Commit Graph

344 Commits

Author SHA1 Message Date
paxcut
755a53f821 improv: ImGui test engine window can now be opened and closed from debug menu (#2310) 2025-06-20 12:26:17 -07:00
WerWolv
1ca40481bb tests: Integrated ImGui Test Engine 2025-05-29 23:44:49 +02:00
WerWolv
ce74915c14 feat: Add full exception tracing support 2025-05-26 20:15:20 +02:00
paxcut
828951ffe9 build: msvc uninitialized variables. (#2239)
MSVC build failing because of a warning treated as an error for
variables being used without initializing even though they are being
passed as references.
2025-05-12 01:58:10 -07:00
WerWolv
616f34e210 fix: Window being created partially off-screen if monitor is too small
Fixes #2238
2025-05-11 23:54:58 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
eec6a5da0a impr: Unlock frame rate in more cases 2025-05-10 11:00:18 +02:00
WerWolv
8081dff6b6 build: Updated libfmt (#2234) 2025-05-09 19:00:04 +02:00
WerWolv
335042ec08 impr: Reduce CPU usage further 2025-02-26 16:03:24 +01:00
WerWolv
f6944b15f3 fix: Large CPU usage 2025-02-26 16:03:16 +01:00
WerWolv
c974c4257d fix: Crash on exit due to frame rate limiter thread not being shut down
Fixes #2140
2025-02-25 11:50:38 +01:00
WerWolv
602c85b57d fix: Way too low sleep target fps 2025-02-24 19:53:07 +01:00
WerWolv
7879f8b6a4 impr: Don't wake up frame rate limiter thread more often than necessary 2025-02-23 20:25:29 +01:00
WerWolv
daf676b277 fix: Potential division by zero on Windows 7
#2130
2025-02-19 10:58:16 +01:00
WerWolv
d3c2516f5f fix: Occasional crash when switching fonts 2025-02-18 21:50:51 +01:00
WerWolv
c39ae84922 impr: Make CLI not hang for a second after each command on Linux 2025-02-18 20:54:25 +01:00
WerWolv
2d48da1c4a fix: Prevent stack overread when calling dbus-send 2025-02-18 15:22:29 +01:00
WerWolv
48abdeaf6b build: Fixed Linux build issues 2025-02-18 10:21:26 +01:00
WerWolv
99a4979b65 build: Fixed Windows build issues 2025-02-18 09:24:20 +01:00
WerWolv
ccaf1e33c0 build: Make this modules stuff actually mostly work on Clang 2025-02-18 00:39:53 +01:00
WerWolv
f846afd8a9 fix: Crash when setting invalid font 2025-02-17 13:06:35 +01:00
WerWolv
677dc6192d fix: Don't execute EventDPIChanged multiple times 2025-02-16 22:21:00 +01:00
WerWolv
1ed56c1b1d fix: Wrong native scaling on Wayland 2025-02-16 21:59:30 +01:00
WerWolv
bf10d333cd fix: Default scale of Web version on macOS 2025-02-16 16:35:37 +01:00
WerWolv
54f3bc0262 impr: Use heuristic to determine backing scale factor on the web 2025-02-15 22:30:06 +01:00
WerWolv
73a3b217a4 fix: Scaling on the web version 2025-02-15 21:26:03 +01:00
WerWolv
a83610bc06 build: Updated libwolv 2025-02-11 23:05:25 +01:00
WerWolv
02b5df03ab impr: Drastically reduce font-related memory usage 2025-02-10 12:02:05 +01:00
WerWolv
e1580e51cf build: Make ImHex fully compile with warnings enabled in MSVC 2025-02-10 09:42:35 +01:00
WerWolv
1fa27b7f09 build: Fix remaining wasm build issues 2025-02-08 10:50:04 +01:00
WerWolv
4c153dc76d fix: Windows forwarder application not working when piping output 2025-02-07 16:23:27 +01:00
WerWolv
db000c4b12 fix: Missing GLFW include on macOS 2025-02-06 14:12:52 +01:00
WerWolv
3f470aabe9 fix: Compile errors 2025-02-03 21:11:48 +01:00
WerWolv
0a6681ccb7 impr: Remove dependencies on curl, mbedTLS and GLFW in the SDK 2025-02-03 20:50:11 +01:00
WerWolv
9fb38922ea impr: Disable main menu items for views that aren't selected right now 2025-02-02 22:32:24 +01:00
WerWolv
497670c4c3 fix: Don't apply backing scale factor twice to splash screen 2025-02-02 21:36:49 +01:00
WerWolv
71c11a5923 fix: Banner position being wrong while provider is loaded 2025-02-02 21:15:31 +01:00
WerWolv
f345edb252 fix: Banners not being part of the main viewport 2025-02-02 21:06:18 +01:00
WerWolv
e9bf1a9f7a fix: Crash when no plugins were loaded 2025-02-01 18:08:47 +01:00
WerWolv
8039ae1b90 build: Make ImHex fully compile with MSVC and Clang CL
This does NOT make ImHex work yet. However it can now be compiled
2025-02-01 15:13:13 +01:00
WerWolv
3f6b5203ca fix: Further MSVC compile fixes 2025-01-31 23:48:38 +01:00
paxcut
2f981ef91e fix: Banners not scaling properly with font size (#2096)
The banner windows did not scale with the fonts resulting in cropped
text when font size was made bigger than normal.
fixed by ensuring the window is big enough and then making sure text is
centered in the y-axis.
2025-01-30 20:18:44 +01:00
WerWolv
19a9786bbf impr: Make ImHex cli work more like other tools 2025-01-28 18:41:29 +01:00
WerWolv
f5515417d6 fix: Message dispatching related build issues 2025-01-27 22:15:39 +01:00
WerWolv
24e7c2f3db fix: Make sure all textures are destroyed before glfw gets uninitialized 2025-01-27 22:10:30 +01:00
WerWolv
6e6c5bbc67 fix: Splash screen texture scaling 2025-01-27 21:20:59 +01:00
WerWolv
f4403ff480 impr: Make splash screen use SVG directly 2025-01-27 20:45:30 +01:00
WerWolv
098da20761 fix: Delete splash textures before destroying splash screen 2025-01-27 19:08:01 +01:00
WerWolv
ef2373e8c0 feat: Implement messaging support for Linux 2025-01-27 19:07:22 +01:00
Nik
bb594a459f feat: Implemented macOS messaging support (#2088) 2025-01-26 18:50:19 +01:00