Refactored WAV code in to its own file
Signed-off-by: Mahyar Koshkouei <deltabeard@users.noreply.github.com>
This commit is contained in:
12
source/all.h
Normal file
12
source/all.h
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@@ -0,0 +1,12 @@
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#include <errno.h>
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/* Channel to play music on */
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#define CHANNEL 0x08
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/* Adds extra debugging text */
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#define DEBUG 0
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/* Prints more error information */
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#define err_print(err) \
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do { fprintf(stderr, "\nError %d:%s(): %s %s\n", __LINE__, __func__, \
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err, strerror(errno)); } while (0)
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@@ -2,9 +2,9 @@
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#define DR_FLAC_IMPLEMENTATION
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#include <./dr_libs/dr_flac.h>
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#include "all.h"
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#define SAMPLES_TO_READ (16 * 1024)
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#define CHANNEL 0x08
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int playFlac(const char* in)
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{
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209
source/main.c
209
source/main.c
@@ -9,27 +9,18 @@
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#include <3ds.h>
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#include <dirent.h>
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#include <errno.h>
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#include <opus/opusfile.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "all.h"
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#include "flac.h"
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#include "main.h"
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#include "opus.h"
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#include "flac.h"
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#include "wav.h"
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#define BUFFER_SIZE (16 * 1024)
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#define AUDIO_FOLDER "sdmc:/MUSIC/"
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#define CHANNEL 0x08
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/* Adds extra debugging text */
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#define DEBUG 0
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#define err_print(err) \
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do { fprintf(stderr, "\nError %d:%s(): %s %s\n", __LINE__, __func__, \
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err, strerror(errno)); } while (0)
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#define AUDIO_FOLDER "sdmc:/MUSIC/"
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enum file_types {
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FILE_TYPE_ERROR = -1,
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@@ -255,195 +246,3 @@ int getFileType(const char *file)
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fclose(ftest);
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return file_type;
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}
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/**
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* Plays a WAV file.
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*
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* \param file File location of WAV file.
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* \return Zero if successful, else failure.
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*/
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int playWav(const char *wav)
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{
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FILE* file = fopen(wav, "rb");
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char header[45];
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u32 sample;
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u8 format;
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u8 channels;
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u8 bitness;
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u32 byterate; // TODO: Not used.
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u32 blockalign;
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s16* buffer1 = NULL;
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s16* buffer2 = NULL;
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ndspWaveBuf waveBuf[2];
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bool playing = true;
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bool lastbuf = false;
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if(R_FAILED(ndspInit()))
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{
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err_print("Initialising ndsp failed.");
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goto out;
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}
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// TODO: Check if this is required.
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ndspSetOutputMode(NDSP_OUTPUT_STEREO);
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if(file == NULL)
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{
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err_print("Opening file failed.");
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goto out;
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}
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/* TODO: No need to read the first number of bytes */
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if(fread(header, 1, 44, file) == 0)
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{
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err_print("Unable to read WAV file.");
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goto out;
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}
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/**
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* http://www.topherlee.com/software/pcm-tut-wavformat.html and
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* http://soundfile.sapp.org/doc/WaveFormat/ helped a lot.
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*/
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format = (header[19]<<8) + (header[20]);
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channels = (header[23]<<8) + (header[22]);
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sample = (header[27]<<24) + (header[26]<<16) + (header[25]<<8) +
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(header[24]);
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byterate = (header[31]<<24) + (header[30]<<16) + (header[29]<<8) +
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(header[28]);
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blockalign = (header[33]<<8) + (header[32]);
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bitness = (header[35]<<8) + (header[34]);
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printf("Format: %s(%d), Ch: %d, Sam: %lu, bit: %d, BR: %lu, BA: %lu\n",
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format == 1 ? "PCM" : "Other", format, channels, sample, bitness,
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byterate, blockalign);
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if(channels > 2)
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{
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puts("Error: Invalid number of channels.");
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goto out;
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}
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/**
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* Playing ADPCM, and 8 bit WAV files are disabled as they both sound like
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* complete garbage.
