Files
imhex/main/gui/source/window/window.cpp
iTrooz e5d9d9ec9e chore: apply more complicated lints (#2576)
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2025-12-21 20:55:50 +01:00

1383 lines
55 KiB
C++

#include "window.hpp"
#include <hex.hpp>
#include <hex/api/plugin_manager.hpp>
#include <hex/api/content_registry/views.hpp>
#include <hex/api/imhex_api/fonts.hpp>
#include <hex/api/layout_manager.hpp>
#include <hex/api/shortcut_manager.hpp>
#include <hex/api/workspace_manager.hpp>
#include <hex/api/tutorial_manager.hpp>
#include <hex/api/events/requests_lifecycle.hpp>
#include <hex/api/events/events_lifecycle.hpp>
#include <hex/api/events/requests_gui.hpp>
#include <hex/api/events/events_gui.hpp>
#include <hex/helpers/utils.hpp>
#include <hex/helpers/logger.hpp>
#include <hex/helpers/default_paths.hpp>
#include <hex/providers/provider.hpp>
#include <hex/ui/view.hpp>
#include <hex/ui/popup.hpp>
#include <hex/ui/banner.hpp>
#include <cmath>
#include <numbers>
#include <romfs/romfs.hpp>
#include <imgui.h>
#include <imgui_internal.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
#include <hex/ui/imgui_imhex_extensions.h>
#include <implot.h>
#include <implot_internal.h>
#include <implot3d.h>
#include <implot3d_internal.h>
#include <imnodes.h>
#include <imnodes_internal.h>
#if defined(IMGUI_TEST_ENGINE)
#include <imgui_te_engine.h>
#include <imgui_te_ui.h>
#endif
#include <wolv/utils/string.hpp>
#include <GLFW/glfw3.h>
#include <hex/ui/toast.hpp>
#include <wolv/utils/guards.hpp>
#include <fmt/printf.h>
#include <hex/helpers/opengl.hpp>
namespace hex {
Window::Window() {
this->initGLFW();
this->initImGui();
this->setupNativeWindow();
this->registerEventHandlers();
this->setupEmergencyPopups();
}
Window::~Window() {
RequestCloseImHex::unsubscribe(this);
EventDPIChanged::unsubscribe(this);
RequestSetPostProcessingShader::unsubscribe(this);
EventWindowDeinitializing::post(m_window);
this->exitImGui();
this->exitGLFW();
}
void Window::registerEventHandlers() {
// Initialize default theme
RequestChangeTheme::post("Dark");
// Handle the close window request by telling GLFW to shut down
RequestCloseImHex::subscribe(this, [this](bool noQuestions) {
glfwSetWindowShouldClose(m_window, GLFW_TRUE);
if (!noQuestions)
EventWindowClosing::post(m_window);
});
EventDPIChanged::subscribe(this, [this](float oldScaling, float newScaling) {
if (oldScaling == newScaling || oldScaling == 0 || newScaling == 0)
return;
int width, height;
glfwGetWindowSize(m_window, &width, &height);
width = float(width) * newScaling / oldScaling;
height = float(height) * newScaling / oldScaling;
ImHexApi::System::impl::setMainWindowSize(width, height);
glfwSetWindowSize(m_window, width, height);
});
RequestSetPostProcessingShader::subscribe(this, [this](const std::string &vertexShader, const std::string &fragmentShader) {
TaskManager::doLater([this, vertexShader, fragmentShader] {
this->loadPostProcessingShader(vertexShader, fragmentShader);
});
});
LayoutManager::registerLoadCallback([this](std::string_view line) {
int width = 0, height = 0;
sscanf(std::string(line).data(), "MainWindowSize=%d,%d", &width, &height);
if (width > 0 && height > 0) {
TaskManager::doLater([width, height, this]{
glfwSetWindowSize(m_window, width, height);
});
}
});
}
void Window::setupEmergencyPopups() {
const static auto openEmergencyPopup = [this](const std::string &title){
TaskManager::doLater([this, title] {
for (const auto &provider : ImHexApi::Provider::getProviders())
ImHexApi::Provider::remove(provider, false);
ImGui::OpenPopup(title.c_str());
m_emergencyPopupOpen = true;
});
};
// Handle fatal error popups for errors detected during initialization
{
for (const auto &[argument, value] : ImHexApi::System::getInitArguments()) {
if (argument == "no-plugins") {
openEmergencyPopup("No Plugins");
} else if (argument == "duplicate-plugins") {
openEmergencyPopup("Duplicate Plugins loaded");
}
}
}
}
void Window::loadPostProcessingShader(const std::string &vertexShader, const std::string &fragmentShader) {
m_postProcessingShader = gl::Shader(vertexShader, fragmentShader);
}
void handleException() {
try {
throw;
} catch (const std::exception &e) {
log::fatal("Unhandled exception: {}", e.what());
EventCrashRecovered::post(e);
} catch (...) {
log::fatal("Unhandled exception: Unknown exception");
}
}
void errorRecoverLogCallback(void*, const char* fmt, ...) {
va_list args;
std::string message;
va_start(args, fmt);
message.resize(std::vsnprintf(nullptr, 0, fmt, args));
va_end(args);
va_start(args, fmt);
std::vsnprintf(message.data(), message.size(), fmt, args);
