Commit Graph

355 Commits

Author SHA1 Message Date
WerWolv
3ed7834945 feat: Allow custom UIs to be drawn in the command palette 2025-08-15 17:29:00 +02:00
WerWolv
fbde2942de build: Refactor ContentRegistry into multiple separate files 2025-08-14 21:22:03 +02:00
WerWolv
d920718b44 build: Refactor ImHexAPI into multiple separate files 2025-08-14 20:16:40 +02:00
WerWolv
4ca429e389 impr: Allow post-processing shaders to be set dynamically 2025-08-14 17:11:37 +02:00
WerWolv
6febe9982b impr: Significantly reduce memory usage 2025-08-12 18:00:47 +02:00
WerWolv
b5a3a8b4c2 impr: Rewrite Localization Manager to use more standard format and load localizations on the fly 2025-08-12 18:00:10 +02:00
WerWolv
09b2e20a3d impr: Save most of the hex editor settings
#2398
2025-08-11 21:03:18 +02:00
WerWolv
5028b354cc impr: Clean up window setup code 2025-08-10 12:34:03 +02:00
WerWolv
0870ab4d3c feat: Add option to check for updates to the Extras menu 2025-08-09 23:46:15 +02:00
WerWolv
d925c8216d impr: Allow ImHex to be used without subpixel rendering on Windows if only OpenGL 3 is available 2025-08-09 19:13:45 +02:00
WerWolv
fd2d50508b fix: Update nightly update detection logic to work with release changes 2025-08-09 12:10:25 +02:00
WerWolv
82ceb2e11f impr: Better auto updater, added support for updating nightlies 2025-08-08 21:25:52 +02:00
WerWolv
f358069cc1 feat: Allow plugins to add their own welcome screen quick settings, improve UI 2025-08-06 22:51:59 +02:00
aoqia194
cf87294a8c feat: Add EventViewClosed event (#2377)
Where one door opens, another one closes (said someone) and in this
situation i mean view, because there's no event for closing a view only
opening one, so please add this :c

### Problem description
Simply adds an **EventViewClosed** to match the pre-existing
**EventViewOpened**. Also fixes the issue where EventViewOpened wouldn't
trigger for windows that were popups (even if they are technically a
View.

### Implementation description
I mirrored the current functionality of EventViewOpened for closing.

---------

Co-authored-by: paxcut <53811119+paxcut@users.noreply.github.com>
2025-08-06 22:22:46 +02:00
WerWolv
064b21a264 impr: Added icons to providers, improved the quick settings 2025-08-06 21:37:57 +02:00
WerWolv
9cff9043ee impr: Remove hex::format, improve format and logging type safety 2025-08-06 20:02:23 +02:00
WerWolv
c0ee243d64 fix: Various build issues 2025-08-06 00:03:18 +02:00
WerWolv
263c5f6830 impr: Added icons to all tools 2025-08-05 23:32:27 +02:00
WerWolv
5b06702dee feat: Allow plugins to be dynamically turned on and off 2025-08-05 22:16:39 +02:00
WerWolv
388f5354a1 fix: ImHex being displayed as "Main" in some task managers on Linux 2025-08-05 17:57:26 +02:00
paxcut
a9eb7b2d25 fix: fixed auto save projects not being done after the first one. (#2366)
Currently setting the time interval to auto save the project has no
effect other than creating one initial save if the input file is
unsaved. When a file is created and not saved it remains in a dirty
state which prevented setting the state of the autosaved project to
needing to be saved. Fixed by decoupling the state of the provider from
the state of the autosave. When a provider is detected as being dirty it
always makes the autosave as being needed once the time interval has
elapsed.

feat: Implemented the menus on the main menu bar that will be available
when the text editor has focus. It allows you to load and save patterns
using open and save and will tack changes if files on disk are modified
externally. It also only opens the file chooser the first time you save
a pattern file and subsequent changes save to the same file.

If you want to save into another file and have the new file be tracked
you can use Save As. Finally, export doesn't track the file on disk at
all. this feature uses the same changes tracker class used elsewhere in
imHex.

fix: Changed the defaults of various shortcuts that were using Alt + a
key to avoid possible problems with some keyboards. Shouldn't affect end
users as their shortcuts are loaded from internal file but those who
complain about the Alt key misbehaving will be asked to reset the keys
to the new defaults. In addition, all globally accessible shortcuts were
added the Allow while typing flag so that they can be used in any field
that accepts text.

