Proof of concept for implementing subpixel processing in ImGui. This is
work in progress, and it is bound to have problems.
What it does:
1) Uses freetype own subpixel processing implementation to build a
32-bit color atlas for the default font only (no icons, no unifont) . 2)
Avoids pixel perfect font conversion when possible. 3) Self contained,
no ImGui source code changes.
4) Results in much improved legibility of fonts rendered on low dpi LCD
screens that use horizontal RGB pixel layouts (no BRG or OLED or CRT if
they even exist anymore)
What it doesn't:
1) Fancy class based interface. The code is barely the minimum needed to
show it can work. 2) Dual source color blending. That needs to be
implemented in shader code, so it needs to change ImGui source code
although minimally. This will result in some characters appearing dimmer
than others. Easily fixed with small fragment and vertex shaders. 3)
subpixel positioning. If characters are very thin they will look
colored, or they can be moved to improve legibility. 4) deal with
detection of fringe cases including rare pixel layouts, non LCD screens,
Mac-OS not handling subpixel rendering and any other deviation from the
standard LCD. 5) tries to be efficient in speed or memory use. Font
Atlases will be 4 times the size they were before, but there are no
noticeable delays in font loading in the examples I have tried.
Any comments and code improvements are welcome.
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Co-authored-by: Nik <werwolv98@gmail.com>
### Problem description
This PR aims at making inline visualizers work on the data inspector so
that more rgb encodings can be added as custom pattern language
inspector rows. This was never setup to work because the inline
visualizer rendering function was a private member function.
### Implementation description
In order to be accessible from the inspector class the rendering
function was made public.
### Additional things
Missing still is the tooltip to make it behave like other color entries.
This PR adds a test architecture to be able to test plugins
Main infrastructure done by @WerWolv
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Co-authored-by: WerWolv <werwolv98@gmail.com>