va_end(args);
message.resize(message.size() - 1);
log::error("{}", message);
}
void Window::unlockFrameRate() {
glfwPostEmptyEvent();
m_shouldUnlockFrameRate = true;
}
void Window::fullFrame() {
[[maybe_unused]] static u32 crashWatchdog = 0;
if (auto g = ImGui::GetCurrentContext(); g == nullptr || g->WithinFrameScope) {
return;
}
#if !defined(DEBUG)
try {
#endif
// Render an entire frame
this->frameBegin();
this->frame();
this->frameEnd();
#if !defined(DEBUG)
// Feed the watchdog
crashWatchdog = 0;
} catch (...) {
// If an exception keeps being thrown, abort the application after 10 frames
// This is done to avoid the application getting stuck in an infinite loop of exceptions
crashWatchdog += 1;
if (crashWatchdog > 10) {
log::fatal("Crash watchdog triggered, aborting");
std::abort();
}
// Try to recover from the exception by bringing ImGui back into a working state
ImGui::EndFrame();
ImGui::UpdatePlatformWindows();
// Handle the exception
handleException();
}
#endif
}
void Window::loop() {
using namespace std::literals::chrono_literals;
glfwShowWindow(m_window);
double returnToIdleTime = 5.0;
constexpr static auto IdleFPS = 5.0;
constexpr static auto FrameRateUnlockDuration = 1;
double idleFrameTime = 1.0 / IdleFPS;
double targetFrameTime = -1.0;
double longestExceededFrameTime = 0.0;
while (!glfwWindowShouldClose(m_window)) {
const auto maxFPS = ImHexApi::System::getTargetFPS();
auto maxFrameTime = [&]() {
if (maxFPS < 15) {
// Use the monitor's refresh rate
auto monitor = glfwGetPrimaryMonitor();
if (monitor != nullptr) {
auto videoMode = glfwGetVideoMode(monitor);
if (videoMode != nullptr) {
return 1.0 / videoMode->refreshRate;
}
}
// Fallback to 60 FPS if real monitor refresh rate cannot be determined
return 1.0 / 60.0;
} else if (maxFPS > 200) {
// Don't limit the frame rate at all
return 0.0;
} else {
// Do regular frame rate limiting
return 1.0 / maxFPS;
}
}();
if (targetFrameTime < 0) {
targetFrameTime = maxFrameTime;
}
auto frameTimeStart = glfwGetTime();
glfwPollEvents();
{
int x = 0, y = 0;
int width = 0, height = 0;
glfwGetWindowPos(m_window, &x, &y);
glfwGetWindowSize(m_window, &width, &height);
ImHexApi::System::impl::setMainWindowPosition(x, y);
ImHexApi::System::impl::setMainWindowSize(width, height);
}
while (!glfwGetWindowAttrib(m_window, GLFW_VISIBLE) || glfwGetWindowAttrib(m_window, GLFW_ICONIFIED)) {
// If the application is minimized or not visible, don't render anything
// glfwWaitEvents() is supposed to block the thread, but it does pretty often spuriously wake up anyway
// so we need to keep looping here until the window is visible again, adding a short sleep to avoid busy-waiting
glfwWaitEvents();
std::this_thread::sleep_for(100ms);
}
static ImVec2 lastWindowSize = ImHexApi::System::getMainWindowSize();
if (ImHexApi::System::impl::isWindowResizable()) {
glfwSetWindowSizeLimits(m_window, 480_scaled, 360_scaled, GLFW_DONT_CARE, GLFW_DONT_CARE);
lastWindowSize = ImHexApi::System::getMainWindowSize();
} else {
glfwSetWindowSizeLimits(m_window, lastWindowSize.x, lastWindowSize.y, lastWindowSize.x, lastWindowSize.y);
}
this->fullFrame();
// Unlock frame rate if any mouse button is being held down to allow drag scrolling to be smooth
if (ImGui::IsAnyMouseDown())
unlockFrameRate();
// Unlock frame rate if any modifier key is held down since they don't generate key repeat events
if (
ImGui::IsKeyPressed(ImGuiKey_LeftCtrl) || ImGui::IsKeyPressed(ImGuiKey_RightCtrl) ||
ImGui::IsKeyPressed(ImGuiKey_LeftShift) || ImGui::IsKeyPressed(ImGuiKey_RightShift) ||
ImGui::IsKeyPressed(ImGuiKey_LeftSuper) || ImGui::IsKeyPressed(ImGuiKey_RightSuper) ||
ImGui::IsKeyPressed(ImGuiKey_LeftAlt) || ImGui::IsKeyPressed(ImGuiKey_RightAlt)
) {
unlockFrameRate();
}
// Unlock frame rate if there's more than one viewport since these don't call the glfw callbacks registered here
if (ImGui::GetPlatformIO().Viewports.size() > 1)
unlockFrameRate();
// Unlock frame rate if the frame rate was requested to be unlocked
if (ImHexApi::System::impl::frameRateUnlockRequested()) {
ImHexApi::System::impl::resetFrameRateUnlockRequested();
glfwPostEmptyEvent();
unlockFrameRate();
}
auto frameTime = glfwGetTime() - frameTimeStart;
if (glfwGetTime() > returnToIdleTime) {
targetFrameTime = idleFrameTime;
}
while (frameTime < targetFrameTime - longestExceededFrameTime) {
auto remainingFrameTime = targetFrameTime - frameTime;
glfwWaitEventsTimeout(std::min(remainingFrameTime, 1000.0));
auto newFrameTime = glfwGetTime() - frameTimeStart;
auto elapsedWaitTime = newFrameTime - frameTime;
// Returned early; did not time out.
