28:45 +02:00
MicroBlock
74c06b74f7 patterns/lua53: Fix lua53 long string (#427)
Update lua53.hexpat
2025-08-31 11:27:59 +02:00
Vemmi
f13d9d3894 patterns/upk-ue3: Add magic pragma (#436) 2025-08-31 11:23:09 +02:00
mjarduk
c4c75a9ab2 patterns: Add a pattern for Roblox .pack files (#435)
* Added the .pack format

* Clarified some fields by changing the naming
2025-08-25 22:22:32 +02:00
Nik
7278a22eb2 includes/std: Fix MagicSearch implementation not being found 2025-08-24 13:34:47 +02:00
Nik
91fd36097c includes/std: Fix use of std::mem::size and std::mem::base_address in library 2025-08-24 12:04:33 +02:00
Nik
afffd7eced includes/std: Added section parameters to a few std::mem functions 2025-08-24 12:00:05 +02:00
Lexi Mayfield
7fd79ec9fd patterns: Added AppleSingle, AppleDouble, CHD, TARC patterns (#431)
* Commit patterns I've collected

- AppleSingle/AppleDouble pattern, used for macOS resource forks.
- MAME CHD file format, currently only supports v5.
- KEX Engine proprietary TARC format, used by various Nightdive games.

* Add to README
2025-08-20 19:32:11 +02:00
Mark Jansen
6b9f39cc21 patterns: Add SDB pattern (#424)
Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-15 17:16:50 +02:00
Stephen Hewitt
9207282bcf patterns: Added Commodore BASIC (#428)
* Commodore BASIC

* Update desc

* I made it

* Implemented suggestion

* Implemented suggestion

* Test file

* Rename file

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-08-02 20:13:35 +02:00
WerWolv
5ed64f9f08 tests: Include patterns folder as include path to support import * from X as Y
#426
2025-08-02 19:29:16 +02:00
WerWolv
a75a7a5b98 git: Let the CI still work correctly in PRs 2025-07-29 22:26:27 +02:00
WerWolv
60c8d93449 git: Make sure other repos check out the right repo 2025-07-29 21:57:54 +02:00
WerWolv
d3b05fd753 git: Allow test action to be imported by other projects 2025-07-29 21:38:20 +02:00
paxcut
3b2f098b09 fix: fixed two typos in this theme (#423) 2025-07-18 08:39:37 -07:00
paxcut
f4f004f0eb improv: Added new text editor semantic highlighting themes. (#422)
* improv: Added new text editor semantic highlighting themes.

Current themes use the same colors  for all identifier types. These two new themes are just examples of what the new feature makes possible.
One aims to simulate CLion Darcula theme and the other is an extension of the original dark theme.

* fix: corrected entries to readme file

* fix: corrected base for the theme

Made sure readme looks correctly on fork and links go to files.
2025-07-16 07:01:43 -07:00
paxcut
5c6cb9dccc fix: issues with two remaining themes. (#420)
Both one-dark and nocturne used global-doc-comment instead of the correctly named doc-global-comment. Typos in Nocturned didn't prevent the theme from loading, but left annoying messages in the log. As explained by the author, the base color map must be one of the three that imhex loads by default, dark,light and/or classic. Even if that is not the case, the name given in base must be that of a valid color map that has been loaded prior to the ones that use it as a base.
2025-07-11 03:42:45 -07:00
paxcut
44717e9b19 fix: incorrect names and values for some colormap entries of the text editor. (#419)
fix: incorrect names and values for some colormap entries of the test editor.

Some names were changed from the original that need to be changed back to make the old colormaps compatible with the new system.
Also, the colors of the console text were incorrectly set to be equal to each other.
This Pr brings back the old names and hopefully fixes problems of incorrect color being used
2025-07-11 02:25:02 -07:00
Dominik Tamiołło
bc35349e0f PEF - fix export count calculation (#418)
* Initial version of PEF

* add pef test file

* Fixed export hash slot count calculation

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-07-08 15:21:07 -07:00
Nik
fed5db4109 Add Capcom's Devil May Cry 3 HD .mod hexpat (#415)
* Add Capcom's Devil May Cry 3 HD .mod hexpat

Hex Pattern file for Capcom's Devil May Cry 3 HD Collection's .mod (3D Models) files

