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imhex/plugins/builtin/romfs/shaders/retro/vertex.glsl

10 lines
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GLSL

#version 330 core
in vec2 position;
in vec2 texCoords;
out vec2 TexCoords;
void main() {
TexCoords = texCoords;
gl_Position = vec4(position, 0.0, 1.0);
}