if (elapsedWaitTime < remainingFrameTime && glfwGetTime() > returnToIdleTime && m_shouldUnlockFrameRate) {
returnToIdleTime = glfwGetTime() + FrameRateUnlockDuration;
targetFrameTime = maxFrameTime;
}
m_shouldUnlockFrameRate = false;
frameTime = newFrameTime;
}
auto exceedTime = frameTime - targetFrameTime;
if (!m_waitEventsBlocked)
longestExceededFrameTime = std::max(exceedTime, longestExceededFrameTime);
m_waitEventsBlocked = false;
if (std::fmod(frameTimeStart, 5.0) < 0.01) {
// Reset the longest exceeded frame time every 5 seconds
longestExceededFrameTime = 0.0;
}
while (frameTime < maxFrameTime) {
frameTime = glfwGetTime() - frameTimeStart;
std::this_thread::sleep_for(100us);
}
ImHexApi::System::impl::setLastFrameTime(glfwGetTime() - frameTimeStart);
}
// Hide the window as soon as the render loop exits to make the window
// disappear as soon as it's closed
glfwHideWindow(m_window);
}
void Window::frameBegin() {
auto &io = ImGui::GetIO();
ImHexApi::Fonts::getDefaultFont().push();
io.FontDefault = ImHexApi::Fonts::getDefaultFont();
#if !defined(OS_WEB)
{
static bool lastAnyWindowFocused = false;
bool anyWindowFocused = glfwGetWindowAttrib(m_window, GLFW_FOCUSED);
if (!anyWindowFocused) {
const auto platformIo = ImGui::GetPlatformIO();
for (auto *viewport : platformIo.Viewports) {
if (platformIo.Platform_GetWindowFocus != nullptr && platformIo.Platform_GetWindowFocus(viewport)) {
anyWindowFocused = true;
break;
}
}
}
if (lastAnyWindowFocused != anyWindowFocused)
EventWindowFocused::post(anyWindowFocused);
lastAnyWindowFocused = anyWindowFocused;
}
#endif
// Start new ImGui Frame
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
#if defined(IMGUI_TEST_ENGINE)
if (ImGuiExt::ImGuiTestEngine::isEnabled())
ImGuiTestEngine_ShowTestEngineWindows(m_testEngine, nullptr);
#endif
// Run all deferred calls
TaskManager::runDeferredCalls();
EventFrameBegin::post();
// Handle all undocked floating windows
ImGuiViewport *viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->WorkPos);
ImGui::SetNextWindowSize(ImHexApi::System::getMainWindowSize() - ImVec2(0, ImGui::GetTextLineHeightWithSpacing()));
ImGui::SetNextWindowViewport(viewport->ID);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0F);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0F);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
if (!m_emergencyPopupOpen)
windowFlags |= ImGuiWindowFlags_MenuBar;
// Render main dock space
if (ImGui::Begin("ImHexDockSpace", nullptr, windowFlags)) {
ImGui::PopStyleVar();
this->beginNativeWindowFrame();
} else {
ImGui::PopStyleVar();
}
ImGui::End();
ImGui::PopStyleVar(2);
// Plugin load error popups
// These are not translated because they should always be readable, no matter if any localization could be loaded or not
{
const static auto drawPluginFolderTable = [] {
ImGuiExt::UnderlinedText("Plugin folders");
if (ImGui::BeginTable("plugins", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY | ImGuiTableFlags_SizingFixedFit, ImVec2(0, 100_scaled))) {
ImGui::TableSetupScrollFreeze(0, 1);
ImGui::TableSetupColumn("Path", ImGuiTableColumnFlags_WidthStretch, 0.2F);
ImGui::TableSetupColumn("Exists", ImGuiTableColumnFlags_WidthFixed, ImGui::GetTextLineHeight() * 3);
ImGui::TableHeadersRow();
for (const auto &path : paths::Plugins.all()) {
const auto filePath = path / "builtin.hexplug";
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextUnformatted(wolv::util::toUTF8String(filePath).c_str());
ImGui::TableNextColumn();
ImGui::TextUnformatted(wolv::io::fs::exists(filePath) ? "Yes" : "No");
}
ImGui::EndTable();
}
};
if (m_emergencyPopupOpen) {
const auto pos = ImHexApi::System::getMainWindowPosition();
const auto size = ImHexApi::System::getMainWindowSize();
ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + size, ImGui::GetColorU32(ImGuiCol_WindowBg) | 0xFF000000);
}
ImGui::PushStyleColor(ImGuiCol_ModalWindowDimBg, 0x00);
ON_SCOPE_EXIT { ImGui::PopStyleColor(); };
// No plugins error popup
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Always, ImVec2(0.5F, 0.5F));
if (ImGui::BeginPopupModal("No Plugins", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar)) {
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindowRead());
ImGui::TextUnformatted("No ImHex plugins loaded (including the built-in plugin)!");
ImGui::TextUnformatted("Make sure you installed ImHex correctly.");
ImGui::TextUnformatted("There should be at least a 'builtin.hexplug' file in your plugins folder.");
ImGui::NewLine();
drawPluginFolderTable();
ImGui::NewLine();
if (ImGuiExt::DimmedButton("Close ImHex", ImVec2(ImGui::GetContentRegionAvail().x, 0)))
ImHexApi::System::closeImHex(true);
ImGui::EndPopup();
}
// Duplicate plugins error popup
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), ImGuiCond_Always, ImVec2(0.5F, 0.5F));
if (ImGui::BeginPopupModal("Duplicate Plugins loaded", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar)) {
ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindowRead());
ImGui::TextUnformatted("ImHex found and attempted to load multiple plugins with the same name!");
ImGui::TextUnformatted("Make sure you installed ImHex correctly and, if needed,");
ImGui::TextUnformatted("cleaned up older installations correctly.");
ImGui::TextUnformatted("Each plugin should only ever be loaded once.");