New menu entries were added for debugging to make the pattern editor and
the hex editor menus more like each other.

Finally, the call to RegisterMainMenuEntries() when initializing views
was moved to occur after the call to registerViews() so that menus are
not repeated when set for different views.
2025-08-02 01:29:34 -07:00
WerWolv
f73866b86e impr: Speed up initial resource loading and event handling slightly 2025-08-02 01:14:00 +02:00
WerWolv
fd8bdbdc90 fix: Icons being too big for regular text 2025-07-31 20:32:59 +02:00
WerWolv
4c89a79dc3 feat: Added full-screen views for use with subcommands in the future 2025-07-30 17:42:56 +02:00
WerWolv
2c3d8d4c0b fix: CppCheck issues 2025-07-30 17:41:45 +02:00
WerWolv
46b13b6606 impr: Nicer font registering API 2025-07-28 18:02:33 +02:00
WerWolv
f42ae97f14 impr: Added more generic way to unlock frame rate when needed 2025-07-27 16:25:10 +02:00
WerWolv
8782be593d feat: Added ability to draw Bold and Italic text 2025-07-26 14:22:50 +02:00
WerWolv
c1545b57c9 impr: Cleanup font loading API, fix CJK glyphs being rendered way too large 2025-07-25 23:06:44 +02:00
WerWolv
a9ce71c481 impr: Make close button on macOS close providers if any are open instead of closing ImHex 2025-07-24 21:37:49 +02:00
Nik
2e200a2ab8 git: Properly verify that plugins built from the plugin template can be loaded by ImHex (#2352) 2025-07-24 20:35:02 +02:00
WerWolv
8f2638be30 fix: Wrong menu items getting triggered when same shortcut is defined in multiple views 2025-07-23 20:06:53 +02:00
WerWolv
aa6e461340 feat: Added support for view-specific menu items and main menus 2025-07-22 22:32:45 +02:00
WerWolv
da2aa85a8a build: Fix cppcheck issues 2025-07-10 13:57:08 +02:00
Nik
d1840a2184 build: Update ImGui to v1.92.1 (#2325)
Update ImGui to the latest version and rewrite most of the font handling
code
2025-07-10 10:00:39 +02:00
WerWolv
1ca40481bb tests: Integrated ImGui Test Engine 2025-05-29 23:44:49 +02:00
paxcut
5c4cf7379f feat: Added Subpixel Font rendering (#2092)
Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.

What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)

What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.

Any comments and code improvements are welcome.

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2025-05-11 15:36:32 +02:00
WerWolv
fc87bc0cf1 impr: Allow events to be used with a function without args 2025-05-10 11:00:18 +02:00
WerWolv
ccaf1e33c0 build: Make this modules stuff actually mostly work on Clang 2025-02-18 00:39:53 +01:00
WerWolv
abf97212fe build: Added some initial test code for C++ Modules 2025-02-17 22:57:21 +01:00
WerWolv
e1580e51cf build: Make ImHex fully compile with warnings enabled in MSVC 2025-02-10 09:42:35 +01:00
WerWolv
96afa650d1 fix: Properly trigger shortcuts on selected view on macOS 2025-02-06 22:13:06 +01:00
WerWolv
930d2b4280 fix: Some shortcuts not working correctly on macOS 2025-02-06 15:58:18 +01:00
WerWolv
0a6681ccb7 impr: Remove dependencies on curl, mbedTLS and GLFW in the SDK 2025-02-03 20:50:11 +01:00
WerWolv
19f9296a40 feat: Added blocking tasks that show a full-screen modal when active 2025-02-02 11:24:28 +01:00
WerWolv
8039ae1b90 build: Make ImHex fully compile with MSVC and Clang CL
This does NOT make ImHex work yet. However it can now be compiled
2025-02-01 15:13:13 +01:00
WerWolv
3f6b5203ca fix: Further MSVC compile fixes 2025-01-31 23:48:38 +01:00
WerWolv
8d1352ddff fix: Remaining compile errors 2025-01-31 20:23:47 +01:00
WerWolv
e6ab2c3b7e impr: Various small fixes and improvements 2025-01-31 19:43:39 +01:00
WerWolv
aee7a09b6c feat: Added new --select, --pattern and --debug-mode subcommands 2025-01-29 18:32:54 +01:00