* Update DMC3 HD Mod.hexpat

* Update DMC3 HD Mod.hexpat

* Update DMC3 HD Mod.hexpat

* Add files via upload

* Update README.md

* Rename DMC3 HD Mod.hexpat to dmc3_hd_mod.hexpat

* Delete patterns/dmc3_hd_mod.hexpat

* Delete tests/patterns/test_data/dmc3_hd_mod.hexpat.mod

* Add files via upload

* Update dmc3_hd_mod.hexpat

---------

Co-authored-by: haruse23 <mrjokeromar123@outlook.com>
2025-07-08 14:51:54 -07:00
klirktag
1d41392215 Add support for medium and large mp4 files (#413)
add support for medium and large mp4
2025-06-29 07:33:48 -07:00
ruokeqx
0b75336638 feat(pcapng): add support for Decryption Secrets Block (#411)
feat(pcapng): add support for Decryption Secrets Block
2025-06-19 05:13:43 -07:00
C3pa
e3edbd5a6f Small documentation improvements (#408)
doc: add syntax highlighting to std::ptr::NullablePtr example, fix description of type::escape_bytes

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-06-17 23:55:51 -07:00
C3pa
b10a37af67 Docs: describe how to create multidimensional std::Array (#407)
doc: descirbe how to create multidimensional std::Array

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-06-17 23:46:33 -07:00
Dominik Tamiołło
103d434cc5 Add PEF (Preffered Executable Format) support (#406)
* Initial version of PEF

* add pef test file

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-06-17 22:24:54 -07:00
Fabian Neundorf
7716b9d6e7 patterns: Add support for smk (#399)
* patterns: Add support for smk

* patterns: Use builtin function and separate SMK struct

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-06-17 14:57:36 -07:00
Tom Arrow
ad1e300674 Quake 3 Engine demo pattern & test file (#402)
* Quake 3 Engine demo pattern & test file

* Quake 3 Engine demo: Increase limits (demo files can be big) and additional condition

* Quake 3 demo specify little endian

* Quake 3 demo format: Add message type detection

* Quake 3 demo format: Read serverTime for snapshot messages

* Quake 3 demo pattern: fixed bug/typo/sleepy coding

* Quake 3 demo pattern: Ability to read CS_SERVERINFO

* Quake 3 demo pattern: Read CS_SYSTEMINFO as well

* Quake 3 demo pattern: Read first serverCommand per message

* Added Quake 3 engine demo pattern to readme

* Change Quake 3 engine demo entry in readme table

---------

Co-authored-by: Tom <tomarrowtomarrow@hotmail.com>
2025-06-17 02:06:24 -07:00
zn123
e918ce52b9 Add flv.hexpat (#401)
* Add flv.hexpat

https://veovera.org/docs/enhanced/enhanced-rtmp-v2#flv-file-format-overview

* test flv.hexpat

* Update README.md

add flv patterns

* Update flv.hexpat

Optimize spaces

* Update flv.hexpat

fix
2025-06-16 20:25:54 -07:00
Nik
db4d62aa20 patterns/fs: Refactor all partition types into a FS module 2025-05-25 19:51:32 +02:00
WerWolv
d96bfbb942 tests: Execute and test format functions 2025-05-25 12:43:21 +02:00
Nik
2070c95f58 yara: Added crypto identification rules 2025-05-24 23:56:56 +02:00
Nik
877895741d includes/hex: Fixed Json types being twice the size they need to be 2025-05-17 19:45:30 +02:00
Nik
6b279b8375 patterns/exfat: Fixed eval depth error 2025-05-17 16:07:11 +02:00
Khoo Hao Yit
a692b22ecc patterns: Add support for exFAT (#398) 2025-05-17 13:13:35 +02:00
Claudius Coenen
2ae0499293 patterns/wintec_tes: Slightly nicer formatting in a list of entries (#397)
slightly nicer formatting in a list of entries
2025-05-16 20:25:04 +02:00
thrasher
bd06987e8e patterns/zip: Add zip64 support (#395)
Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-15 21:22:20 +02:00
Fabian Neundorf
74e08623f1 patterns: Add support for flc/flic files (#396)
* patterns: Add support for flc/flic files

* patterns: Add #pragma description for flc

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-15 20:17:13 +02:00
Nik
a860c396fa patterns: Added Java HPROF pattern 2025-05-15 17:23:06 +02:00