ImGui::NewLine();
drawPluginFolderTable();
ImGui::NewLine();
if (ImGuiExt::DimmedButton("Close ImHex", ImVec2(ImGui::GetContentRegionAvail().x, 0)))
ImHexApi::System::closeImHex(true);
ImGui::EndPopup();
}
}
// Draw popup stack
{
static bool positionSet = false;
static bool sizeSet = false;
static double popupDelay = -2.0;
static u32 displayFrameCount = 0;
static bool popupClosed = true;
static AutoReset<std::unique_ptr<impl::PopupBase>> currPopupStorage;
static Lang name("");
auto &currPopup = *currPopupStorage;
if (auto &popups = impl::PopupBase::getOpenPopups(); !popups.empty()) {
if (popupClosed) {
if (popupDelay <= -1.0) {
popupDelay = 0.2;
} else {
popupDelay -= io.DeltaTime;
if (popupDelay < 0 || popups.size() == 1) {
popupDelay = -2.0;
currPopup = std::move(popups.back());
name = Lang(currPopup->getUnlocalizedName());
displayFrameCount = 0;
ImGui::OpenPopup(name);
popupClosed = false;
popups.pop_back();
}
}
}
} else {
popupClosed = true;
}
if (currPopup != nullptr) {
bool open = true;
const auto &minSize = currPopup->getMinSize();
const auto &maxSize = currPopup->getMaxSize();
const bool hasConstraints = minSize.x != 0 && minSize.y != 0 && maxSize.x != 0 && maxSize.y != 0;
if (hasConstraints)
ImGui::SetNextWindowSizeConstraints(minSize, maxSize);
else
ImGui::SetNextWindowSize(ImVec2(0, 0), ImGuiCond_Appearing);
auto* closeButton = currPopup->hasCloseButton() ? &open : nullptr;
const auto flags = currPopup->getFlags() | (!hasConstraints ? (ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize) : ImGuiWindowFlags_None);
if (!positionSet) {
ImGui::SetNextWindowPos(ImHexApi::System::getMainWindowPosition() + (ImHexApi::System::getMainWindowSize() / 2.0F), ImGuiCond_Always, ImVec2(0.5F, 0.5F));
if (sizeSet)
positionSet = true;
}
const auto createPopup = [&](bool displaying) {
if (displaying) {
displayFrameCount += 1;
currPopup->drawContent();
if (ImGui::GetWindowSize().x > ImGui::GetStyle().FramePadding.x * 10)
sizeSet = true;
// Reset popup position if it's outside the main window when multi-viewport is not enabled
// If not done, the popup will be stuck outside the main window and cannot be accessed anymore
if ((ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == ImGuiConfigFlags_None) {
const auto currWindowPos = ImGui::GetWindowPos();
const auto minWindowPos = ImHexApi::System::getMainWindowPosition() - ImGui::GetWindowSize();
const auto maxWindowPos = ImHexApi::System::getMainWindowPosition() + ImHexApi::System::getMainWindowSize();
if (currWindowPos.x > maxWindowPos.x || currWindowPos.y > maxWindowPos.y || currWindowPos.x < minWindowPos.x || currWindowPos.y < minWindowPos.y) {
positionSet = false;
ImGui::GetCurrentContext()->MovingWindow = nullptr;
}
}
ImGui::EndPopup();
}
};
std::string localizedName = name.get();
if (currPopup->isModal())
createPopup(ImGui::BeginPopupModal(localizedName.c_str(), closeButton, flags));
else
createPopup(ImGui::BeginPopup(localizedName.c_str(), flags));
if (!ImGui::IsPopupOpen(localizedName.c_str()) && displayFrameCount < 5) {
ImGui::OpenPopup(localizedName.c_str());
}
if (currPopup->shouldClose() || !open) {
log::debug("Closing popup '{}'", localizedName);
positionSet = sizeSet = false;
currPopup = nullptr;
popupClosed = true;
}
}
}
TutorialManager::drawTutorial();
// Draw Toasts
{
u32 index = 0;
float yOffset = 0;
for (const auto &toast : impl::ToastBase::getQueuedToasts() | std::views::take(4)) {
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 5_scaled);
ImGui::SetNextWindowSize(ImVec2(350_scaled, 0));
ImGui::SetNextWindowPos((ImHexApi::System::getMainWindowPosition() + ImHexApi::System::getMainWindowSize()) - scaled({ 10, 10 }) - scaled({ 0, yOffset }), ImGuiCond_Always, ImVec2(1, 1));
ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, 100_scaled));
if (ImGui::Begin(fmt::format("##Toast_{}", index).c_str(), nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing)) {
auto drawList = ImGui::GetWindowDrawList();
const auto min = ImGui::GetWindowPos();
ImGui::Indent(5_scaled);
toast->draw();
ImGui::Unindent();
if (ImGui::IsWindowHovered() || toast->getAppearTime() <= 0)
toast->setAppearTime(ImGui::GetTime());
const auto max = min + ImGui::GetWindowSize();
drawList->PushClipRect(min, min + scaled({ 5, max.y - min.y }));
drawList->AddRectFilled(min, max, toast->getColor(), 5_scaled);
drawList->PopClipRect();
yOffset += ImGui::GetWindowSize().y + 10_scaled;
}
ImGui::End();
ImGui::PopStyleVar();
index += 1;
}
std::erase_if(impl::ToastBase::getQueuedToasts(), [](const auto &toast){
return toast->getAppearTime() > 0 && (toast->getAppearTime() + impl::ToastBase::VisibilityTime) < ImGui::GetTime();
});
}
// Draw Banners
{
const auto currentProvider = ImHexApi::Provider::get();
const bool onWelcomeScreen = currentProvider == nullptr || !currentProvider->isAvailable();
const auto windowPos = ImHexApi::System::getMainWindowPosition();
float startY = windowPos.y + ImGui::GetTextLineHeight() + ((ImGui::GetTextLineHeight() + (ImGui::GetStyle().FramePadding.y * 2.0F)) * (onWelcomeScreen ? 1 : 2));
const auto height = ImGui::GetTextLineHeightWithSpacing() * 1.5F;
// Offset banner based on the size of the title bar. On macOS, it's slightly taller
#if defined(OS_MACOS)
startY += 2 * 8_scaled;
#else
