#include #include #include #include #include #include #include #include #include #include #include namespace hex::plugin::builtin { namespace { void drawLinePlotVisualizer(pl::ptrn::Pattern &, pl::ptrn::Iteratable &iteratable, bool, const std::vector &) { if (ImPlot::BeginPlot("##plot", ImVec2(400, 250), ImPlotFlags_NoChild | ImPlotFlags_CanvasOnly)) { ImPlot::SetupAxes("X", "Y", ImPlotAxisFlags_AutoFit, ImPlotAxisFlags_AutoFit); ImPlot::PlotLineG("##line", [](void *data, int idx) -> ImPlotPoint { auto &iteratable = *static_cast(data); return { static_cast(idx), pl::core::Token::literalToFloatingPoint(iteratable.getEntry(idx)->getValue()) }; }, &iteratable, iteratable.getEntryCount()); ImPlot::EndPlot(); } } void drawImageVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &) { static ImGui::Texture texture; if (shouldReset) { std::vector data; data.resize(pattern.getSize()); pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection()); texture = ImGui::Texture(data.data(), data.size()); } if (texture.isValid()) ImGui::Image(texture, texture.getSize()); } void drawBitmapVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &arguments) { static ImGui::Texture texture; if (shouldReset) { auto width = pl::core::Token::literalToUnsigned(arguments[1]); auto height = pl::core::Token::literalToUnsigned(arguments[2]); std::vector data; data.resize(width * height * 4); pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection()); texture = ImGui::Texture(data.data(), data.size(), width, height); } if (texture.isValid()) ImGui::Image(texture, texture.getSize()); } void drawDisassemblyVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &arguments) { struct Disassembly { u64 address; std::vector bytes; std::string instruction; }; static std::vector disassembly; if (shouldReset) { auto baseAddress = pl::core::Token::literalToUnsigned(arguments[1]); auto architecture = pl::core::Token::literalToUnsigned(arguments[2]); auto mode = pl::core::Token::literalToUnsigned(arguments[3]); disassembly.clear(); csh capstone; if (cs_open(static_cast(architecture), static_cast(mode), &capstone) == CS_ERR_OK) { cs_option(capstone, CS_OPT_SKIPDATA, CS_OPT_ON); std::vector data; data.resize(pattern.getSize()); pattern.getEvaluator()->readData(pattern.getOffset(), data.data(), data.size(), pattern.getSection()); cs_insn *instructions = nullptr; size_t instructionCount = cs_disasm(capstone, data.data(), data.size(), baseAddress, 0, &instructions); for (size_t i = 0; i < instructionCount; i++) { disassembly.push_back({ instructions[i].address, { instructions[i].bytes, instructions[i].bytes + instructions[i].size }, hex::format("{} {}", instructions[i].mnemonic, instructions[i].op_str) }); } cs_free(instructions, instructionCount); cs_close(&capstone); } } if (ImGui::BeginTable("##disassembly", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollY, scaled(ImVec2(0, 300)))) { ImGui::TableSetupScrollFreeze(0, 1); ImGui::TableSetupColumn("hex.builtin.common.address"_lang); ImGui::TableSetupColumn("hex.builtin.common.bytes"_lang); ImGui::TableSetupColumn("hex.builtin.common.instruction"_lang); ImGui::TableHeadersRow(); for (auto &entry : disassembly) { ImGui::TableNextRow(); ImGui::TableNextColumn(); ImGui::TextFormatted("0x{0:08X}", entry.address); ImGui::TableNextColumn(); std::string bytes; for (auto byte : entry.bytes) bytes += hex::format("{0:02X} ", byte); ImGui::TextUnformatted(bytes.c_str()); ImGui::TableNextColumn(); ImGui::TextUnformatted(entry.instruction.c_str()); } ImGui::EndTable(); } } void draw3DVisualizer(pl::ptrn::Pattern &pattern, pl::ptrn::Iteratable &, bool shouldReset, const std::vector &) { static ImGui::Texture texture; if (shouldReset) { std::vector vertices; vertices.resize(pattern.getSize() / sizeof(float)); pattern.getEvaluator()->readData(pattern.getOffset(), vertices.data(), vertices.size() * sizeof(float), pattern.getSection()); std::vector indices; indices.resize(vertices.size() / 3); std::iota(indices.begin(), indices.end(), 0); { gl::FrameBuffer frameBuffer; gl::Texture renderTexture(512, 512); frameBuffer.attachTexture(renderTexture); frameBuffer.bind(); constexpr static const char *VertexShaderSource = R"glsl( #version 330 core layout (location = 0) in vec3 in_Position; void main() { gl_Position = vec4(in_Position.x, in_Position.y, in_Position.z, 1.0); } )glsl"; constexpr static const char *FragmentShaderSource = R"glsl( #version 330 core out vec4 out_Color; void main() { out_Color = vec4(1.0f, 0.5f, 0.2f, 1.0f); } )glsl"; gl::Shader shader(VertexShaderSource, FragmentShaderSource); gl::VertexArray vertexArray; vertexArray.bind(); gl::Buffer vertexBuffer(gl::BufferType::Vertex, vertices); gl::Buffer indexBuffer(gl::BufferType::Index, indices); vertexArray.addBuffer(vertexBuffer); vertexBuffer.unbind(); vertexArray.unbind(); shader.bind(); vertexArray.bind(); glViewport(0, 0, renderTexture.getWidth(), renderTexture.getHeight()); glClearColor(0.00F, 0.00F, 0.00F, 0.00f); glClear(GL_COLOR_BUFFER_BIT); indexBuffer.draw(); vertexArray.unbind(); shader.unbind(); frameBuffer.unbind(); texture = ImGui::Texture(renderTexture.getTexture(), renderTexture.getWidth(), renderTexture.getHeight()); renderTexture.release(); } } ImGui::Image(texture, texture.getSize(), ImVec2(0, 1), ImVec2(1, 0)); } } void registerPatternLanguageVisualizers() { ContentRegistry::PatternLanguage::addVisualizer("line_plot", drawLinePlotVisualizer, 0); ContentRegistry::PatternLanguage::addVisualizer("image", drawImageVisualizer, 0); ContentRegistry::PatternLanguage::addVisualizer("bitmap", drawBitmapVisualizer, 3); ContentRegistry::PatternLanguage::addVisualizer("disassembler", drawDisassemblyVisualizer, 4); ContentRegistry::PatternLanguage::addVisualizer("3d", draw3DVisualizer, 0); } }