paint nicely rounded buttons, comboboxes, spinners and text fields when setting Button.arc, Component.arc or TextComponent.arc to a large value (e.g. 1000)

This commit is contained in:
Karl Tauber
2020-05-12 17:48:35 +02:00
parent b668a526e3
commit 070c435f40

View File

@@ -195,14 +195,9 @@ public class FlatUIUtils
if( arc > 0 && arc < UIScale.scale( 10 ) )
outerArc -= UIScale.scale( 2f );
if( outerArc < 0 )
outerArc = 0;
if( innerArc < 0 )
innerArc = 0;
Path2D path = new Path2D.Float( Path2D.WIND_EVEN_ODD );
path.append( new RoundRectangle2D.Float( x, y, width, height, outerArc, outerArc ), false );
path.append( new RoundRectangle2D.Float( x + ow, y + ow, width - (ow * 2), height - (ow * 2), innerArc, innerArc ), false );
path.append( createComponentRectangle( x, y, width, height, outerArc ), false );
path.append( createComponentRectangle( x + ow, y + ow, width - (ow * 2), height - (ow * 2), innerArc ), false );
g.fill( path );
}
@@ -236,19 +231,16 @@ public class FlatUIUtils
private static void paintComponentBorderImpl( Graphics2D g, int x, int y, int width, int height,
float focusWidth, float lineWidth, float arc )
{
float x1 = x + focusWidth;
float y1 = y + focusWidth;
float width1 = width - focusWidth * 2;
float height1 = height - focusWidth * 2;
float arc2 = arc - (lineWidth * 2);
if( arc < 0 )
arc = 0;
if( arc2 < 0 )
arc2 = 0;
RoundRectangle2D.Float r1 = new RoundRectangle2D.Float(
x + focusWidth, y + focusWidth,
width - focusWidth * 2, height - focusWidth * 2, arc, arc );
RoundRectangle2D.Float r2 = new RoundRectangle2D.Float(
r1.x + lineWidth, r1.y + lineWidth,
r1.width - lineWidth * 2, r1.height - lineWidth * 2, arc2, arc2 );
Shape r1 = createComponentRectangle( x1, y1, width1, height1, arc );
Shape r2 = createComponentRectangle(
x1 + lineWidth, y1 + lineWidth,
width1 - lineWidth * 2, height1 - lineWidth * 2, arc2 );
Path2D border = new Path2D.Float( Path2D.WIND_EVEN_ODD );
border.append( r1, false );
@@ -286,12 +278,21 @@ public class FlatUIUtils
private static void paintComponentBackgroundImpl( Graphics2D g, int x, int y, int width, int height,
float focusWidth, float arc )
{
if( arc < 0 )
arc = 0;
g.fill( new RoundRectangle2D.Float(
g.fill( createComponentRectangle(
x + focusWidth, y + focusWidth,
width - focusWidth * 2, height - focusWidth * 2, arc, arc ) );
width - focusWidth * 2, height - focusWidth * 2, arc ) );
}
/**
* Creates a (rounded) rectangle used to paint components (border, background, etc).
* The given arc diameter is limited to min(width,height).
*/
public static Shape createComponentRectangle( float x, float y, float w, float h, float arc ) {
if( arc <= 0 )
return new Rectangle2D.Float( x, y, w, h );
arc = Math.min( arc, Math.min( w, h ) );
return new RoundRectangle2D.Float( x, y, w, h, arc, arc );
}
/**
@@ -360,14 +361,12 @@ public class FlatUIUtils
if( arcTopLeft <= 0 && arcTopRight <= 0 && arcBottomLeft <= 0 && arcBottomRight <= 0 )
return new Rectangle2D.Float( x, y, width, height );
if( arcTopLeft < 0 )
arcTopLeft = 0;
if( arcTopRight < 0 )
arcTopRight = 0;
if( arcBottomLeft < 0 )
arcBottomLeft = 0;
if( arcBottomRight < 0 )
arcBottomRight = 0;
// limit arcs to min(width,height)
float maxArc = Math.min( width, height ) / 2;
arcTopLeft = (arcTopLeft > 0) ? Math.min( arcTopLeft, maxArc ) : 0;
arcTopRight = (arcTopRight > 0) ? Math.min( arcTopRight, maxArc ) : 0;
arcBottomLeft = (arcBottomLeft > 0) ? Math.min( arcBottomLeft, maxArc ) : 0;
arcBottomRight = (arcBottomRight > 0) ? Math.min( arcBottomRight, maxArc ) : 0;
float x2 = x + width;
float y2 = y + height;