startY += 2 * ImGui::GetStyle().FramePadding.y;
#endif
for (const auto &banner : impl::BannerBase::getOpenBanners() | std::views::take(3)) {
auto &style = ImGui::GetStyle();
ImGui::SetNextWindowPos(ImVec2(windowPos.x + 1_scaled, startY));
ImGui::SetNextWindowSize(ImVec2(ImHexApi::System::getMainWindowSize().x - 2_scaled, height));
ImGui::SetNextWindowViewport(viewport->ID);
const auto backgroundColor = banner->getColor().Value;
ImGui::PushStyleColor(ImGuiCol_WindowBg, backgroundColor);
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiExt::IsDarkBackground(backgroundColor) ? 0xFFFFFFFF : 0xFF000000);
auto prevShadowOffset = style.WindowShadowOffsetDist;
auto prevShadowAngle = style.WindowShadowOffsetAngle;
style.WindowShadowOffsetDist = 12_scaled;
style.WindowShadowOffsetAngle = 0.5F * std::numbers::pi_v<float>;
ON_SCOPE_EXIT {
style.WindowShadowOffsetDist = prevShadowOffset;
style.WindowShadowOffsetAngle = prevShadowAngle;
};
if (ImGui::Begin(fmt::format("##Banner{}", static_cast<void*>(banner.get())).c_str(), nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing)) {
if (ImGui::BeginChild("##Content", ImGui::GetContentRegionAvail() - ImVec2(20_scaled, 0))) {
banner->draw();
}
ImGui::EndChild();
ImGui::SameLine();
if (ImGui::CloseButton(ImGui::GetID("BannerCloseButton"), ImGui::GetCursorScreenPos())) {
banner->close();
}
}
ImGui::End();
ImGui::PopStyleColor(2);
startY += height;
}
std::erase_if(impl::BannerBase::getOpenBanners(), [](const auto &banner) {
return banner->shouldClose();
});
}
}
void Window::frame() {
auto &io = ImGui::GetIO();
ShortcutManager::resetLastActivatedMenu();
if (const auto &fullScreenView = ContentRegistry::Views::impl::getFullScreenView(); fullScreenView == nullptr) {
// Loop through all views and draw them
static ImGuiWindow *nextFocusWindow = nullptr;
for (auto &[name, view] : ContentRegistry::Views::impl::getEntries() | std::views::reverse) {
ImGui::GetCurrentContext()->NextWindowData.ClearFlags();
// Draw always visible views
view->drawAlwaysVisibleContent();
view->trackViewState();
// Skip views that shouldn't be processed currently
if (!view->shouldProcess())
continue;
const auto openViewCount = std::ranges::count_if(ContentRegistry::Views::impl::getEntries(), [](const auto &entry) {
const auto &[unlocalizedName, openView] = entry;
return openView->hasViewMenuItemEntry() && openView->shouldProcess();
});
ImGuiWindowClass windowClass = {};
windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoCloseButton;
if (openViewCount <= 1 || LayoutManager::isLayoutLocked())
windowClass.DockNodeFlagsOverrideSet |= ImGuiDockNodeFlags_NoTabBar;
ImGui::SetNextWindowClass(&windowClass);
auto window = ImGui::FindWindowByName(view->getName().c_str());
if (window != nullptr && window->DockNode == nullptr)
ImGui::SetNextWindowBgAlpha(1.0F);
if (nextFocusWindow == window && !view->didWindowJustOpen() && !ImGui::IsPopupOpen(ImGuiID(0), ImGuiPopupFlags_AnyPopup)) {
ImGui::SetNextWindowFocus();
nextFocusWindow = nullptr;
}
// Draw view
view->draw();
// If the window was just opened, it wasn't found above, so try to find it again
if (window == nullptr)
window = ImGui::FindWindowByName(view->getName().c_str());
if (window != nullptr) {
if (window->Appearing) {
if (view->shouldDefaultFocus()) {
nextFocusWindow = window;
}
}
if (view->getWindowOpenState()) {
// Get the currently focused view
auto windowName = View::toWindowName(name);
bool focused = false;
const bool windowIsPopup = (window->Flags & ImGuiWindowFlags_Popup) == ImGuiWindowFlags_Popup;
if (!windowIsPopup) {
ImGui::Begin(windowName.c_str());
// Detect if the window is focused
focused = ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy);
view->setFocused(focused);
}
if (view->didWindowJustOpen()) {
// Dock the window if it's not already docked
if (!windowIsPopup && !ImGui::IsWindowDocked())
ImGui::DockBuilderDockWindow(windowName.c_str(), ImHexApi::System::getMainDockSpaceId());
EventViewOpened::post(view.get());
}
// Pass on currently pressed keys to the shortcut handler
if (!windowIsPopup) {
for (const auto &key : m_pressedKeys) {
ShortcutManager::process(view.get(), io.ConfigMacOSXBehaviors ? io.KeySuper : io.KeyCtrl, io.KeyAlt, io.KeyShift, io.ConfigMacOSXBehaviors ? io.KeyCtrl : io.KeySuper, focused, key);
}
ImGui::End();
}
} else if (view->didWindowJustClose()) {
EventViewClosed::post(view.get());
}
}
}
}
// Handle global shortcuts
for (const auto &key : m_pressedKeys) {
ShortcutManager::processGlobals(io.ConfigMacOSXBehaviors ? io.KeySuper : io.KeyCtrl, io.KeyAlt, io.KeyShift, io.ConfigMacOSXBehaviors ? io.KeyCtrl : io.KeySuper, key);
}
m_pressedKeys.clear();
}
void Window::frameEnd() {
EventFrameEnd::post();
// Clean up all tasks that are done
TaskManager::collectGarbage();
this->endNativeWindowFrame();
ImHexApi::Fonts::getDefaultFont().pop();
// Finalize ImGui frame
ImGui::Render();
// Compare the previous frame buffer to the current one to determine if the window content has changed
// If not, there's no point in sending the draw data off to the GPU and swapping buffers
// NOTE: For anybody looking at this code and thinking "why not just hash the buffer and compare the hashes",
// the reason is that hashing the buffer is significantly slower than just comparing the buffers directly.
