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10 lines
163 B
GLSL
10 lines
163 B
GLSL
#version 330 core
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in vec2 position;
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in vec2 texCoords;
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out vec2 TexCoords;
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void main() {
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TexCoords = texCoords;
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gl_Position = vec4(position, 0.0, 1.0);
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} |