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*/
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switch(bitness)
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{
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case 8:
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bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM8 :
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NDSP_FORMAT_MONO_PCM8;
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puts("8bit playback disabled.");
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goto out;
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case 16:
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bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM16 :
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NDSP_FORMAT_MONO_PCM16;
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break;
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default:
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printf("Bitness of %d unsupported.\n", bitness);
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goto out;
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}
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ndspChnReset(CHANNEL);
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ndspChnWaveBufClear(CHANNEL);
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/* Polyphase sounds much better than linear or no interpolation */
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ndspChnSetInterp(CHANNEL, NDSP_INTERP_POLYPHASE);
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ndspChnSetRate(CHANNEL, sample);
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ndspChnSetFormat(CHANNEL, bitness);
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memset(waveBuf, 0, sizeof(waveBuf));
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buffer1 = (s16*) linearAlloc(BUFFER_SIZE);
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buffer2 = (s16*) linearAlloc(BUFFER_SIZE);
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fread(buffer1, 1, BUFFER_SIZE, file);
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waveBuf[0].nsamples = BUFFER_SIZE / blockalign;
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waveBuf[0].data_vaddr = &buffer1[0];
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]);
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fread(buffer2, 1, BUFFER_SIZE, file);
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waveBuf[1].nsamples = BUFFER_SIZE / blockalign;
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waveBuf[1].data_vaddr = &buffer2[0];
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]);
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printf("Playing %s\n", wav);
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/**
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* There may be a chance that the music has not started by the time we get
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* to the while loop. So we ensure that music has started here.
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*/
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while(ndspChnIsPlaying(CHANNEL) == false);
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while(playing == false || ndspChnIsPlaying(CHANNEL) == true)
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{
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u32 kDown;
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/* Number of bytes read from file.
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* Static only for the purposes of the printf debug at the bottom.
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*/
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static size_t read = 0;
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gfxSwapBuffers();
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gfxFlushBuffers();
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gspWaitForVBlank();
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hidScanInput();
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kDown = hidKeysDown();
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if(kDown & KEY_B)
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break;
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if(kDown & (KEY_A | KEY_R))
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playing = !playing;
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if(playing == false || lastbuf == true)
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{
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printf("\33[2K\rPaused");
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continue;
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}
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printf("\33[2K\r");
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if(waveBuf[0].status == NDSP_WBUF_DONE)
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{
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read = fread(buffer1, 1, BUFFER_SIZE, file);
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if(read == 0)
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{
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lastbuf = true;
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continue;
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}
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else if(read < BUFFER_SIZE)
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waveBuf[0].nsamples = read / blockalign;
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]);
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}
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if(waveBuf[1].status == NDSP_WBUF_DONE)
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{
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read = fread(buffer2, 1, BUFFER_SIZE, file);
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if(read == 0)
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{
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lastbuf = true;
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continue;
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}
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else if(read < BUFFER_SIZE)
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waveBuf[1].nsamples = read / blockalign;
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]);
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}
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DSP_FlushDataCache(buffer1, BUFFER_SIZE);
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DSP_FlushDataCache(buffer2, BUFFER_SIZE);
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}
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ndspChnWaveBufClear(CHANNEL);
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out:
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puts("Stopping playback.");
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ndspExit();
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fclose(file);
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linearFree(buffer1);
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linearFree(buffer2);
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return 0;
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}
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@@ -1,12 +1,11 @@
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#include <3ds.h>
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#include <opus/opusfile.h>
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#include <stdlib.h>
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#include <string.h>
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#include "all.h"
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#include "opus.h"
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#define SAMPLES_TO_READ (32 * 1024)
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#define CHANNEL 0x08
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int playOpus(const char* in)
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{
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@@ -1,3 +1,5 @@
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#include <opus/opusfile.h>
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int playOpus(const char* in);
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uint64_t fillOpusBuffer(OggOpusFile* opusFile, uint64_t samplesToRead,
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201
source/wav.c
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201
source/wav.c
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@@ -0,0 +1,201 @@
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#include <3ds.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "all.h"
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#include "wav.h"
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#define BUFFER_SIZE (16 * 1024)
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/**
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* Plays a WAV file.
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*
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* \param file File location of WAV file.
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* \return Zero if successful, else failure.
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*/
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int playWav(const char *wav)
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{
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FILE* file = fopen(wav, "rb");
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char header[45];
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u32 sample;
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u8 format;
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u8 channels;
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u8 bitness;
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u32 byterate; // TODO: Not used.
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u32 blockalign;
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s16* buffer1 = NULL;
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s16* buffer2 = NULL;
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ndspWaveBuf waveBuf[2];
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bool playing = true;
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bool lastbuf = false;
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if(R_FAILED(ndspInit()))
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{
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err_print("Initialising ndsp failed.");
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goto out;
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}
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// TODO: Check if this is required.
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ndspSetOutputMode(NDSP_OUTPUT_STEREO);
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if(file == NULL)
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{
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err_print("Opening file failed.");
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goto out;
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}
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/* TODO: No need to read the first number of bytes */
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if(fread(header, 1, 44, file) == 0)
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{
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err_print("Unable to read WAV file.");
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goto out;
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}
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/**
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* http://www.topherlee.com/software/pcm-tut-wavformat.html and
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* http://soundfile.sapp.org/doc/WaveFormat/ helped a lot.