// The buffer might become quite large if there's a lot of vertices on the screen, but it's still usually less than
// 10MB (out of which only the active portion needs to actually be compared) which is worth the ~60x speedup.
bool shouldRender = [this] {
if (m_postProcessingShader.isValid() && m_postProcessingShader.hasUniform("Time"))
return true;
static std::vector<u8> previousVtxData;
static size_t previousVtxDataSize = 0;
size_t totalVtxDataSize = 0;
for (const auto *viewport : ImGui::GetPlatformIO().Viewports) {
const auto drawData = viewport->DrawData;
for (int n = 0; n < drawData->CmdListsCount; n++) {
totalVtxDataSize += drawData->CmdLists[n]->VtxBuffer.size() * sizeof(ImDrawVert);
}
}
if (totalVtxDataSize != previousVtxDataSize) {
previousVtxDataSize = totalVtxDataSize;
previousVtxData.resize(totalVtxDataSize);
return true;
}
size_t offset = 0;
for (const auto *viewport : ImGui::GetPlatformIO().Viewports) {
const auto drawData = viewport->DrawData;
for (int n = 0; n < drawData->CmdListsCount; n++) {
const auto& vtxBuffer = drawData->CmdLists[n]->VtxBuffer;
const std::size_t bufSize = vtxBuffer.size() * sizeof(ImDrawVert);
if (std::memcmp(previousVtxData.data() + offset, vtxBuffer.Data, bufSize) != 0) {
std::memcpy(previousVtxData.data() + offset, vtxBuffer.Data, bufSize);
return true;
}
offset += bufSize;
}
}
return false;
}();
GLFWwindow *backupContext = glfwGetCurrentContext();
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
glfwMakeContextCurrent(backupContext);
if (shouldRender) {
#if !defined(OS_WEB)
if (m_postProcessingShader.isValid())
drawWithShader();
else
drawImGui();
#else
drawImGui();
#endif
glfwSwapBuffers(m_window);
}
#if defined(IMGUI_TEST_ENGINE)
ImGuiTestEngine_PostSwap(m_testEngine);
#endif
// Process layout load requests
// NOTE: This needs to be done before a new frame is started, otherwise ImGui won't handle docking correctly
LayoutManager::process();
WorkspaceManager::process();
}
void Window::drawImGui() {
auto* drawData = ImGui::GetDrawData();
// Avoid accidentally clearing the viewport when the application is minimized,
// otherwise the OS will display an empty frame during window restore on macOS
if (drawData->DisplaySize.x != 0 && drawData->DisplaySize.y != 0) {
int displayWidth, displayHeight;
glfwGetFramebufferSize(m_window, &displayWidth, &displayHeight);
glViewport(0, 0, displayWidth, displayHeight);
glClearColor(0.00F, 0.00F, 0.00F, 0.00F);
glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
}
}
void Window::drawWithShader() {
#if !defined(OS_WEB)
int displayWidth, displayHeight;
glfwGetFramebufferSize(m_window, &displayWidth, &displayHeight);
GLuint fbo, texture;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
// Create a texture to render into
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, displayWidth, displayHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Attach the texture to the framebuffer
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
// Check if framebuffer is complete
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
log::error("Framebuffer is not complete!");
}
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
drawImGui();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
GLuint quadVAO, quadVBO;
float quadVertices[] = {
// positions // texCoords
-1.0F, 1.0F, 0.0F, 1.0F,
-1.0F, -1.0F, 0.0F, 0.0F,
1.0F, -1.0F, 1.0F, 0.0F,
-1.0F, 1.0F, 0.0F, 1.0F,
1.0F, -1.0F, 1.0F, 0.0F,
1.0F, 1.0F, 1.0F, 1.0F
};
glGenVertexArrays(1, &quadVAO);
glGenBuffers(1, &quadVBO);
glBindVertexArray(quadVAO);
glBindBuffer(GL_ARRAY_BUFFER, quadVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(quadVertices), quadVertices, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), nullptr);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(float), (void*)(2 * sizeof(float)));
glBindVertexArray(0);
m_postProcessingShader.bind();
m_postProcessingShader.setUniform("Time", static_cast<float>(glfwGetTime()));
m_postProcessingShader.setUniform("Resolution", gl::Vector<float, 2>{{ float(displayWidth), float(displayHeight) }});
glBindVertexArray(quadVAO);
glBindTexture(GL_TEXTURE_2D, texture);
glClearColor(0.00F, 0.00F, 0.00F, 0.00F);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
m_postProcessingShader.unbind();
glDeleteVertexArrays(1, &quadVAO);
glDeleteBuffers(1, &quadVBO);
glDeleteTextures(1, &texture);
glDeleteFramebuffers(1, &fbo);
#endif
}
void Window::initGLFW() {
auto initialWindowProperties = ImHexApi::System::getInitialWindowProperties();
glfwSetErrorCallback([](int error, const char *desc) {
bool isWaylandError = error == GLFW_PLATFORM_ERROR;
#if defined(GLFW_FEATURE_UNAVAILABLE)
isWaylandError = isWaylandError || (error == GLFW_FEATURE_UNAVAILABLE);
#endif
isWaylandError = isWaylandError && std::string_view(desc).contains("Wayland");
if (isWaylandError) {
// Ignore error spam caused by Wayland not supporting moving or resizing
// windows or querying their position and size.
