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41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#include <hex/api/imhex_api.hpp>
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#include <fonts/fonts.hpp>
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#include <romfs/romfs.hpp>
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#include <hex/helpers/utils.hpp>
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#include <fonts/vscode_icons.hpp>
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#include <fonts/blender_icons.hpp>
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namespace hex::fonts {
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static auto s_defaultFont = ImHexApi::Fonts::Font("hex.fonts.font.default");
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const ImHexApi::Fonts::Font& Default() { return s_defaultFont; }
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static auto s_hexEditorFont = ImHexApi::Fonts::Font("hex.fonts.font.hex_editor");
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const ImHexApi::Fonts::Font& HexEditor() { return s_hexEditorFont; }
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static auto s_codeEditorFont = ImHexApi::Fonts::Font("hex.fonts.font.code_editor");
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const ImHexApi::Fonts::Font& CodeEditor() { return s_codeEditorFont; }
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void registerFonts() {
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using namespace ImHexApi::Fonts;
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/**
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* !!IMPORTANT!!
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* Always load the font files in decreasing size of their glyphs. This will make the rasterize be more
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* efficient when packing the glyphs into the font atlas and therefor make the atlas much smaller.
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*/
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ImHexApi::Fonts::loadFont("Blender Icons", romfs::get("fonts/blendericons.ttf").span<u8>(),{ { ICON_MIN_BI, ICON_MAX_BI } }, { -1_scaled, -1_scaled });
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ImHexApi::Fonts::loadFont("VS Codicons", romfs::get("fonts/codicons.ttf").span<u8>(),
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{
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{ ICON_MIN_VS, ICON_MAX_VS }
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},
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{ 0, -2 });
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ImHexApi::Fonts::loadFont("Unifont", romfs::get("fonts/unifont.otf").span<u8>(), { }, {}, 0, false, 16);
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}
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} |