#include #include #include #include namespace hex::plugin::builtin { ViewPatternData::ViewPatternData() : View("hex.builtin.view.pattern_data.name") { EventManager::subscribe(this, [this]() { auto patternStyle = ContentRegistry::Settings::read("hex.builtin.setting.interface", "hex.builtin.setting.interface.pattern_tree_style", 0); this->m_patternDrawer.setTreeStyle(static_cast(patternStyle)); }); EventManager::subscribe(this, [this](auto, auto) { this->m_patternDrawer.reset(); }); this->m_patternDrawer.setSelectionCallback([](Region region){ ImHexApi::HexEditor::setSelection(region); }); } ViewPatternData::~ViewPatternData() { EventManager::unsubscribe(this); EventManager::unsubscribe(this); } void ViewPatternData::drawContent() { if (ImGui::Begin(View::toWindowName("hex.builtin.view.pattern_data.name").c_str(), &this->getWindowOpenState(), ImGuiWindowFlags_NoCollapse)) { if (ImHexApi::Provider::isValid()) { auto provider = ImHexApi::Provider::get(); auto &runtime = ContentRegistry::PatternLanguage::getRuntime(); const auto &patterns = [&] -> const auto& { if (provider->isReadable()) return runtime.getAllPatterns(); else { static const std::vector> empty; return empty; } }(); if (runtime.isRunning()) this->m_patternDrawer.reset(); this->m_patternDrawer.draw(patterns); } } ImGui::End(); } }