return;
}
try {
log::error("GLFW Error [0x{:05X}] : {}", error, desc);
} catch (const std::system_error &) { //NOLINT(bugprone-empty-catch): we can't log it
// Catch and ignore system error that might be thrown when too many errors are being logged to a file
}
});
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
glfwWindowHint(GLFW_FLOATING, GLFW_FALSE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
configureGLFW();
if (initialWindowProperties.has_value()) {
glfwWindowHint(GLFW_MAXIMIZED, initialWindowProperties->maximized);
}
int monitorX = 0, monitorY = 0;
int monitorWidth = std::numeric_limits<int>::max(), monitorHeight = std::numeric_limits<int>::max();
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
if (monitor != nullptr) {
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
if (mode != nullptr) {
glfwGetMonitorPos(monitor, &monitorX, &monitorY);
monitorWidth = mode->width;
monitorHeight = mode->height;
}
}
// Create window
m_windowTitle = "ImHex";
m_window = glfwCreateWindow(std::min(1280_scaled, monitorWidth - 50_scaled), std::min(720_scaled, monitorHeight - 50_scaled), m_windowTitle.c_str(), nullptr, nullptr);
ImHexApi::System::impl::setMainWindowHandle(m_window);
glfwSetWindowUserPointer(m_window, this);
if (m_window == nullptr) {
log::fatal("Failed to create window!");
std::abort();
}
// Force window to be fully opaque by default
glfwSetWindowOpacity(m_window, 1.0F);
glfwMakeContextCurrent(m_window);
// Disable VSync. Not like any graphics driver actually cares
glfwSwapInterval(0);
// Center window
if (monitorWidth != std::numeric_limits<int>::max() && monitorHeight != std::numeric_limits<int>::max()) {
int windowWidth, windowHeight;
glfwGetWindowSize(m_window, &windowWidth, &windowHeight);
glfwSetWindowPos(m_window, monitorX + (monitorWidth - windowWidth) / 2, monitorY + (monitorHeight - windowHeight) / 2);
}
// Set up initial window position
{
int x = 0, y = 0;
glfwGetWindowPos(m_window, &x, &y);
if (initialWindowProperties.has_value()) {
x = initialWindowProperties->x;
y = initialWindowProperties->y;
}
ImHexApi::System::impl::setMainWindowPosition(x, y);
glfwSetWindowPos(m_window, x, y);
}
// Set up initial window size
{
int width = 0, height = 0;
glfwGetWindowSize(m_window, &width, &height);
width = std::min(width, monitorWidth - int(50_scaled));
height = std::min(height, monitorHeight - int(100_scaled));
if (initialWindowProperties.has_value()) {
width = initialWindowProperties->width;
height = initialWindowProperties->height;
}
ImHexApi::System::impl::setMainWindowSize(width, height);
glfwSetWindowSize(m_window, width, height);
}
static const auto unlockFrameRate = [](GLFWwindow *, auto ...) {
auto win = static_cast<Window *>(glfwGetWindowUserPointer(ImHexApi::System::getMainWindowHandle()));
if (win == nullptr)
return;
win->unlockFrameRate();
};
static const auto markWaitEventsBlocked = [](GLFWwindow *, auto ...) {
auto win = static_cast<Window *>(glfwGetWindowUserPointer(ImHexApi::System::getMainWindowHandle()));
if (win == nullptr)
return;
win->m_waitEventsBlocked = true;
};
static const auto isMainWindow = [](GLFWwindow *window) {
return window == ImHexApi::System::getMainWindowHandle();
};
// Register window move callback
glfwSetWindowPosCallback(m_window, [](GLFWwindow *window, int x, int y) {
unlockFrameRate(window);
markWaitEventsBlocked(window);
if (!isMainWindow(window)) return;
ImHexApi::System::impl::setMainWindowPosition(x, y);
int width = 0, height = 0;
glfwGetWindowSize(window, &width, &height);
ImHexApi::System::impl::setMainWindowPosition(x, y);
ImHexApi::System::impl::setMainWindowSize(width, height);
});
// Register window resize callback
glfwSetWindowSizeCallback(m_window, [](GLFWwindow *window, [[maybe_unused]] int width, [[maybe_unused]] int height) {
unlockFrameRate(window);
markWaitEventsBlocked(window);
if (!isMainWindow(window)) return;
#if !defined(OS_WINDOWS)
if (!glfwGetWindowAttrib(window, GLFW_ICONIFIED)) {
int x = 0, y = 0;
glfwGetWindowPos(window, &x, &y);
ImHexApi::System::impl::setMainWindowPosition(x, y);
ImHexApi::System::impl::setMainWindowSize(width, height);
}
#endif
#if defined(OS_MACOS)
// Stop widgets registering hover effects while the window is being resized
if (macosIsWindowBeingResizedByUser(window)) {
ImGui::GetIO().MousePos = ImVec2();
}
#elif defined(OS_WEB)
auto win = static_cast<Window *>(glfwGetWindowUserPointer(ImHexApi::System::getMainWindowHandle()));
win->fullFrame();
#endif
});
glfwSetCursorPosCallback(m_window, unlockFrameRate);
glfwSetMouseButtonCallback(m_window, unlockFrameRate);
glfwSetScrollCallback(m_window, unlockFrameRate);
glfwSetWindowFocusCallback(m_window, unlockFrameRate);
glfwSetWindowMaximizeCallback(m_window, [](GLFWwindow *window, int) {
glfwShowWindow(window);
});
// Register key press callback
glfwSetInputMode(m_window, GLFW_LOCK_KEY_MODS, GLFW_TRUE);
glfwSetKeyCallback(m_window, [](GLFWwindow *window, int key, int scanCode, int action, int mods) {
std::ignore = mods;
#if !defined(OS_WEB)
// Handle A-Z keys using their ASCII value instead of the keycode
if (key >= GLFW_KEY_A && key <= GLFW_KEY_Z) {
std::string_view name = glfwGetKeyName(key, scanCode);
// If the key name is only one character long, use the ASCII value instead
// Otherwise the keyboard was set to a non-English layout and the key name
// is not the same as the ASCII value
if (!name.empty()) {
const std::uint8_t byte = name[0];
if (name.length() == 1 && byte <= 0x7F) {
key = std::toupper(byte);
}
}
}
#else
std::ignore = scanCode;
// Emscripten doesn't support glfwGetKeyName. Just pass the value through.
#endif
if (key == GLFW_KEY_UNKNOWN) return;
if (action == GLFW_PRESS || action == GLFW_REPEAT) {
if (key != GLFW_KEY_LEFT_CONTROL && key != GLFW_KEY_RIGHT_CONTROL &&
key != GLFW_KEY_LEFT_ALT && key != GLFW_KEY_RIGHT_ALT &&
key != GLFW_KEY_LEFT_SHIFT && key != GLFW_KEY_RIGHT_SHIFT &&
key != GLFW_KEY_LEFT_SUPER && key != GLFW_KEY_RIGHT_SUPER
) {
unlockFrameRate(window);
// Windows and Linux use the numpad for special actions when NumLock is disabled such as arrow keys or
// the insert, home and end keys. GLFW however still returns the original numpad keys that are being pressed.
// Translate them here to the desired keys.
// macOS doesn't seem to have the concept of NumLock at all. They repurposed it as the "Clear" key so this
// conversion makes no sense there.