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*/
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format = (header[19]<<8) + (header[20]);
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channels = (header[23]<<8) + (header[22]);
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sample = (header[27]<<24) + (header[26]<<16) + (header[25]<<8) +
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(header[24]);
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byterate = (header[31]<<24) + (header[30]<<16) + (header[29]<<8) +
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(header[28]);
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blockalign = (header[33]<<8) + (header[32]);
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bitness = (header[35]<<8) + (header[34]);
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printf("Format: %s(%d), Ch: %d, Sam: %lu, bit: %d, BR: %lu, BA: %lu\n",
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format == 1 ? "PCM" : "Other", format, channels, sample, bitness,
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byterate, blockalign);
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if(channels > 2)
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{
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puts("Error: Invalid number of channels.");
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goto out;
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}
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/**
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* Playing ADPCM, and 8 bit WAV files are disabled as they both sound like
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* complete garbage.
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*/
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switch(bitness)
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{
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case 8:
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bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM8 :
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NDSP_FORMAT_MONO_PCM8;
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puts("8bit playback disabled.");
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goto out;
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case 16:
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bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM16 :
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NDSP_FORMAT_MONO_PCM16;
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break;
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default:
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printf("Bitness of %d unsupported.\n", bitness);
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goto out;
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}
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ndspChnReset(CHANNEL);
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ndspChnWaveBufClear(CHANNEL);
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/* Polyphase sounds much better than linear or no interpolation */
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ndspChnSetInterp(CHANNEL, NDSP_INTERP_POLYPHASE);
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ndspChnSetRate(CHANNEL, sample);
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ndspChnSetFormat(CHANNEL, bitness);
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memset(waveBuf, 0, sizeof(waveBuf));
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buffer1 = (s16*) linearAlloc(BUFFER_SIZE);
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buffer2 = (s16*) linearAlloc(BUFFER_SIZE);
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fread(buffer1, 1, BUFFER_SIZE, file);
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waveBuf[0].nsamples = BUFFER_SIZE / blockalign;
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waveBuf[0].data_vaddr = &buffer1[0];
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]);
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fread(buffer2, 1, BUFFER_SIZE, file);
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waveBuf[1].nsamples = BUFFER_SIZE / blockalign;
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waveBuf[1].data_vaddr = &buffer2[0];
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]);
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printf("Playing %s\n", wav);
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/**
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* There may be a chance that the music has not started by the time we get
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* to the while loop. So we ensure that music has started here.
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*/
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while(ndspChnIsPlaying(CHANNEL) == false);
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while(playing == false || ndspChnIsPlaying(CHANNEL) == true)
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{
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u32 kDown;
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/* Number of bytes read from file.
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* Static only for the purposes of the printf debug at the bottom.
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*/
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static size_t read = 0;
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gfxSwapBuffers();
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gfxFlushBuffers();
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gspWaitForVBlank();
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hidScanInput();
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kDown = hidKeysDown();
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if(kDown & KEY_B)
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break;
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if(kDown & (KEY_A | KEY_R))
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playing = !playing;
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if(playing == false || lastbuf == true)
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{
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printf("\33[2K\rPaused");
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continue;
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}
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printf("\33[2K\r");
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if(waveBuf[0].status == NDSP_WBUF_DONE)
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{
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read = fread(buffer1, 1, BUFFER_SIZE, file);
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if(read == 0)
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{
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lastbuf = true;
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continue;
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}
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else if(read < BUFFER_SIZE)
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waveBuf[0].nsamples = read / blockalign;
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[0]);
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}
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if(waveBuf[1].status == NDSP_WBUF_DONE)
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{
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read = fread(buffer2, 1, BUFFER_SIZE, file);
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if(read == 0)
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{
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lastbuf = true;
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continue;
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}
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else if(read < BUFFER_SIZE)
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waveBuf[1].nsamples = read / blockalign;
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ndspChnWaveBufAdd(CHANNEL, &waveBuf[1]);
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}
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DSP_FlushDataCache(buffer1, BUFFER_SIZE);
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DSP_FlushDataCache(buffer2, BUFFER_SIZE);
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}
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ndspChnWaveBufClear(CHANNEL);
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out:
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puts("Stopping playback.");
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ndspExit();
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fclose(file);
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linearFree(buffer1);
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linearFree(buffer2);
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return 0;
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}
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1
source/wav.h
Normal file
1
source/wav.h
Normal file
@@ -0,0 +1 @@
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int playWav(const char *wav);
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Reference in New Issue
Block a user