The implementation of subpixel rendering using draw call lists with
callbacks prevents call list merging and their associated clip rects in
tables. As a result clip rects become as narrow as the columns of the
table which can clip previously renderable primitives. The hex editor
has several draw calls that render outside their column so if subpixel
rendering is selected those primitives cease to be displayed.
To fix this issue, and to verify that this was indeed the cause behind
the issue, we simply push an adequately sized clip rect before the draw
call command and pop it right after.
A problem with segment vertical separators not being rendered in the
first tow was also fixed.
The banner windows did not scale with the fonts resulting in cropped
text when font size was made bigger than normal.
fixed by ensuring the window is big enough and then making sure text is
centered in the y-axis.
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### Description
This pull request introduces a complete Russian translation for ImHex,
ensuring that Russian-speaking users can navigate and utilize the
software in their native language. The translation covers all user
interface elements, menus, dialogs, and messages, providing a seamless
experience for Russian users.
### Testing
The translation has been thoroughly tested to ensure accuracy and
completeness. All translated text has been reviewed for grammatical
correctness and contextual appropriateness.
### Screenshots



Co-authored-by: Lemon4ksan <senya20151718@gmail.com>
### Problem description
Long error messages were forcing the width of the window to span the
entire screen.
### Implementation description
The fix was sending the long message to the log and outputting a short
message to the 3d visualizer window.
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Co-authored-by: WerWolv <werwolv98@gmail.com>