#if !defined(OS_MACOS)
if (!(mods & GLFW_MOD_NUM_LOCK)) {
if (key == GLFW_KEY_KP_0) key = GLFW_KEY_INSERT;
else if (key == GLFW_KEY_KP_1) key = GLFW_KEY_END;
else if (key == GLFW_KEY_KP_2) key = GLFW_KEY_DOWN;
else if (key == GLFW_KEY_KP_3) key = GLFW_KEY_PAGE_DOWN;
else if (key == GLFW_KEY_KP_4) key = GLFW_KEY_LEFT;
else if (key == GLFW_KEY_KP_6) key = GLFW_KEY_RIGHT;
else if (key == GLFW_KEY_KP_7) key = GLFW_KEY_HOME;
else if (key == GLFW_KEY_KP_8) key = GLFW_KEY_UP;
else if (key == GLFW_KEY_KP_9) key = GLFW_KEY_PAGE_UP;
}
#endif
auto win = static_cast<Window *>(glfwGetWindowUserPointer(ImHexApi::System::getMainWindowHandle()));
win->m_pressedKeys.insert(key);
}
}
});
// Register window close callback
glfwSetWindowCloseCallback(m_window, [](GLFWwindow *window) {
unlockFrameRate(window);
if (!isMainWindow(window)) return;
EventWindowClosing::post(window);
});
glfwSetWindowSizeLimits(m_window, 480_scaled, 360_scaled, GLFW_DONT_CARE, GLFW_DONT_CARE);
}
void Window::resize(i32 width, i32 height) {
glfwSetWindowSize(m_window, width, height);
}
void Window::initImGui() {
IMGUI_CHECKVERSION();
// Initialize ImGui and all other ImGui extensions
GImGui = ImGui::CreateContext();
GImPlot = ImPlot::CreateContext();
ImPlot3D::GImPlot3D = ImPlot3D::CreateContext();
GImNodes = ImNodes::CreateContext();
#if defined(IMGUI_TEST_ENGINE)
m_testEngine = ImGuiTestEngine_CreateContext();
auto &testEngineIo = ImGuiTestEngine_GetIO(m_testEngine);
testEngineIo.ConfigVerboseLevel = ImGuiTestVerboseLevel_Info;
testEngineIo.ConfigVerboseLevelOnError = ImGuiTestVerboseLevel_Debug;
EventRegisterImGuiTests::post(m_testEngine);
ImGuiTestEngine_Start(m_testEngine, ImGui::GetCurrentContext());
#endif
ImGuiIO &io = ImGui::GetIO();
ImGuiStyle &style = ImGui::GetStyle();
ImNodes::GetStyle().Flags = ImNodesStyleFlags_NodeOutline | ImNodesStyleFlags_GridLines;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable | ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigWindowsMoveFromTitleBarOnly = true;
io.ConfigDragClickToInputText = true;
if (glfwGetPrimaryMonitor() != nullptr) {
if (ImHexApi::System::isMultiWindowModeEnabled()) {
io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
// Enable viewport window OS decorations on Linux so that the window can be moved around on Wayland
#if defined (OS_LINUX)
io.ConfigViewportsNoDecoration = false;
#endif
}
}
io.ConfigViewportsNoTaskBarIcon = false;
ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkDetachWithDragClick);
ImNodes::PushAttributeFlag(ImNodesAttributeFlags_EnableLinkCreationOnSnap);
// Allow ImNodes links to always be detached without holding down any button
{
static bool always = true;
ImNodes::GetIO().LinkDetachWithModifierClick.Modifier = &always;
}
io.UserData = &m_imguiCustomData;
style.ScaleAllSizes(ImHexApi::System::getGlobalScale());
auto scale = ImHexApi::System::getNativeScale();
io.DisplayFramebufferScale = ImVec2(scale, scale);
style.WindowMenuButtonPosition = ImGuiDir_None;
style.IndentSpacing = 10.0F;
style.DisplaySafeAreaPadding = ImVec2(0.0F, 0.0F);
style.Colors[ImGuiCol_TabSelectedOverline] = ImVec4(0.0F, 0.0F, 0.0F, 0.0F);
style.Colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.0F, 0.0F, 0.0F, 0.0F);
// Install custom settings handler
{
ImGuiSettingsHandler handler;
handler.TypeName = "ImHex";
handler.TypeHash = ImHashStr("ImHex");
handler.ReadOpenFn = [](ImGuiContext *ctx, ImGuiSettingsHandler *, const char *) -> void* { return ctx; };
handler.ReadLineFn = [](ImGuiContext *, ImGuiSettingsHandler *, void *, const char *line) {
LayoutManager::onLoad(line);
};
handler.WriteAllFn = [](ImGuiContext *, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buffer) {
buffer->appendf("[%s][General]\n", handler->TypeName);
LayoutManager::onStore(buffer);
buffer->append("\n");
};
handler.UserData = this;
auto context = ImGui::GetCurrentContext();
context->SettingsHandlers.push_back(handler);
context->TestEngineHookItems = true;
io.IniFilename = nullptr;
}
ImGui_ImplGlfw_InitForOpenGL(m_window, true);
#if defined(OS_MACOS)
ImGui_ImplOpenGL3_Init("#version 150");
#elif defined(OS_WEB)
ImGui_ImplOpenGL3_Init();
ImGui_ImplGlfw_InstallEmscriptenCallbacks(m_window, "#canvas");
#else
if (ImHexApi::System::getGLVersion() >= SemanticVersion(4,1,0)) {
ImGui_ImplOpenGL3_Init("#version 410");
} else {
ImGui_ImplOpenGL3_Init("#version 130");
}
#endif
ImGui_ImplGlfw_SetCallbacksChainForAllWindows(true);
for (const auto &plugin : PluginManager::getPlugins())
plugin.setImGuiContext(ImGui::GetCurrentContext());
RequestInitThemeHandlers::post();
}
void Window::exitGLFW() {
glfwDestroyWindow(m_window);
m_window = nullptr;
}
void Window::exitImGui() {
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImNodes::DestroyContext();
ImPlot3D::DestroyContext();
ImPlot::DestroyContext();
ImGui::DestroyContext();
}
}